Last time, Innervate+Loatheb beat everything with spells in it, including Ice Block + Fireball. There should be something like that viable this time also!
[Quote]1) Standard provides a way to effectively balance a meta. Dr. Boom is bad for the meta. This is a fact. When 90%+ of decks include one card, even if there are otherwise NO synergies to be played with it, this creates for a very hostile imbalanced meta. [/card]
Eh... I honestly don't think Dr. Boom makes any difference for the "meta". Yes, you see him a lot, but he neither pushes nor excludes any archetype. He is just a very good curve-filler for decks which have their real powerplays on other turns. Think Azure Drake and pre-nax Argent Commander and Harvest Golem.
As far as the "meta" goes, Sludge Belcher is way more inportant, as it is an exellent tool to curve safely into the lategame for midrange and control, and it keeps a lot of face-decks in check.
I played almost exclusively Hunter my first couple months and if you look past the obvious choice of Highmane, I'd say the next best beast for Hunter is Princess Huhuran, and best neutral beast would be Stranglethorn Tiger. If you were surrounded by zoo and token decks on the ladder, though, I'd say Stampeding Kodo for best neutral beast.
Haunted creeper is pretty nuts, and a staple in loads of decks. Huhuran is pretty situational, and imo, infested wolf is way better, as it is never a bad play-slam it on curve and get value.
A friend of mine is the proud creator of inspire-shaman and melchasar/yogg-control-mage. He sure has had fun, but he also rarely seen above rank 18.
I helped him make a normal dragon-warrior, just by smashing together obvious cards, amd he was 15 in no time, then back to 20 inventing weird shit.
He is NOT improving.
He does not learn the meta, as there are too many random decks and horrible players in low ranks.
He gets bad end-season rewards.
-He is enjoying himself immensly, and somehow remembers the few times his decks work, rather than the countless times he gets smashed by anything with a decent curve.
-Tech your decks, yes, but there are some major issues with inventing your own ones.
Card that changed the meta for the worse, is Dr. Boom. He became an auto include in most decks, even fast decks like hunter played Dr. Boom cause of how broken he was. He was so prevalent and broken that there was a massive increase in the use of BGH, which made it harder to play other high attack cards.
Dr. Boom as a single card influenced negatively the meta far more greatly than ever before or since. Again a neutral card. Savannah or Flamewreathed Faceless or even Almighty Tirion. They are class cards, so their impact on the meta is a tiny fraction of what Boom was.
This doesn't need to be a poll, there is only one correct answer. Dr. Boom.
How did he change the meta? He did not make any new archetypes, and no archetype disappeared from Standard because he was rotated out.
Yes, he fits in almost everything, but he does not change the "meta" at all! He had a couple of synergies, like mechs, deathrattles and druid-combo, but that was it, the decks would have been fine without him. He filled a void as a quality 7-drop, and did so mostly at the expense of Ragnaros the Firelord, which made a big comeback in standard. Managing Boom Bot-rng does actually take skill!
In terms of negative meta changers, Undertaker was the biggest offender along with 2-mana Unleash the Hounds, but you probably don't remember that far back.
The difference being that hunters don't have an efficient way to deal 1 damage. If hunters would have cards like ravaging ghoul, Hunters Mark would definitely see more play.
Also, Hunters mark doesn't kill a minion that's already damage. It's quite often the case that your opponent makes a trade and then you can kill of something big with 3+ health for 1 mana.
So I think Execute is way more flexible than Hunter's Mark, partially because of the class, partially because of the order. I'm not saying Execute necessarily needs to be nerfed, but I do think execute is a much stronger card than hunter's mark.
But how was this about hunter comparison? Every class has OP cards. At some points, when midrange hunter, sticky zoo and combo-druid was ruling the meta, Warrior has struggeled, even with 2x Fiery War Axe and 2x Execute. Very strong additions in the latest expansion on top of a solid basic sets make previosly unproblematic cards seem insane.
No more Elise, Reno, Brann, Ethereal Conjurer, Jeweled Scarab, Elemental Destruction :'(
And I'm pretty scared about Priest in Wild. With Entomb gone in Standard, Blizzard will release OP Anti-Aggro tool or a new crazy Control card. Imagine Priest with Lightbomb, Entomb, Zombie Chow, Deathlord and new cards after the rotation hits. I hope Blizzard has some interest in balancing Wild (or at least not letting it get out of control).
