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    posted a message on OLD GODS, NEW TRICKS - A Card Design Competition (Submission Topic)

    Hakkar

    Hakkar drew power from beast-themed loas, so I thought I'd make him an Old God of Beasts (even if, in WoW, killing the loa bosses actually made him weaker, not stronger—that's no fun for Hearthstone). By playing the right beasts and killing them off at the right time, you can perform some pretty sick combos with Hakkar, but I don't think he's too wildly OP, especially at 10 mana.

    He can get windfury from Young Dragonhawk or Grotesque Dragonhawk; stealth from Stranglethorn Tiger, Jungle Panther, or Sabertooth Panther; charge from Stonetusk Boar et al; and taunt from Silverback Patriarch et al. You could stealth him the same turn you summoned him, after he attacked with charge, if you had a beast with stealth to trade off.

    Edit: Fixed emblem.

    Posted in: Fan Creations
  • 1

    posted a message on Freeze mage or N'zot paladin?
    Quote from Hearthsam >>
    Quote from arrumph >>

    If you want to have fun, paladin. If you want people to hate you, mage.

     I hate facing paladin more than mage because they're a flowchart class - by far the easiest class to play in hearthstone. They have lazy answers which you know is going to happen but can't do anything about.
    "That thing is too big" -> aldor or uldaman
    "It's turn 4 and I have truesilver" -> play truesilver
    "That board is too good" -> equality + X
    Mage, paladin, and hunter are all comparably easy. Both mage and paladin have simple, strong, blunt tools that deal with all kinds of threats and generally require little forethought or coordination. That's the biggest reason they're two of the top arena classes—their common cards are strong, easy to use, and don't require complex combos. I have both golden paladin and golden mage, and I'll be the first to admit that the most out-there mage decks are a lot more complicated and interesting than the weirdest paladin decks. But freeze mage is not.
    It's tedious non-interactive crap that's been a pox on the meta since even before I starting playing in beta. It's the stalest, most boring deck in the history of the game.
    Posted in: General Discussion
  • 1

    posted a message on Freeze mage or N'zot paladin?

    If you want to have fun, paladin. If you want people to hate you, mage.

    Posted in: General Discussion
  • 4

    posted a message on Aggro decks are broken in standard

    Everybody needs to take a deep breath and just wait it out.

    Face shaman lost very little in the nerfs or the switch to Standard format; it was widely expected that the deck would remain strong. Lots of [lazy/uncreative/stupid/efficient/competitive] (take your pick) players are just sticking with a proven archetype that's already very well tuned. Of course people playing brand-new, totally unrefined decks of their own creation are going to lose to an established top-tier deck. Same basic story with camel hunter and zoolock, although those two required a little more adjustment to the new format.

    In two weeks or a month, when a bunch of new control lists have been established, refined, and teched to suit the meta, we'll see how broken aggro is.

    Posted in: General Discussion
  • 4

    posted a message on If you could bring one wild card per class back into standard
    Quote from JamieFTW1505 >>
    Quote from 2510 >>

    If you could bring one wild card per class back into standard what would it be? My choices:

    This is like a laundry list of the reasons why I can't wait for Standard, except maybe Darkbomb. Hearthstone will be a whole different game when I wake up tomorrow and that is a good thing. I for one welcome our new Old God overlords.
    Ha, seriously! Threads like this remind me that the devs do know what they're doing, and it's a good thing fans don't run the game.
    "You know what would make this whole Standard format better? If we could bring along all the most overplayed, boring-ass class cards everybody's sick of. And Poison Seeds."
    Posted in: General Discussion
  • 12

    posted a message on Before you open all those WotOG Packs, Remember the guy that got SIX Bolf Ramshields...

    It could be a lot worse than six Bolfs. You could get just one Bolf, for instance.

    Posted in: General Discussion
  • 3

    posted a message on Whispers of the Old Gods Community Ratings - All Card Scores

    Doomcaller is bizarrely overrated. It's a cool card, but with a very niche use.

    Posted in: Card Discussion
  • 1

    posted a message on Why is Blizzard inconsistent with nerfing?
    Quote from EchelonHD >>
    Quote from arrumph >>
    You're confusing two completely different parts of the game. The battlecry was relevant in deckbuilding—it kept Arcane Golem from being played in midrange decks. It was not relevant during actual gameplay. Saying that the battlecry was "a big penalty" is like saying that Mana Wyrm not being playable in rogue is "a big penalty." Sure, rogues would love to have it, but it wasn't designed that way. It's still a very strong mage card with no meaningful drawback in that role, as Arcane Golem was a very strong aggro/combo card with no meaningful drawback in that role.
     No, I've actually held Arcane Golemwhen playing Face Hunter and other Aggro decks. Have you ever played Aggro decks with Arcane Golem? Even for the players who don't hold Arcane Golem for lethal, almost everyone plays it absolutely last when they have nothing else to do or cannot fill out their curve with anything else. 
    Face decks don't just go Face and win. Ideally they win on turn 6; but, what if your opponent plays a Sludge Belcher? You have to plan for that and when that happens you don't play your Arcane Golem!! 
    If you ever held an Arcane Golem and floated three mana, you were doing it wrong. And if you didn't, then you didn't experience any meaningful drawback.
    Posted in: General Discussion
  • 1

    posted a message on Whispers of the Old Gods: Underrated and Overhyped (Standard Format)
    Quote from TinkerSparkles >>

    One card I think a lot of people are sleeping on is Nerubian Prophet. I just imagine him in midrange shaman and it can be bonkers.

    If in opening hand it can be a turn 3 4/4, not bad at all.

    Playing second? Imagine this:

    Turn 1 Tunnel Trogg

    Turn 2 Totem Golem

    Turn 3 coin out Feral Spirit

    Turn 4 Eternal Sentinel into Nerubian Prophet

    Seems crazy unless opponent has brawl or Circle combo to clear all.

    Can even keep it after a big board clear. Either way I think there are lots of ways to get a lot of value out of this minion. 

    Yeah, in my first draft, I actually had Nerubian Prophet in here. It's awesome for shaman—it plays really well with overload and it's hilariously strong with Master of Evolution. What stopped me was thinking about shaman's card-draw problems. They didn't get any new card draw, and there's no good new neutral card draw. A relatively low-value card that helps Thrall dump his hand even faster might not be what the doctor ordered.
    But maybe with Eternal Sentinel we'll see Ancestral Knowledge as a two-of more often. Prophet definitely has crazy potential!
    Posted in: Card Discussion
  • 1

    posted a message on Why is Blizzard inconsistent with nerfing?

    I believe Arcane Golem was nerfed not simply because of its combo potential but because it was an overstatted card without a meaningful drawback. Because it was always played for lethal (or sometimes to set up next-turn lethal in hunter), the battlecry was irrelevant, and it was basically a cheap, neutral Kor'kron Elite.

    But I do agree that the nerf was excessive. They've gone from a slightly broken card to a totally useless one—it could've been a 5/5 and it'd still probably not be played often.

    Posted in: General Discussion
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