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    posted a message on New Paladin Minion - Annoy-o-Module

    @DoubleSummon I agree that we'll have to see whether or not this will be worth it in a mech paladin based on the other mechs that haven't been revealed but even than the meta probably has to be aggro based for this to be worth running since taunt and the lower attack is very weak vs control decks but gives paladin a good defensive tool. But yeah you're right in saying that the cards power is mostly based on what the meta turns out to be and the support we get for it.

    Posted in: Card Discussion
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    posted a message on New Paladin Minion - Annoy-o-Module
    Quote from DoubleSummon >>
    Quote from FunPolice749 >>
    Quote from 1xbenx1 >>

    Starting Point: Lone Champion is a good card.
    This costs 1 more, that's pretty bad.
    It doesn't have the summoning condition, that's good.
    It has magnetic synergy, that's probably pretty good.

    I'd say this is an above average card.

     Assuming we're talking about constructed I would say lone champion is a pretty bad card based on the fact it pretty much hasn't seen any play since it's release (and I know recruit hunter runs a single copy but it's a tier 2 deck and only runs a single copy anyway). On top of that it's a paladin card and paladin has a super heavily contested 4 drop slot (Truesilver, Concencrate, BoK, even Saronite kinda) and this doesn't seem like it does enough. A 2/4 statline is awful for 4 mana (even with divine shield and taunt) as it kills practically nothing at that point in the game. Of course magnetic might have some utility but that also means you're running other mechs and to me it seems as though magnetic is a mechanic that cares about tempo not defensive power which this card has the latter but not the former.

     can be seen as a 2/4 buff with divine shield and taunt you lose 2 attack over blessing of kings for divine shield os wuite a good tempo card since then you can trade with a minion and keep the hp.

    if seen as a minion it's bad but maybe some magnetic cards should be seens as buffs ( assuming you run a heavy mech deck of course)

    and maybe paladin gets a mech inquisitor (?)) I mean like the 1/3 murloc) but for mechs to you can more consistently produce mechs with your hero power.

     If we're running this as a buff I would still prefer BoK since it hits any minion and that 2 extra attack makes minions alot harder hitting where this is more defensive kinda like a 4 mana like Spikeridged Steed but severely lacking in the stats. My main issue is this being a 4 drop since like I said before Paladin has alot, alot of good 4 drops so this card seems like it just won't make the cut in the end. Granted if Paladin gets some really good mechs than maybe you just run this as a 4 cost mech but even then I think BoK is just more useful to play unless the meta becomes really aggressive in which the taunt might be the part to make this see play.

    Posted in: Card Discussion
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    posted a message on New Paladin Minion - Annoy-o-Module
    Quote from 1xbenx1 >>

    Starting Point: Lone Champion is a good card.
    This costs 1 more, that's pretty bad.
    It doesn't have the summoning condition, that's good.
    It has magnetic synergy, that's probably pretty good.

    I'd say this is an above average card.

     Assuming we're talking about constructed I would say lone champion is a pretty bad card based on the fact it pretty much hasn't seen any play since it's release (and I know recruit hunter runs a single copy but it's a tier 2 deck and only runs a single copy anyway). On top of that it's a paladin card and paladin has a super heavily contested 4 drop slot (Truesilver, Concencrate, BoK, even Saronite kinda) and this doesn't seem like it does enough. A 2/4 statline is awful for 4 mana (even with divine shield and taunt) as it kills practically nothing at that point in the game. Of course magnetic might have some utility but that also means you're running other mechs and to me it seems as though magnetic is a mechanic that cares about tempo not defensive power which this card has the latter but not the former.

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Wargear

    It's a 5 mana Kings that can double as a 5/5 mech to work with other magnetic minions. Probably gonna depend on what 3-4 drop mechs we get but I could see this as a curve smoother since it's pretty flexible. (at least in a deck with alot of mechs)

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Upgradeable Framebot

    Have people forgotten about Divine Spirit + Inner Fire? This seems super powerful in priest and in any mech deck that relies on magnetic as it's cheap, and difficult to kill. Also pretty decent if Paladin uses Call to Arms in the mech deck they are getting.

    Posted in: Card Discussion
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    posted a message on Barnes needs and can be nerfed in a healthy way

    I personally think Barnes should have had something like "Battlecry: Copy the text of a minion in your deck." and then probably buff him to a 4/4 or 4/5. That way he still imitates a minion in your deck but also works better with a wider variety of cards. For example Vicious Scalehide an other minions with keywords are some examples of what could work with Barnes if he had this text. As Barnes is right now he works with deathrattles, Y'Shaarj, Rage Unbound and big minions (and only because priest can resurrect them).

    Something like this would hopefully make Barnes a card that can be played in more decks without destroying his uses while removing the insane highroll he has on games right now (Just look at how much he can affect winrates on some decks). As even though Big Priest doesn't rule the meta, it is never enjoyable to lose to any deck because they drew a card and highrolled with it early in the game.

    Posted in: Card Discussion
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    posted a message on I've had enough

    >Complains about meta being stale
    >Proceeds to list 5 of 9 classes that supposedly have made the game stale 
    >A month ago it was 2 classes with all the others being shit
    >Then complains about rng

    Even though I'm not a fan of climbing ladder in this meta your post doesn't make since and is contradicting itself. 
    Also bye, hope when/if you come back you can make a more coherent thought to complain about the meta.

    Posted in: General Discussion
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    posted a message on Are you enjoying the existing meta?

