Nerfing Theotar without nerfing Denathrius is a mistake. Theotar is very common because Denathrius is very common.
- Nawasty
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Gosphor posted a message on Patchnotes Coming Thursday - Changes to Theotar, Wildseeds and Harpoon Gun TeasedPosted in: News -
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emkarab posted a message on 1st place battlegrounds finish questPosted in: BattlegroundsWatch streamers like RDU. Btw if you do not play battlegrounds, the reward is not worth the effort.
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palamanian posted a message on How do you handle the annoying players?Posted in: General DiscussionWow! so annoyance is exclusively tied to time. Well it's not because that's what you think that it's the universal truth. Also I never said it's an issue ( again that's your view, not the rest of the world). It's never and issue when you can handle it. I just said what I do when I face an annoying player. I admit the annoyance is totally subjective and the things that annoy me wouldn't affect others. I clearly said it in my post and yet...AGAIN I remind you the topic is what kind of player annoys you and what do you do to handle it. I do it in any way I want and I asked in OP what do you do if you have a similar experience. If you don't, fine no need to be judgemental in a pejorative way. That's it. If in your case, you are not annoyed and think this is just a waste of time, you have the right to say it here, but be humble cause it's your view, not....etc etc...ok? some may agree with you and some may agree with me.
Yes, but you haven't said why they annoy you, that's why you're getting the responses you are. Great troll post though, unless you are being serious, then I have no clue. If time isn't a factor, and someone uses their whole turn, seems like there would be no issue from your perspective.
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TwistedCardmaster posted a message on New Warlock Rare Card Revealed - Touch of the NathrezimPosted in: NewsDeal 2 damage to a minion for 1 mana isn't very good (probably wouldn't see any play), especially if we consider Holy Smite as a baseline for this kind of effect. 4 HP heal is what makes it good and condition doesn't seem to be too difficult to fulfill.
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hoernsen posted a message on Does anyone else hate mage?Posted in: General DiscussionQuote from Maziskynet >>I have another news for you guys. After you go post rank 10 or 5 they disappear, this mean that they are stuck at the bottom of the ladder
i watched Dog's stream yesterday, top 20 legend games and most of his games were mirrors (he played mage obv)
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SirJohn13 posted a message on Literally every class has infinite draw except shamanPosted in: General Discussion*Paladin cries in the corner*
Pally has 0 draw mate. Hand of A'dal aint it.
Well now there is also Knight of Anointment, Northwatch Commander and the weapon that effectively draws + plays 3 secrets, thus thinning your deck. I think paladin is fine w.r.t. card draw
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Psy_Kik posted a message on Does anyone else hate mage?Posted in: General DiscussionPeople are gonna get real sick of Deck of Lunacy real fast ... if it isn't already happening.
We've had truly random deck replacement cards in the past, but this is the first one we've had that that seems to push you over the 50% chance to win threshold. All the previous ones were kinda just there for memes and fun.
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Bluelights posted a message on Which is the most agressive deck in standard ?Posted in: General DiscussionMurloc Shaman
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Bluelights posted a message on Planned obsolescencePosted in: General Discussion. I remember when Goblins vs Gnomes came out, I was thrilled. There were tons of fresh and new cards. They actually managed to improve the game!
You're defending Goblins vs Gnomes as a good expansion. The expansion that literally only had 2 good legendaries and a tier 3 legendary. The expansion that had abominations like Unstable Portal [/card] and [card]Piloted Shredder. The expansion that further pushed the meta into pure face and set the seeds for Secret paladin later on. You're praising that over metas such as the Old Gods meta.
I REMEMBER watching tournaments back then. I REMEMBER games that were ended because of doomspeakers coming out of shredders, and Dr. Boom's bombs going 8 damage to the face, and F#($)#(*$ Imp-losion.
We cheered for GvG because it was the first time we ever had an expansion. And because we were still new as crap at the game.
That is on top of what others have already brought up: that 'planned obsolescence' is a feature, not a bug. We plan standard specifically BECAUSE we want to be constantly swapping out old cards for new ones. One of the biggest reasons why we hated TGT, Boomsday, and Rumble is because of how little of that very thing occurred. We WANT them to put out new stuff, and for us to buy that stuff every expansion. Otherwise there's many other genres we would be playing instead. Wild players MAY be able to argue about the issue, but if you're in Standard and you're bothered by having to 'keep up with the trend' then you've picked the wrong mode.
