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    posted a message on Control Warrior feat. Malchezaar [+Guide]

    See if I had two I'd run two but sadly I dont :<

    Posted in: Control Warrior feat. Malchezaar [+Guide]
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    posted a message on Control Warrior feat. Malchezaar [+Guide]

    Replacing a Brawl with Eater of Secrets has been a BALL. Haven't won a single game yet, but its a lot fun to play.

    EDIT: Just beat a Secret Hunter and Resurrect Priest. I feel so bad for the Priest; got Mist Caller into Ice Giant into Reno into double Skeleton Knight.

    Posted in: Control Warrior feat. Malchezaar [+Guide]
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    posted a message on Captain's Parrot

    If I ever get extra dust and I already magically get all the legends for that expansion, I MIGHT if I think I could do it in a sick Wild gimmick deck.

    Posted in: Captain's Parrot
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    posted a message on N'Zoth Deck Advice?

    Yeah after getting destroyed a bunch I think I'm gonna give it a shot. Finally got most of the S-tier legends now so I think I can make Reno work.

    Posted in: General Deck Building
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    posted a message on Feign Death

    Ya know, with all the sweet Deathrattle cards for Hunter in Old Gods, this could make a CRAZY Wild deck. I might actually craft this...

    Posted in: Feign Death
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    posted a message on N'Zoth Deck Advice?

    So looking around it seems like N'zoth is pretty awesome with Paladin and I've been enjoying playing Hunter at times too. Really wish I had all the cards for the true death rattle decks for Hunter. What I'm really interested in is making a N'zoth Rogue work for me. Sadly haven't had much success. 

    Here's the deck I have at the moment: 

    N'zoth Test 1.0
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (20) Ability (10)
    Loading Collection

    I know I'm missing Preparation, Edwin VanCleefCairne Bloodhoof, and Bloodmage Thalnos. Basically super aggro totally wrecks the deck from when I've played it. I'm trying to add more taunt, but not sure if that's necessarily the best option. Perhaps I'm rocking too many legendaries? Been kind of tempted to even try Reno with this deck set up. I have a feeling I'm trying to fit too much in the deck as it stands. I've even thought about cutting Poison and Backstab even. Would love to try to break out of the 15-20 rank bracket with this deck at least. Any advice or changes would be appreciated! 

    Posted in: General Deck Building
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    posted a message on Captain's Parrot

     Literally JUST got the last pirate I would have needed to get this card today (South Sea Captain- actually had Greenskin for a long time now). Didn't even see the quest was being removed. RIP. Kind of hoping they add it to Classic packs or something too.

    Posted in: Captain's Parrot
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    posted a message on New Card - Spawn of N'Zoth
    Quote from howardno1 >>

    source

     deathrattle:Give your minions +1/+1

     At two in the morning, I took one look at this card and immediately thought "SMASHING!" 
    Posted in: Card Discussion
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    posted a message on Keep gold vs play arena

    At this point, now's probably the time to start saving up as best you can if you don't wanna drop money on the new stuff to come. Cause if you have a mountain of gold at the start of the new set you'll be pretty well off deck building wise for constructed which can help you get more gold for arena. If the new adventures stay at 700 gold/per wing, you should easily be able to pick up enough gold to pick up a new expansion or at least most of it. Also, if you're still attached to all the old cards you won't be pressed for dust when the new set is released if you decide to dump gold into packs.

    Posted in: General Discussion
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    posted a message on Blingtron's Beauteous Brawl - Brawl #34
    Quote from ZealotOnAStick >>
     This is where Sir Finley Mrrgglton is pretty handy.  Poisoned Blade DOES get the benefit from the Hero Power - for a split second before it's destroyed and replaced.  It went to a green 2, poofed, and was something else.
     Very interesting. I wonder why that is code wise. :o
    Posted in: Tavern Brawl
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    posted a message on Blingtron's Beauteous Brawl - Brawl #34

    Just found out that Poisoned Blade does NOT gain the benefit from your Hero Power (at least as not Rogue). The Hero Power ability trumps it thus destroying it.

    Posted in: Tavern Brawl
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    posted a message on Blingtron's Beauteous Brawl - Brawl #34

    Just finished my first match. Tried out Zoo-y Pali with Spiteful Smith and Acidic Swamp Ooze. Bloodsail Corsair was pretty hilarious too. I have two of them to boot. First time queuing up I was put up against a rogue. I got a Truesilver as my very first weapon after the Foam Sword and held on to it up to basically the entire game. The rogue kept trashing her weapons left and right- Sadly leaving her with 12HP and Cursed Blade at the end of her turn, my 3/3 Shade of Naxxramas, and my Truesilver. I killed a grand total of five minions. I know this because I had a kill quest.

    The rare for the pack I got was Blade Flurry. :^)

    Had a pretty good time!

    EDIT: Match two got Truesilver AGAIN as my first weapon. Wow.

    Posted in: Tavern Brawl
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    posted a message on Hey Devs, why no "WILD!" shop option?
    Quote from SonofLoke >>

    They may add it later as a feature but don't forget that changes to the UI can be really tricky. Let them implement these first few changes and get them right and then hit them up with this shop idea.

     This makes sense- I'd be happy with that. Just kind of wish they'd mention that as a possibility. However, if they decide to not do it then they don't let anyone down. That thought does make me feel a bit better.


    Posted in: General Discussion
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    posted a message on Hey Devs, why no "WILD!" shop option?
    Quote from Syeen >>

    Fuck yes, I'm missing 49 card from gvg and I'd love to have the opportunity to still get them, just because I want to complete the collection some day and crafting all the missing cards would be very slow, besides, I'd feel like I'm wasting dust for some reason

     Yeah, a part of me really wanted to try to collect all the cards too. My collection has been ever slow growing. I can only imagine how some of the more veteran players feel with their probably near full collections (especially gold collectors). And, it does feel you're wasting dust because unless you want to play wild a lot or have the cards there's no real point. Here's to hoping they can "re-release" them like they do in MTG.
    Quote from Clord >>

    I already thought that and I suspect that we can once again point to their reasoning of it being "confusing" to the new players.

    Yeah, kind of have a feeling that Blizzard's gonna stick to their guns on that. However, why not just make it so the player doesn't unlock the "wild" shop until they actually unlock/craft a wild card? You don't unlock wild until you get or craft a non-standard card anyway. I mean if you know what you're getting into by crafting a non-standard card that should clear up the confusion somewhat right? I mean, yeah, you're probably gonna have to play to the lowest-common-denominator of player intelligence wise if you're a big business. However, it can still be a big money making opportunity, even if you have to re-code the shop. Plus a lot of these cards that are banned are still in highlight video after highlight video. They still have some presence. And, right now wild is most likely going to only be played by grizzled vets who miss their glory days of OTK Patron or something.

    Plus, I honestly feel like Blizzard COULD find a way to make that make sense to a new player. It shouldn't be hard... Frankly feels like they just don't want to support older, "broken" cards.
    Posted in: General Discussion
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    posted a message on Hey Devs, why no "WILD!" shop option?

    Yeah, even if it was just gold only store, it'd still be nice to collectors. 

    Posted in: General Discussion
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