• 0

    posted a message on Elemental Mage Theorycraft

     

    Quote from Cheeky_Hamster >
    Quote from FunPolice749 >>

     

    Quote from Cheeky_Hamster >>

    I like what you are saying and the justification for your decisions.

    I do have a couple of questions though, how do you intend to grind out your opponent when you are giving them the early to mid-game. Surely you play catch up and then have to get lucky with Frost Lich Jaina?

    I say this as Fire Fly, Pyros, and Tar Creeper are your 1-3 three slots which is alright, if you get all three in your hand but with only 5 cards to cover these slots you don't stand a good chance of curving out the beginning...

    Then you don't have catch up until Muck Hunter and Meteor, the 5-6 slots.

    I'm thinking that in order to have a grindy mage with this expansion, you need Baku the Mooneater...

    Thinking about it more I'm going to include Doomsayer which will help us have a more consistent early game where you can then start curving elementals into the midgame. We also have Primordial Glyph and Book of Specters to play on two which both can help us have a solid turn 3 (discounted spell or drawing things like Tar Creeper). Other than that its possible that we need to include Plated Beetle in order to further help against aggro which even now is being done in mage deck to help them survive. Of course that does involve cutting some cards but I think things like Servant of Kalimos, Zola the Gorgon, and (possibly 1 or 2) Voodoo Doll could be removed in place of Doomsayer and Plated Beetle so I guess it would come down to which type of deck you would want to have a better match up against.
    I like the idea of Doomsayer. If you want to be using Doomsayer early, perhaps including Glacial Shard to help it go off?
    Plated Beetle does work! I've used it in the past to weather aggro. I'd say wait and include it like a tech if you need the extra help.
    I've heard a decent argument the Bonfire Elemental is superior to Servant of Kalimos, but I think I still like having both.
    I think Glacial Shard is to low impact of a card to really justify an inclusion in this deck. Although it is a cheap elemental it only has 1 hp and offers little value to us outside of early on with doomsayer (which with rotation doomsayer won't really die on turn 2 outside of very specific circumstances that involves some heavy rng) or in the late game with Jania meaning it can very likely be a below average 1 drop we have to play out in the midgame. Firefly is really the only 1 drop right now I can see working in this deck since we can play it turn 1 and still have an elemental to play out later on when we need to chain them.
    Also I just think Servant of Kalimos is a good value card but is low impact for a turn 5 play as a 4/5 is not very good and he only offers us a random elemental which outside of Blazecaller (which we can't even follow up with since it costs 7) the elementals do almost nothing to make up the tempo loss of playing servant.. On the other hand Bonfire Elemental although losing us some tempo draws a card from our deck which can be not elemental cards like Meteor which can make up for the tempo lost playing bonfire (and a 5/5 is just the right amount of stats on turn 5 for trading since it kills most 3-4 drops and several 5 drops evenly where as sometimes they against servant).
    Posted in: Mage
  • 0

    posted a message on Elemental Mage Theorycraft

     

    Quote from OzUnOo >>

    To run Book of Specters, you should play a maximum of 04 more spells that you'd not care much if they got discarded, thats how I see it at least for now.

    I think Primordial Glyph fits 02 spots for its amazing versatility, the other 02 is up for debate.

    If you do the math its actually safe to run about 6 spells other than the 2 book (so 8 in total) and you will still more than likely draw 2 cards. However yes running only 4 spells makes it much more likely to draw 3 cards but you do lose the flexibility of what spells you can run. So you might not include something like Polymorph which is crucial against warlock right now or maybe you lose out on larger aoe like Flamestrike. And as i said before I think Book of Specters should be treated like Tracking instead of Arcane Intellect and you simply got accept the fact you will discard usually 1 spell because the book is just so cost effective.
    Posted in: Mage
  • 1

    posted a message on Elemental Mage Theorycraft

     

    Quote from Cheeky_Hamster >>

    I like what you are saying and the justification for your decisions.

