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    posted a message on 4-of-a-Kind Cards

    "4-of-a-kind" works well as a keyword imo.

    I agree, it seems very tricky to design properly. You either want to run a better card, or it will be OP. At some slots, variety is better as well. Both Eaglehorn Bow and Animal Companion are great 3-drops, but having 2 of each is better than 4 of one, at least in Wild. The exceptions are the really OP class cards like Mana Wyrm and Tunnel Trogg, which I am sure would be 4-ofs over Babbling Book and Argent Squire.

    Posted in: Fan Creations
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    posted a message on Is the meta slowing down?
    Quote from Youtube_griffior >>

    Not calling you stupid, but playing a deck that does nothing but 'go face' doesn't require much thought. If you're like me, you like to make dumb decks to try to pull off some ridiculous combo or test a new deck archetype that requires control and anti-aggro.

     1: There is only one true face deck in the meta atm, and that is face warrior. It is not that strong, and I believe it is not that easy to play. Aggro shaman is certainly not because of turn-planning with overload and totem discoun, and you NEED to win the board early to hit face with your minions midgame.
    2: Even the old huntard, which usually did go face, there was a skillcap playing it. Heropower+1-drop or 2drop+1drop? Trade to protect other minions? What about aggro mirrors? How to do the max damage over the next 3 turns? How are my topdecks?
    One of the most braindead decks I have played was Astral-druid when astral did go off. Topdecks only...
     
    Posted in: General Discussion
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    posted a message on Is the meta slowing down?
    Quote from jainaishot >>

    70% of my games end before round 7(they concede or i am already dead) and 90+% end before round 9.The meta is faster than ever and that's because the blizzard designers  had the amazing idea of making the most aggresive minions also the must bulky ones.Before  aggresive minions had less life(more damage=easier to remove).Now more damage+hard to remove.That's why we face the new form of aggro:Super snowballish tempoish face....That with the fact that our neutral anti aggro tools are non existant....Yeah all hail our aggro overlords....

     1: I bet you that those statistics are pure guesswork from your side, feelings if you wish. Try counting 100 ranked games and tell me then.
    2: Hell no, aggro has been a lot stronger, especially before and after nax. Both hunters and aggro-locks have been retardedly broken on a whole different level than you see now.
    3: Go to youtube and watch Kungen play hunter in the spring of 2014. That is an actual face deck. Nowdays, the best aggro decks always fight for board dominance the first 4 turns. That was not always the case, guys!
    Posted in: General Discussion
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    posted a message on Is the meta slowing down?

    Midrange hunter is slightly slower than aggro-shaman, so I guess it is slowing down slightly.

    And, this "fast" meta has been very midrangy for a long time. Does anyone remember those Leeroy Jenkins+Soulfire lethals that could hit you for 4 mana? THAT was aggro, and there were way less taunts and heals in the game...

    Posted in: General Discussion
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    posted a message on Should I craft astral communion?
    Quote from ajainalover >>

    Hi guys!

     

    I have enough dust to craft Astral Communion. I already have all tier 1 and tier 2 legendary cards. I play all classes. But I was thinking, should I craft this card? because it will be out of standard soon and i might need the dust for the next expansion.

     

    Thanks mates...

     You need even more legendaries than that for an astral deck. I crafted Deathwing and Y'Shaarj, Rage Unbound for mine, and it clocks in at 20k+ dust! It is hilarious to play, and destroys priest and control, but you will struggle to get 50% winrate, even at rank 10. Midrange decks will eat you for breakfast....
    Posted in: General Discussion
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    posted a message on How rare is this?
    Quote from VivekG6063 >>
    Quote from Kinxill >>
    Quote from elphaell >>
    Quote from tomerw94 >>

    When you open packs, and suddenly you see in the first 4 cards at least 1wisp the chance of this pack to have 2 wisps and not having a"wisp+ ice Lance "combination is equal to the chance of this pack to have "wisp +ice Lance" combination and not having double wisps.

    But if there is an ice Lance in the first 4 cards this pack have a chance to have ice Lance+ wisp combination without having 2 wisps but has no chance to have 2 wisps without a single ice Lance cause there is an ice Lance already.

