Moonbeam is one of the best cards for malygos druid, but in the non celestial alignment druid. Without the oaken summons package I feel like this deck would get railed by any kind of faster deck. I personally found success this a slightly slower malygos druid with just ramp instead of celestial alignment. But good luck to you man!
- dmberger83
- Registered User
-
Member for 6 years, 5 months, and 28 days
Last active Wed, Jun, 22 2022 19:38:37 -
- 1
- 29
- 14
- 0 Followers
- 8 Total Posts
- 8 Thanks
-
2
HushT posted a message on Unfair malygos druid for tiny babiesPosted in: Unfair malygos druid for tiny babies -
1
Pitoloko posted a message on Xyrella's Owl HousePosted in: Xyrella's Owl HouseSorry but I need to say this is one of the worst decks that I've played in my life (since the HS beta). Since the deck plays around only 2 minions of high cost, most of the times you can't do nothing (NOTHING) until turn 5~7 if you are "lucky" to draw one of the area spells, but even in that case you have nothing real to deal with the current buffed board of your enemy.
It lacks of removals, lacks of healing, lacks of minions, lacks of everything to survive until you can do something, The deck has too many resurrect and copy spells that you will not be able to play before your defeat.
You can try speed up the card drawing with Nazmani but first you need much luck to draw a single copy of that minion, and as I said can't do nothing real to deal with an enemy board until high turns, on which you are closely to be defeated by the enemy.
-
16
AndrzejSmar posted a message on Legendary Mana-CheatingPosted in: Legendary Mana-Cheatingthat's quite obvious it's not the best rogue deck. i guess everybody already knows where to find decks with the highest wr and full stats but i have this big old collection, some cool ideas for highlander decks and i'm sure there are many people, bored with cheap stupid aggro, looking for something more fun. i quess i did it right cause the deck is already third most liked wild deck this month.
-
2
Zemoran posted a message on Mordresh's Elemental Galaxy Combo MagePosted in: Mordresh's Elemental Galaxy Combo Magei believe, the deck is too slow and greedy. As much as I adore Kalecgos, he is too big n clumsy. I'd remove both him and Sathrovarr and add additional Blizzard and Ivory (testing it out right now).
-
2
TheHiddenNinja posted a message on Charge PriestPosted in: Charge PriestWhat do you think about Argent Commander? it's more likely to attack twice, and so deal more damage.
Edit: I just remembered the hard way that Diamond Spellstone resurrects different friendly minions only.
So even if 6 leeroys have died, mass resurrection will summon 3 leeroys, but Greater Diamond Spellstone will only summon 1.
You should definitely have at least 4 different minions in this deck. Replace 1 rocketeer with 1 argent commander. And maybe add vargoth in place of some spell
-
3
Malt posted a message on LEGEND Anti Big Priest [Secret Mage]Posted in: LEGEND Anti Big Priest [Secret Mage]-2 Kabal Lackey, -1 Masked Contender
+1 Polymorph: Boar, +1 Arcane Keysmith, +1 Pyroblast
14-2, 7-0 vs. Priest
#Feelsgoodman
-
3
frosthearth posted a message on Wild Quest MiraclesPosted in: Wild Quest MiraclesIt's way too slow for this type of deck, and you have enough card generation/draw cards already. The only problem is surviving hyper-aggressive decks when you can't get a board clear or complete the quest in time.
-
3
EbonyMaw posted a message on A legendary deck indeedPosted in: A legendary deck indeedi am missing the following:
the soularium, clutchmother zavas, high priestes jeklik, glinda crowskin, rin, the first disciple, mal'ganis, bloodmage thalnos, prince keleseth, prince taladram, tinkmaster overspark, spirtsinger umbra, leeroy jenkins, sylvanas windrunner, the black knight, sneed's old shredder, alexstraza, and y'saarj, rage unbound.
and i really want to play this deck, what do you think i could replace them with?
-
3
passtheremote posted a message on Lich King Vs Mecha'thun DruidPosted in: AdventuresSo with Mecha'Thun being a thing now....druid has really become so easy to beat Lich King
-
3
Sekro posted a message on Lady/Keleseth Spiteful PriestPosted in: Lady/Keleseth Spiteful PriestChameleos is in this deck for 2 reasons:
1/ It allows you to know what your opponent has in his hand (and adapt your gameplay based on that info). E.g: If you know your opponent has a Spellbreaker, then instead of playing a key card, you will try to bait his Spellbreaker with a less important card.
2/ It gives you value by being able to copy one of your opponent cards (which can have a huge impact on the game).
So if you want to replace Chameleos, you will need to replace it with a card that creates value. I'd recommend adding another Stonehill Defender as it will give you:
- A minion that you can play on curve (it only costs 3 manas and still combo well with Lady in White)
- A minion that creates value and gives you more flexibility (as you can get taunt cards that will help you based on your opponent deck).
- A minion that will do well no matter if you are playing versus control or aggro decks. - To post a comment, please login or register a new account.
5
No idea how this works, but it does? At least at Rank 15 floor lol....played a Shaman with Hagatha, a handful of spells and I was only able to give them one DOOM....and it worked! Later played a Druid playing some sort of value dragon druid thing, had ~40 health....gave them two DOOMs, pulled one and lethaled him. Both opponents probably threw their computers out the window after those games.
3
Great idea! I tried this version out, and later made a few changes I believe helps out tremendously, especially with recent buffs in mind:
Added: 2x Novice Engineer (more active draw), Crystalsmith Kangor (extra healing power), 2x Crystology (draw, and it draws more draw and/or combo pieces), 1x Forbidden Healing (for when you're floating manna), and 2x Shrink Ray (part of combo removal).
Removed: Lay on Hands (too expensive), Consecration (good in combo with Equality, but Shrink Ray is objectively better), Runic Egg (too passive), and Unstable Ghoul (doesn't draw nor heal nor deal enough AOE damage),
2
Idea works, obviously, but only if you draw into the six-card combo early enough. After about five attempts of not getting Mechwarper in time, I simply subtracted both Jade Claws and added two Ancestral Knowledge . Got it on the next try.
2
I'm no deck expert--so a grain of salt and all that. I like this deck, but I made a few changes:
I took out Brann an lieu of Witch's Brew, as flexible heal is more worthwhile than yet another double battlecry, though one could make an argument for going -1 Murmuring Elemental.
I also took out the Deathlord; I added another Hagatha's Scheme instead. I get the reason for it's inclusion, due to the preponderance of Big Priest et al, but I figure that removal is more valuable in other matchups.
In any case, love the idea and it's worked for a wide variety of opponents. Thanks for posting!