    I do have a couple of questions though, how do you intend to grind out your opponent when you are giving them the early to mid-game. Surely you play catch up and then have to get lucky with Frost Lich Jaina?

    I say this as Fire Fly, Pyros, and Tar Creeper are your 1-3 three slots which is alright, if you get all three in your hand but with only 5 cards to cover these slots you don't stand a good chance of curving out the beginning...

    Then you don't have catch up until Muck Hunter and Meteor, the 5-6 slots.

    I'm thinking that in order to have a grindy mage with this expansion, you need Baku the Mooneater...

    Thinking about it more I'm going to include Doomsayer which will help us have a more consistent early game where you can then start curving elementals into the midgame. We also have Primordial Glyph and Book of Specters to play on two which both can help us have a solid turn 3 (discounted spell or drawing things like Tar Creeper). Other than that its possible that we need to include Plated Beetle in order to further help against aggro which even now is being done in mage deck to help them survive. Of course that does involve cutting some cards but I think things like Servant of Kalimos, Zola the Gorgon, and (possibly 1 or 2) Voodoo Doll could be removed in place of Doomsayer and Plated Beetle so I guess it would come down to which type of deck you would want to have a better match up against.
    Posted in: Mage
  • 0

    posted a message on Elemental Mage Theorycraft

    Imo I think people are looking to much into making Lesser Ruby Spellstone work. It simply isn't going to provide us with what we need consistently and requires several turns to set up which means it can very easily be a dead card. I also think that people are to focused on the elemental synergy that they're watering down their deck with weaker cards just to make sure we can activate elementals on time (ie Nightmare Amalgam and Shimmering Tempest of which both are very weak).

    Instead I think we should focus on how we want to play the deck. Do we want a tempo mage that uses elemental synergy to burn them out or do we want slower grinder mage that uses elementals to gain advantage until we play Frost Lich Jania and win off of her. After looking at both I think a slower elemental mage has a better chance of working since Jania is just such a grindy win condition.

    Elemental Mage (Witchwood)
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (21) Ability (8) Playable Hero (1)
    Loading Collection

    Here's my idea for the deck which is a slower grinder mage version which looks to play control game with curving elementals to survive along with a few spells until we can find and play Frost Lich Jania which is our sole win condition. By doing the math you can run about 8 spells in total and book of specters will on average draw us 2 cards the majority of the time (The average is like 2.2 cards I believe). This gives us a small amount to work with and so we gotta pick the best of the best spells such as Polymorph and Primordial Glyph of which glyph is a better spellstone almost factually while Polymorph is needed vs warlock and possibly other upcoming decks. We also round off our spells with 2 copies of Meteor but really any big aoe spell can go there I think Meteor is probably best for the up coming meta though since it can kill almost anything but it can be changed if need be. Then we come to the part that I haven't really seen tried out yet is a small Countess Ashmore package. Voodoo Doll and Pyros are nice deathrattles that both have solid benefits this deck can use while Muck Hunter offers a large midgame minion that can fight for the board while later on offer us things to ping with Jania for more water elementals. This gives the deck alot of draw potential which will allow us to quickly find Jania which is the goal of this deck. However Mountain Giant and Doomsayer seem like good fits for this deck and I'm gonna look into those.

    One last thing I want to point out is how i think Book of Specters and Servant of Kalimos should be viewed. Book imo should be treated as a Tracking instead of an Arcane Intellect and we need to ask ourselves "is it alright to lose a spell for such cheap, and effective draw?" and I think the answer is a resounding yes even if it is only 2 mana draw 2 for the most part. Servant on the other hand has been played for over a year now and is shown to be really slow to the point I don't think any deck should run 2 after Bonfire Elemental was revealed. 1 copy might be alright to add some value (like I did) but 2 seems excessive and slows the deck down alot (drawing a card is alot better than discover will ever be). Any thoughts on this version of the deck?

    Updated list to include doomsayers for better anti aggro capability.

