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    posted a message on WCDC Season 7 Finale - Mini Comp Final (Submission)

    Tribe and Tested + Decked Out

    Posted in: Fan Creations
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    posted a message on WCDC Season 7 Finale - Mini Comp Final (Discussion)
    Quote from Demonxz95 >>

    Actually maybe this is better.

    Tribe and Tested + So Bad It's Good (it's a Warlock Elemental, and it effectively only has 1 Health during your turn because it kills itself after it attacks).

    I kinda copied LarryMoments on ideas a bit. Just a little bit, you understand, right? I mean, I still have Spiritgeist.

     Seems like a really cool idea and is pretty balanced like Larry said. Very cool!

    Anyone have thoughts on mine? The main idea behind this is a late game threat for warlocks who quickly find themselves in fatigue from tapping to much. It can still be killed but playing this into tap for say 4 damage can be pretty scary if it sticks around since it piles on the damage rather quickly.  Also might fit into that even warlock deck that lacks a real late game finisher which maybe is the use for it?

    Fits in Tribe and Tested + Decked Out

    Posted in: Fan Creations
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    posted a message on WCDC Season 7 Finale - Mini Comp #4 (Submission)

    "Adorable even when its burning your cards."

    Posted in: Fan Creations
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    posted a message on Is There Any Use for Emeriss?

    She definitely isn't a good card right now and probably never will be unless we get some insane hunter dragons to back it up which probably won't happen (but it would be awesome to play a top tier deck called dragon hunter.) However if you want to play a fun hunter deck emeriss is sometimes awesome in kathrena hunter decks as something like a 16/16 Krush is amazing and satisfying to play.

    Pretty much fun to play in hunter but probably never competitive. 

    Posted in: Card Discussion
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    posted a message on Thaw - has this ever been a card flavour yet?

    It was already done with this card which was cut early on in hearthstones alpha days. Effect is simply to niche to be useful which is why we won't ever see it become a thing in game.

    Firebeard Herald.png

    Posted in: General Discussion
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    posted a message on Kalimos or Zola the gorgon??

    Zola is not only more important for shudderwock shaman but also fits into several other control decks since it is neutral card. Kalimos fits into 1 average shaman deck and nothing else really outside of meme decks. So it really isn't a contest and you should get Zola first.

    Posted in: Card Discussion
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    posted a message on WCDC Season 7 Finale - Mini Comp #2 (Submission)

    Who knew all it took to revive an elemental was to toss a match on it?

    A card that gives elemental mage a bigger payoff for having so many elementals in the deck. With things like Pyros , large elementals and Frost Lich Jaina this card be a pretty scary board flood. However in order to maximize the power of this card smaller elementals like Fire Fly need to be cut which makes activating elementals alot harder to do which balances out the raw power this card can have.

    Posted in: Fan Creations
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    posted a message on WCDC Season 7 Finale - Mini Comp #1 (Discussion)

     

    Quote from CecilHoshino >>

    From the Nether's Heart, I stab at thee. For hate's sake, I spend my last Health on thee!

    "Who's gonna knock you down?" "No one!" "When are you going to fight back?" "Never!" "What are ya gonna do!?" "Nothing!" "That's my boy!"

    Someone's been a bad, naughty little ghoul. Needs to be punished.

     

    So the first one's a classic literature quote, the second one's a Simpsons quote, and the third one's just an easy BDSM joke. My inclination is to the first one, but humor is subjective, so, thoughts?

     Personally I like the 1st quote the most as it fits with the card very well flavor wise while still having a funny twist on the quote while the other two seem off and not the most flavorful at least compared to the first one.
    Also thoughts on this anyone?

     

    "Quoth the raven, Nevermo- wait that's a different raven"

     
    Posted in: Fan Creations
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    posted a message on Post-nerf Impressions

    Haven't played alot but murloc paladin feels just as strong as it did before the C2A nerf. Otherwise warlock is seeing less play and I've seen alot of warriors at rank 4 atm.

    Posted in: Standard Format
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    posted a message on Most fun card to you?

    Sunkeeper Tarim because going from a losing position to a winning one in one card is so nice and he's just so flexible.

    Posted in: Card Discussion
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    posted a message on Predictions for meta shift?

    Murloc Paladin will remain tier 2 possibly tier 1 and be one of the best aggro decks in the format still.

    Even Pally will drop to tier 3 and will rely on a slower more midrange game plan (with steeds, lich king, etc)

    Even Shaman will see a rise in tiers (3 or 2 can't tell)

    Spiteful decks will see a minor fall due to slowing down the power play by an entire turn.

