All 6-drops available for Mage (in YotD standard only)
By "average" I mean the quantity of stats one would normally expect on a 8-Cost minion
Insane
Good
Average
Bad
Either good or bad depending on circumstances
Probably good in Arena. Decent but not good enough to see play in constructed, the problem is that class cards are weighted more in discover effects, and all currently known mage 6-drops for YotD are bad :(
-6
celestial projectionist looks like a combo\miracle piece, others are pack fillers
3
Those are great! I want to brew with those cards.
But please, please, for the love of god, Blizzard - PRINT A GOOD ANTI-MECH-TECH-CARD.
2
I am pleasantly surprised that they give dust refunds for bans in a rotating format. Sure, those aren't epic or legendaries but still.
3
Note that they can test such things in twist easily. But I doubt that they will ever do this, there are too many players that enjoy playing OTKs that spew 20 spells in a turn.
3
For the love of god, please, have wild playable anti-mech tech cards in a set with magnetic or\and neutral transform
8
You don't understand how wild works. When new expansion hit, I, as a mostly wild player, have no need for the majority of released cards because they are standard only. So, I need far less packs\dust to get cards I actually need than standard players.
2
I expect quests, a lot of quests. Shaman quest and mage quest need no pesky neutrals and got new toys
1
I enjoy times when secret mage is on top. When I play against this deck I am forced to make decisions. And they matter.
When I play against big priest or some solitare OTK deck my decisions matter much less and there are fewer of them.
Saying that, we deserve a better tech card than eater of secrets and other crap available.
1
I dunno, a 3 mana conditional 2/1 body with a ~2 mana spell attached doesn't look good enough for modern Hearthstone.
2
It has potential of wasting a lot of damage by landing at low health minions first. Still, it is the best board clear hunter ever had.