• 1

    posted a message on Make the Card
    Quote from Sans_Rocks >>
    NEXT: Something silly.
     
    Quote from BadtimeSans >>

     Next: A really good card that costs 5 and 50/50 sounds crazy huh 

    Still can't see your cards.

    NEXT: A Shaman card that gives permanent Overload.
    Posted in: Fan Creations
  • 0

    posted a message on Make the Card
    Quote from Sonserf369 > 
    Next: The ultimate BGH target.
     
    Quote from Sans_Rocks>>
    Next: a 10 mana card with taunt that should not have taunt.
     That's very unfulfilling of you.
     
    NEXT: A Shaman card that makes Beastshaman viable.
    Posted in: Fan Creations
  • 1

    posted a message on Make the Card
    Quote from rodroid321 >>
    Next: A minion that has a conditional effect based on your deck (Like Reno Jackson's "if your deck has no more than 1 of each card...")
     
    I don't think this has the same impact on Gameplay, though.

    NEXT: A viable Shaman Dragon with Overload.

    P.S.: Sans, you just lost it. :P
    Posted in: Fan Creations
  • 0

    posted a message on Make the Card
    Quote from rodroid321 >>

    NEXT: A murloc with over 10 total stats (health and attack add up to more than 10)

     That was an excellent one. It's Hero's, though.

    I created a monster. Warrior's turn 6/7 has never been more dangerous.
    EDIT: Oh, my bad. I guess I was too slow. Though, I can't see your card.
    NEXT: A viable Shaman Dragon with Overload.
    Next: An undertale Character. If you guys don't know what undertale is, a 20 cost 1/1 minion that's really good
    Posted in: Fan Creations
  • 6

    posted a message on Kel'Thuzad

    Just won against a Secret Paladin thanks to Dreadsteed and Kel'thuzad. Was really fun.

    Posted in: Kel'Thuzad
  • 0

    posted a message on Make the Card
    Quote from awsomehq >>

    Next: A card that summons a minion for your opponent.

     

    NEXT: A Warrior minion that destroys some or all of his Armor.
    Posted in: Fan Creations
  • 0

    posted a message on Make the Card
    Quote from Sans_Rocks >
    NEXT: A 20/30 nintendo character.
     
    Is this balanced enough?
    Quote from nurgling13 >>
    Next: A minion that converts friendly spell damage into something else.
     
    Not really that great, huh?
    NEXT: A Warlock minion that doubles the Hero Power damage.
    Posted in: Fan Creations
  • 1

    posted a message on Make the Card
    Quote from Sans_Rocks >>
    NEXT: A 10 mana 7/40 from a video game.
     
    This is a pretty underwhelming effect, now that I think about it.
    EDIT: Now it's much better.
    NEXT: A Priest minion that converts healing received into something else other than damage.
    Posted in: Fan Creations
  • 0

    posted a message on Made my first card :D

    Same as above. Although I prefer my ol' Picasaweb. It's a good card for a murloc deck, but I really don't think it deserves that much Overload.

    Posted in: Fan Creations
  • 1

    posted a message on Make the Card
    Quote from Sans_Rocks >>
    NEXT: a 10 mana dragon with charge that is not from world of warcraft.
     
    NEXT: A shaman card that adds a card from another specific class.
    Posted in: Fan Creations
  • 0

    posted a message on Make the Card
    Quote from PuckFaladin >>

    Next: A very strong basic card against Face Hunter.

     
    Is this strong enough for you?

    Next: A 0-cost Dragon you can't play whenever you want.
    Posted in: Fan Creations
  • 6

    posted a message on Demon and Rune Cards - Updated

    EDIT: More updated Cards as of 14/06/16. Finished, I guess.
    Updating Cards and Keywords as of 10/06/16.

    Hello. I was working with some friends to come up with some abilities that might be good for Warlock, plus the Rune mechanics (which will be explained below). I hope you like as well.

    Demon Cards

    To simplify things just a bit, I will be adding the keyword Convert.
    Convert gives a specified tribe to its target permanently, unless specified.
    It will remove any previous tribe its target belongs to, allowing for some synergy disruption as well.

     

    Old Cards

     Rune Mechanics

    Runes are effects attached to specific positions on your side of the board, up to 13 different positions. Runes cannot occupy the same position on the board. Randomly assorted runes will not be stacked over a previously added rune and runes specifically placed by the player will destroy a previously added rune at the same place. Runes are activated ONLY when a minion stands DIRECTLY over it.

    Rune Cards

    For the Rune cards, I will try and improve the Inscribe mechanic, in order to simplify its description.

    Inscribe means "Place something that is not a minion into the field", but we are just talking about Runes.
    There are some versions of Inscribe which exist to specify where the Rune is going to be placed.
    Inscribe (0) specifies that the Rune will be positioned right under the minion when played.
    Inscribe (1-13) specifies where the rune will be placed. There are 13 available positions for minions to be placed.
    Inscribe (1) means the Rune will be placed at the first available position from Left to Right.
    Inscribe (13) means the Rune will be placed at the first available position from Right to Left.
    And, Inscribe (X) means the Rune will be placed under units summoned by the card that has those effects.

    Old Cards

     Considering Warlock's power to easily fill the board, the Rune mechanics will become a really good power to rely on. Pillar of Fire is a Rune card because it can help you get rid of a card that may be disrupting your runes. It is all about positioning.

    Please discuss.

    Posted in: Fan Creations
  • 0

    posted a message on Share Your Card Creations MEGA-Thread!

    Hello. Dumping some Warlock cards.

    Posted in: Fan Creations
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