No, they don't. They stated many times that some cards are ok, because they will rotate out and that's why they nerf only classic cards. So this clearly implies wild is MEANT to be completely out of control. Doesn't matter as op something is as long as it is in wild. This is reality, stated by them themselves.
Eater of Secrets tells you another story. Designed for, and used in Wild. They DO keep an eye on wild balance. However, wild also balances itself better because more tech-cards are available.
When you play homebrew or weird tech-cards you will steal wins simply because your opponent do not know what they are facing, even at high levels.
The cancer-aggro, on the other hand, every opponent will have way more experience playing against it than you will have playing it. That is a big disadvantage, and it will take time to make up for it, even playing efficient net-decks.
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Last time, Innervate+Loatheb beat everything with spells in it, including Ice Block + Fireball. There should be something like that viable this time also!
To destroy mech-decks, I went Mana Wraith+Fiery War Axe to lock any combo safely away.
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[Quote]1) Standard provides a way to effectively balance a meta. Dr. Boom is bad for the meta. This is a fact. When 90%+ of decks include one card, even if there are otherwise NO synergies to be played with it, this creates for a very hostile imbalanced meta. [/card]
Eh... I honestly don't think Dr. Boom makes any difference for the "meta". Yes, you see him a lot, but he neither pushes nor excludes any archetype. He is just a very good curve-filler for decks which have their real powerplays on other turns. Think Azure Drake and pre-nax Argent Commander and Harvest Golem.
As far as the "meta" goes, Sludge Belcher is way more inportant, as it is an exellent tool to curve safely into the lategame for midrange and control, and it keeps a lot of face-decks in check.
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Guys, Wild is NOT expensive! How many viable legendaries have rotated out?
Loatheb, Dr. Boom, Mal'Ganis, Vol'jin and then nieche stuff like Sneed's Old Shredder, Kel'Thuzad, Feugen, Stalagg and Iron Juggernaut. Some rares, commons and epics are good, but most of the sets are absolute junk you will never need like Maexxna. Next rotation will be even more like that, except LOE.
Make one good wild deck, and you can most likely play it for many years! Not the case for standard...
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DotC is not a spell, it is a minion that transforms, it does count.
Fiery Bat is indeed played over Webspinner in wild, but I find both too weak to deserve a slot.
I forgot Stampeding Kodo, should be in for paladin and arena.
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1: Savannah Highmane
2: Druid of the Claw
3: Haunted Creeper
4: Savage Combatant
5: Infested Wolf
6: Mounted Raptor
7: Kindly Grandmother
8: Dire Wolf Alpha
9: Fiery Bat
10: Stampeding Kodo
Summons like Animal Companion do not count I guess, otherwise, that and Call of the Wild would have been on top imo.
Edited list after forgetting some key ones.
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A friend of mine is the proud creator of inspire-shaman and melchasar/yogg-control-mage. He sure has had fun, but he also rarely seen above rank 18.
I helped him make a normal dragon-warrior, just by smashing together obvious cards, amd he was 15 in no time, then back to 20 inventing weird shit.
He is NOT improving.
He does not learn the meta, as there are too many random decks and horrible players in low ranks.
He gets bad end-season rewards.
-He is enjoying himself immensly, and somehow remembers the few times his decks work, rather than the countless times he gets smashed by anything with a decent curve.
-Tech your decks, yes, but there are some major issues with inventing your own ones.
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Wild Growth and Justicar Trueheart are like that, right?
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There is one more point I want to make:
When you play homebrew or weird tech-cards you will steal wins simply because your opponent do not know what they are facing, even at high levels.
The cancer-aggro, on the other hand, every opponent will have way more experience playing against it than you will have playing it. That is a big disadvantage, and it will take time to make up for it, even playing efficient net-decks.
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Let the mechanic die on the scrapyard of Dev fails.
One fix couls be to use cards in hand rather than deck, not revealing it, stating who wins. There could be some cool strategy to that!