    Posted in: Mage
  • 0

    posted a message on New Neutral Legendary - Countess Ashmore

     

    Quote from HaKkAr >>

    I don't know, the 4/6 may not be much but with taunt its certainly better than 6/6

    Even though taunt was nice on the curator you the fact the Countess Ashmore has a larger body means she is better at applying pressure in faster decks and is something that needs to be answered in slower games as a 6/6 is nothing to ignore.
    You also gotta consider what The Curator and Countess Ashmore fetch for you. The Curator fetches a beast, dragon, and murloc of which beasts and dragons are easy enough to put in a deck. However murlocs are quite bad outside of murloc decks which not every deck is so usually The Curator fetches 2 cards. Countess Ashmore on the other hand looks for the keywords Deathrattle, Rush, and Lifesteal. The first two are easy enough to fulfill for most decks while lifesteal is lacking for most classes but of course we don't know if a good neutral lifesteal is coming out of witchwood so there is some hope she can consistently draw 3 cards. I think Ashmore is overall better as she has a bigger body and the effect is something that is easier to work with over more classes.
    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Legendary - Countess Ashmore

     

    Quote from AleXis94 >>

    1º, all Lifesteal minions are bad, 2º, rush minions doesn't seem powerfull in lategame, 3º this doesn't have taunt.

    This card is Dust.

     

    It can also draw weapons and spells btw since it says cards not minion. So things like Spirit Lash and the warlock spellstone can be pulled. Then Rush minions although not the best late game its still nice to draw another card with Countess and thinning the deck is always nice. Then even though this doesn't have taunt the body is bigger and most of the time you didn't really care about the curator's body and just wanted the effect.
    Posted in: Card Discussion
  • 20

    posted a message on New Paladin Minion - Bellringer Sentry

    "Who am I?"

    "None of your business!"

    Posted in: Card Discussion
  • 0

    posted a message on New Neutral Minion- Witchwood Grizzly

     

    Quote from jaxson_bateman >>

    In an aggro meta this is such a great card. Against control, not so much. Quite frankly, it's very well designed - it's a tech choice that's fantastic when chosen appropriately, and pretty darn underwhelming when not (think cards like The Black Knight and Harrison Jones - great when they hit their mark, below average otherwise).

    You also got to realize the potential to get around its battlecry. We can cheat it out with things like Master Oakheart or Kathrena Winterwisp, revive it with Eternal Servitude or Witching Hour, and even just healing it or find some way to buff its health with a good example being Circle of Healing or even Emeriss which makes it a 6/24 that can't be less than a 6/14 which is really really good imo.
    Honestly I think it's decent vs control if you have ways to get around the battlecry since its just alot of stats to get through and of course just playing vs aggro is awesome.
    Posted in: Card Discussion
  • 4

    posted a message on What I don't get about Spell Hunter

     

     It's carried pretty hard by Spellstone. 

     
     This and Barnes into Y'Shaarj, Rage Unbound pretty much carries the deck.
    Posted in: General Discussion
  • 9

    posted a message on Witchwood Grizzly

    Emeriss makes this a 6/24 which honestly is something to look into. Even then Kathrena Winterwisp and Master Oakheart both like this card also. Control hunter really likes this along with alot of other classes.

    Posted in: Witchwood Grizzly
  • 0

    posted a message on New Neutral Minion- Witchwood Grizzly

    Works well with Emeriss PogChamp. As a 6/24 and even at the worse case scenario it would be a 6/14 taunt for 5 mana. PLus its strong vs aggro so there might be something there.

    Of course alot of other cards like Lady in the Water and Master Oakheart really love this card.

    Posted in: Card Discussion
  • 1

    posted a message on New Priest Legendary - Chameleos

     

    Quote from MeziCrochet >>

     

    Quote from Ruegel >>

    I think this card is really overrated and will never see play. Against aggro it is nearly useless, it is a bad topdeck and against slower decks its not that great either. Experienced players usually consider the best play your opponent can do and a lot of other decent moves aswell so this card doesnt add much. There will be very few moments where it happens to turn into a card you fear your opponent might have so you can play around it.

