• 0

    posted a message on The Great RoS Nerf Bingo!

    My Bingo:

     

    Preparation: The next spell you cast this turn costs (2) less.

    Raiding Party: Up to 4 mana.

    Shield Block: Up to 4 mana. (?) (Bonus: If you are going to say that they won't nerf a basic card, remember Execute.)

    Omega Assembly: Up to 2 mana.

    Bloodbloom: Up to 3 mana, but maybe not in this nerf round.

    Barnes: It will dodge the bullet. Again. Mainly because "is only a thread in a class and any control deck can beat that deck".

    Zilliax: Up to 6 mana. (?)

    Posted in: General Discussion
  • 0

    posted a message on Should there be an age rating on Hearthstone due to the gambling themes?

    I search in Google the age rating for Hearthstone: It has T for Teen in ESRB rating and Pegi 7 in Pegi standards.

    Posted in: General Discussion
  • 7

    posted a message on What if Barnes can't summon a Legendary minion as a Nerf?

    What about nerfing the Resurrect effect to bring the minions as a 1/1?

    Posted in: Card Discussion
  • 2

    posted a message on Upcoming Hearthstone Balance Changes - Wild Growth, Nourish, Level Up!, Saronite Chain Gang, Leeching Poison

    As a Wild player: Yes, Kingsbane + Oil is a pain. And the Mill variant of that deck is almost an autoconcede. And if you are lucky enough, your opponent won't have it on turn 1 or 2.

    For the druid nerfs... I hope they bring back the 9 mana Aviana.

    Posted in: News
  • 0

    posted a message on Why So Much RNG?

    In my opinion:

    1- A meta in HS where you know what are you playing against and what cards will you see in the next turns only based on what you see on first turn will always be boring. Boring to play and to watch.

    2- RNG in its purest form is great. Yogg-Saron, Hope's End can win you a game or totally backfire, for example. And it's one of the funniest cards ever printed. (If not the funniest.) Sneed's Old Shredder and Evolve Shamy can be another examples.

    3. The real problem is the controlled RNG. Spiteful Summoner is the most clear card to talk about. If you only have 10 mana spells, the only RNG possible is if it is going to be a 12/12 or an 8/8 (plus the Wild ones and Hakkar, the Soulflayer starting tomorrow.) The discover cards also go here.

    Yes, I know how frustrating is to lose against a randomly generated Pyroblast after you cleared the board, but I find more frustrating to lose against the same decks over and over. 

    One last note: Bring back the de-nerfed Yogg-Saron, Hope's End.

    Posted in: General Discussion
  • 2

    posted a message on What card can't you wait to rotate out?

    I'm a Wild player, but it's a fact that Wild ladder is only Standard on crack, that's why I want to see Kingsbane disappear forever. The only counter is milling it and it's not easy to burn that.

    I also want Baku and Genn for Oddladin and Even Shamy reasons, but they will survive the rotation curse of 2019...

    Posted in: General Discussion
  • 1

    posted a message on The best manga in the world

    Seitokai Yakuindomo.

    Watch the anime too, you won't regret it.

    Posted in: General Chat
  • 2

    posted a message on Next Expansion

    I don't know if they will put a new mechanic because the 2nd expansions are, usually, more "relaxed" than the first and the last.

    Now... I'd like to see some 'table requirement' mechanic. And yes, this alredy exists in the game (Lone Champion or Druid of the Fang), but, in my imagination, this would go to more than just Battlecries. Deathrattles, ends and starts of turns, after attack... The nearest example of this is Anima Golem, but it's terrible. With battlecries we can add sacrifices to do something big (Yugi-oh way of life).

    More mechanics that we will never see in Hearthstone because they are to hard to balance: 'Give your hero X'. Basically, passives for you. They could be for the rest of the game or temporary. Example: Mage legendary: Next turn, give your hero +1 spell damage. (Yup, I know Valeera the Hollow exists.)

    And something similar... Locations? Fields? Well... The aura that effects everything until it's changed or neutralized and it's not from a minion. No need to explain.

    Last one: The return of Inspire. Because something like Genn Greymane and Baku the Mooneater are now in the game and this time they could see some play.

    (Sorry if I made an error in the text. English is not my native language.)

    Posted in: General Discussion
  • 0

    posted a message on What beats Shudderwock?

    Go to Wild and play a Mill Deck.

    And before you ask, yes. Wild and Standard share the same Top Tier Netdeck meta and you will see the almost exact same decks. Except if you play vs. Dane.

    Posted in: General Discussion
  • 0

    posted a message on The End of Hearthstone?

    Hearthstone Team loses 2 important members, but they hired 3 people last week. I'm sure Hearthstone will change a little (?) in the future (starting 2019 expansions, because they alredy have done all 2018 expansions). In conclusion, Hearthstone won't die anytime soon.

    Posted in: General Chat
  • 1

    posted a message on New Rogue Legendary - Face Collector

    I suddenly want to make a Thief Rogue with Face Collector in it and call it Casino Rogue.

    Posted in: Card Discussion
  • 6

    posted a message on Ideas for blizzard: feel free to contribute

    (Sorry in advance for my bad english. I did the best i could.)

    1. Blizzard can make more expanssions like Gadgetzan and divide the 9 classes in groups of 3. Different combinations of classes and more exclusives cards for each group. (3 was not enough.)

    2. Arena exclusive cards with the expansions. It's obvious that some cards are created to be better in Arena than in constructed. They can release them separately.

    3. Clans. Well, this can be renamed, but for the concept let's call it 'Clans'. Groups of friends with quests to complete in Hearthstone. The clan quests can be like the daily quests, but exaggerated. I.E.: Win 50 games with X class. Reward: 500 gold. The reward is for all the member in the clan.

    These are some of my ideas for the moment. I hope you like it.

    Posted in: General Discussion
  • 0

    posted a message on New Paladin Card - Ivory Knight

    >Plays Ivory Knight

    >Discovers Forbidden Healing and 2 secrets.

    I'm calling it.

    Okay, now a serious question... If you discover Forbidden Healing and Anyfin Can Happen, which one will you choose?

    Posted in: Card Discussion
  • 0

    posted a message on The future of Dreadsteed

    Well... Dreadsteed activates Darkshire Councilman effect... 

    Posted in: Card Discussion
  • 0

    posted a message on Welcome to the new <Fill in class here> Meta!

    We will see more Shamans for sure, Mage will be a little bit more stronger, Priest and Druid actually received very good cards. BTW, I vote for Shaman.

    Posted in: General Discussion
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