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    posted a message on Look at this game, and tell me what I was supposed to do, Warlock is simply broken...

     

    Quote from DiamondDM13 >>

    What exactly is your point? You went up against a bad matchup and lost. A Control deck, which obviously is full of Board Clears and Removal tools, what did you actually expect?

    Seriously, there's complaining about broken cards and then there is just venting frustration outside of the Salt Thread, which is what you are doing.

    When the game started, your chances to win were really slim as the Warlock, specially the Control version, is massively favoured against you. You would have to line-up a pretty good draw and also be capable of outplaying your opponent to get a win from that game, but you didn't, so you lost.

    Aside from that, nothing new there. You would be complaining basically the same way if that was a hyper Control Warrior instead of a Hyper Control Warlock. Tools are different but the result is almost the same, they would crush you out of resources.

     Just tell me which deck is "Highly favoured" against Control Warlock ? Early on, you can't all in because the Defiles threatens your board, then you've got to deal with Hellfires. Your big threats aren't a problem for them since they can Siphon Soul or Lesser Amethyst Spellstone them. Try to push for board control again and you get destroyed by Twisting Nether. And I don't even talk about Dark Pact and Possessed Lackey which breaks all your hopes.

    If all these cards played twice aren't enough to crush your dreams, get wrecked by Lord Godfrey and Bloodreaver Gul'dan. GG WP, EZ Clap.
    Basically, your deck has to kill them without minions while outrunning their heals. I can predict every single play the control warlock is gonna make, but I can't win whatever I do EVEN if I get lucky, sorry but you HAVE to have a chance.
    Posted in: General Discussion
  • 0

    posted a message on Look at this game, and tell me what I was supposed to do, Warlock is simply broken...

     

    Quote from Kakutov >>

    Still better than skillful Mage that plays Arcane Missiles on turn 1 as its a good play.

     I've got at least a chance against mage if they don't have the perfect opening, but if they do, hey, just hit "Concede" ^^'
     
    Quote from DatOrc >>

     Geez! It's what you want right? Control.

     Not that kind of control, litteraly half of the deck consists in board clear and removals, it is absolutely insane, the nerf wont change anything, and Blizzard wont do anything else until next year...
     
    Posted in: General Discussion
  • 0

    posted a message on Look at this game, and tell me what I was supposed to do, Warlock is simply broken...

     

    Quote from ColinthePyro >>

    Hyper control or OTK

    fun and interactive

     "Fun and interactive" it is indeed haha !
    Quote from hillandder >>

    And to make things worse, they miss the cards needed nerfs, the changes are absolutely irrelevant, DK warlock remain again untouched.

    It is broken cards after broken cards after more broken cards, the class is perfectly with any weakness at all.

    Why they refuse to massively overnerf this insane and absurd card is beyond any excuse.

    I really don't get it, even streamers don't want to play this anymore, it's simply disgusting and unfair, just clear the board until you've got your demons, heal, bring them back to life and get an OP hero power, gg wp...
     
    Posted in: General Discussion
  • 1

    posted a message on Look at this game, and tell me what I was supposed to do, Warlock is simply broken...

    Hello guys !

    Replay here : https://hsreplay.net/replay/B94DZidbgzfXJnU5g3kN37

    I can't stand Warlocks anymore, they have to many board clears, to many removal, to many heals, and the "nerf" wont do anything against them. I don't want to play this BS I'm not like that even if I could, but how can you make things so unbalanced ?? 

    This isn't a post to whine, I want to get constructive answers to this seriously big problem : what am I supposed to do against this board clear control BS and the 70% of people playing it, even with the perfect draws and what seems to be winning hands and board states  ?

    Board clears, heals and removal count , good luck : 


    Siphon Soul x2
    Dark Pact x2
    Twisting Nether x2
    Defile x2
    Hellfire x2
    Lesser Amethyst Spellstone x2
    Lord Godfrey
    Bloodreaver Gul'dan

    Link to the game replay : https://hsreplay.net/replay/B94DZidbgzfXJnU5g3kN3

    Posted in: General Discussion
  • 0

    posted a message on Spiteful White Priest

    Really cool deck, didn't play it much, but I had some nice and super fun games with it, refreshing, thanks ! 

    Posted in: Spiteful White Priest
  • 0

    posted a message on Is NetDecking a Problem?

     

    Quote from JosarHearth >>

    The issue is, the best decks are found so quickly that experimentation produces little reward. The internet means it only takes a few days to begin to stabilize, but this is also good because then you know what to play.

     And then everyone plays the same BS and there is no fun, just grind without creativity in ladder ... 
    Posted in: General Discussion
  • 0

    posted a message on Is NetDecking a Problem?

    It is a really big problem for me since it simplifies the process of deck creation and all the tought process based arround it. Players don't try to think about synergies and complex Hearthstone mechanisms, and simply copy / paste and play a netdeck unti they possibly master it. What's more, it encourages players to buy packs to "construct" a specific deck, instead of playing with the cards they have and trying to progressively build it or replace cards with others...

    Posted in: General Discussion
  • 0

    posted a message on Cauldrons and minions

    Hello fellow Hearthstoners !

    When the Witchwood expansion was announced, and more precisely, when the Witch's Cauldron was revealed, I wondered if there was a way to make this card work.

    Some of you who might know that I always try to come up with something creative but efficient (most of the time), and I think I found a way to make the Witch's Cauldron work.

