I concur--absolutely get donkeyrolled by all leading fast decks, whether aggro or lucky quick value decks. However, the deck is fun when you're not losing to anything that creates a board by turn six.
Problem, as with all 10 drops, is you never get to play this combo, ever. I'm playing this in casual. Never played it in 10 games, never got to even play the 10 drop at all. You win or lose way earlier. Wasn't expecting to win, but even trying out the combo takes ultra levels of patience. Good fun idea, though.
No idea how this works, but it does? At least at Rank 15 floor lol....played a Shaman with Hagatha, a handful of spells and I was only able to give them one DOOM....and it worked! Later played a Druid playing some sort of value dragon druid thing, had ~40 health....gave them two DOOMs, pulled one and lethaled him. Both opponents probably threw their computers out the window after those games.
Idea works, obviously, but only if you draw into the six-card combo early enough. After about five attempts of not getting Mechwarper in time, I simply subtracted both Jade Claws and added two Ancestral Knowledge . Got it on the next try.
I'm no deck expert--so a grain of salt and all that. I like this deck, but I made a few changes:
I took out Brann an lieu of Witch's Brew, as flexible heal is more worthwhile than yet another double battlecry, though one could make an argument for going -1 Murmuring Elemental.
I also took out the Deathlord; I added another Hagatha's Scheme instead. I get the reason for it's inclusion, due to the preponderance of Big Priest et al, but I figure that removal is more valuable in other matchups.
In any case, love the idea and it's worked for a wide variety of opponents. Thanks for posting!
0
I concur--absolutely get donkeyrolled by all leading fast decks, whether aggro or lucky quick value decks. However, the deck is fun when you're not losing to anything that creates a board by turn six.
0
Problem, as with all 10 drops, is you never get to play this combo, ever. I'm playing this in casual. Never played it in 10 games, never got to even play the 10 drop at all. You win or lose way earlier. Wasn't expecting to win, but even trying out the combo takes ultra levels of patience. Good fun idea, though.
0
Grumble seems awfully good in this deck, as does a single hex.
5
No idea how this works, but it does? At least at Rank 15 floor lol....played a Shaman with Hagatha, a handful of spells and I was only able to give them one DOOM....and it worked! Later played a Druid playing some sort of value dragon druid thing, had ~40 health....gave them two DOOMs, pulled one and lethaled him. Both opponents probably threw their computers out the window after those games.
0
gotta take out Kazakus, silly.
3
Great idea! I tried this version out, and later made a few changes I believe helps out tremendously, especially with recent buffs in mind:
Added: 2x Novice Engineer (more active draw), Crystalsmith Kangor (extra healing power), 2x Crystology (draw, and it draws more draw and/or combo pieces), 1x Forbidden Healing (for when you're floating manna), and 2x Shrink Ray (part of combo removal).
Removed: Lay on Hands (too expensive), Consecration (good in combo with Equality, but Shrink Ray is objectively better), Runic Egg (too passive), and Unstable Ghoul (doesn't draw nor heal nor deal enough AOE damage),
2
Idea works, obviously, but only if you draw into the six-card combo early enough. After about five attempts of not getting Mechwarper in time, I simply subtracted both Jade Claws and added two Ancestral Knowledge . Got it on the next try.
2
I'm no deck expert--so a grain of salt and all that. I like this deck, but I made a few changes:
I took out Brann an lieu of Witch's Brew, as flexible heal is more worthwhile than yet another double battlecry, though one could make an argument for going -1 Murmuring Elemental.
I also took out the Deathlord; I added another Hagatha's Scheme instead. I get the reason for it's inclusion, due to the preponderance of Big Priest et al, but I figure that removal is more valuable in other matchups.
In any case, love the idea and it's worked for a wide variety of opponents. Thanks for posting!