    I enjoy the diversity as in casual play every class has a chance to compete and be viable but it's a double edged sword. The main issue is that decks are all over the place in terms of what they do. We have combo, aggro, and control all with tier 1-2 decks which means every deck is just going to have some terrible unwinnable match ups.This makes ladder in my opinion nearly unplayable due you the rps natures of it. As I was climbing up to rank 5 with Big Spell Mage I could beat most aggro and control decks but anytime I ran into a shudderwock shaman or any combo deck for that matter it was just game over which is frustrating to lose simply because you queue'd into a counter match up. 

    This is also the reason I dislike control metas because it forces this rps nature of game (Not to say turn 5 win by SMORCing is any better). The main issue is mainly how control decks makes 3 different archetypes appear and if no deck can beat all 3 consistently than we get a meta like this that is more or less rps with decks only able to beat 2 archetypes and pretty much instantly losing against the 3rd.

    Posted in: General Discussion
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    posted a message on [ALL CARDS] How many legendarys have you got?

    I got 193 and 20 gold.

    Posted in: Card Discussion
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    posted a message on Which deck to craft (reliable for a longer time)

    Based on your collection you have a good chunk of the stuff already used in recruit hunter which is a very powerful deck right now. The most important things you are missing are Kathrena Winterwisp, a second Charged Devilsaur, and Deathstalker Rexxar. On top of that you also will be crafting safe cards that are used in almost every hunter deck currently meaning even if reruit falls out of favor you can still make other hunter decks.

    Now there are currently 2 version of Recruit Hunter which are the secret variation and the keleseth one. You have (outside of the cards mentioned above) everything you need to make the spellstone version of the deck and it fits within your budget. Now the keleseth version is the better overall deck and has a higher winrate but demands extra legendaries like Houndmaster Shaw, The Lich King and Prince Keleseth himself. 

    Here's a link to the kinda deck you can make (the deck does contain Houndmaster Shaw but he can be replaced with other cards where he is harder to replace in the keleseth variant)

    Posted in: Standard Format
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    posted a message on Your hopes for the 2nd expansion

    I want:

    Dragon Hunter- Super fun but not viable because of so little support

    Elemental Mage- Also fun but still lacks a few things that are keeping it down.

    More Even/Odd support- My favorite mechanic hearthstone has ever done and I hope more support is there so more classes can play with it.

    Control Paladin- Never really been a thing but I hope Uther gets some really strong control win cons to maybe make it work.

    Support for Countess Ashmore- She's really good but most classes lack viable options for her (most classes have deathrattles, some have rush, and few have lifesteal)

    Rush Warrior/Recruit Warrior- Pretty much I want warrior to keep getting good cards for it's current archetypes as they are super fun.

     

    Posted in: General Discussion
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    posted a message on Is Spell Hunter a good deck to craft?

    Spell Hunter is definitely a good deck and is quite cheap but if you can Recruit Hunter is putting up better results and from what I've played its been alot stronger than spell hunter. Warlocks are making a big return with several decks and it can beat spell hunter with its massive amount of aoe and healing. Recruit Hunter has a better chance vs not only warlock (because giant charging beasts can be hard to stop) but also against aggressive decks since you have more proactive early games.

    Posted in: Standard Format
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    posted a message on Nerf Bloodreaver Gul'dan already

    Personally the only issue I see with Bloodreaver Gul'dan is the multiple ways to cheat out large demons before playing this bringing them all back. Now the hero power is also very powerful and could be a possible way to nerf Gul'dan if he is eventually nerfed but I don't think it's the main issue. If you look at other expensive DKs like Uther of the Ebon Blade and Frost Lich Jaina which both only cost 1 less mana but do way less than Gul'dan(summon a 3/6 or get a powerful lifesteal weapon compared to a N'zoth like affect is ridiculous when Gul'dan only costs 1 more). Instead I think changing the requirement to resummon demons is the best way to bring Gul'dan more in line with the others.

     I think this feels alot better and more in line with the other DKs. First off it cuts off the main issue Gul'dan has in that warlocks cheat out powerful demons then resummons them to create an unbeatable wall (Voidlord) or massive burst (Doomguard) both of which are very powerful and can be difficult to stop. Instead they need to play those demons in order to get them back which opens up warlocks to actually run different demons that still aren't seeing play even though they are really good like Despicable Dreadlord. The other thing is that you have 100% control over what you summon which can remove the rng the current Gul'dan can bring with summoning Voidwalker over the actual demons you want to summon but this control is balanced out in that you have to build up the battlecry over the game  meaning its a slower grindy card that you might not want to play on turn 10 so you can play more demons meaning you can force a weaker Gul'dan by applying pressure.

    Now in the end this still is a very powerful card (which 10 mana cards should be) but it's much slower than the current version is and hopefully much more fair of a card.

    Posted in: Card Discussion
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    posted a message on Hunter Draw
    Quote from sicknantos >>

    Hunter's lack of draw is the reason it's not dominating the meta. Consistent, reliable draw for the most face-centric class in the game is a super bad idea. Imagine face hunter with hands consistently between 5-7 cards, always drawing or holding answers in every matchup. That's a world in which the only thing that beats face hunter is a mirror in which you draw better. That sucks.

    Hunter is about managing resources and finding your lines where other classes have more margin for error.

    Well right now Recruit Hunter is really pulling ahead in power and most lists don't run any card draw unless you count Stitched Tracker. Hunter has had some powerful cards and archetypes for sometime now but I think warlock and paladin kept them since they were better at what they did then what hunter could bring to the table. At least I think that is a bigger reason than hunter just not having draw.

    Posted in: Hunter
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    posted a message on Which Kathrena hunter is better?

    I've had some experience playing with both versions of the deck and overall it seems like keleseth is the better version as it has a more consistent early game. Although spellstone and secrets are nice you have a hard time coming back against faster decks even with spellstone on turn 5 because you struggle to kill minions early on (it pretty much comes down to drawing bow and wandering monster or you just die). 

    Posted in: Hunter
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