@OP: what about Mossy Horror and Worgen Abomination? Those are some nice neutral board clears. Hell, Warrior got Deadly Arsenal (even though it isn't good). And what about all the extremely strong neutral taunt minions? Those are going to be ridiculous against aggro. For board clears that need to clear a lot of big minions--well if you allowed that to happen you just weren't controlling the board well enough to begin with. That's why the Rush mechanic is interesting, because it's Charge but for controlling the board as opposed to going face.
But blindly playing out cards in turn with the sole hope of pulling the OTK combo earlier than the other guy has nothing to do with the enjoyable and surprising cardgame Hearthstone still can be.
This is the reason why certain combo archetypes suck. Period.
Although I agree with OP that many combo decks are fun and have a place in the game.
Made a forum post about this deck in General Deckbuilding but forgot there was a Shaman specific forum as well so I'll also post this deck here seeing there was already a thread about the topic.. my bad... feel free to comment here, the other thread (here: https://www.hearthpwn.com/forums/hearthstone-general/general-deck-building/214870-baku-in-shaman) or on the deck below, would really like some more feedback
I'd like to add couple things to the deck.
1. Azure Drakes were probably best in shaman as we needed the draw + could use the spell power most consistently, they should be in the deck even if your collection doesnt have them.
2. You are running zero 1 or 2 drops which means you most likely will always lose board control, yet your only way to regain it is drakkari/volcano/totem+lightning storm which I do not find to be enough.
3. Thunder bluff seems to be your main win condo yet they cant do it alone and need support threats, otherwise theyre too easy to remove. Consider neptulon as he is big body, gives more fuel and has overload synergies. Id drop stormwinds for bigger threats.
4. At that point you start to run enough battlecries NOT to run brann. He is just too powerful not to run in slow midrange deck.
5. Havent been the biggest fan of evolve so cant say for certain but do you have enough consistent targets for it that dont get removed? Is doppel + evolve good enough in wild is the question which I do not know answer. Unstable is fine imo.
I agree that Azure drake would probably be a good addition and yeah, more one drop minions or token generation would probably be worth considering. 2 drops are not worth talking about because it's a Baku deck. Dropping Stormwinds for bigger threats is definitely something I'll be doing when I play-test this deck. I'd consider Brann but I'm not sure I agree that there is enough powerful battlecry synergy to run him...although I can see it being potentially strong with Fungalmancer.
Overall, i'll be changing and updating the deck when the expansion comes out after testing things.
I'd want to wait to see what the golden animations look like, but in terms of value, I think Dollmaster Dorianis up there for me. The golden 1/1s are going to be cool AF.
Made a forum post about this deck in General Deckbuilding but forgot there was a Shaman specific forum as well so I'll also post this deck here seeing there was already a thread about the topic.. my bad... feel free to comment here, the other thread (here: https://www.hearthpwn.com/forums/hearthstone-general/general-deck-building/214870-baku-in-shaman) or on the deck below, would really like some more feedback
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Long live N'zoth!
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It may not be as competitive as we would have hoped and I agree with everything you said. However, still gonna try it cuz it'll be fun :)
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@OP: what about Mossy Horror and Worgen Abomination? Those are some nice neutral board clears. Hell, Warrior got Deadly Arsenal (even though it isn't good). And what about all the extremely strong neutral taunt minions? Those are going to be ridiculous against aggro. For board clears that need to clear a lot of big minions--well if you allowed that to happen you just weren't controlling the board well enough to begin with. That's why the Rush mechanic is interesting, because it's Charge but for controlling the board as opposed to going face.
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Twilight Drake with 1 more mana for Taunt. Seems playable.
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only hunter and neutral beasts less than or equal to 5 mana get added
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this is the best comment
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Has anyone gotten any Frozen Throne packs??
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I hope your prediction is right. Sounds like a fun interaction.
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good and interactive guide.
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I'd want to wait to see what the golden animations look like, but in terms of value, I think Dollmaster Dorianis up there for me. The golden 1/1s are going to be cool AF.
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Made a forum post about this deck in General Deckbuilding but forgot there was a Shaman specific forum as well so I'll also post this deck here seeing there was already a thread about the topic.. my bad... feel free to comment here, the other thread (here: https://www.hearthpwn.com/forums/hearthstone-general/general-deck-building/214870-baku-in-shaman) or on the deck below, would really like some more feedback