I'm surprised at all the cards people are mentioning that I'm glad to actually see leaving standard (Nerubian Egg, Zombie Chow, Sludge Belcher, Haunted Creeper, and Mad Scientist). If they were to 'replace them' then I'd think it would be of minions of the same rarity (sadly not Loatheb). I'd rather have cards that provide something unique that we don't see in most of the other cards (My choices would be Stonesplinter Trogg and Echoing Ooze).
- arrumph
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PRKSlayer posted a message on Card Swap - Remove Owl and BGH from Standard and replace them with what 2 minions? or switch to a class?Posted in: Card Discussion -
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Pmanda posted a message on Ben Brodes recently puplished informationPosted in: General DiscussionQuote from LastManOnHearth >>Bigoted cultures should adapt to the more advanced ones, not the other way around.
Bigoted: "having or revealing an obstinate belief in the superiority of one's own opinions and a prejudiced intolerance of the opinions of others."HMM.DINGDINGDINGDINGDINGDINGDINGDINGDINGWE HAVE A WINNER!*Price is right music plays*Shower this man in likes. -
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FunKaliTy posted a message on Poll: How good do you think you are at playing Hearthstone?Posted in: General DiscussionI gave myself a 9. Maybe a little cocky? But I do think I'm very good at every aspect of the game. I've made legend with homebrewed decks (and netdecks, of course). I've never cracked the top 100, but I have been very close, and I've finished the season in the top 300 a couple times. I average over 7.5 wins per arena run.
In spite of that, of course, I still catch myself making mistakes every single day. Maybe I should've said 8, I don't know. There's always room to grow!
If you avg. above 7.5 wins in arena you are among the very best in the world^^
Even Kripp just barely avg. above 7 wins :PI'm actually at like 7.7 average over my last ~30 runs, but I figured if I said that nobody would believe me, haha. I guess you don't believe me anyway! I don't think that's my "true" average (I've been lucky lately) but I do think the "true" one should be close to 7.5.That's impressive if it's true! :)
I consider myself a very good arena player, but my avg. is only 6.22 :PThat's based on my last 171 arena runs though
http://www.heartharena.com/profile/funkalityWhat is your best class?
It says Shaman for me, but Priest, Rogue, Paladin and Mage are all pretty close...I'd say Paladin or Rogue would be my most consistently strong classes atm, but Priest was clearly my strongest class while Mage was on top...I remember having over 7 wins avg. with Priest for a long time :PSince I made the Heartharena account I've probably played about 30 arena runs that I haven't registered...not always I bother with it and sometimes I forget to register results if I didn't use heartharena for the draft. -
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user-3343300 posted a message on New Mage Card - Faceless SummonerPosted in: Card DiscussionIt's really a 7.5 mana anyways. 5/5 stats is a 4.5 mana card and the 3 mana card is worth 3 mana. 4.5+3=7.5. 1.5 mana boost is pretty common.In constructed, no deck in the game would play a 5/5 for 4.5 mana, and no deck in the game would summon a random 3 cost card and pay 3 mana for it. Your estimation is over the top. -
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King_Mako posted a message on Weekly Card Design Competition 3.12 - Submission TopicA dead card in a large amount of situations. However, if you avoid its battlecry then you get a ridiculous 7/9 for 5 mana without a continuous drawback like Venture Co. Mercenary would. Contrarily to first appearance, it might actually be good against aggro because building a deck with it would involve running Healing Touch like cards or Ancestor's Call and Antique Healbot in wild.
It's also an alternative to conceding, which is always nice.
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Esdeathzilla posted a message on Weekly Card Design Competition 3.12 - Submission TopicPosted in: Fan Creations -
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mydragoon posted a message on New Warrior Card - Blood WarriorsPosted in: Card Discussionif it's a minion from the warrior class, not many can last 1-2 turns on the board. so, at most, this blood warrior is only able to give an extra 1-2 cards. even if played late game... i don't think it's going to be very good.
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AK45 posted a message on New Warrior Card - Blood WarriorsPosted in: Card DiscussionI am surprised that so many ones think this card is very good. I think this card is bad, or niche at best.
With a deck that does not intend to go into fatique (aka aggro/midrange), this card is almost always a worse Battle Rage (one more mana, draw one less). Even in patron warrior, if you actually get value from this card, say you got 4 patron, you won't actually have enough cards to combo them out, since other combo pieces (spells/Death's Bites) cannot be 'echoed', and patron on its own is quite terrible.
For this card to shine, it has to be in a control/fatique deck, where having more resources is better than drawing more cards. Against other control/fatique decks, having one or two extra threats can be game-winning. But still, this card requires setup. The fact that you cannot just molten -> molten -> this -> repeat really hurt this card's viability.
