I think you overestimate the "clunkyness" of these cards : if Tempo Mage can afford to pay 4/5 mana for a complete anti-tempo card like Cabalist's Tome, then there sure is room for a card like Mukla. He sure doesn't provide as much value, but he is way more effective for keeping your opponent under pressure.
As for Toshley, his clunkyness never was his biggest problem either. Sure, he was a bit slow, especially for things like Rogue decks. But other classes like Druid, Mage, or Priest could
very well afford to field him. In fact, he had some pretty nice performances in those decks ... except for one major issue : Sylvanas Windrunner. Playing Toshley on 6 without an answer in hand for the Queen Banshee was a recipe for disaster. Interestingly, Mukla, Tyrant of the Vale dodges that issue by trading evenly with her, without giving a 5/2 to your opponent.
Toshley IS clunky, and slightly outvalued by 5-drops like Loatheb and Azure Drake, and Dr. Boom destroys him the following turn. He can be MVP by providing Finicky Cloakfield for Archmage Antonidas, and is not a bad card at all in mech mage. There are just too many other good alternatives, even Piloted Sky Golem is often a better 6-drop, more sticky, mech and has aggressive stats.
But as the spell synergy goes, you are right. Turn 6 is too late, and if you save a Flamewaker for a combo that long, you are most likely losing the game. As tempo-mage goes, the deck has a faster playstyle, and needs impact NOW, not later, a big body with some small spells does not fit on turn 6.
I don't understand why there is still confusion about the release time frame of the next expansion. They said 3 releases per year, that means the 3rd one this year has to be in december(or earlier but that's unlikely). I don't know why some of you think it's in spring 2017 because that would mean 2 per year which contradicts their statement.
That should be clear, and it has been consistant.
However, I am pretty sure they said "2 adventures, 1 expansion" per year. So is an adventure an expansion, and is it worth "saving up" for adventures? Some seems to call everything conataining new cards "expansions", which is not accurate imo.
Ok, here's an idea that does fit the restrictions this time:
Inspired by Fog from MTG. This gives Druids (would it work better in a different class? It would have to be something with a connection to nature, so, like Shaman) a tool similar to Frost Nova where they can stall the game. If Mill Druid ever became a thing again, this might be good for that. Or just for setting up a combo or something.
This card IS frost nova, except it cant be silenced and is more confusing.
I think aggro fails to keep tempo/midrange in check. The decks that just dont care about the midrange trading game, and hammer face, threatening lethal from turn 5. Midrange usually dont run heals, so they die before they stabilize. The lack of need for anti-aggro tech then maked the midrange/tempo even stronger against control-> control is just about out of the meta.
I recently played mirange hunter against face warrior some times in wild, and it was VERY tough. You have to clear everything he puts down, but he will not care about your minions unless they have taunt...
Aggro-shaman is in fact harder to play than both uth/buzzard and undertaker hunter IMO because you need to manage your overload.
Purchased, just for the joy of opening the packs and figuring out which thar legendary was!
I was ftp until Nax, and did not buy packs until GvG. Now, I have just realized the money I spend on the game gives me more joy than it cost me. I mean, even 100€ a year is not that much, as I spend very little on pc-games in general. I spend way more drinking coffee and eating out, and if I buy a car... whole different level.
Now, however, I will save up gold for the next big expansion, and hopefully get enough not to need to buy any packs of that.
If the RNG was rigged... I did not get any more legendaries, but quite some goldens and a LOT of epics, close to 1k worth of dust, not counting the leg, which I did not own.
Are you an idiot? I have seen almost everyone that runs a nzoth deck in wild running a dr boom. Main reason being that he has such a huge impact and is such a tempo swing that makes up for the lackluster returns you will get with nzoth. That being said, it's the best legendary you can get and can be included in almost any deck you will play in wild.
I cut him from mine because he fills the board too much when I would N'Zoth, and the RNG was not very good to me most of the time.
>best legendary
STRONG assertion, and I don't agree. He is War Golem that comes with a couple of 1/1 tokens that *might* kill something.
Loatheb is a very strong meta-card as well, and would have been in pretty much every deck in Standard with all those spell-spammers around.
But dr. Boom is AMAZING. The N'Zoth anti-synergy is nothing important. He is one of the main reasons Yogg is rarely seen in Wild, he just pushes every midrange deck through for a turn 8- or 9 kill. 9-9 stats, and 2-8 random damage... not to mention that getting to attack with each of the minions individually is often a big deal.
Most control-decks need him as well, to keep up...
No, because according to most people on these forums Midrange is still Aggro because it goes face. Also Control is still Aggro if it's a Hunter or Shaman deck. Anyways, sarcasm aside people really don't understand the difference between Aggro and Midrange.
Wtf?
The beatdown/control concept is a different one than labelling decks and archetypes. Freeze mage is beatdown vs control warrior (control vs. everything else) and zoo is control vs face warrior.
