Concept: When 3 or more minions that fit under the same category (tribe, stats, other keywords) are aligned side-by-side, a Chain forms, triggering the determined effect.
Concept: Uncover adds a 0-cost spell to your hand, Uncovered Findings, which, in turn, adds a random card to your hand that fulfills the condition established by previous Uncover effects.
Conditions:
Attack - Choose from: 3 or less; 4-8; 9 or more;
Health - Choose from: 3 or less; 4-8; 9 or more;
Durability - Choose from: 2 or less; 3; 4 or more;
Additional Info: If there is no card which fulfills the three conditions, there can be three outcomes to decide.
The spell fizzles;
Only the first two conditions will count;
If the last set condition is a keyword, the resulting card could gain that additional effect - In the case of Battlecry, Deathrattle and Summon, it could be established something as simple as "Battlecry: Gain +1/+1", "Deathrattle: Give +1/+1 to a friendly minion" and "Battlecry: Summon a 1/1 token".
With each new Uncover effect, new conditions can override previous ones, from first to last instance.
Examples:
Please take a look, upvote if you like It and tell me what you think about them.
Chain is when three ir more minions of the same type até grouped together.
Whenever you Uncover, a token spell is added to your hand. When cast, the token spell adds a random card to your hand that fulfills each condition established before the spell is cast.
I don't exactly see how you couldn't understand. Can you clarify what is it you have trouble with?
These are just overly-complicated ways of saying "Battlecry" and "Discover", they add complexity but the complexity doesn't seem to add much of anything to the cards
Well for example the three uncover cards you have are a beast weapon that resummons a minion. If you played those three and then cast uncover, what kind of card are you getting ..also the bit about the stats options is unclear.
As for chain, does each chain have its own trigger or will any set of commonalities trigger it? If it is specific, it should be made more clear, like:
Chain Taunt minions to give them all Divine Shield.
Or
Chain 1-attack minions to give them all +1 attack.
These are just overly-complicated ways of saying "Battlecry" and "Discover", they add complexity but the complexity doesn't seem to add much of anything to the cards
But Chain isn't a Battlecry.
The effect of a chain can activate or extend to new units composing the newly extended Chain while on board.
While I kind of understand where you are coming from with the DIscover comparison, Uncover can get an specific card you want as long as you have knowledge of its statline and effect. As an example, you can get Malygos if you choose as conditions:
Well for example the three uncover cards you have are a beast weapon that resummons a minion. If you played those three and then cast uncover, what kind of card are you getting ..also the bit about the stats options is unclear.
As for chain, does each chain have its own trigger or will any set of commonalities trigger it? If it is specific, it should be made more clear, like:
Chain Taunt minions to give them all Divine Shield.
Or
Chain 1-attack minions to give them all +1 attack.
Hmm... Thanks for the suggestion, I will improve the text.
I see you are having problems to understand how they work, so I will add Gameplay examples too.
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Chain
Alternate Name: Connection, Communion, Formation
Concept: When 3 or more minions that fit under the same category (tribe, stats, other keywords) are aligned side-by-side, a Chain forms, triggering the determined effect.
Examples:
Uncover
Alternate Name:
Dream, Prophecy, Shape, Forge, Find, TrackConcept: Uncover adds a 0-cost spell to your hand, Uncovered Findings, which, in turn, adds a random card to your hand that fulfills the condition established by previous Uncover effects.
Conditions:
Additional Info: If there is no card which fulfills the three conditions, there can be three outcomes to decide.
With each new Uncover effect, new conditions can override previous ones, from first to last instance.
Examples:
Please take a look, upvote if you like It and tell me what you think about them.
Thanks for taking your time.
They confuse me so much...
You should try and semplify them a bit.
Chain is when three ir more minions of the same type até grouped together.
Whenever you Uncover, a token spell is added to your hand. When cast, the token spell adds a random card to your hand that fulfills each condition established before the spell is cast.
I don't exactly see how you couldn't understand. Can you clarify what is it you have trouble with?
These are just overly-complicated ways of saying "Battlecry" and "Discover", they add complexity but the complexity doesn't seem to add much of anything to the cards
Well for example the three uncover cards you have are a beast weapon that resummons a minion. If you played those three and then cast uncover, what kind of card are you getting ..also the bit about the stats options is unclear.
As for chain, does each chain have its own trigger or will any set of commonalities trigger it? If it is specific, it should be made more clear, like:
Chain Taunt minions to give them all Divine Shield.
Or
Chain 1-attack minions to give them all +1 attack.
I understand what they do, but that's not immediate and they are complex to evaluate...
But Chain isn't a Battlecry.
The effect of a chain can activate or extend to new units composing the newly extended Chain while on board.
While I kind of understand where you are coming from with the DIscover comparison, Uncover can get an specific card you want as long as you have knowledge of its statline and effect. As an example, you can get Malygos if you choose as conditions:
Hmm... Thanks for the suggestion, I will improve the text.
I see you are having problems to understand how they work, so I will add Gameplay examples too.