Since the rules said you can make a minion that interacts with 10 mana minions in general, i made this.
Now all may fear the mighty Deathwing before and after he is played!
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arius111 posted a message on OLD GODS, NEW TRICKS - A Card Design Competition (Submission Topic) -
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RiverKnyle posted a message on OLD GODS, NEW TRICKS - A Card Design Competition (Submission Topic)Flavor text: What's better than being in one cult?
I had a tough time trying to make this guy look balanced, from my perspective. I wanted to make it a 6-cost minion, since I feel 7 is far too slow for this statline, but with Hammer of Twilight costing 5, I felt a 4/2 body for 1 mana, even late game, was a bit much. Hopefully it succeeded in balancing (suggestions, anybody?) While an exceedingly slow minion, the hammer of twilight provides fast removal, as well as ANOTHER 4/2 body when it's used up. It even combos with Brann to summon an immediate extra 4/2, and this also functions as a soft nerf for evolve. I like Shaman, and would like to see it step a little further out of the aggro rut it's been stuck in.
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Xynot posted a message on So they remove the 'sorry' emote...Posted in: General DiscussionI think that if you have C'Thun in your deck, the Wow emote should be replaced with a "C'Thun!" emote, like Disciple of C'Thun. I would spam it non-stop.
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Luke_lavablade posted a message on OLD GODS, NEW TRICKS - A Card Design Competition (Submission Topic)I'm honestly surprised we didn't see a card like this in the WotOG set. I chose to put it in Priest because it's the slowest class, so giving a little speed boost wouldn't be as huge an advantage. Also, the stats are absolutely fantastic, and Priest lacks good 6-cost minions.
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Mechahunter posted a message on OLD GODS, NEW TRICKS - A Card Design Competition (Submission Topic)"He once managed to defeat a legendary dragon, and for that C'thun gave him a bird head to wear. Now all the Anubisath know that bird is the word."
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user-10450085 posted a message on OLD GODS, NEW TRICKS - A Card Design Competition (Submission Topic)Posted in: Fan Creations
Flavor text: "He is not happy with his name. He doesn't owe anyone anything."
Continuing with the Paragons of the Klaxxi trend, this card is aimed at making Y'Shaarj, Rage Unbound work in Rogue decks as Rogue decks usually don't benefit from enormously large cards. It comes at the cost of reducing the stats of the card, but it both gets it out of BGH range and allows you to play it faster. The drawback of course being that you have to draw Iyyokuk the Lucid before you can play Y'Shaarj, however in a midrange type Rogue deck this is affordable. The card allows for the Rogue to Combo Y'Shaarj with other effects like Conceal or Master of Disguise (or both). -
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WUBRGWUBRG posted a message on OLD GODS, NEW TRICKS - A Card Design Competition (Submission Topic)Note that the effect does not end at the end of the turn, so you can set up a powerful next turn. Though it is a gamble and can be an empty card. In many cases this card restricts the order in which you have to play your cards, e.g. minion before Eviscerate. On the other hand rogues float a lot of mana in the late game, so this is a way to counter the tempo loss. Currently the best spell to use it with is of course Sprint, but you might rather want to run it with Gadgetzan Auctioneer.
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lenneska posted a message on OLD GODS, NEW TRICKS - A Card Design Competition (Submission Topic)There you go ! With all the C'thun battlecries it could be cool. And it's an alternative to C'Thun's Chosen in the 4 slot. Plus, it allows you to play more cards that are not C'thun related (with their battlecries I mean). Like, for shamans, play Fire Elemental instead of Skeram Cultist (but why would shamans play c'thun right ?). or just play normal c'thuns battlecries for an even bigger c'thun.
Old gods crowd favorite kind of !
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timmult posted a message on OLD GODS, NEW TRICKS - A Card Design Competition (Submission Topic)Posted in: Fan CreationsHello and good luck to all!
Here's my entry. Synergy with all weapon-buffing cards and C'Thun, of course. Feel yourself like you are a Blade of C'Thun.
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ShadowsOfSense posted a message on OLD GODS, NEW TRICKS - A Card Design Competition (Submission Topic)Posted in: Fan Creations
The idea behind this card was to capture the image of a cultist so devoted that even when injured they channel all their energy towards their master. It only adds as much as it would be healed by - so as an example, if Devout Worshipper is at 5 Health, using the Priest Hero Power on it will give your C'Thun +1/+1, and Devout Worshipper will remain at 5 Health. If Devout Worshipper is at 3 Health and you use Ancestral Healing on it, C'Thun will gain +3/+3 and Devout Worshipper will remain a 6/3, but will now have Taunt. Because of the inability to heal it, I gave it almost Vanilla stats - the crazy boosts you could give C'Thun with things like Flash Heal and Circle of Healing made me hesitant to go any higher. - To post a comment, please login or register a new account.
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Hakkar drew power from beast-themed loas, so I thought I'd make him an Old God of Beasts (even if, in WoW, killing the loa bosses actually made him weaker, not stronger—that's no fun for Hearthstone). By playing the right beasts and killing them off at the right time, you can perform some pretty sick combos with Hakkar, but I don't think he's too wildly OP, especially at 10 mana.
He can get windfury from Young Dragonhawk or Grotesque Dragonhawk; stealth from Stranglethorn Tiger, Jungle Panther, or Sabertooth Panther; charge from Stonetusk Boar et al; and taunt from Silverback Patriarch et al. You could stealth him the same turn you summoned him, after he attacked with charge, if you had a beast with stealth to trade off.
Edit: Fixed emblem.
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If you want to have fun, paladin. If you want people to hate you, mage.
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Everybody needs to take a deep breath and just wait it out.
Face shaman lost very little in the nerfs or the switch to Standard format; it was widely expected that the deck would remain strong. Lots of [lazy/uncreative/stupid/efficient/competitive] (take your pick) players are just sticking with a proven archetype that's already very well tuned. Of course people playing brand-new, totally unrefined decks of their own creation are going to lose to an established top-tier deck. Same basic story with camel hunter and zoolock, although those two required a little more adjustment to the new format.
In two weeks or a month, when a bunch of new control lists have been established, refined, and teched to suit the meta, we'll see how broken aggro is.
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It could be a lot worse than six Bolfs. You could get just one Bolf, for instance.
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Doomcaller is bizarrely overrated. It's a cool card, but with a very niche use.
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I believe Arcane Golem was nerfed not simply because of its combo potential but because it was an overstatted card without a meaningful drawback. Because it was always played for lethal (or sometimes to set up next-turn lethal in hunter), the battlecry was irrelevant, and it was basically a cheap, neutral Kor'kron Elite.
But I do agree that the nerf was excessive. They've gone from a slightly broken card to a totally useless one—it could've been a 5/5 and it'd still probably not be played often.