That is true actually. Typically commons and rares are more general use cards, while epics fit specific roles in specific decks and have more fun effects. *typically*
So I think that new deathrattle tutor is probably better than either Swindle or Shroud for this deck.
Updated the original post with a new list. Relying on Greyheart Sage for card draw, but I think this list might need to sub in some more cycle because there aren't a huge, huge amount of stealth minions in the list.
They have to reveal them all before the set launches.
I dunno if we're getting an actual reveal stream (seems kind of like a bad idea?) or if they'll just release everything all at once to allow people a week to debate pre-ordering.
I dunno why you think Invigorating Sermon would never see play. I think primarily in the last meta there was just never a minion-heavy enough Paladin deck to justify it. I think when you have actual payoff minions for it that have Rush (like this card) that help you make up for the tempo loss from basically doing nothing on turn 4.
Not to say that's a sure thing, but I wouldn't just dismiss it out of hand.
I don't actually think it's a relevant comparison, but Carousel Griffin does see play (in N'Zoth Paladin -- which is the only relevant Paladin deck it would see play in outside of Corrupt Paladin, but I've never seen anyone play that).
So I'm just kinda going through my usual theorycrafting frenzy before an expansion and I thought I'd share some more of the decks I've been coming up with.
I played a Kingsbane rogue who used a few stealth cards to survive long enough to lethal me (would have killed the rogue beforehand otherwise), thought it was a cool concept of a proven archetype (Kingsbane) . Not sure how effective it would be for ranked ladder though as anything that slows down lethal may lead to a loss vs. warlock, priest, etc.
It works pretty well as just a tempo deck, but tempo decks in the modern meta are... not great. Mostly because there's so much anti-tempo stuff and value generation.
Swindle is a possibility over Shroud... I kinda like Shroud, because it doesn't rely on having a combo play (which this deck isn't super great at having), but Swindle is much more mana efficient.
The deck seems alright, but why dont you use the deckbuilder here?
I like the UI better on Blizzard's site and it has the best search functions (though some are exclusive to the card library for... some reason), but it is nice to have the bb code.
That's one of the innovations of the new questlines, you don't have to complete them to get value out of them.
Not Warlock, the rewards are not worth as you just hit the hero for a little and heal up, so might as well go all the way. I actually really like Warlock's quest because it will reward careful and clever, sometimes risky, play.
I don't agree. You deal 6 damage and heal for 6 from a card you played for 1 mana at the beginning of the game. Half the reason to run the quest is to make up for the damage you take from running raise dead and whatever else.
The first step of every single quest makes up for the lost tempo & value of running the quest.
I think the druid & Paladin quests are going to be relatively simple to finish with the right deck and will finish most games. Priest and Mage quests are probably going to get finished fairly often. (I think the new mage quest will be finished about as often as the Uldum one was, which was fairly often) Warlock I think is going to be the one that's probably the greediest, and finished the least often. But I think when you do finish it, you're going to be winning the game relatively fast anyway. But as I say, I think it's going to be useful more for the first two rewards anyway.
No one knows how many tradeable cards we're going to run because we haven't seen them all yet.
If there's a lot of good ones, you run this. If there aren't you won't. And if there aren't enough in this set they're likely to add more in the next two minisets.
But giving a 2/3 for 2 a permanent benefit effect would be very overturned. Beginning of game even more so. It would have to be way less stat efficient and a lot pricier.
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That is true actually. Typically commons and rares are more general use cards, while epics fit specific roles in specific decks and have more fun effects. *typically*
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Yeah this is basically built around using glide.
It's like a weird variation on the uldum warlock quest (which required plot twist). I think its actually pretty cool.
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It's today at 1pm according to the card list. I think it still links to their twitch channel too.
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So I think that new deathrattle tutor is probably better than either Swindle or Shroud for this deck.
Updated the original post with a new list. Relying on Greyheart Sage for card draw, but I think this list might need to sub in some more cycle because there aren't a huge, huge amount of stealth minions in the list.
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They have to reveal them all before the set launches.
I dunno if we're getting an actual reveal stream (seems kind of like a bad idea?) or if they'll just release everything all at once to allow people a week to debate pre-ordering.
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Tutor card that triggers an effect. Pretty sweet.
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Because the rarity of cards is not based on their perceived power level. (Except Legendary cards)
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I dunno why you think Invigorating Sermon would never see play. I think primarily in the last meta there was just never a minion-heavy enough Paladin deck to justify it. I think when you have actual payoff minions for it that have Rush (like this card) that help you make up for the tempo loss from basically doing nothing on turn 4.
Not to say that's a sure thing, but I wouldn't just dismiss it out of hand.
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Jewel Kit, Invigorating Sermon, Runthak, even Raid Leader/Darkmoon Statue.
I think it's possible there's more hand/deck buff cards in the set too.
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I don't actually think it's a relevant comparison, but Carousel Griffin does see play (in N'Zoth Paladin -- which is the only relevant Paladin deck it would see play in outside of Corrupt Paladin, but I've never seen anyone play that).
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So I'm just kinda going through my usual theorycrafting frenzy before an expansion and I thought I'd share some more of the decks I've been coming up with.
I also made a quest variant of the deck which I think is pretty cool. Mostly just to showcase what I think the quest could be pretty good for.
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It works pretty well as just a tempo deck, but tempo decks in the modern meta are... not great. Mostly because there's so much anti-tempo stuff and value generation.
Swindle is a possibility over Shroud... I kinda like Shroud, because it doesn't rely on having a combo play (which this deck isn't super great at having), but Swindle is much more mana efficient.
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I like the UI better on Blizzard's site and it has the best search functions (though some are exclusive to the card library for... some reason), but it is nice to have the bb code.
Here for those who want it:
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I don't agree. You deal 6 damage and heal for 6 from a card you played for 1 mana at the beginning of the game. Half the reason to run the quest is to make up for the damage you take from running raise dead and whatever else.
The first step of every single quest makes up for the lost tempo & value of running the quest.
I think the druid & Paladin quests are going to be relatively simple to finish with the right deck and will finish most games. Priest and Mage quests are probably going to get finished fairly often. (I think the new mage quest will be finished about as often as the Uldum one was, which was fairly often) Warlock I think is going to be the one that's probably the greediest, and finished the least often. But I think when you do finish it, you're going to be winning the game relatively fast anyway. But as I say, I think it's going to be useful more for the first two rewards anyway.
3
No one knows how many tradeable cards we're going to run because we haven't seen them all yet.
If there's a lot of good ones, you run this. If there aren't you won't. And if there aren't enough in this set they're likely to add more in the next two minisets.
But giving a 2/3 for 2 a permanent benefit effect would be very overturned. Beginning of game even more so. It would have to be way less stat efficient and a lot pricier.