Congratulation submitting the same exact deck the 25th time .
You are awesome.
"First, I took out Harrison Jones and put in a second Mana Tide Totem. Normally Harrison Jonesis a dead card, because you can`t play him with good value - and without drawing cards he is too slow."
^^^^
But you put in bloodlust (win more) what is even more of a dead card (only good against control ! Dead against : mirror , druid , mage , hunter any type of face/rush decks) ... well done
"If you like this deck, give it a +. If you are interested, I can write down a guide for mulligan and playing this deck to legend."
Yes please ! I would like to see a guide from a guy who was able to hit legend after 31 season, with a brokeback deck.
YOLK
- HyperNova7
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Member for 7 years, 8 months, and 18 days
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Syndicate posted a message on My first time Legend - Midrange Shaman 67% Wins from R6 to LegendPosted in: My first time Legend - Midrange Shaman 67% Wins from R6 to Legend -
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HybriddShadow posted a message on What's on Your Hearthstone Wishlist for Next Year?Posted in: News1. No more OP 1 mana minions
2. Aggro decks have ruled since I started 2 years ago. I would love you to focus more on other deck types. Improve them so we have a chance to survive longer than 5 turns.
3. Nerf weapons. What if weapons could only hit minions. We could no longer hit face with weapons which would nerf some aggro decks. Only aggro decks use weapons to face. Other decks use weapons for board control so the change wouldn't affect them at all.
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redtuliphk posted a message on This is why Hearthstone is complete trash - a rank 25 beginner could play exactly like Orange and beat Savjz in game 7 (rant)Posted in: General DiscussionThis post is referring to game 7 of Savjz vs Orange in Seatstory Cup VI.
It's just sad, seeing how a brainless aggro warrior deck, requiring no skills and thinking at all, made Savjz's dragon priest deck looked like complete trash.
Basically Savjz couldn't do anything except conceding at turn 4. In fact he could have conceded one to two turns earlier. He is such a phenomenal player for his renolock and other creative decks like his combo Kun C'Thun deck.
Orange won game 7 however, using nothing but luck only. He won, just because he luckily had two Small-Time Buccaneer early. A brainless rank 25 noob can play the same and made Savjz looked like a complete idiot.
Blizzard please fix the aggro cancer in Hearthstone. You are turning this game into complete meaningless shit.
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Agithore posted a message on This is why Hearthstone is complete trash - a rank 25 beginner could play exactly like Orange and beat Savjz in game 7 (rant)Posted in: General DiscussionYeah because 30 minute control mirrors aren't boring as hell or anything.
I think the point he's trying to make is that during Control Matches there's more of a thinking process when compared to Aggro decks. This isn't necessarily true though. I mean, even a Control deck if it draws really good, and your opponent doesn't can just stream roll you. -
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turtleboats posted a message on Fastest lethals in HS? Turn 3 Rogue vs Pirate Warrior!Posted in: General DiscussionWhat are some fast lethals possible in HS? I remember shaman had fast lethals with whirling zapomatic back in the day.
That said just got a turn 3 lethal vs pirate warrior (feelsgoodman,) this may perhaps be the perfect draw for rogue to t3 lethal come this expansion.
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Aether_lackey posted a message on Matt Place on Gadgetzan, Kazakus, Priest, Opponent Interaction, Heroic BrawlPosted in: NewsI agree with most of it. But secrets are NOT a great way to interact with your opponent on their turn. Secrets are a terrible mechanic, especially because only three classes have access to them and there is almost no way to interact with them. It's not fun, it has the potential to be broken, and it's not very effective most of the time.
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ChokaiEU posted a message on New Card Reveal: White EyesPosted in: NewsOnly 6 mana?! xDDDDDDDDDDDDDDDDDDDD
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DarkDenius posted a message on Baron GeddonPosted in: Baron GeddonHey there. I was asked about Baron Geddon several times, so i decided to make the review. I got him from a pack, wanted to dust but then kept just for "in case of...", so I know what I'm talking about.
His stats are very poor. For 7 mana you drop 5 health minion. Nowadays it's very easy to deal 5 damage from hand or just finish it off if a minion survives after his nuclear sneeze. It would be insanely good if he had 5/7 stats, because, in fact, he would be able to purge spammed board, then kill a 5 or less health minion next turn, then clear leftovers or finishin 6-7 health minions(but they would most likely kill this dude). That would be an exelent buff that would bring Geddy to life. But now it's not. As i said, getting rid of 5 health is simple. If he somehow survives, though, he can kill a large minion, or smack face for 11 damage(2+7+2).