In hearthstone, the archetypes are generally labelled after its number of high-drops. 2 or more 6+ drops, and it is generally midrange rather than aggro. That the same decks tend to be the agressor (beatdown) in most matchups, do not necessarily mean they are aggro-decks.
The OP deck runs Al-akir and 1 fire-ele, among with several value cards over face-damage, so it is most defiitely a midrage deck.
Ogre Magi is a 4/4 that gives +1 Spell Damage for 4 mana
For just 1 more mana, Azure Drake draws a card and also carries a dragon tag.
Drawing cards usually cost 1 to 1.5 mana in HS, such as Arcane Intellect drawing 2 cards for 3 mana and Loot Hoarder drawing 1 card for 1 mana (it costs 2 but have stats of a 1-mana-cost card). So, 1 more mana to draw a card is just fine. As for the Ogre Magi comparison, basic cards have worse stats than other cards. It's like comparing Magma Rager to Ice Rager. If you think like that, it would be safe to say you actually pay about 1.5 mana when you draw a card with Azure Drake. Also, I don't think the fact that Drake is a dragon should increase its cost or something.
Does that make any sense?
"Battlecry: draw a card" is worth at least 1,5 mana! Especially lategame, having the card now rather than later, via deathrattle, is a very big deal, especially for tempo decks.
Novice Engineer was in a stupid amount of decks as a 1-2 and still sees play in constructed as a 1-1.
1) No, Novice engineer doesn't see play
2) Novice engineer costs 1, not 1.5. And it isn't considered strong.
So no, draw a card isn't worth 1.5, this isn't true.
Was a 1-2 for 2 in the past, but was nerfed as it was close to Piloted Shredder amount of play.
An 1-1 body is not worth the cost of a card (Wisp), so adding a 1,5 mana battlecry on top of it still is not enough to make it strong. As a 1-2, however, it was very good, and probably would still see play, trading 1-for-1 with Living Roots, not being pingable etc.
Yes, in the PAST, it was played because it didn't die to a ping. Your false 88% WR deck from June 2 with 1 upvote doesn't matter, novice engineer isn't a meta card at all period, most deck that need a 2 mana draw play Loot hoarder, and freeze mage died when standard format came in. Drawing a card is worth exactly 1 mana, will always be worth 1 mana and that's it. It's why pw:shield is so good, because it's undercosted with its additional effect, and why novice engineer doesn't see play, because it's not undercosted. And it's why cards that do exactly draw 1 card for 1 mana like Kingsblood Toxin are balanced, never OP, never shit.
The deck I was looking for, it is pretty damn strong. And it is not very hard find others, by famous players from several classes, search yourself, you are wrong. If you want to cycle, Novice Engineer is a viable way to do so. Even Gnomish Inventor saw play in patron warrior for a while!
Kingsblood Toxin is token-card and can't be compared with anything. And you can't compare spells with minions either, because spells generally give you nothing on the board.
Arcane Intellect, Shield Block and Fan of Knives would be completely unplayable if what you say is true, that 1 mana=draw a card (right away). Yes, all of those cards have synergies and are situationally good, but the fast draw is simply worth more than 1 mana. Think old Ancient of Lore, understatted by at least 5 points, but was still a 2-of in EVERY druid, even with Dr. Boom himself around!
power word shield generally requires a friendly minion, so it is fine at 1 mana. Flare, however, was nerfed for a reason, but still sees play as tech is Wild.
Ogre Magi is a 4/4 that gives +1 Spell Damage for 4 mana
For just 1 more mana, Azure Drake draws a card and also carries a dragon tag.
Drawing cards usually cost 1 to 1.5 mana in HS, such as Arcane Intellect drawing 2 cards for 3 mana and Loot Hoarder drawing 1 card for 1 mana (it costs 2 but have stats of a 1-mana-cost card). So, 1 more mana to draw a card is just fine. As for the Ogre Magi comparison, basic cards have worse stats than other cards. It's like comparing Magma Rager to Ice Rager. If you think like that, it would be safe to say you actually pay about 1.5 mana when you draw a card with Azure Drake. Also, I don't think the fact that Drake is a dragon should increase its cost or something.
Does that make any sense?
"Battlecry: draw a card" is worth at least 1,5 mana! Especially lategame, having the card now rather than later, via deathrattle, is a very big deal, especially for tempo decks.
Novice Engineer was in a stupid amount of decks as a 1-2 and still sees play in constructed as a 1-1.
1) No, Novice engineer doesn't see play
2) Novice engineer costs 1, not 1.5. And it isn't considered strong.
So no, draw a card isn't worth 1.5, this isn't true.
Was a 1-2 for 2 in the past, but was nerfed as it was close to Piloted Shredder amount of play.
An 1-1 body is not worth the cost of a card (Wisp), so adding a 1,5 mana battlecry on top of it still is not enough to make it strong. As a 1-2, however, it was very good, and probably would still see play, trading 1-for-1 with Living Roots, not being pingable etc.