    An example: It is your turn 3 against a paladin and he has 4 cards in his hands. His next turn will be turn 4 and you want to play around either blessing of kings or call to arms. What if you dont see either of them, does that mean he doesnt have them? You would do the same as now and play around whatever is more dangerous to you and completely ignore this cards effect. There will be times where you get the right card and succesfully play around it but that will happen too rarely to justify using this card. And that is just with 4 cards in his hands, what about control decks with around 8 cards? You would rarely see what you want to see.

    Having this card in your hand over multiple turns is not that much better. You get to see a bit more but you dont know if you see the same card multiple times or if they have 2 copies of it in their hands. It will also be very dangerous to assume an opponent doesnt have a specific card just because you didnt see it after 3-4 turns.

    Lastly, drawing this card early can be really bad since you might see a strong card in advance but you have -1 card of your deck in your hand, a card that could have dealt with the problem that a lot of players would have expected at a certain turn anyway.

    The only reason why I wont dust this card is so that I dont open another copy.

    Of course.
     hearthstone reveals one of the best priest card (if not the best) they never printed and you always have that guy who really needs attention obviously.
    if the spy hand thing doesn’t convince you, probably using the card at the good moment should do it. 
     
    Against aggro. You’ll use it quickly as an answer.
     
    man this card has no downside seriously 
     There is no way this is anywhere close to the best priest card ever printed. That goes to Drakanoid Operative. However Ruegel has some fair points in that Chameleos can be quite useless as a card. If it doesn't hit the right card then you don't learn what you might need to make an informed guess which makes the spying part of this card more often than not weak.
    You do have some flexibility in what you play it as but then again its randomly a card your opponent has and generates no card value compared to something like operative and netherspite which means it can be very weak-average more often than not. Now does that mean you don't run it? I'm not sure but I would never call this meta defining simply because the variance is to high for it to be that strong that more often than not you probably would want something like Shadow Visions to get what you need when you need it.
    Posted in: Card Discussion
  • 2

    posted a message on Ghostdog - Renolock Legend - March 2018 / Early April

    Have you tried out Doomguard? You have alot ways to cheat him out and he makes guldan and krul amazing since it pretty much serves as a removal for when you play them and even more so with Mal'Ganis.  I took out a brewmaster for a doomguard and currently testing how it feels (not high rank since I really don't play wild though).

    Posted in: Ghostdog - Renolock Legend - March 2018 / Early April
  • 1

    posted a message on BLIZZARD YOU GENIUS

     

    Quote from Sinti >>
    Quote from zzAMBIENzz >>
    Quote from Sinti >>
    Quote from zzAMBIENzz >>

    Cant wait to see how the 0 mana cards get factored into this :-) 

    What do you mean? It has been confirmed they r gonna be treated as even cards ;-)
     That comment was made before they had announced it officially. 
    Oh, i fell into the necro trap again, didnt i? Damn me, i rly have to look at time stamps more often, sorry :D 
     (even though you didn't necro the thread this is just in general)
    Posted in: Warrior
  • 0

    posted a message on Hunter - Lack of good design

    Just because control hunter didn't work the previous expansions means nothing since the rotation is happening. Hunter actually loses very little in terms of good cards when you look at it from a more controlling viewpoint (pretty much just Cat Trick). The rotation is going to weaken the power level of standard to hopefully the point that something like control hunter can maybe find success.

    Emeriss gives those slower hunter decks a powerful win condition outside of Deathstalker Rexxar whether from several big creatures or from some huge burst from someone like King Crush. As for taunts and healing we already got some really good ones in Tar Creeper and Rotten Applebaum both of which can easily go into the deck although getting more never hurts us. Card draw that is the biggest issue we need an answer for and as we only have 3 hunter cards (of which 2 are legendary) we can have some hope that blizzard comes through for control hunter.

    Posted in: Hunter
  • To post a comment, please login or register a new account.