    I don't think you will ever agree with me for some reason so if other people will tell who's right maybe it will help

     The other guy is right. You need to stop thinking about the question as though you are opening one at a time and wondering what the others will be and instead think of all the cards already predetermined. Each card can be any card - it's unlimited. The specific predetermined combination of wisp + ice lance would be equally likely as the specific predetermined combination of wisp + wisp.
     Nah. Trust me or don't, you don't have same chance to get 6&6 (1/12) on two dices than 4&6 (1/6). Unless, in you case, you do not consider wisp + lance = lance + wisp.
     exactly! This is High School mathematics. To get a better understanding, you would need to consider all the outcomes that fulfill the requirement.
    Suppose the numbers 1,2,3,4,5,6 are all the cards in the collection. And each pack contains 2 cards. It's like rolling a dice twice.
    4= Ice lance
    6= Wisp
    Each number from 1 to 6 has an equal chance to appear in a card (= 1/6) . But when u combine two such probabilities and the events considered do not have equal chances.
     
    Event 1= Getting 1 wisp and 1 Ice lance.
    Event 2= Getting 2 wisps.
     
    All outcomes are
    (1,1) (1,2) (1,3) (1,4) (1,5) (1,6)
    (2,1) (2,2) (2,3) (2,4) (2,5) (2,6)
    (3,1) (3,2) (3,3) (3,4) (3,5) (3,6)
    (4,1) (4,2) (4,3) (4,4) (4,5) (4,6)
    (5,1) (5,2) (5,3) (5,4) (5,5) (5,6)
    (6,1) (6,2) (6,3) (6,4) (6,5) (6,6)
     
    In all the outcomes, (4 in the 1st card + 6 in the 2nd card) and (6 in the 1st card + 4 in the 2nd card)  both satisfy Event 1. So probability is 1/18.
     
    But only 1 event (6,6) satisfies Event 2. So the probability is 1/36.
    So, Wisp+wisp will also be rarer than Ice Lance+wisp even when the environment and outcomes are enlarged.
    This. Some of these other guys had to be trolling!
    There have been opened an absurd number of HS packs, but what will never happen?
    -4 legendaries in 1 pack
    -3 golden legendaries in 1 pack
    -4 golden epics in one pack
    -3 of the same legendary in one pack
    -A majority of non-commons over 10 packs
    -3 of the same golde card in 1 pack...
    Posted in: General Discussion
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    posted a message on What's with the new tempo mage?
    Quote from lhombrecalcetin >>
    Quote from Deadly_Pants2 >>
    Quote from Rjomario >>

    Well, hopefully they will start cutting cabalist tomes now then

     It's not the same lol
    I agreeBabbling Book is good but Cabalist's Tome gives you 3 spells for 1 deck slot
     Cabalist's Tome is the definition of anti tempo.
     IMO, those "tempo" mages are not tempo-decks at all anymore. There is a reason why they are already called "value mage" by pros.
    If you compare new mage-decks with pre-standard true tempomages with real tempo-swing cards like Mad Scientist, Mirror Entity, Unstable Portal, and Flamecannon, the playstyle is pretty different. I am not sure if Babbling Book would make the cut in the wild list.
    Posted in: General Discussion
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    posted a message on Why Prince Malchezaar is (Sometimes) Bad

    Put a lot of heal, taunt, and aoe, try to stabilize. The only decks which present problems are aggro or aggressive explosive midrange decks, and even then, a good aoe and reno in hand is enough to win the game.

    Put in that fap-prince, and you will draw less of those super necessary taunts and AOEs. And those explosive midrange decks just happen to be the most popular atm. I have won through countless full-value renos, he does not save you from big, sticky boards.

    The fap-prince sucks.

    Posted in: Card Discussion
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    posted a message on Why Prince Malchezaar is (Sometimes) Bad

     

    Quote from HibouDesBois >>

    Malchezaar (check my wild meta tier list in wild discussion) is probably the strongest wild card since N'zoth.

