Neltharion, as we know, is the uncorrupted version of Deathwing before he was driven mad by the Old Gods, particularly N'zoth. Good synergy with N'zoth too as it is also a Deathrattle minion.
Flavor text:One of the chosen dragons of the Titans, it's such a shame he went evil, becoming the Aspect of Death over the Aspect of Earth.
Summon:The earth is under my protection!
Attack:I guard this land!
Death:Are my power and wisdom not enough?!
(So when he dies, it's like he 'becomes' Deathwing, destroying all minions upon entry, corrupted by the whispers and torments of N'zoth)
*Flames will devour the field upon Neltharion's death, similar to how a normal Deathwing is played from the hand.
Edit: Reworked effect; the combination isn't exactly that easy to pull off, and is quite slow, but if the Deathrattle pulls through, the effect is very rewarding.
Decided to make a card for our old buddy Garrosh since he wielded the Heart of an old god I tried to capture some of that flavor. Might be on the op side but hey why not have some fun.
Public Mod Note
(Asylum_Rhapsody):
Under Review: Too many lines of text.
The pièce de résistance for control decks. This is balanced against the fact that it can summon anything that has died on your opponent's side of the board, including those 1 mana minions or weak stat minions that have really good Battlecry effects (which you don't get to benefit from). Of course, it could also summon you a board full of legnedaries...
Note that the effect does not end at the end of the turn, so you can set up a powerful next turn. Though it is a gamble and can be an empty card. In many cases this card restricts the order in which you have to play your cards, e.g. minion before Eviscerate. On the other hand rogues float a lot of mana in the late game, so this is a way to counter the tempo loss. Currently the best spell to use it with is of course Sprint, but you might rather want to run it with Gadgetzan Auctioneer.
The idea behind this card was to capture the image of a cultist so devoted that even when injured they channel all their energy towards their master. It only adds as much as it would be healed by - so as an example, if Devout Worshipper is at 5 Health, using the Priest Hero Power on it will give your C'Thun +1/+1, and Devout Worshipper will remain at 5 Health. If Devout Worshipper is at 3 Health and you use Ancestral Healing on it, C'Thun will gain +3/+3 and Devout Worshipper will remain a 6/3, but will now have Taunt. Because of the inability to heal it, I gave it almost Vanilla stats - the crazy boosts you could give C'Thun with things like Flash Heal and Circle of Healing made me hesitant to go any higher.
Use on curve after Ancient Harbinger !
This card can make two types of decks.
Decks which have a heap of minions with bad battlecries in order to get heaps of value in a long game.
And decks that build on OTK with cards like Gang Upto give Mor Gian Charge and Windfury.
Neltharion, as we know, is the uncorrupted version of Deathwing before he was driven mad by the Old Gods, particularly N'zoth. Good synergy with N'zoth too as it is also a Deathrattle minion.
Flavor text: One of the chosen dragons of the Titans, it's such a shame he went evil, becoming the Aspect of Death over the Aspect of Earth.
Summon: The earth is under my protection!
Attack: I guard this land!
Death: Are my power and wisdom not enough?!
(So when he dies, it's like he 'becomes' Deathwing, destroying all minions upon entry, corrupted by the whispers and torments of N'zoth)
*Flames will devour the field upon Neltharion's death, similar to how a normal Deathwing is played from the hand.
Edit: Reworked effect; the combination isn't exactly that easy to pull off, and is quite slow, but if the Deathrattle pulls through, the effect is very rewarding.
Sorry, but face is NOT place :P
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(Reminder: Deleting Submission Topic posts is against the rules.)
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(Reminder: Deleting Submission Topic posts is against the rules.)
Decided to make a card for our old buddy Garrosh since he wielded the Heart of an old god I tried to capture some of that flavor. Might be on the op side but hey why not have some fun.
The pièce de résistance for control decks. This is balanced against the fact that it can summon anything that has died on your opponent's side of the board, including those 1 mana minions or weak stat minions that have really good Battlecry effects (which you don't get to benefit from). Of course, it could also summon you a board full of legnedaries...
Note that the effect does not end at the end of the turn, so you can set up a powerful next turn. Though it is a gamble and can be an empty card. In many cases this card restricts the order in which you have to play your cards, e.g. minion before Eviscerate. On the other hand rogues float a lot of mana in the late game, so this is a way to counter the tempo loss. Currently the best spell to use it with is of course Sprint, but you might rather want to run it with Gadgetzan Auctioneer.
The idea behind this card was to capture the image of a cultist so devoted that even when injured they channel all their energy towards their master. It only adds as much as it would be healed by - so as an example, if Devout Worshipper is at 5 Health, using the Priest Hero Power on it will give your C'Thun +1/+1, and Devout Worshipper will remain at 5 Health. If Devout Worshipper is at 3 Health and you use Ancestral Healing on it, C'Thun will gain +3/+3 and Devout Worshipper will remain a 6/3, but will now have Taunt. Because of the inability to heal it, I gave it almost Vanilla stats - the crazy boosts you could give C'Thun with things like Flash Heal and Circle of Healing made me hesitant to go any higher.
You can find me here! Good luck everyone!
toast
Figure this would be fun. Make heavy weapon deck with pirates early game and this to help finish it.
Imgur: http://imgur.com/LJkCOwX
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Mill much? Or just two Old Gods after another? Everything's possible if you just sacrifice your soul!
Inner Rage