    Control Priest will rise to tier 1 as a all around solid card but is counter able by several decks

    Odd Warrior (non-quest)  will see a rise in relevance due to how it hard counters current control priest builds which might make it a power struggle vs the 2 as the best control deck. Tier 3 or even tier 2 if the meta goes in favor of it.

    Warlock will see itself in a weaker state due to less healing and a slower ability to stabilize. Probably tier 2

    Quest Rogue will remain tier 2 as a control counter even with the nerfs.

    Hunter might become a viable class with the power of spellstone and the decrease in pallys and warlocks.

    Mage might be the other control deck that really rises up but I can't tell which tier it would go in.

    Most other decks will probably remain tier 3-4

    Posted in: Standard Format
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    posted a message on Card Nerf - Call to Arms

     

    Quote from Adumnin >>

     

    Quote from Phaedros >>

    Yea I don't think it makes it in odd paladin either.  How much does this hurt even paladin?

    well if they make it cost 5, it takes it out, leaving Knife Juggler a lot less useful 
     
    I think murloc paladin is gonna be the best pally deck since even pally probably wont be played and I doubt odd pally is gonna rise from its low power level simply because a few decks are getting nerfed. Murloc pally on the other hand does lose some power but the core of the deck is still there and I think that's enough to say its probably gonna be T1 as it already is a very powerful deck.
    Posted in: Card Discussion
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    posted a message on Six Card Nerfs Coming - Naga Sea Witch, Spiteful Summoner, and More!

     

    Quote from Nuba >>

    Faster changes than usual, and by "than usual" I mean not desperately slow as it normally comes.

    In all honesty, I'll just log in and dust the nerfed cards - Then proceed to not play Hearthstone. The game's core design was already damaged to a point of no return, you can bet whatever you want that the metagame will just find its next big stale point within days of the nerfs. That combined with Blizzard's ineptitude in making changes to the game like tournament UI, better MMR, real ladder fixes (not this bandaid they did, that will need change later anyway) and all these other simple things that are obvious to every player in the entire world except for the people ahead of Hearthstone are the reason I have not touched Hearthstone for months and will continue not to.

    I'll just continue to play MTG:Arena while I wait for Artifact.

    Yet you came on a website that is specifically about Hearthstone to complain about how Hearthstone is a lost cause that you don't play anymore?
    I seriously don't get these types of posts...
    Posted in: News
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    posted a message on Card Nerf - Call to Arms

    Well even pally will probably drop to a tier 3 or tier 4 deck now which is fine as its to strong right now. I predict that murloc paladin is just gonna take over that slot as the premier aggro deck in the format as it is largely unaffected by this nerf even if the power level of the deck falls a little the other nerfs should hopefully bring the rest of the field down a little bit to where a slower C2A is still good.

    Posted in: Card Discussion
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    posted a message on POLL: Which cards do you want balanced?

    I voted for C2A, Lackey, Summoner, Dark Pact, Caverns, and Naga.

    Call to Arms is just to much of a swing card in current paladin decks to be good for the game. I think making it recruit 2 minions makes it less oppressive while still maintaining a solid power level.

    Possessed Lackey/Skull of the Man'ari is just very un-fun to play against when you fight against a turn 6 Voidlord or against several Doomguards through Carnivorous Cube shenanigans. I would like to see them cost more to slow down when those things happen.

    Spiteful Summoner was a mistake. Sure having no spells is a cool way to build around but in the end it's just led to a couple decks that play a ton of good neutral minions with only like 6 class cards in it. Then the simple fact that spiteful is a 6 mana 16/16 that is spread across 2 bodies which alot of decks really can't deal with effectively makes it really un-fun to play against. I think making it cost 1-2 mana more and slowing down when it can be dropped is enough.

    Dark Pact offers warlock ALOT of healing while at the same time allowing them pull of crazy powerful combos with cubes and lackey. I think reducing the amount of healing to say 4 or so is would make it easier for decks to close out games against the warlocks while still leaving it for some combo potential and it could still be hit by Skulking Geist.

    The Caverns Below even though it disappeared for a while is just un-fun to play against. The match ups as many other have pointed are extremely polarized and it honestly feels like a coin flip when playing against it. I think making Crystal Core making all minions in your hand and deck 5/5s and never affect anything else. That means bouncing it back to hand removes the buff and it also means produced minions aren't 5/5s which means it can still beat greedy control but the more 'fair' control decks that can grind it out could in theory win.

    Naga Sea Witch shouldn't need explaining it has completely ruined wild and shouldn't be a thing. It's not fun to lose to 40/40 worth of stats on turn 5 that's all.

    Posted in: General Discussion
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