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    posted a message on Mean Streets of Gadgetzan - Paladin Direction Discussion

    After thinking about the cards more I still think Grimestreet Outfitter is a really powerful as I stated in my last post. Namely in a dragon deck it would be very powerful if you got a good curve as a 4/6 on turn 3 is really powerful and can easily trade 2 for 1 with almost every early minion there is in the game (Outside of removal which might screw them when you drop a 4/7 taunt their way the following turn.) That new Grimestreet Enforcer is pretty sick also and has alot of uses but I think the Outfitter is better due to the fact he fills a 2 drop and although it isn't amazing it is the same as hero powering  but possibly gives insane value early on as I stated just now.

    PLUS Wickerflame Burnbristle is a really solid drop after an outfitter that is a 3/3 that trades quite well early on, heals for at minimum 6 hp, and has taunt to stem the aggressiveness. 

    Posted in: Paladin
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    posted a message on Mean Streets of Gadgetzan - Paladin Direction Discussion

    I think Grimestreet Outfitter is gonna be the card to make several pally decks work. Just look at dragon pally for example: turn 2 Grimestreet Outfitter into turn 3 Blackwing Technician which is a 4/6 now and turn 4 into a 4/7 Taunt Twilight Guardian. I mean good god! Even the new cards like Meanstreet Marshal will trigger his Deathrattle and with cards like Small-Time Recruits mean super value all day. I think this will be an auto include in every pally deck because of the sheer value. (And if dragon priest becomes really powerful dragon pally is an amazing counter due to all the 4 attack minions early on when this drops.)

    EDIT: Minor spelling fixes.

    Posted in: Paladin
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    posted a message on Warlock Demon Cards

    Could you tell me which ones are to weak/strong/complex and how you would fix them. I'm curious as to the changes you would make.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #4.15 - Submission Topic

    My submission is the powerful guardian herself Magna Aegwynn!

                      

    She also comes with Atiesh and also has Astral Portal in the deck and they can be discovered via the hero power.

    A hidden rule would be in the deck replacement in namely that only 4 copies of any spell is allowed in the deck.(The hero power has no restrictions though.)

     

    Posted in: Fan Creations
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    posted a message on Warlock Demon Cards

    First time creating some cards and feedback would be welcome.

     EDIT: I remade most of the cards to make them more balanced. (I hope so anyway :P)

    This would be a weaker Silverware Golem but has the upside of demon synergy along with a more late game body then the golem.

     

    Kil'jaeden would be a finisher in a demon focused deck and, if left unanswered, would over run anything with the legion he summons.

     

    I like this one as it does fit with what the Satyr aim to do, "corrupt a world" and I think this would be a solid inclusion in slower control decks. (Although I am iffy on the demon tag.)

     

    This is my personal favorite card outta these as I just really like the design and with a card like Imp-losion would create powerful interesting combos. (This should be a demon only card I just messed up)

     

    This was made in order to add more consistency and counter discard mechanics in decks that have valuable cards they want to keep.

     

    My second favorite card as the card just has a really unique affect and when triggered allows for demon interactions like any normal demon.

     

    A late game choice that fits in with how dreadlords commonly act letting other minions fight for them but are still very powerful themselves.

    Now as sort of a opposite to Kil'Jaeden as unlike the card I design above this one works slowly. Over time allowing you to out value your opponent where as the other wants immediate value and wants to finish a game in a turn or two. 

    I also would at a later time like to rebalance some of the demons like Felguard to make the demon warlock deck something fun to play with and be semi viable if not a good deck.

    Posted in: Fan Creations
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    posted a message on please help , Newbie here

    Well, although I haven't been on for this site for a long time I feel like I'm experienced enough to say this:

    As Angry Chicken said you sadly can't play many decks since you don't have any legendaries. The closest you could get is dragon deck as really for the most part you have the core of every dragon deck. Dragon Priest is probably the best deck you could get w/o to much investment. 

    You should also get consider saving up for one as although it'll take time but rag or slyvanis really help you and are used a lot in decks.

    Posted in: General Deck Building
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    posted a message on Top 3 - Tavern Brawl #66

    I actually win a lot when going first actually vs most decks. I just run Innervate, Barnes, and Deathwing Dragon. It just takes one good Barnes and you win. It just bullies things like mill decks and even discard lock will lose if you get a good hand to crush them quickly.

    Posted in: Tavern Brawl
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    posted a message on Top 3: Anti-Mill druid Decks compilation.

    Because it wins? I'm not to sure either but there are anti mill decks and the one deck I use with almost 100% win rate is deathwing dragonlord, Barnes, and innervate. It punishes mill decks so bad. All you need is one deathwing from Barnes and you win generally. It also works really well vs a lot of other decks as long as you get a good opening.

    Posted in: Tavern Brawl
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    posted a message on Why i like this dragonadin?

    Hi, so in regards I would change these cards:

    -1 Lay on Hands, -1 Faerie Dragon, -1 Forbidden Healing (Although I suppose you can keep it in), -2 Nightbane Templar OR Blackwing Technician (keep only one of the two) and -1 Drakonoid Chrusher

    In replacement I recommend +2 Ivory knights +2 equalities, +1 Dragon Consort, and + 1 Chillmaw/Wild Pyro (depends on which one you have/prefer.)

    Most of the cards you have are good and can be run but things like Lay on Hands is just to slow to be used generally while Ivory knights not only heal you but give you spells and can be paired with brann for sometimes massive heals. I also notice the deck lacks aoe in order to clear the board vs aggro and while you have a lot of early game vs things such as control those cards do lose some worth where my recommendations keep strong even in late game. 

    Now I do say that I'm not a "pro" player but I am pretty good with dragon paladin (as I litterally play nothing but these decks for the most part) So I hope this helps or if it starts failing go back to what you have it as now :p

    Posted in: Why i like this dragonadin?
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