Ogre Magi is a 4/4 that gives +1 Spell Damage for 4 mana
For just 1 more mana, Azure Drake draws a card and also carries a dragon tag.
Drawing cards usually cost 1 to 1.5 mana in HS, such as Arcane Intellect drawing 2 cards for 3 mana and Loot Hoarder drawing 1 card for 1 mana (it costs 2 but have stats of a 1-mana-cost card). So, 1 more mana to draw a card is just fine. As for the Ogre Magi comparison, basic cards have worse stats than other cards. It's like comparing Magma Rager to Ice Rager. If you think like that, it would be safe to say you actually pay about 1.5 mana when you draw a card with Azure Drake. Also, I don't think the fact that Drake is a dragon should increase its cost or something.
Does that make any sense?
"Battlecry: draw a card" is worth at least 1,5 mana! Especially lategame, having the card now rather than later, via deathrattle, is a very big deal, especially for tempo decks.
Novice Engineer was in a stupid amount of decks as a 1-2 and still sees play in constructed as a 1-1.
Not a problematic card, but every card that sees play in constructed decks are OP compared to others.
Azure drake is an excellent jack-of-all-trades curve-filler. It is by far the best "battlecry: draw a card" minion, which is the real power of the card. I love how old combo druid could tech their turn 5: Druid of the Claw vs Azure Drake vs Sludge Belcher vs Loatheb vs Harrison Jones, all awesome in different situations, but you could not run all of them... rip.
I am almost 100% sure you just have to look for it, filter "classic," type "legendary" and scroll through the classes. Anything new showing up?
I was a bit bummed the way they just flashed the card as I bought the bundle. Would have been way cooler with some kind of special pack I had to open, or at least click on a special card. I got Prophet Velen as did many others, but it was one of only 2 I did not own, so it was ok.
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Sylvanas Windrunner the big issue? Really? Did you ever play Toshley?
Toshley IS clunky, and slightly outvalued by 5-drops like Loatheb and Azure Drake, and Dr. Boom destroys him the following turn. He can be MVP by providing Finicky Cloakfield for Archmage Antonidas, and is not a bad card at all in mech mage. There are just too many other good alternatives, even Piloted Sky Golem is often a better 6-drop, more sticky, mech and has aggressive stats.
But as the spell synergy goes, you are right. Turn 6 is too late, and if you save a Flamewaker for a combo that long, you are most likely losing the game. As tempo-mage goes, the deck has a faster playstyle, and needs impact NOW, not later, a big body with some small spells does not fit on turn 6.
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2 guys which do an amazing job of keeping yogg essentially out of the Wild meta:
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Yes, I would, because it would be broken.
It is a 2-drop that requires silence, Hex, Polymorph, Cabal Shadow Priest or a steal/Sylvanas Windrunner-play to be dealt with.
Annoy-o-Tron meets Possessed Villager should cost at least 4 mana because of very strong synergies with buffers.
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I think aggro fails to keep tempo/midrange in check. The decks that just dont care about the midrange trading game, and hammer face, threatening lethal from turn 5. Midrange usually dont run heals, so they die before they stabilize. The lack of need for anti-aggro tech then maked the midrange/tempo even stronger against control-> control is just about out of the meta.
I recently played mirange hunter against face warrior some times in wild, and it was VERY tough. You have to clear everything he puts down, but he will not care about your minions unless they have taunt...
Aggro-shaman is in fact harder to play than both uth/buzzard and undertaker hunter IMO because you need to manage your overload.
0
Purchased, just for the joy of opening the packs and figuring out which thar legendary was!
I was ftp until Nax, and did not buy packs until GvG. Now, I have just realized the money I spend on the game gives me more joy than it cost me. I mean, even 100€ a year is not that much, as I spend very little on pc-games in general. I spend way more drinking coffee and eating out, and if I buy a car... whole different level.
Now, however, I will save up gold for the next big expansion, and hopefully get enough not to need to buy any packs of that.
If the RNG was rigged... I did not get any more legendaries, but quite some goldens and a LOT of epics, close to 1k worth of dust, not counting the leg, which I did not own.
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Not a problematic card, but every card that sees play in constructed decks are OP compared to others.
Azure drake is an excellent jack-of-all-trades curve-filler. It is by far the best "battlecry: draw a card" minion, which is the real power of the card. I love how old combo druid could tech their turn 5: Druid of the Claw vs Azure Drake vs Sludge Belcher vs Loatheb vs Harrison Jones, all awesome in different situations, but you could not run all of them... rip.
And, Ben Brode has taught us never to compare anything with unplayable basic cards. See Evil Heckler vs Booty Bay Bodyguard and Ice Rager vs Magma Rager.
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I am almost 100% sure you just have to look for it, filter "classic," type "legendary" and scroll through the classes. Anything new showing up?
I was a bit bummed the way they just flashed the card as I bought the bundle. Would have been way cooler with some kind of special pack I had to open, or at least click on a special card. I got Prophet Velen as did many others, but it was one of only 2 I did not own, so it was ok.