Hi, I have everything except TBK and Shaw. Any potential replacements?
Hello and thanks for your comment ! Houndmaster Shaw has no direct replacement since its effects and stats are pretty unique. It is a must have in all hunter decks, but if you don't have him, I'd recommend you to play Witchwood Piper. This card will allow you to draw your Wild Pyromancers when most needed, or even one Spellbreaker if you already used both of them.
The Hunter's hero power was always considered as really powerful for 2 mana, but the fact that it now costs 1 mana is even better. Indeed, it puts your opponent on a timer and keeps a constant pressure on him, since you're able to play it on almost each turn, your cards having an even cost. Often enough, your opponent will have to choose between healing / gaining armor or dealing with your board, which is sticky enough to cause him an headache trying to do so.
If you play hunter, you know that your hero power is the key to victory most of the time, it being constant face damage. I consider it as a slow "poison" effect, but now costing 1 mana less :)
I always was a big Control / Midrange Paladin player, but let the idea go with this meta, we don't have powerful and "easely" achievable win conditions :(
If you play even or odd hunter, you don't need as much draw since you wont be playing on curve most of the time and that means you probably wont play more than a card each turn.
With my hunter deck, I often only hero power in the early turns, even if I've got my secrets in hand and could play them associated to it. You don't have to take actions or play a card each turn, which means you'll need less card draw, and this is something I've had an hard time learning trough the years, but the even / odd mechanics have proved it right.
Of course, if the game lasts for too long Deathstalker Rexxar will generate a lot of value if you give him enough turns (and if you have a bit of luck).
What's more, in more "classical" Hunter decks (no Baku or Genn), Stitched Tracker and Tracking are cards allowing you to choose what you want to draw, which means you'll need less "classical" draw mechanics since you'll get rid of their randomness (if that makes sense to you).
Houndmaster Shaw can be played turn 4 just for his amazing stats and followed up if it survives by any turn 4 minions or even 6 minion, but I often play him associated to Flanking Strike or Saronite Chain Gang turn 8 to clear a board. You could also use it turn 10 with Seeping Oozeling or Savannah Highmane in order to sucide trade and get amazing value out of these cards deathrattles.
Used wisely, you could even associate him to Wild Pyromancer and Wing Blast (costing one mana) for some crazy board clears, but don't be afraid to play him early !
Not worth it IMO, as TheP said, you want to complete the quest as quickly as possible, and once you get there the game is pretty much over. You want stickier minions (deathrattles) or board clears in order to keep board control once you've done the quest.
Hi and thanks for your comments ! There is notre direct replacement, but I would play Skulking Geist since I faced a lot of Warlocks and Hadronox druids lately. I hope this will help you !
It si pretty straight forward : are you a card collector ? If not, dust it, this card has never seen play and never will. Nice opening though, never got this card and I'm playing Hearthstone since the beginning haha !
0
I'm glad to hear that it helps with this matchup, which is often rough !
0
Try to replace him with a Skulking Geist, it will help you a lot against Warlocks and Druids !
0
Thanks a lot !
0
Hello and thanks for your comment ! Houndmaster Shaw has no direct replacement since its effects and stats are pretty unique. It is a must have in all hunter decks, but if you don't have him, I'd recommend you to play Witchwood Piper. This card will allow you to draw your Wild Pyromancers when most needed, or even one Spellbreaker if you already used both of them.
The Black Knight can be replaced with Skulking Geist which will help you a lot against Warlocks and Druids !
0
For sure haha, he won me a lot of games, staying on the board till the end thanks to powerful minions rushing in, what a powerful card ! D
-1
People these days upvote titles and funny descriptions, not the deck by itself, what a shame :/
2
Hello and nice username btw haha !
The Hunter's hero power was always considered as really powerful for 2 mana, but the fact that it now costs 1 mana is even better. Indeed, it puts your opponent on a timer and keeps a constant pressure on him, since you're able to play it on almost each turn, your cards having an even cost. Often enough, your opponent will have to choose between healing / gaining armor or dealing with your board, which is sticky enough to cause him an headache trying to do so.
If you play hunter, you know that your hero power is the key to victory most of the time, it being constant face damage. I consider it as a slow "poison" effect, but now costing 1 mana less :)
0
I always was a big Control / Midrange Paladin player, but let the idea go with this meta, we don't have powerful and "easely" achievable win conditions :(
0
If you play even or odd hunter, you don't need as much draw since you wont be playing on curve most of the time and that means you probably wont play more than a card each turn.
With my hunter deck, I often only hero power in the early turns, even if I've got my secrets in hand and could play them associated to it.
You don't have to take actions or play a card each turn, which means you'll need less card draw, and this is something I've had an hard time learning trough the years, but the even / odd mechanics have proved it right.
Of course, if the game lasts for too long Deathstalker Rexxar will generate a lot of value if you give him enough turns (and if you have a bit of luck).
What's more, in more "classical" Hunter decks (no Baku or Genn), Stitched Tracker and Tracking are cards allowing you to choose what you want to draw, which means you'll need less "classical" draw mechanics since you'll get rid of their randomness (if that makes sense to you).
0
I've never seen such a thing :)
2
Hello and thanks for your comment :)
Houndmaster Shaw can be played turn 4 just for his amazing stats and followed up if it survives by any turn 4 minions or even 6 minion, but I often play him associated to Flanking Strike or Saronite Chain Gang turn 8 to clear a board. You could also use it turn 10 with Seeping Oozeling or Savannah Highmane in order to sucide trade and get amazing value out of these cards deathrattles.
Used wisely, you could even associate him to Wild Pyromancer and Wing Blast (costing one mana) for some crazy board clears, but don't be afraid to play him early !
0
Not worth it IMO, as TheP said, you want to complete the quest as quickly as possible, and once you get there the game is pretty much over. You want stickier minions (deathrattles) or board clears in order to keep board control once you've done the quest.
2
Hi and thanks for your comments ! There is notre direct replacement, but I would play Skulking Geist since I faced a lot of Warlocks and Hadronox druids lately. I hope this will help you !
0
Open it and hope for the best, after all, it is free ! :D
2
It si pretty straight forward : are you a card collector ? If not, dust it, this card has never seen play and never will.
Nice opening though, never got this card and I'm playing Hearthstone since the beginning haha !