About his effect: He basicaly casts Consecration on both boards every end of your turn. Consider his manacost. At 7 mana dealing 2 damage to the board is not that impressive most of the time. His effect is demanded on 4-5 mana, when most aggro decks drop their small minions in unreal quantities, smacking your face with them. If you drop something earlier, they might trade with their toddlers and drop something more threatning and more healthy than 2 health. Yeah, you can prepare the introduction of Baron Geddon with other mass-damage cards like Ravaging Ghoul, Whirlwind, Consecration and so on, but it still might me slow. There are very few situations when Geddy just carries the entire position into your favor. There are, however. Mostly you will use him to finish off single or several minions, or to deal some face damage. At least try. SO mostly you may treat it like 7 mana mini-Hellfire. By the way, it may be a good measure to clear shamans' totems(basic ones) to somewhat pla around Bloodlust, Zoolocks's little buddies that come after the first wave, or paladins' 1/1 dummies. If Donny on the board, and your opponent cant kill him, he will be basically locked from playing 1-2 health minion stuff, because ou just evaporate it for free, so he will try to sacrifice his bigger creatures. His efffect would be so gorgeous if it was 3 damage. Hellfire every turn, for the cost of a lot of HP losing. For warrior it would be so acceptable, he he would lose 6 hp, but opponent would miss 13, if Geddy attacked at least once.
He is mostly(Only) used in Warrior just because it doesnt have good low-health-minions removals, like other classes. Priests have a lot of more powerful and cheaper clearings, Paladins have Equality + Consecration/Wild Pyromancer. Shamans have Lightning Storm and Elemental Destruction. Druids run Swipe and somtimes Starfall, with Azure Drake, so they hve means of clearing. Mage has Blizzard and Flamestrike, which does the clearing job a lot better. Warriors only have 1 damage AOEs, so 2 dmg AOE is at least something to work with. You can use your other spells or weapons to weaken other minions before dropping Baron Geddon, as i said, but it would be a lategame combo. Lately it was discovered that Wild Pyromancer + Commanding Shout is actually a very good clearing tool, but requires spells as fuel.
Some of people thought about using it in Rogue, as it has only Fan of Knives(RIP, Blade Flurry). It might me a good thing, on the one hand, but rogues carry Preparation, Bloodmage Thalnos, Azure Drakes, so they may just spellpower their AOE to deal the same amount of damage and not to lose health, what is really important. Rouges have no good ways of healing, so every additional damage to face is crucious.
Another thing is using this card in Reno-decks. Here it might me somewhat convincing to put it in here, because you will have early game AOE, then late game one. I tried this guy in reno-shaman, turned out to be pretty interesting. It had its moments.
So, to sum up with, i would say that this guy is very situational. If you get it from a pack, you may just consider keeping it. If you play warrior - keep it, may be useful one day. If you dont - well, check your needs. If you need dust for something useful - dust it. If not - keep. I wouldnt recommend you to craft it. If you feel that you really need 2 damage across the board, you may use Corrupted Seer, as it will be the same 2 damage to board, but cheaper and with a lot weaker body, but it's a rare card, not legendary. Also Wild Pyromancer may be your choice, if you have bunch of spells. So crafting Donny, on my sight, is not a good idea. Unlesss it's the only legendary you're missing from the entire Expert set.
UPDATE: Actually, pretty good card in wild. weak aggro decks, zoo-types. Not as bad as i remember it used to be.
If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):
The Expert Set:
Neutral legendaries: Onyxia | Baron Geddon | Malygos | Deathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy Jenkins| Harrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight
Class ones: Al'Akir the Windlord | King Krush | Cenarius | Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus | Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream
The Whispers of the Old Gods Set:
Neutral legendaries: N'Zoth | Soggoth
Other Sets:
| Kel'Thuzad | Arch-Thief Rafaam |
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DarkDenius posted a message on MalygosPosted in: MalygosHello, my fellows. I'm finally back from my vacation and now i can write my next review. Today our attention draws Malygos, the Essence of magic. Backstory is very short: I got this card in another region, and since i had no good spells, dropped him just for 4/12 on board. If he survived and i drawn spells, well, my opponents were in trouble.
Starting with his stats. 4/12 is powerful, as he has the same benefits as Ysera. No Shadow Word: Pain or Shadow Word: Death, and there is no <damage> spells that can kill it in 1 cast. I mean, yeah, there are removals like Polymorph, Hex, Entomb and so on, but im talking about direct damage spells. So most likely your opponent will have to spend more than 1 card on Mally, if enemy survives, of course.
