• 7

    posted a message on Weekly Card Design Competition 3.13 [Submission Topic]

    Hildagard

    Necroknight from Naxxramas. Could help you clear an opponent's tough board, or build your own in a pinch. Could also go horribly, horribly wrong.

    Posted in: Fan Creations
  • 14

    posted a message on Everyone is crying about stale meta and Combo Druid/Secret Paladin...

    Deckbuilding is much more challenging and time-consuming than simply playing the game, and most players are terrible at it (just look at some of the threads announcing new cards and which ones posters here think will change the meta). So of course they'll get frustrated by their own efforts and look to somebody else's work, at least as a template to build on. That's the whole reason this site exists. And people like winning, so once they're already netdecking, they'll gravitate towards the most effective netdecks.

    You can't really blame the players. It's up to the devs to balance the game well enough that many different archetypes are viable, so that even if most people are netdecking, the meta remains fresh and varied. I think the move to Standard format and the upcoming nerfs to basic/classic cards will be a step in the right direction, although I do worry that, unless they start releasing bigger expansions more often, the card pool in Standard is going to be too limited to allow for real diversity.

    Posted in: General Discussion
  • 3

    posted a message on Top 5 Worst Hearthstone Legendaries

    Yes, but Cho is hilarious and Flame Leviathan is just a gassy War Golem.

    Also, everybody hating on Skeleton Knight needs to try it in a grindy shaman deck with no small minions. When you play it against a control warrior for the fifth turn in a row and he finally concedes, you'll be sorry you ever badmouthed it.

    Posted in: Card Discussion
  • 1

    posted a message on New Mage Card - Faceless Summoner

    Well, it's interesting you say that, because I don't think it would be played much even if it were neutral. Ramp druid, maybe.

    Look at it this way: There are only five class 6-drops that are ever played (Savannah Highmane, Cabal Shadow Priest, Mysterious Challenger, Shieldmaiden, Fire Elemental—okay, six if you count the occasional Iron Juggernaut fatigue deck). Is Faceless Summoner as strong as any of those? No.

    How about neutrals? There are similarly few. Sylvanas Windrunner, Emperor Thaurissan, Justicar Trueheart, and Reno Jackson are most common. You also occasionally see Gadgetzan Auctioneer and The Black Knight. Most of these cards serve highly specific purposes that make them difficult to compare to Summoner (but that should be an extremely telling point about Summoner's viability—with very few exceptions, successful 6-drops have dramatic, game-changing effects). The most comparable card would probably be Sylvanas—solid body, scary deathrattle, usually played not for combo-wombo craziness but to establish board presence and threaten the opponent's board.

    Is Faceless Summoner as good as Sylvanas? Hell no.

    Posted in: Card Discussion
  • 2

    posted a message on Top 5 Worst Hearthstone Legendaries

    I think the worst legendaries are the ones that are not only unplayably terrible, but super-boring. These five aren't even worthy of being called legendary:

    #5: The Beast. It's like Core Hound, but with an enemy 3-drop inside.
    #4: Flame Leviathan. A War Golem that sometimes blows up your board. Great.
    #3: Gruul. A very expensive Shade of Naxxramas without stealth. Bonus: It dies to BGH!
    #2: Hemet Nesingwary. Needs no introduction.
    #1: Maexxna. Yes, she's worse than Hemet. Emperor Cobra + 5 health + 3 mana = how is this a legendary?

    Posted in: Card Discussion
  • 1

    posted a message on Weekly Card Design Competition 3.12 - Submission Topic

    Blood Lord

    If you have equal health, he'll bite you both!

    Posted in: Fan Creations
  • 1

    posted a message on Meet Galakrond

    Look at it this way: if you ever start the turn with three or more dragons in play (an extremely rare event), you are already winning handily. Not only do you not need to drop a giant bomb on the board, you don't want to destroy the three (or more) dragons you already have.

    Posted in: Fan Creations
  • 1

    posted a message on New Warrior Card - Blood Warriors

    If you were only going to use it to copy a single battlecry minion like Elise, Reno, or C'thun, why not just use a Youthful Brewmaster? It's cheaper and doesn't require an activator.

    Posted in: Card Discussion
  • 2

    posted a message on New Warrior Card - Blood Warriors

    If you've ever tried to put Rampage in a deck, you will understand why this card is worse than Echo of Medivh.

    Posted in: Card Discussion
  • 1

    posted a message on New Warrior Card - Blood Warriors
    Quote from tictactucroc >>
    Quote from arrumph >>

    This is a worse Echo of Medivh. Echo of Medivh didn't exactly set the meta on fire. Why does anybody think this card is going to have a major impact? It'll be played, for sure, probably in Reno warrior and other fatigue-oriented lists, maybe in some kind of combo warrior we can't even imagine yet. But it's not going to be a big deal.

     It's way easier for warrior to use this kind of cards imo, and they generally have more impactful minions than mages, and reeeaaaaallly good targets to duplicate.
     
    I'm surprised that nobody mentionned C'thun archetype yet. Duplicate some cultists ? Great. Duplicate that 7 mana 10 armor guy ? Great. Duplicate C'thun ? Great.
    They might have more impactful minions, but it's objectively harder for warrior to use this card than it was for mage to use Echo. The requirement that minions be damaged is much, much harsher than people seem to realize. The cheapest reliable, controllable way to do it is with Whirlwind, in which case you've spent twice as many cards and the same amount of mana as you would on Echo. Warrior also doesn't have the HUGE advantage of being able to use (and duplicate) Sorcerer's Apprentice, a staple card in any Echo deck.
    People keep saying "well, if I start the turn with a damaged X and Y on the board, it'll be great!" But any strategy that relies around "maybe I'll have this thing, and my opponent will damage it but not kill it, and then I'll have this other thing" is no strategy at all. Echo worked (when it worked—echo mage wasn't ever a world-beating deck) by reliably producing same-turn results: Molten Giant, Molten Giant, Sunfury Protector, Echo. Sorcerer's Apprentice, Sorcerer's Apprentice, Echo, repeat, OTK. It's just not going to work that way for warrior (although I will definitely try to make giants OTK with Blood Warriors work, don't get me wrong).
    Posted in: Card Discussion
  • To post a comment, please login or register a new account.