It's worth noting that Hunters can run up to 22 spells in their deck that generate minions immediately on the board. Maybe this archetype is a sleeper OP?
So this is how I am envisioning a Spell Hunter Deck would look like. The deck I made has 16 cards that generate minions immediately on the board, while the rest are either weapons or removal tools. One thing to note is that there is NO card draw whatsoever. In my opinion, the success of this deck relies heavily on hunter being able to create a board consistently enough to force opponents to use their cards inefficiently to remove them. If that cannot happen, then this deck will not see play.
One cool thing though, the only unseen card that was revealed today, Candleshot, is a pretty sweet edition to the decklist, as it makes Hunter's Mark a very consistent removal tool.
This deck focuses on using secrets in the early game, then transitioning to using Seeping Oozeling + your deathrattle effects in the mid/late game. And as per usual, Deathstalker Rexxar will be there to keep us afloat after we have used all our resources.
I have a better explanation on my deck guide, but basically this deck can win in 3 possible ways: Firstly, you can finish the quest, then make the turn 10 play: Queen Carnassa -> Prince Keleseth -> Zola the Gorgon on Prince Keleseth. Then next turn, play Keleseth again, and now you have 1-cost 5/4's in your deck. Use those minions the turn after that to burst your opponent down from 30 to 0 using Tundra Rhino, and 1 coin. Secondly, You can try to out-tempo your opponent with buffed minions from an early Prince Keleseth. Finally, you get to the late game with Deathstalker Rexxar, and outvalue your opponent.
Sick decklist. I made a list similar to yours recently and I just wanted to get your input on some of the cards I used. I used the following: +2 Ancient Brewmaster +1 Hemet, Jungle Hunter
Also, why do you not have Tracking in this deck? I feel like it brings you much closer to your win condition very quickly by drawing you cards and thinning your deck out.
4
Magical Mallet?????
1
Does this work with Houndmaster Shaw?
0
If you can somehow get this off on a King Krush or a Charged Devilsaur, You can OTK your opponent with Kathrena Winterwisp into 2x Play Dead.
8
Tentacle of N'Zoth would be a cool combo in wild.
0
It's worth noting that Hunters can run up to 22 spells in their deck that generate minions immediately on the board. Maybe this archetype is a sleeper OP?
0
So this is how I am envisioning a Spell Hunter Deck would look like. The deck I made has 16 cards that generate minions immediately on the board, while the rest are either weapons or removal tools. One thing to note is that there is NO card draw whatsoever. In my opinion, the success of this deck relies heavily on hunter being able to create a board consistently enough to force opponents to use their cards inefficiently to remove them. If that cannot happen, then this deck will not see play.
One cool thing though, the only unseen card that was revealed today, Candleshot, is a pretty sweet edition to the decklist, as it makes Hunter's Mark a very consistent removal tool.
1
This deck focuses on using secrets in the early game, then transitioning to using Seeping Oozeling + your deathrattle effects in the mid/late game. And as per usual, Deathstalker Rexxar will be there to keep us afloat after we have used all our resources.
0
I have a better explanation on my deck guide, but basically this deck can win in 3 possible ways: Firstly, you can finish the quest, then make the turn 10 play: Queen Carnassa -> Prince Keleseth -> Zola the Gorgon on Prince Keleseth. Then next turn, play Keleseth again, and now you have 1-cost 5/4's in your deck. Use those minions the turn after that to burst your opponent down from 30 to 0 using Tundra Rhino, and 1 coin.
Secondly, You can try to out-tempo your opponent with buffed minions from an early Prince Keleseth.
Finally, you get to the late game with Deathstalker Rexxar, and outvalue your opponent.
0
2
Sick decklist. I made a list similar to yours recently and I just wanted to get your input on some of the cards I used. I used the following:
+2 Ancient Brewmaster
+1 Hemet, Jungle Hunter
Also, why do you not have Tracking in this deck? I feel like it brings you much closer to your win condition very quickly by drawing you cards and thinning your deck out.
2
Cool deck