Now his effect. +5 Spell damage is insane, and a lot of classes can use it. Rogue is the best in taming The Essence of Magic. She has Preparation, Backstab(0 mana 7 damage to a minion), The Coins from different minions, Sinister Strike(1 mana 8 damage to face), Fan of Knives(great Preparation usage, 0 mana 6 damage to enemy board + card draw), Eviscerate and so on. Combining Preps and coins with cheap and efficient spells, sauced by Emperor Thaurissan can just One Turn Kill your opponent. I once seen the usage of Shadowstep on Maly just to enlarge the manapool to 3 for more burst possibilities. Most Maly-decks are build around that. MalyRogue is used to be dangerous archtype in pre-WOG times, but want as popular as Oil Rogue. I havent seen a single Malygos rogue since WOG, but mostly because of N'Zoth, the Corruptor / C'Thun rogues and reincarantion of Miracle. They are more consistant than Maly, but not as fun, on my sight.
Shamans used to use Malygos as well, due to Ancestral Call, which was rotated out of standart, sadly. I guess, you can imagine what you can do with cheap Shaman Spells, after 4 mana Maly was deployed...
Mages used Malygos in some freeze decks, but also there were Maly-mage that killed opponents with 2xFrostbolts + 2x Ice Lances(2 mana 34 damage), after Emperor Thaurissan was dropped on all of 5 cards, which were kinda hard to collect and perform, but still possible with insane general draw of Maly decks.
There used to be a Maly Warlock, which mostly relied on 2xSoulfire and 2x Dark Bombs after help of Empy Thaurry and some dragon-synergy cards.
Also Malygos druid was somewhat a thing with their Moonfires, Living Roots, Innervates.
There are serries of Maly-OTK for all classes, done my Rushin, so check them out if you're looking for inspiration for your Malygos deck.
But now we see some new Malydecks like Yogg-Maly-hunters and Yogg-maly-druids, so this card is not dead yet. THese type of decks are multi-win-conditional, so if you can kill your opponent with Mally - fine. I not - you still can cast a lot of spells and drop Yogg-Saron, Hope's End to mess up everything, but hopefuly in your favor. Or just to die with style.
So, Malygos mostly is a Combo card that can allows ou to OTK if all conditions come right, or s a aalternative win condition. You can split your damage in 2 truns, if you have no other choice and just pray that 4/12 will be enough to survive. About building a Maly-deck by your own: If you wanna create such decks, you should put in Malygos, obviously, Emperor Thaurissan and the most cheap but efficient spells ou can find. In a lot of draw cards. Draw is thing that makes the end of your enemy's life closer. The more draw, the less turns it will take to find all combopieces and discount it.
This card is not dead yet, but sadly,in 2017, spring Emperor Thaurissan will rotate out, which will make Malygos decks obsolette in Standart, only rogues(due to Preparations) and maybe mages(If Sorcerer's Apprentice survives) or druids would somehow use him. Or, of course, different Taver Brawls, like those with 1 mana 1/1 minions, Stealth brawls and so on.
In current meta Malygos is slow, because he requires a lot of card to be drawn and discounted, so most of these cards would be dead in your hand till the OTK turn. Nowadays the game is infested with aggro-midrange-zoo decks, that will devour you before you are able to even play Maly itself. In contol matchups you will most likely see Warriors, which can get insane amount of armor, so you won't be able to take them down with your burst. So Malygos is not in good position right now, but something may change in future(Barnes-Malydecks, anyone?).
So, in conclusion i may say that this card is not top, but not useless. If you got him from a pack, well, look at more versalite and more flexible cards, as Maly requires the entire deck to be built around him. It is inconsistent type of deck, but fun if you manage to make it happen. If you lack 400 dust for a very cool card like, let's say, Ragnaros the Firelord or other powerful and more universal legendary, you may consider dusting it. You won't lose much, unless you really like this card.. I wouldn't advice you to craft him, but sure you can do if you want this card. You still can have fun with it and fully use him in Wild Format.
If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):
The Expert Set:
Neutral legendaries: Onyxia | Baron Geddon | Malygos | Deathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy Jenkins| Harrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight
Class ones: Al'Akir the Windlord | King Krush | Cenarius | Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus | Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream
The Whispers of the Old Gods Set:
Neutral legendaries: N'Zoth | Soggoth
Other Sets:
| Kel'Thuzad | Arch-Thief Rafaam |
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DarkDenius posted a message on Cairne BloodhoofPosted in: Cairne BloodhoofHeey. Did somebody miss me? Ehh, sad... Whatever. Time for another review by DarkDenius. Mother Earth watches upon us. Cairne Bloodhoof is here.
No backstories.
Beginning with his stats and mana value. It's basically 2x Chillwind Yetis in one card for 6 mana, 3 mana each. 8/10 stats, which is 9 mana for only 6. And in 2 bodies. It's a very sticky minion to be played. He is not dangerous, but annoying. Cairne Bloodhoof is not afraid of devastating mass removals like Twisting Nether, Brawl, Flamestrike, unless it was killed previously. He doesnt pressure your opponent, he jsut allows you to trade a little bit more favourable, because your opponent most likely remain Cairne untouched. Or just transform it into something. Or Entomb it. ell, here it ill be a good news, because then your other heavies will have more chances to remain on board, unless Cairne Bloodhoof was your only big threat.