Sidenote, the 'Blizzard is nerfing my good deck' outcry is a rather silly argument for a big reason: you visit the forums. Every other #$*)#*( (#)$#)( thread has been about the problems with Rogue since almost as soon as the expansion started. We've been having regular nerf bats after just about every single expansion. How in the world can a person who reads the forums enough to feel bold enough to write here can claim to be blindsided by a nerf to most played and most raged on class, especially given that the very cards they targetted are the most raged on and most proposed for nerfs.
This isn't a surprise. This isn't new. This wasn't out from left field. No one tricked you. The warnings came early and often that this was going to happen. Don't pretend otherwise.
The same goes for the Classic set as a whole. Blizzard flat out said from the beginning of rotations, that their goal is to make the classic set take up a much smaller role in the meta. Everything they've been doing has been putting their money where their mouth is at this point. There's even a rather vocal part of the community screaming to go faster or just flat out gut the whole thing all-together.
Where the @()$#( have you been for the past 5 years?
I want to add that Preperation especially has been said about time and time again, also by the developers that it is one of the most design restricting cards in the game. They basicaly told us: we have to deal with this card sooner or later. This nerf is not a surprise as it has been a long time coming. The only surprising part is that they didnt HoF it a month ago.
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iWatchUSleep posted a message on Are secrets the worst mechanic in Hearthstone?Posted in: General DiscussionSo wrong. Secrets actually allow people to play mindgames and punishes people who can't play around them well.
One of the most basic and best skilltesting interactions that this game has.
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You know, I usualy tend to side with the "just adapt crowd", but on this one... what's the counter big guy?
Dirty rat has probably a below 25% chance of hitting the right target on average. 25% chance to win the match-up isn't exactly great odds.
You'll probably reply "Just play aggro", but it's still the control warlock's core. That deck still had plenty of removals to even out the match-up vs aggro. At the moment, mining warlock's worse match-up is aggro paladin and enrage warrior... and it's still 45% winrate
That's praticaly even.
Armor doesn't protect from it, neither does solid alibi. Renethal forces them to use one more bounce, but you probably gave them that one more bounce needed by playing a 40 cards decks.
The only times I won vs mining warlock as a non aggro deck is when the warlock misplayed. (for exemple when they forgot they wouldn't be able to bounce the snake when reno's been played).
This card literaly has no effective counterplay. Sure you can try copying it with stuff like Cold Storage or priest, but if the warlock plays right he will win regardless.
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Keep in mind they still need to play a 3mana 3/3 on 3mana (basicaly nothing), followed by skipping their turn 4 (which is arguably the most important turn where you can be overwhelmed instantly). Then they have one draw to try to stabilise on 5 (meaning if they draw a 6+mana minion they still have to wait at least one more turn before being able to stabilise and benefits from blackrock. Current aggro decks (cough secret hunter) punishes you hard for that play.
It is, however, really insane against slower midrange and control decks.
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As someone who's played almost exclusively quest demon hunter since launch, besides a few stops to play svalnna priest and plaguespreader priest : Quest demon hunter and (Miracle) Rogue absolutely needs to be nerfed.
For quest demon hunter, Unleash Fel is the main culprit. it's absolutely the mvp of the deck with Silvermoon Arcanist , even with its first nerf. +2 spell power is just too strong at 3 mana, even with the downside of not being able to target face (which hardly matters in Demon Hunter anyway). I could see a mana increase in either of these card. Or both in the worst case scenario.
For Rogue... As usual the culprit is Shadowstep . Such an iconic card, not sure blizzard is ready to axe the card yet. But it's probably the main culprit in why Miracle Rogue is so overpowered.
Alternatively they could try to hit multiple other key cards in Rogue ( Serrated Bone Spike (-1 damage to make it harder to trigger), Ghoulish Alchemist (+1 mana to make it not zero mana when played with shadowstep) ... Maybe Sinstone Graveyard again).
I could also see them nerfing Alastor, ramp druid, and / or Shock spitter Hunter (depending on how overboard they want to go, since i'm affraid hunter's going to be a problem again after rogue and DH are gone)
I'm not going to predict specific buffs, but I think priest warrior and death knight (again) probably deserve some. Shaman could go either way, shaman decks aren't too popular, but I think they are more underrated than bad.