    Deck link :  http://www.hearthpwn.com/decks/1112749-cauldrons-and-minions

    What do you think about this deck ? Do you have any ideas about making it better ? 

    I'm looking forward your answers !

    Posted in: Hunter
  • 0

    posted a message on Rebuking King Togwaggle's Ransom

     

    Quote from jwbrain >>

    One pretty crazy way to complete it in standard would be to play Nerubian Unraveler and play Carnivorous Cube on it, then the next turn play King Togwaggle and Rebuke, then kill off you Cube. Or copy the Cube with Faceless Manipulator or Prince Taldaram and pop both without playing Rebuke.

     That's really innovative, I like it ! As melheor said, it will certainly be hard to pull off, but I will give it a try ;)
    Quote from melheor >>

    I like the idea of cubing + faceless manipulating the Nerubian as that would push the cost over 10 mana. The problem is that this is a very fragile solution that will probably fall apart more often than not for the following reasons:

    • You can't play Nerubian Unraveler and cube it on same turn because that costs 11 mana
    • I don't see a quick/clean way to consistently destroy your cubes as a Paladin, but if you're no longer relying on Rebuke, that may not be a problem
    • All in all, with Nerubian Unraveler this combo will take at least 3 turns to execute, by which time the opponent will probably kill you or your plan

    What we really need to do is trick the opponent into playing Millhouse Manastorm so we can cast 2 rebukes in 1 turn and play Togwaggle at the same time.

     Millhouse Manastorm ftw then ^^'
     
    Posted in: Paladin
  • 0

    posted a message on Rebuking Togwaggle's Ransom

     

    Quote from KungFuPasta >>

    Love the concept!

    Thank you ! =)
    Posted in: Rebuking Togwaggle's Ransom
  • 0

    posted a message on Rebuking King Togwaggle's Ransom

     

    Quote from batterystaple >>

     

    Quote from Shadeblight >>
    Quote from Trimutius >>

    You can also run druid quest. If you discount togwaggle or Azalina then you are golden...

    Absolutely, but the quest can sometimes be difficult to achieve, and nothing assures you that you won't draw Azalina Soulthief and King Togwaggle before accomplishing and playing your quest. But I've got to try it, it is a pretty good idea ! :)
    Completing the quest is pretty easy now that we have Oaken Summons and Cursed Disciple. Add couple of big minions like Furious Ettin, The Lich King, Alexstrasza, and you can often complete it before you cast Ultimate Infestation.
    While Azalina is useful, Togwaggle + 2x Naturalize is often good enough to burn the ransom. And there are also other tricks you can pull, such as swapping your empty deck for theirs, then Naturalizing two minions: this adds up to 15 fatigue damage before they even have a chance to swap back. Since you're playing a deck with only 5+ attack minions, chances are you can get them to 15 health or lower by the time you've used your entire deck.
    Woaw, that's a really nice explanation, thank you haha ! 
    You're all totally righ I guess, Druid seems the most suited for this combo, and as you said, it doesn't even need Azalina Soulthiefto work. I'll try to build a decklist for druid.
     
    Posted in: Paladin
  • 0

    posted a message on Rebuking King Togwaggle's Ransom

      Hi and thanks to all of you for you answers !

    Quote from Trimutius >>

    You can also run druid quest. If you discount togwaggle or Azalina then you are golden...

    Absolutely, but the quest can sometimes be difficult to achieve, and nothing assures you that you won't draw Azalina Soulthief and King Togwaggle before accomplishing and playing your quest. But I've got to try it, it is a pretty good idea ! :)
    Quote from DiamondDM13 >>

    Just a couple of things:

    1 - Even if you Rebuke, the Ransom costs 10 so they can still play it, they just spend the entire turn doing it.

    2 - Why are you even asking us what we think about it or if it could be viable if you already self titled the deck as "Meta Breaker"?

    1. Even if they spend their entire turn doing it, that's nice, you'll still Azalina next turn and hopefully get some value out of their hand.
    2. I changed the title ;)
     
    Quote from Gnawlie >>

    It’s possible in standard, I threw in the package in my taunt Druid deck just for some jokes and it’ll go off every now and then. I wouldn’t ever really count on it as a win condition however, it’s mostly for the jokes

    But without reducing the cost of Azalina Soulthief or King Togwaggle or increasing the King's Ransom cost,  doesn't your opponent often just play King's Ransom  next turn for five mana ?
     
    Posted in: Paladin
  • 0

    posted a message on Rebuking Togwaggle's Ransom

    Hi and thanks for your answer ! 

    Lay on Hands is a good suggestion, since I need more card draw.
    The thing is that I don't want to make this deck viable for late game since I don't want my opponent to be able to do something with these cards. That's why I didn't include Uther of the Ebon Blade or Tirion Fordring. You have to burn your deck effectively so it remains nothing of it for your opponent to play once you've swapped decks.

    I'll consider playing the heal package, don't hesitate to try it out on your side and give me your feedback ! 

    Posted in: Rebuking Togwaggle's Ransom
  • 0

    posted a message on Why Rebuke is exactly what we need.

    This card has potential which has yet to be explored.
    What's more, even if it doesn't fit this meta / expansion, don't forget that it could become even better whith each of the upcoming expansions ! ;) 

    Posted in: Card Discussion
  • 0

    posted a message on Rebuking Togwaggle's Ransom

    Hey, thanks for your answer !

    I agree regarding the fact that this should be a control deck, any idea about the cards I should include ? I'll work on it on my side too :)

    Posted in: Rebuking Togwaggle's Ransom
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