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Flood posted a message on New Warrior Card - Blood WarriorsPosted in: Card DiscussionQuote from tictactucroc >>Hogger, Doom of Elwynn. Anyone remember this card ? Is there any reason not to run those 2 cards in Reno warrior ?
I'm surprised a 14 times #1 legend player doesn't see the potential of this card in other decks than patron. edit : okay i probably misread, didn't I ?Well yeah actually I wrote an article about the playability of hogger, doom of elwynn, and I see the potential for this card, but control warrior wont run it and reno warrior probably will now that there are a lot less good cards, but a fourth thing I thought about was it in a mech warrior. I played mech warrior to legend months ago and it felt like it lacked a solid draw engine and this could work very well. but as it is not playable in standard I thought I might as well not talk about it. This card is much much worse than echo and a spell intensive midrange deck wouldnt play that card so I am not sure if a midrange deck would want to run that card. Dont really think you can run this in aggro because of the lack of minions in face warrior.That is just some reasoning that I didnt type haha I would like to hear why you think this card has more potential than I am giving it. -
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Flood posted a message on New Warrior Card - Blood WarriorsPosted in: Card DiscussionIts not only good for the patron turn but also on things like dr boom or whatever replaces it in control match ups you can get armormirths and acolytes from this in the mid game verse aggro and just like win. Super powerful card but another dead card most of the time and im not sure if patron needs that to be successful, it really needs deaths bite. Not sure how playable this card is because it replies on the playablity of patron style warrior, which might be nothing despite the additon of a lot of patron cards.
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Necroknight from Naxxramas. Could help you clear an opponent's tough board, or build your own in a pinch. Could also go horribly, horribly wrong.
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Deckbuilding is much more challenging and time-consuming than simply playing the game, and most players are terrible at it (just look at some of the threads announcing new cards and which ones posters here think will change the meta). So of course they'll get frustrated by their own efforts and look to somebody else's work, at least as a template to build on. That's the whole reason this site exists. And people like winning, so once they're already netdecking, they'll gravitate towards the most effective netdecks.
You can't really blame the players. It's up to the devs to balance the game well enough that many different archetypes are viable, so that even if most people are netdecking, the meta remains fresh and varied. I think the move to Standard format and the upcoming nerfs to basic/classic cards will be a step in the right direction, although I do worry that, unless they start releasing bigger expansions more often, the card pool in Standard is going to be too limited to allow for real diversity.
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Yes, but Cho is hilarious and Flame Leviathan is just a gassy War Golem.
Also, everybody hating on Skeleton Knight needs to try it in a grindy shaman deck with no small minions. When you play it against a control warrior for the fifth turn in a row and he finally concedes, you'll be sorry you ever badmouthed it.
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Well, it's interesting you say that, because I don't think it would be played much even if it were neutral. Ramp druid, maybe.
Look at it this way: There are only five class 6-drops that are ever played (Savannah Highmane, Cabal Shadow Priest, Mysterious Challenger, Shieldmaiden, Fire Elemental—okay, six if you count the occasional Iron Juggernaut fatigue deck). Is Faceless Summoner as strong as any of those? No.
How about neutrals? There are similarly few. Sylvanas Windrunner, Emperor Thaurissan, Justicar Trueheart, and Reno Jackson are most common. You also occasionally see Gadgetzan Auctioneer and The Black Knight. Most of these cards serve highly specific purposes that make them difficult to compare to Summoner (but that should be an extremely telling point about Summoner's viability—with very few exceptions, successful 6-drops have dramatic, game-changing effects). The most comparable card would probably be Sylvanas—solid body, scary deathrattle, usually played not for combo-wombo craziness but to establish board presence and threaten the opponent's board.
Is Faceless Summoner as good as Sylvanas? Hell no.
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I think the worst legendaries are the ones that are not only unplayably terrible, but super-boring. These five aren't even worthy of being called legendary:
#5: The Beast. It's like Core Hound, but with an enemy 3-drop inside.
#4: Flame Leviathan. A War Golem that sometimes blows up your board. Great.
#3: Gruul. A very expensive Shade of Naxxramas without stealth. Bonus: It dies to BGH!
#2: Hemet Nesingwary. Needs no introduction.
#1: Maexxna. Yes, she's worse than Hemet. Emperor Cobra + 5 health + 3 mana = how is this a legendary?
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If you have equal health, he'll bite you both!
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Look at it this way: if you ever start the turn with three or more dragons in play (an extremely rare event), you are already winning handily. Not only do you not need to drop a giant bomb on the board, you don't want to destroy the three (or more) dragons you already have.
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If you were only going to use it to copy a single battlecry minion like Elise, Reno, or C'thun, why not just use a Youthful Brewmaster? It's cheaper and doesn't require an activator.
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If you've ever tried to put Rampage in a deck, you will understand why this card is worse than Echo of Medivh.
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