• 1

    posted a message on Way to nerf the Azerite snake without killing it
    Quote from RendInFriend >>
    Quote from Netw777 >>
    Quote from RendInFriend >>

    Calling for nerfs less than 24 hours after the expansion is never a good look. Try a deck that looks to win before the opponent can play and bounce a card 3 times. Dragon Druid is a much scarier deck and eats excavate warlocks.

     This time it's reasonable, bc the snake doesn't have any counterplay, you are forced to kill the warlock asap, there are no diverse tools to regain health(not heal). This kills all control or slow decks, which is unacceptable.

     That was the same thin said about at least one card that ended up not being the meta tyrant scourge. If you think there is no counter play, you’re doing it wrong. Why are you letting the warlock excavate 4 times, play a card, return it to hand and play it again? Do something different.

     

    You know, I usualy tend to side with the "just adapt crowd", but on this one... what's the counter big guy?

    Dirty rat has  probably a below 25% chance of hitting the right target on average. 25% chance to win the match-up isn't exactly great odds.

    You'll probably reply "Just play aggro", but it's still the control warlock's core. That deck still had plenty of removals to even out the match-up vs aggro. At the moment,  mining warlock's worse match-up is aggro paladin and enrage warrior... and it's still 45% winrate

    That's praticaly even. 

    Armor doesn't protect from it, neither does solid alibi. Renethal forces them to use one more bounce, but you probably gave them that one more bounce needed by playing a 40 cards decks.

    The only times I won vs mining warlock as a non aggro deck is when the warlock misplayed. (for exemple when they forgot they wouldn't be able to bounce the snake when reno's been played).

    This card literaly has no effective counterplay. Sure you can try copying it with stuff like Cold Storage or priest, but if the warlock plays right he will win regardless.

    Posted in: General Discussion
  • 4

    posted a message on Blizzard made a horrible mistake in Warrior

    Keep in mind they still need to play a 3mana 3/3 on 3mana (basicaly nothing), followed by skipping their turn 4 (which is arguably the most important turn where you can be overwhelmed instantly). Then they have one draw to try to stabilise on 5 (meaning if they draw a 6+mana minion they still have to wait at least one more turn before being able to stabilise and benefits from blackrock. Current aggro decks (cough secret hunter) punishes you hard for that play.

    It is, however, really insane against slower midrange and control decks. 

    Posted in: General Discussion
  • 1

    posted a message on Nerf Speculation

    As someone who's played almost exclusively quest demon hunter since launch, besides a few stops to play svalnna priest and plaguespreader priest : Quest demon hunter and (Miracle) Rogue absolutely needs to be nerfed.

    For quest demon hunter, Unleash Fel is the main culprit. it's absolutely the mvp of the deck with Silvermoon Arcanist , even with its first nerf. +2 spell power is just too strong at 3 mana, even with the downside of not being able to target face (which hardly matters in Demon Hunter anyway). I could see a mana increase in either of these card. Or both in the worst case scenario.

    For Rogue... As usual the culprit is Shadowstep . Such an iconic card, not sure blizzard is ready to axe the card yet. But it's probably the main culprit in why Miracle Rogue is so overpowered.
    Alternatively they could try to hit multiple other key cards in Rogue ( Serrated Bone Spike (-1 damage to make it harder to trigger), Ghoulish Alchemist (+1 mana to make it not zero mana when played with shadowstep) ... Maybe Sinstone Graveyard again).

    I could also see them nerfing Alastor, ramp druid, and / or Shock spitter Hunter (depending on how overboard they want to go, since i'm affraid hunter's going to be a problem again after rogue and DH are gone)

    I'm not going to predict specific buffs, but I think priest warrior and death knight (again) probably deserve some. Shaman could go either way, shaman decks aren't too popular, but I think they are more underrated than bad.

    Posted in: General Discussion
  • 1

    posted a message on Is DK really good?

    I think the main problem with DK is that right now it's a jack of all trades master of none kind of class. The devs basicaly designed a burn - Combo-ish (frost) archetype, a control archetype (Blood), and a Zoo - aggro-ish archetype (unholy), but all of these are outclassed by other classes doing the same thing, but better.

     

    Frost DK feels like a freeze mage wanabee, but demon hunter just get more damage faster, and even frozen touch mage does the same thing but faster.

    Blood DK wants to be a control deck with obscene amount of health and hand disruption (Patchwork), but control priest with Plaguespreader just outclasses it, and technicaly armor druid also does what blood dk wanted to do, but faster thanks to the ramp. (at least, Blood DK is better than control warrior, but I think it just shows how bad control warrior is right now).