     Because most Wild games go to fatigue now? 
    Last time I checked, Secret paladin and Midrange Hunter were the top 2 wild decks. Go ahead, put those 5 random legendaries in your deck, and see if they help you staying alive past turn 8, when they are designed to have you dead.
    Most decks run card-draw. Do you know why? To thin out your deck to get to the key/on curve/needed cards more consistantly. This dude is the opposite of card-draw.
    Fun to play if you have a small collection.
    Posted in: Card Discussion
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    posted a message on A Yogg-Saron Nerf. Maintains fun while still being competitively fair.
    Quote from Manatee098 >>

    A lot of complaints about Yogg-Saron, Hope's End and how much it screws games, especially competitive and even ladder.

    I have a small yet impactful nerf idea:

    During Yogg's effect, once it dies or leaves the board, the effect ends.

    Example, it plays spell after spell, but once it siphon souls itself, the effect ends from there.

    This maintains the fun of Yogg Saron, while still putting a cap on things.  This also adds a risk factor to playing the card, as playing Yogg when your board is empty and the opponent is full is basically a "nothing to lose" situation.  It could be a 10 mana card that wins a game, but also a 10 mana card that does nothing because Yogg dies quick, as we know.

     I actually like it. For me, it makes no sense that a dead minion keeps casting shit in the first place. I believe no other minion does this, like flamewaker dying to a boombot etc.
    As for counterplay, you can kill your opponent before turn 10, bring his health low, bring sylvanas to the board (if he is stolen, he will cast the remainder of spells for you) and don't overextend. Quite some things, actually!
    Posted in: Card Discussion
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    posted a message on How the 2017 rotation will affect the best decks
    Quote from Poroner >>

    The only ways to counter aggro will rotate out. Unless the next expansion releases close to none aggro cards and everything else is combo / control focused standard will get worse. Much, much worse. 

     The same was said this expansion, however, with aggro taking big hits as well, except shaman, it turned out to be mostly about midrange, tempo and desperate yogg plays.
    Wild meta is better imo, even with zoo and secretpally going rampant.
    Posted in: Standard Format
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    posted a message on Most Used Legendaries and Least Used Legendaries
    Quote from Haussenfuss >>
    Quote from Elewinduu >>

    I'm surprised that Fjola Lightbane is on the list, sure its not great but it's still a very solid card. I suppose if people wanted to make a deck with her in, it would just be infinitely better to but Eydis Darkbane in so thats why she's not used much :P

    I played a home-brew Wonder Twins Paladin deck to legend the month TGT launched - the deck gave me my highest-ever seasonal win-rate. Fjola was the MVP - Eydis was fine, but the deck was aggro-control, and Eydis was (literally) hit-or-miss in that regard. I remember some Dragon Priests used to run Fjola - but I can't remember ever playing against a deck which ran Eydis. In any event, the deck tanked after LoE launched - its win-rate fell from 72% in August to 54% in November. However, I'll always have a soft spot for "my girls".
     For a disturbingly long time, there was a myth that Eydis was playable in mech mage. I tried it, hard, with every spare-part creator available, and it failed miserably. The stealth and swich ones are bad with her, and even saving up for a super combo with 3 of them, it was super underwhelming. Flamewaker would do a much better job, and he works with every spell on anything...
    Posted in: Card Discussion
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    posted a message on Most Used Legendaries and Least Used Legendaries

    I have seen Bolf used as anti-face tech. Lorewalker cho is probably in because of fun-decks, he is probably the least competetive from all of them.

    Could you make a class-legendary list also, raniing how often they are used in their respective classes?

    Also, The Curator over Dr. Boom.... weird.

    Posted in: Card Discussion
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    posted a message on Is Barnes the new Dr. Boom?

    How dare you mention those 2 in the same sentence? Piloted Shredder is a much better 4-drop...

    The "yeti stats" people talk about is not true. 3-4+1-1 is much weaker than a 4-5 in most cases, think war-axe + ghoul, double trades etc. Hogger and Silver Hand Knight are not played for a reason...

    Posted in: Card Discussion
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    posted a message on Mage needs 2 damage aoe
    Quote from joey_jojo_48 >>

    Blizzard is a thing. Or Arcane Explosion+Spell Damage works.

     That combo is a noobtrap and you know it. If there were a 1-mana spelldamage-something than yes, but there is none.
    Their earlygame aoe is Flamewaker combos and they do a damn fine job at it too!
    Posted in: Mage
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