EDIT: More updated Cards as of 14/06/16. Finished, I guess. Updating Cards and Keywords as of 10/06/16.
Hello. I was working with some friends to come up with some abilities that might be good for Warlock, plus the Rune mechanics (which will be explained below). I hope you like as well.
Demon Cards
To simplify things just a bit, I will be adding the keyword Convert. Convert gives a specified tribe to its target permanently, unless specified. It will remove any previous tribe its target belongs to, allowing for some synergy disruption as well.
Old Cards
Rune Mechanics
Runes are effects attached to specific positions on your side of the board, up to 13 different positions. Runes cannot occupy the same position on the board. Randomly assorted runes will not be stacked over a previously added rune and runes specifically placed by the player will destroy a previously added rune at the same place. Runes are activated ONLY when a minion stands DIRECTLY over it.
Rune Cards
For the Rune cards, I will try and improve the Inscribe mechanic, in order to simplify its description.
Inscribe means "Place something that is not a minion into the field", but we are just talking about Runes. There are some versions of Inscribe which exist to specify where the Rune is going to be placed. Inscribe (0) specifies that the Rune will be positioned right under the minion when played. Inscribe (1-13) specifies where the rune will be placed. There are 13 available positions for minions to be placed. Inscribe (1) means the Rune will be placed at the first available position from Left to Right. Inscribe (13) means the Rune will be placed at the first available position from Right to Left. And, Inscribe (X) means the Rune will be placed under units summoned by the card that has those effects.
Old Cards
Considering Warlock's power to easily fill the board, the Rune mechanics will become a really good power to rely on. Pillar of Fire is a Rune card because it can help you get rid of a card that may be disrupting your runes. It is all about positioning.
1
0
1
I don't think this has the same impact on Gameplay, though.
NEXT: A viable Shaman Dragon with Overload.
P.S.: Sans, you just lost it. :P
0
I created a monster. Warrior's turn 6/7 has never been more dangerous.
NEXT: A viable Shaman Dragon with Overload.6
Just won against a Secret Paladin thanks to Dreadsteed and Kel'thuzad. Was really fun.
0
NEXT: A Warrior minion that destroys some or all of his Armor.
0
1
This is a pretty underwhelming effect, now that I think about it.
EDIT: Now it's much better.
0
Same as above. Although I prefer my ol' Picasaweb. It's a good card for a murloc deck, but I really don't think it deserves that much Overload.
1
0
Next: A 0-cost Dragon you can't play whenever you want.
6
EDIT: More updated Cards as of 14/06/16. Finished, I guess.
Updating Cards and Keywords as of 10/06/16.
Hello. I was working with some friends to come up with some abilities that might be good for Warlock, plus the Rune mechanics (which will be explained below). I hope you like as well.
Demon Cards
To simplify things just a bit, I will be adding the keyword Convert.
Convert gives a specified tribe to its target permanently, unless specified.
It will remove any previous tribe its target belongs to, allowing for some synergy disruption as well.
Old Cards
Rune Mechanics
Runes are effects attached to specific positions on your side of the board, up to 13 different positions. Runes cannot occupy the same position on the board. Randomly assorted runes will not be stacked over a previously added rune and runes specifically placed by the player will destroy a previously added rune at the same place. Runes are activated ONLY when a minion stands DIRECTLY over it.
Rune Cards
For the Rune cards, I will try and improve the Inscribe mechanic, in order to simplify its description.
Inscribe means "Place something that is not a minion into the field", but we are just talking about Runes.
There are some versions of Inscribe which exist to specify where the Rune is going to be placed.
Inscribe (0) specifies that the Rune will be positioned right under the minion when played.
Inscribe (1-13) specifies where the rune will be placed. There are 13 available positions for minions to be placed.
Inscribe (1) means the Rune will be placed at the first available position from Left to Right.
Inscribe (13) means the Rune will be placed at the first available position from Right to Left.
And, Inscribe (X) means the Rune will be placed under units summoned by the card that has those effects.
Old Cards
Considering Warlock's power to easily fill the board, the Rune mechanics will become a really good power to rely on. Pillar of Fire is a Rune card because it can help you get rid of a card that may be disrupting your runes. It is all about positioning.
Please discuss.
0
Hello. Dumping some Warlock cards.