These are just overly-complicated ways of saying "Battlecry" and "Discover", they add complexity but the complexity doesn't seem to add much of anything to the cards
But Chain isn't a Battlecry.
The effect of a chain can activate or extend to new units composing the newly extended Chain while on board.
While I kind of understand where you are coming from with the DIscover comparison, Uncover can get an specific card you want as long as you have knowledge of its statline and effect. As an example, you can get Malygos if you choose as conditions:
Well for example the three uncover cards you have are a beast weapon that resummons a minion. If you played those three and then cast uncover, what kind of card are you getting ..also the bit about the stats options is unclear.
As for chain, does each chain have its own trigger or will any set of commonalities trigger it? If it is specific, it should be made more clear, like:
Chain Taunt minions to give them all Divine Shield.
Or
Chain 1-attack minions to give them all +1 attack.
Hmm... Thanks for the suggestion, I will improve the text.
I see you are having problems to understand how they work, so I will add Gameplay examples too.
Chain is when three ir more minions of the same type até grouped together.
Whenever you Uncover, a token spell is added to your hand. When cast, the token spell adds a random card to your hand that fulfills each condition established before the spell is cast.
I don't exactly see how you couldn't understand. Can you clarify what is it you have trouble with?
Concept: When 3 or more minions that fit under the same category (tribe, stats, other keywords) are aligned side-by-side, a Chain forms, triggering the determined effect.
Concept: Uncover adds a 0-cost spell to your hand, Uncovered Findings, which, in turn, adds a random card to your hand that fulfills the condition established by previous Uncover effects.
Conditions:
Attack - Choose from: 3 or less; 4-8; 9 or more;
Health - Choose from: 3 or less; 4-8; 9 or more;
Durability - Choose from: 2 or less; 3; 4 or more;
Additional Info: If there is no card which fulfills the three conditions, there can be three outcomes to decide.
The spell fizzles;
Only the first two conditions will count;
If the last set condition is a keyword, the resulting card could gain that additional effect - In the case of Battlecry, Deathrattle and Summon, it could be established something as simple as "Battlecry: Gain +1/+1", "Deathrattle: Give +1/+1 to a friendly minion" and "Battlecry: Summon a 1/1 token".
With each new Uncover effect, new conditions can override previous ones, from first to last instance.
Examples:
Please take a look, upvote if you like It and tell me what you think about them.
I guess he is trying to Conceal a minion copied by the Faceless Manipulator then goes for 2* Deadly Poison + 2* Cold Blood +2* Tinker's Sharpsword Oil for a potential 25 (cards + weapon) damage combo + the attack of the minions on the board but thats seems pretty weak to me as it would rarely kill an opponent and I just can't see which minion could consistently stick the board to allow that combo ? Psych-o-Tron ? Sludge Belcher ?
Oh, boy. It has been three years!
I don't really remember at this point, but I guess the combo depends on using Conceal in, either, Emperor Thaurissan - for two turns of discount - or a buffed Southsea Deckhand followed by Faceless Manipulator for two turns - which makes more sense, as I highlight the fact that Atramedes can't affect minions under Stealth.
That's how minions can stick to the board against him, btw, with Conceal.
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By the Old Gods!
Now I can't unsee it!
Reopen the thread!
1
Are you really not sure it doesn't have anything to do with the word RISE?
Shouldn't I expect some iconic bird in this expansion?
JK. I got it.
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What does a bird have to do with the concept of Evil or anything at all?
0
You do have a point.
I will try to aim for him or Zuljin, but, unfortunately, not at a great amount of dust rn.
The Darkness is to combo with Stitched Tracker. Hmm... Yummy Darkness.
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So, I am returning to this game.
Stopped since KoFT and returning just now, but I still have a little amount of cards.
So, what I am trying is just playing with whatever I have, but I am more than willing to receive suggestions.
Please, share your thoughts. Thanks for reading.
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But will it stick to the board?
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Play it in a priest deck with Mind Vision and profit.
If only Griftah were a bit more specific...
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But Chain isn't a Battlecry.
The effect of a chain can activate or extend to new units composing the newly extended Chain while on board.
While I kind of understand where you are coming from with the DIscover comparison, Uncover can get an specific card you want as long as you have knowledge of its statline and effect. As an example, you can get Malygos if you choose as conditions:
Hmm... Thanks for the suggestion, I will improve the text.
I see you are having problems to understand how they work, so I will add Gameplay examples too.
0
Chain is when three ir more minions of the same type até grouped together.
Whenever you Uncover, a token spell is added to your hand. When cast, the token spell adds a random card to your hand that fulfills each condition established before the spell is cast.
I don't exactly see how you couldn't understand. Can you clarify what is it you have trouble with?
0
Carnivorous Cube the shit out of Duskfallen Aviana.
Now your opponent has to destroy it to get its effect.
It can also turn Ticking Abomination into a combo piece. Trade it and get it.
1
Chain
Alternate Name: Connection, Communion, Formation
Concept: When 3 or more minions that fit under the same category (tribe, stats, other keywords) are aligned side-by-side, a Chain forms, triggering the determined effect.
Examples:
Uncover
Alternate Name:
Dream, Prophecy, Shape, Forge, Find, TrackConcept: Uncover adds a 0-cost spell to your hand, Uncovered Findings, which, in turn, adds a random card to your hand that fulfills the condition established by previous Uncover effects.
Conditions:
Additional Info: If there is no card which fulfills the three conditions, there can be three outcomes to decide.
With each new Uncover effect, new conditions can override previous ones, from first to last instance.
Examples:
Please take a look, upvote if you like It and tell me what you think about them.
Thanks for taking your time.
0
Oh, boy. It has been three years!
I don't really remember at this point, but I guess the combo depends on using Conceal in, either, Emperor Thaurissan - for two turns of discount - or a buffed Southsea Deckhand followed by Faceless Manipulator for two turns - which makes more sense, as I highlight the fact that Atramedes can't affect minions under Stealth.
That's how minions can stick to the board against him, btw, with Conceal.
0
Google Drive
0
Hi there, fellas.
I just theorycrafted this deck while trying to theorycraft another one.
Since my PC broke since September 2018, I can't play HS for a while, so... I would REALLY REALLY LIKE to see someone testing this idea out.
Please, check it!
6
This card will help many Overkill minions to stay alive longer to abuse their effects.
It will take a while for the best tactics appear.