Another thing is his deathrattle. It synergies well with whatever deathrattle-related cards persist in meta/Standart. Currently he is being widely used as N'Zoth, the Corruptor value-extender. Very solid 6 drop, good deathrattle. Perfect for resurrecting.
But let's remember Pre-WOG times, guys. Remember when it was one of low-tier legendaries? Like "Not to craft, maybe not to dust"? It was like tier 3-4 legendary and was played very rarely, in some deathrattle-rogues? Just imagine that WOG stuff has cycled out, and we have no N'Zoth in Standart. Do you think it ill be as popular as it is now? I doubt. Currently it's a good card, but think further. Yes, he is in Expert Set, so he will be always in Standart, but other cards like Deathwing are expert set too, but not used because there are other cards that are more useful. By the way, one of reasons he wasnt played in pre-Wog is that Naxxramas and GVG cards were there, like Loatheb, Dr. Boom and so on. They were more useful. Now they are gone, so Cairne is used as a not-quite-bad card. People were dusting him with no doubt, now they sorrow that. In 1-2 years those who crafted him will be sorrowing, but dusters will be fine, huh?
Conclusion: IF you got him from a pack - keep it, it's decent. But if you want to craft him - check out if you have other premium-quality legendaries, like Sylvanas Windrunner, Ragnaros the Firelord, staple class ones. Maybe investing 1600 dust there will be more demandful? If you want to play N'Zoth, the Corruptor deecks or some tempo-sticky decks like Tempo-Warrior - crafting him is a good option. but if you just "WANT TO CRAFT STUFF HELP ME PLEASE", then think again. I've seen a person lately who is choosing beteen Sylvanas Windrunner and this card. How are they even comparable? One is top-tier, second is "just a double Yeti".
If you've enjoyed reading this review, follow me in my profile to stay tuned and check out my other observations(Links):
The Expert Set:
Neutral legendaries: Onyxia | Baron Geddon | Malygos | Deathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy Jenkins| Harrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight
Class ones: Al'Akir the Windlord | King Krush | Cenarius | Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus | Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream
The Whispers of the Old Gods Set:
Neutral legendaries: N'Zoth | Soggoth
Other Sets:
| Kel'Thuzad | Arch-Thief Rafaam |
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That definitely would leave you the poorer for it. While it might suck to not be able to craft a complete deck, such as a N'Zoth Warrior/Paladin, it would suck a lot more in the long run to be with a very small card pool.
I'm an F2P player, though now have built quite an adequate collection, and my best advice to you would be to have patience. It's very much possible to have loads of fun with a limited card collection, as I found it when I started playing regions other than my own. In fact, it seemed a lot more fun as you're forced to create your own decks, and that's where the fun lies.
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Threads like these just emphasise on what it's like to have an opinion on the Internet. The OP made a suggestion, and I don't think it's the right way to tackle the Yogg nerf, but there isn't a need to belittle the person and call him /her an idiot.
Seriously, come up with ideas instead of wasting everyone's time with insults.
My suggestion would be to have Yogg banned from competitive play, at the very least. As for a nerf, maybe if there was a cap on the number of spells Yogg casts? Not too sure.
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Very fun to play. Switched out Yogg (which I don't have) for an Ethereal Peddler, and it's been working wonders!
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Adding to what everyone else here has said: It's always best to not push yourself too hard to reach a certain rank, which can end up being quite frustrating. As far as the anxiety goes, remind yourself that it's just a game, and that the more you play around a certain rank the better you will be at it, thus, will be able to push past it eventually.
As per my own experience, I've noticed that each season I've been able to advance 5 ranks and secure that spot. 2 months back I used to struggle around 15, then on to 10, and now at 5. I noticed that the most amount of anxiety came when I deliberately pushed to get to a certain rank. However, letting that unecessary burden has been way more rewarding.
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A net-decking Aggro Shaman calling for Priest nerf. HAHAHAHA
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Great points here. Personally, I too prefer priest of the feast over Auchenai, since a lot of the times you're up against aggro, and you're mostly looking for something powerful to bring onto the board which will enable you to survive better.
I was running two loot hoarders in my list, however soon realised just how much negative impact it had on later turns when it kept being resurrected. I think I lost a control matchup against a Reno Mage solely because of a crap ton of hoarders being brought back over and over again. And with N'zoth as well.
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I don't understand most of the card substitutes added vs aggro. How is Curator better than Bishop? And why Earthen Ring?
Also Rag subbed for a N'Zoth is the complete opposite of what you should have in your deck if facing a lot of aggro.
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Priest is to Blizzard as Harry Potter was to the Dursleys. Included in everything, but given the hand-me-down treatment.