    As for Unholy, still the worst DK archetype, out zoo ed by Paladin, and even Shaman is better than unholy DK.

     

    No matter which DK archetype you try to use, you can point to one or two deck using the same strategy in another class, but doing it better.

    Posted in: General Discussion
  • 1

    posted a message on What deck are you using to climb with on Standard ladder right now?

    I finished today with miracle Rogue. But until deciding myself on this deck, it wasn't a fun experience.

    Posted in: General Discussion
  • 1

    posted a message on Day 2: Everyone’s favorite deck so far?

    Not really a new deck, but with the evolve package added to id, it's decently fun.

    Murder Control Shaman
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    On another note, if you want to play Relics DH maybe you could check savjz's list he played yesterday on stream? He had a lot of success with it.

    Posted in: Standard Format
  • 1

    posted a message on Fish or whale?

    While  300$ a year is far from whale territory, it's still a lot. It's 100$/expansion (mini set included). You're paying for almost double the price of 2 new games every expansion. (more like a new AAA game and two expensive DLCs). I think it's dolphin territory at the very least. 

    But I don't think there's anything wrong with that. As long as you can manage your finances, how much you spend on the game shouldn't mattter as long as you get at least as much enjoyment as you would spending on another media.

    Posted in: General Discussion
  • 0

    posted a message on New Shaman Legendary Card Revealed - The Stonewright

    Not playable in standard, unless there's some seriously busted totem support  in this expansion, and half of shaman card have been revealed to support the evolve archetype, so I doubt a miracle will happen.

    Everyone is phantamising about playing this battlecry 3 or 4 time, but summoning a Ice rager every turn for 2 mana doesn't seem that good anymore, especialy if you build your entire deck to make that happen, and it requires you to draw one specific card you can only run one of, and you do the combo after turn 6...

    Just compare this with ... Grand Totem Eys'or
    +1/+1 vs +2/0
    3 mana vs 4 mana
    activate every turn vs activate one time.
    Can be comboed with Totemic Reflection (and double spells) vs can be comboed with bran and parrot.

    And grand Totem Eys'or had trouble seeing play at a time when totem support was much higher than it is now.

    I wish it was playable, but i'm not seeing it.

    Posted in: News
  • 6

    posted a message on WTF BLIZZARD !?!

    The monetization of Mercenary feels really predatory. Besides the usual "limited time" to push compulsive buyer to buy every overpriced preorder deals that has that one character that may or may not be available in the future, I'm also scepitcal about the gacha/mercenary synergy system that... feels really close to Kompu Gacha. (Blizzard's lawyers probably double checked to make sure it wouldn't qualify as Kompu Gacha, but ....).

    i.e.

    "Kompu gacha, or “complete gacha”, is a system that strongly incentivizes the gacha monetization method. Gacha is similar to a prize vending machine at a carnival: you pay a small amount of money to receive an item at random. Kompu gacha expands on this mechanic by offering players an extremely valuable grand prize for completing a set of gacha prizes. Since the gacha prizes are awarded at random, it’s very hard to get these grand prizes. If you do the math, they can be worth hundreds of dollars each on average"

    Kompu gacha is banned in most countries, including Europe, the US and Japan, as it is considered an anti-consumer practice.

    The synergy between mercenaries in this new game mode feels really really close to Kompu gacha to be honest get the 3 ice heroes to get a more powerful combination of heroes that will give you a much higher winrate etc... . ( obligatory : i'm not an american law expert, don't take my post as legal advice, although i'm pretty sure any reasonable person wouldn't)

    And finaly, reminder that hearthstone is, at its core, supposed to be a kid's game (ESRB 13+, but the HS team tried to drop it to 7+ for a while), meaning the agressive monetization is aimed at kids. All of this feels really yikes to me.

    Posted in: General Discussion
  • 1

    posted a message on I will lose "star bonus" if I don't play a month?

    Yes an No.

    Star bonus is based on two things : MMR or Rank at the end of last season (whichever is highest).

    As a result, let's say that two month ago you finished legend, at the start of last month you had 10 stars bonus.

    Let's say you don't play at all, then your star bonus will be your MMR (because your rank will be bronze 10)

    However let's say at the end of the season 2 months ago you played memedecks on legend and reached rank 90000 legend (made up number, that's just for the sake of my argument).

    Then your MMR might be gold 10, therefore you'll end up with a 3 or 4 star bonus instead of a 10 star bonus. (after the month you didn't play).

     

    Note that It can also work in the player's favour. If you're the kind of player who don't play much, you could finish a month diamond 6 but still get 10 stars because you have 90% winrate and a very high MMR for your rank.

    Posted in: General Discussion
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