Now your opponent has to destroy it to get its effect.
It can also turn Ticking Abomination into a combo piece. Trade it and get it.
Alternate Name: Connection, Communion, Formation
Concept: When 3 or more minions that fit under the same category (tribe, stats, other keywords) are aligned side-by-side, a Chain forms, triggering the determined effect.
Dream, Prophecy, Shape, Forge, Find, Track
Concept: Uncover adds a 0-cost spell to your hand, Uncovered Findings, which, in turn, adds a random card to your hand that fulfills the condition established by previous Uncover effects.
Attack - Choose from: 3 or less; 4-8; 9 or more;
Health - Choose from: 3 or less; 4-8; 9 or more;
Durability - Choose from: 2 or less; 3; 4 or more;
Keyword - Battlecry, Deathrattle, Summon (minions and weapons); Divine Shield, Windfury, Spell Damage, Lifesteal, Stealth, Taunt, Poisonous (minions only);
Additional Info: If there is no card which fulfills the three conditions, there can be three outcomes to decide.
With each new Uncover effect, new conditions can override previous ones, from first to last instance.
Please take a look, upvote if you like It and tell me what you think about them.
Thanks for taking your time.
I guess he is trying to Conceal a minion copied by the Faceless Manipulator then goes for 2* Deadly Poison + 2* Cold Blood +2* Tinker's Sharpsword Oil for a potential 25 (cards + weapon) damage combo + the attack of the minions on the board but thats seems pretty weak to me as it would rarely kill an opponent and I just can't see which minion could consistently stick the board to allow that combo ? Psych-o-Tron ? Sludge Belcher ?
Oh, boy. It has been three years!
I don't really remember at this point, but I guess the combo depends on using Conceal in, either, Emperor Thaurissan - for two turns of discount - or a buffed Southsea Deckhand followed by Faceless Manipulator for two turns - which makes more sense, as I highlight the fact that Atramedes can't affect minions under Stealth.
That's how minions can stick to the board against him, btw, with Conceal.
Hi there, fellas.
I just theorycrafted this deck while trying to theorycraft another one.
Since my PC broke since September 2018, I can't play HS for a while, so... I would REALLY REALLY LIKE to see someone testing this idea out.
Please, check it!
|Minion (13)||Ability (16)||Playable Hero (1)|
Sorry, but my pc just broke and I couldn't make an example.Hello there. I wanted to make a few cards for your keyword to help illustrate the idea a bit better. I changed the keyword to "Impulse". One word keywords always look and feel better, and I made sure it meant about the same as what your original keyword of "Party Crash" meant. Wanted something simple, and found "Impulse" felt good. Here are the cards (and keyword tooltip). Made sure the minions I made for your keyword are summon targets for Master Oakheart, and almost easy enough to summon using Meat Wagon.
Beat with all classes thrice atm.
Coincidentally, beat Togwaggle as Warrior just last night. It was a very heavy deck, filled with Legendaries, double battlecry and 5+ Mana minions for 5 Mana. It had some minor Dragon synergy and a Pirate early game, but, maybe, the MVP was the Archmage Staff.
Rogue is a bit hard, but deathrattle synergy is what I go for mostly, with a bit of the Exhaustion kit for card draw and a bit of milling. Worked wonders against Azari.
I can't understand how people can struggle as Druid, though. Quest + Beast Druid (especially with +1/+1 buff) is just so powerful it overwhelms most bosses.
First 12-wins arena.
Lost to an Aggro Warlock and a "Miracle" Rogue. Got 2 packs (KaC and Un'Goro) + ~300 Gold.
|Minion (15)||Ability (14)||Weapon (1)|