The Definitive Guide to Hearthstone's Dungeon Run Mode
This page is a huge work in progress.
What is Dungeon Run?
Dungeon Run is a new roguelike game mode added to Hearthstone in the Kobolds and Catacombs expansion. Your goal is to make your way through a dungeon with randomized encounters using your chosen class and treasures you find along the way to defeat enemies that get in your way.
- Dungeon Run is completely free to play and does not make use of your collection.
- There are no rewards for completing dungeons outside of the card back for beating it with all 9 classes and introductory quests / a daily.
- Once you lose to a boss, your run ends.
Here's some important things you need to know before starting.
- All starter decks are predetermined sets of 10 cards.
- After each win you will receive the option to pick between three bundles of three cards. This is how you'll build a different deck on each run.
- After every other win, you will get to add a special, powerful treasure to your deck.
- There are 48 bosses in total and you'll get to encounter 8 of them per run.
Below we've broken down the different parts of Dungeon Runs to better explain them.
Class Starting Decks
Each class has a predetermined starting deck consisting of both class cards and neutrals. The decks contain 10 cards each and consist of multiple themes from the class so you can take the decks anyway you feel fit without penalizing yourself. The following are the starting decks for each class.
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Minion (7) |
Ability (3)
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Loading Collection |
Card Bundles
After each successful boss kill in your Dungeon Run, you will get to choose from 3 bundles of cards to add to your deck. Each bundle has a different theme to it and itself contains 3 cards that fit the theme. The game seemingly tries to give you at least one option that works with previously picked bundles to try and create a cohesive dungeon experience.
We've got a definitive list of all the card bundles in the game. You can check them out here.
Treasures
There are two types of Treasures available to dungeoneers - Passive Treasures and Playable Treasures.
- Passive Treasures are a bonus that becomes active as an aura once the game begins.
- Playable Treasures are cards that are added to your deck and require mana to be played.
You will receive a treasure after defeating the first, third, fifth, and seventh bosses with the first treasure being a Passive treasure. The treasures alternate between Passive and Playable and you will have a guaranteed treasure pool of 4 should you make it to the eighth boss. You will get to choose which treasure you want to take with you via an interface much like discover with the treasures presented being randomly chosen.
Bosses Defeated | Treasure Earned | Total Treasures |
---|---|---|
1 | Passive | 1 |
3 | Playable | 2 |
5 | Passive | 3 |
7 | Playable | 4 |
Should you be lucky enough to encounter the Treasure Room boss, troves of treasure await you! Defeating the 0/10 Treasure Coffers spawned on the other side of the battlefield will reward you with an extra treasure for each coffer killed.
Below you will find all the treasures available to you, both Passive and Playable.
Passive Treasures
Playable Treasures
Bosses
There are over 48 bosses available in the Dungeon Run mode (6 are repeats). Some bosses are able to be found on multiple levels of a dungeon but these levels are very clearly defined and not randomized.
We're working on getting boss guides put together as well, stay tuned.
- Bosses that appear on level 1 or level 8 are unique encounters limited to those levels.
- Bosses that appear on level 2 also are available on level 3, some even go to 5 and 6!
- The most levels a boss can appear on is 4.
- Each boss has a specific class they've been assigned, usually using cards from that class, which is handy to know for cards like Hallucination.
- Some bosses are Rare which means we've seen them less than others. Some bosses may be rarer than rares.
All bosses found in Dungeon Run can be found down below. We show you which levels of dungeons they can be found on, the health they have at each level, and whether or not they are a rare encounter.
Boss | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | Lvl 6 | Lvl 7 | Lvl 8 | Rare? |
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A. F. Kay | 40 | Rare | |||||||
Azari, the Devourer | 70 | ||||||||
Battlecrier Jin'zo | 30 | 40 | |||||||
Bink the Burglar | 10 | ||||||||
Blackseed | 30 | 40 | 50 | 60 | |||||
Brimstone Warden | 30 | Rare | |||||||
Bristlesnarl | 50 | 60 | |||||||
Candlebeard | 15 | 20 | 50 | 60 | |||||
Chronomancer Inara | 50 | Rare | |||||||
Elder Brandlemar | 15 | 20 | |||||||
Elder Jari | 30 | 40 | |||||||
Frostfur | 15 | 20 | |||||||
Fungalmancer Flurgl | 30 | 40 | |||||||
George and Karl | 60 | Rare | |||||||
Giant Rat | 10 | ||||||||
Gnosh the Greatworm | 40 | Rare | |||||||
Graves the Cleric | 15 | 20 | |||||||
Gutmook | 30 | 40 | 50 | 60 | |||||
Ixlid | 20 | 20 | Rare | ||||||
Jeeru | 40 | Rare | |||||||
King Togwaggle | 70 | ||||||||
Kraxx | 30 | 40 | Rare | ||||||
Lava-Filled Chamber | 50 | 60 | Rare | ||||||
Lyris the Wild Mage | 30 | 40 | |||||||
Mushhuckster Max | 30 | 40 | |||||||
Overseer Mogark | 15 | 20 | 50 | 60 | |||||
Pathmaker Hamm | 15 | 20 | 50 | 60 | |||||
Russell the Bard | 30 | 40 | Rare | ||||||
Seriona | 15 | 20 | |||||||
Spiritspeaker Azun | 30 | 40 | |||||||
Tad | 20 | Rare | |||||||
Thaddock the Thief | 30 | 40 | |||||||
The Darkness | 70 | ||||||||
The Mothergloop | 50 | 50 | Rare | ||||||
Trapped Room | 40 | Rare | |||||||
Treasure Vault | 0 | Rare | |||||||
Voodoomaster Vex | 50 | 60 | |||||||
Vustrasz the Ancient | 70 | ||||||||
Waxmancer Sturmi | 30 | 40 | 50 | 60 | |||||
Wee Whelp | 10 | ||||||||
Whompwhisker | 30 | 40 | Rare | ||||||
Xol the Unscathed | 70 |
Tbh the darkness was the easiest probably because I went up against him five times. I suggest using the candles when he has two spawns up and he tends to trade with them so they're not that threatening to life totals. If you get the rod from tad then you should be sweet from entomb. He runs three looming presences so fatigue is the way to go. As for his AOE, he'll shuffle a spawn into your deck with the scream so that can trade out. You can be passive in this encounter and just play to trade with the spawns until he dies to fatigue
IMO vustrasz and togwaggle were the hardest. Good luck!
you could finish the guide before posting it, otherwise is just like a youtube clickbait...
Play burn mage with freeze effects, really easy twice in a row for me. Get +3 spell power and you're golden.
I'll probably finish all of the dungeons before anyone can put together a guide.
TO DO: WRITE GUIDE
To Do :
-Unlock Card Back
-Unlock HearthPwn's related achievement
...
And a Merry Star Wars to you too ..! ^^
dis gonˋ be good (when finished)