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I think the main problem with DK is that right now it's a jack of all trades master of none kind of class. The devs basicaly designed a burn - Combo-ish (frost) archetype, a control archetype (Blood), and a Zoo - aggro-ish archetype (unholy), but all of these are outclassed by other classes doing the same thing, but better.
Frost DK feels like a freeze mage wanabee, but demon hunter just get more damage faster, and even frozen touch mage does the same thing but faster.
Blood DK wants to be a control deck with obscene amount of health and hand disruption (Patchwork), but control priest with Plaguespreader just outclasses it, and technicaly armor druid also does what blood dk wanted to do, but faster thanks to the ramp. (at least, Blood DK is better than control warrior, but I think it just shows how bad control warrior is right now).
As for Unholy, still the worst DK archetype, out zoo ed by Paladin, and even Shaman is better than unholy DK.
No matter which DK archetype you try to use, you can point to one or two deck using the same strategy in another class, but doing it better.
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I finished today with miracle Rogue. But until deciding myself on this deck, it wasn't a fun experience.
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Not really a new deck, but with the evolve package added to id, it's decently fun.
On another note, if you want to play Relics DH maybe you could check savjz's list he played yesterday on stream? He had a lot of success with it.
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While 300$ a year is far from whale territory, it's still a lot. It's 100$/expansion (mini set included). You're paying for almost double the price of 2 new games every expansion. (more like a new AAA game and two expensive DLCs). I think it's dolphin territory at the very least.
But I don't think there's anything wrong with that. As long as you can manage your finances, how much you spend on the game shouldn't mattter as long as you get at least as much enjoyment as you would spending on another media.
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Not playable in standard, unless there's some seriously busted totem support in this expansion, and half of shaman card have been revealed to support the evolve archetype, so I doubt a miracle will happen.
Everyone is phantamising about playing this battlecry 3 or 4 time, but summoning a Ice rager every turn for 2 mana doesn't seem that good anymore, especialy if you build your entire deck to make that happen, and it requires you to draw one specific card you can only run one of, and you do the combo after turn 6...
Just compare this with ... Grand Totem Eys'or
+1/+1 vs +2/0
3 mana vs 4 mana
activate every turn vs activate one time.
Can be comboed with Totemic Reflection (and double spells) vs can be comboed with bran and parrot.
And grand Totem Eys'or had trouble seeing play at a time when totem support was much higher than it is now.
I wish it was playable, but i'm not seeing it.
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The monetization of Mercenary feels really predatory. Besides the usual "limited time" to push compulsive buyer to buy every overpriced preorder deals that has that one character that may or may not be available in the future, I'm also scepitcal about the gacha/mercenary synergy system that... feels really close to Kompu Gacha. (Blizzard's lawyers probably double checked to make sure it wouldn't qualify as Kompu Gacha, but ....).
i.e.
Kompu gacha is banned in most countries, including Europe, the US and Japan, as it is considered an anti-consumer practice.
The synergy between mercenaries in this new game mode feels really really close to Kompu gacha to be honest get the 3 ice heroes to get a more powerful combination of heroes that will give you a much higher winrate etc... . ( obligatory : i'm not an american law expert, don't take my post as legal advice, although i'm pretty sure any reasonable person wouldn't)
And finaly, reminder that hearthstone is, at its core, supposed to be a kid's game (ESRB 13+, but the HS team tried to drop it to 7+ for a while), meaning the agressive monetization is aimed at kids. All of this feels really yikes to me.
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Yes an No.
Star bonus is based on two things : MMR or Rank at the end of last season (whichever is highest).
As a result, let's say that two month ago you finished legend, at the start of last month you had 10 stars bonus.
Let's say you don't play at all, then your star bonus will be your MMR (because your rank will be bronze 10)
However let's say at the end of the season 2 months ago you played memedecks on legend and reached rank 90000 legend (made up number, that's just for the sake of my argument).
Then your MMR might be gold 10, therefore you'll end up with a 3 or 4 star bonus instead of a 10 star bonus. (after the month you didn't play).
Note that It can also work in the player's favour. If you're the kind of player who don't play much, you could finish a month diamond 6 but still get 10 stars because you have 90% winrate and a very high MMR for your rank.