So I' ve heard that shaman needs some of that (flavourful) love... so let's give it to 'em
Flavour text: You could use some grace after Elemental Destruction.
Edit: Typo fixed
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So I' ve heard that shaman needs some of that (flavourful) love... so let's give it to 'em
Flavour text: You could use some grace after Elemental Destruction.
Edit: Typo fixed
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Kill the boss and get epic loot.
It may not seem much now but probably with BGH out of the way it can be very intimidating. I guess you'd want to play this alongside silences or Harrison/ooze, although the weapons aren't that amazing (the opponent has to play them aswell):
Gladiator's Longbow
Coghammer
Sword of Justice
Cogmaster's Wrench
Poisoned Blade
Charged Hammer
Doomhammer
Gorehowl
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My submission this week is identical to a card I made for my Death Knight class! I wonder if it fits Druid better. It's Druid Resurrect! But it allows a choice, a fundamental aspect of the Druid class. It also depicts a worgen, whom can be Druids in WoW but aren't found in any current Druid cards! And yes, you can potentially pick an enemy minion. I'd imagine anyone would side with you if you revived them from the dead.
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Who cares, let them do whatever they want.
You want to have fun, but this is apppraently only possible if you are facing weak "non-meta". So i'd say its your problem. If people want to tryhard they are free to do so. Dont try to understand logic and reasoning behind actions of sheepmasses. They will do what everyone else does.
Don't waste your time (and more importantly time of people who would dedicate it to read your babble) for such silly posts. I don't complain, I just wanted to open a discussion about phenomenon I don't understand and find answer for obvious dissonance. Your response is pathetic.
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My country is hurting bad tonight, and I pray it does not fall in the abysses of violence and paranoia we all know too well.
Let us weep for the innocent dead, the hurting and the broken families this dreaded day leaves in it's trail.
Fanaticism, I hate thee, but we shall not play thy foul game.
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This is a worse Echo of Medivh. Echo of Medivh didn't exactly set the meta on fire. Why does anybody think this card is going to have a major impact? It'll be played, for sure, probably in Reno warrior and other fatigue-oriented lists, maybe in some kind of combo warrior we can't even imagine yet. But it's not going to be a big deal.
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"Viable in Wild" and "staple" are very different categories. The list of true staples from GvG could arguably be just nine cards: Shredder, Healbot, Boom, Muster, Minibot, Shieldmaiden, Implosion, Mal'Ganis, Lightbomb.
If we're a little more generous, we could add most of the cards you listed (definitely not Gallywix, Troggzor, or Crush, though), plus Shrinkmeister and the key mech-deck cards. That would be Cogmaster, Mechwarper, Tinkertown Technician, Mechanical Yeti, and sometimes Clockwork Gnome and Fel Reaver, Goblin Blastmage and Snowchugger in mage and Powermace (plus Zap-o-matic, which you did list) in shaman.
Beyond that, you've basically just got odds and ends: Light of the Naaru was used in control priest, but has largely been displaced by Flash Heal; Goblin Auto-Barber is sometimes used as an alternative to Deadly Poison; Neptulon is modestly popular in midrange shaman (which, of course, nobody plays); Mistress of Pain was occasionally played in midrange demonlock, although I haven't seen her in ages; Iron Juggernaut is used in fatigue decks, often with Youthful Brewmaster and/or Brann Bronzebeard); Toshley saw a fair amount of play, often in heavier tempo mage variants; Bomb Lobber was used in druid and shaman for a while; Kezan Mystic shows up sometimes in all kinds of decks, probably druid most of all; Enhance-o Mechano and Hobgoblin both still show up in zoolock sometimes; Illuminator and Explosive Sheep are key cards in grinder mage; and Gilblin Stalker was common in priest for a while.
You know what? GvG was terrible. Good riddance.
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The simplest explanation: you were never very good, and the competition this early in the season is far too stiff for you.
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Nope. Minions played from hand only, not all summoned minions.
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If it's any consolation, there was one tavern brawl where it was AMAZING. You got a new hero power every time you used your power—with Maiden of the Lake on the board, you could pump up the Blade ten times in one turn.
So even if it's not playable in ranked (or arena), it's a fun thing to have in your collection every once in a while.
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It depends on just how home-made the deck is. If you're tweaking a familiar shell—putting Hobgoblin & co. in secret paladin, or dragons in midrange hunter, or Flamewaker in mech mage—just take it straight to the ladder.
However, if you're coming up with something genuinely new, I strongly disagree with the chorus of posters here being dismissive of casual. There's no sense taking a brand-new deck to the ladder immediately. Before you learn how the deck fares in the current meta, you need to actually understand how it plays by itself. It's like goldfishing in MTG. Playing in casual helps you answer the initial questions: Is it curving out correctly? Is there enough draw? Do the core synergies actually work? Is my win condition reliable?
After you've ironed that stuff out, you can take it to ranked and start tuning it against what flavor-of-the-month decks are in season.
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I don't like it. It's boring and not fun to play against. But it's not unfair, it's not very effective, and it has almost no impact on the meta.
It's also literally not an OTK deck, and it offers the opponent more options for counterplay than any other popular combo deck in Hearthstone ever has.
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They've got purple loot? Sign me up!
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