It's not any harder to play control than it is to play aggro - and yes I play both. People should just accept different playstyles.
Well, that is the main problem dude. Control IS much harder to play than aggro. People should just accept different playstyles require different skill levels and stop lying blatantly. But why they do it? I really don't know. :(
It's not any harder to play control than it is to play aggro - and yes I play both. People should just accept different playstyles.
Well, that is the main problem dude. Control IS much harder to play than aggro. People should just accept different playstyles require different skill levels and stop lying blatantly. But why they do it? I really don't know. :(
You are a bad troll my friend. Merry Christmas though. :-)
It's not any harder to play control than it is to play aggro - and yes I play both. People should just accept different playstyles.
Well, that is the main problem dude. Control IS much harder to play than aggro. People should just accept different playstyles require different skill levels and stop lying blatantly. But why they do it? I really don't know. :(
I have to disagree. I play a of Control Lock and Reno Mage in wild and for most match-ups I know exactly what I need to do in control mirrors in the long run. Even against the infamous Big Priest match-up I know exactly what I need to do to seal a win. Generally speaking most control decks are something like this; stall the game for squeezing value out of your value engine combos, play small boards to deny value from your opponent's removal (unless your out-tempoing the board/pressure and may end the game early on by over comitting), don't remove the opponent's board until they over commit (unless the chip damage is too much), hero power and pass). Some people find that skill-testing, I honestly do not. Infinite value from Gul'Dan, Rexxar, Dr. Boom, and Jaina make control requiring skill even more laughable because you are less constrained by what the control archtype used to abide by when the game was made (ie Limited resources and your resource clock/battle of attrition affecting your decision-making).
I actually find combo deck to be the most skill-intensive playstyle because in most of those decks your removal actually is limited, unlike half of the control classes nowadays. You also sometimes have to judge whether or not you can still win if you expend a combo piece to make a tempo play in order to survive. Plus you are more likely to run into dead draws, which means you have to make the most optimal play after essentially skipping your draw.
Difficult mechanics is what is difficult in Hearthstone. This is determined on a card-by-card basis. So Defile is perhaps the most difficult Control card in the entire game, while Flamestrike is one of the simplest. Vicious Fledgling is one of the most difficult Aggro cards in the game, whereas Fire Fly is simple.
Synergies between cards impact a card's difficulty. So Dire Mole is simple by itself, but then it becomes more difficult with Crackling Razormaw.
I believe that *on average*, the typical Aggro card is simpler than the typical Control card. But the Good vs Evil extreme polarization of Aggro being brain-dead and Control being genius-level has no bearing on reality.
Decks need to be considered in their entirety to determine how difficult they are to play. I believe that Cube Warlock is one of the most difficult decks to play, since there are so many different lines of play, with optimization determined by the opponent's deck and the game state. But with the exception of Defile, no individual card in Cube Warlock is difficult to play - the difficulty comes in processing the overall strategy for the game.
Jesus Christ... please no more threads about this where glorified control people talk about their high IQ plays.
It's not any harder to play control than it is to play aggro - and yes I play both. People should just accept different playstyles.
You're delusional
Why? Because it doesn't fit in your little bubble? Control vs control is no harder than aggro vs aggro. You identify crucial turns, cards and decide a strategy for the match.
In aggro vs aggro you get punished for the slightest mistake. One bad trade and it's gg. Odd warrior vs odd warrior you have more turns to make up for a mistake and you might rely on RNG to win (e.g ungoro pack or who gets the discover hero power most times from Dr Boom). And don't tell me it's hard to play against aggro decks with control decks. It's not hard to play clears and play removal.
OMG thank you! I play both. I never play net decks for the most part, I can tell you from a lot of experience (I have 4 gold heroes and am <50 wins away with the other 5 classes) that control is actually USUALLY EASIER than aggro. Wooaah really???!?? In control decks, you have a set win condition and you have to focus on minimizing damage and clearing boards. That's literally all you have to do for the most part. In most aggro decks, you have a set amount of resources and you have to constantly decide whether you go face or trade. One bad trade can cost you the game as well. You also start the game with a lot more complicated mulligans (most control decks just have to simply click away their high cost cards). You usually start the game IMMEDIATELY having to make a decision between which of 3 cards to play first, which can directly impact your ability to do 10 damage or 5 damage to your opponent, which is a huge deal when the vast majority of aggro decks barely win every game. Usually when you lose to aggro, it feels like they didn't have to think and they kicked your ass the whole time, but in reality, they BARELY won. They most likely would've lost the game if they weren't able to kill you the exact turn they did.
Also I might add that the vast majority of people claiming to play "control" decks are playing stuff like cube-warlock, toggwaggle/malygos/taunt druid, king's bane rogue (pre nerf), and that stupid priest deck that runs malygos and velen. All of which are the most brainless decks in HS that have a clear win condition (draw a bunch of cards and then kill your opponent in 1 or 2 turns) and require no deviation in any matchup other than mirror matches, which usually amount to who drew their card draw cards first.
If you find a certain archetype hard then you are just a bad player..Hard match ups ? sure,hard control or aggro...? Nah..Both require little to no thinking..
Patron warrior or apm priest on the other hand..Those were hard decks to pilot.
What’s the point on choosing a side if you can’t bash on people?
I love Control, and I have big satisfaction on those %40~ wins against heavy agro!
In all honestly the conflict is more of a selfsteem issue from the players who look for validation on the wins in the game, it’s sad but you can’t solve it, it’s not a game of choosing but rather of being unable to.
This would have been more interesting with Jam3sB0b around. But I think he killed himself when KoFT came around and aggro temporarily died. :C
Rollback Post to RevisionRollBack
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
It's not any harder to play control than it is to play aggro - and yes I play both. People should just accept different playstyles.
Well, that is the main problem dude. Control IS much harder to play than aggro. People should just accept different playstyles require different skill levels and stop lying blatantly. But why they do it? I really don't know. :(
I have to disagree. I play a of Control Lock and Reno Mage in wild and for most match-ups I know exactly what I need to do in control mirrors in the long run. Even against the infamous Big Priest match-up I know exactly what I need to do to seal a win. Generally speaking most control decks are something like this; stall the game for squeezing value out of your value engine combos, play small boards to deny value from your opponent's removal (unless your out-tempoing the board/pressure and may end the game early on by over comitting), don't remove the opponent's board until they over commit (unless the chip damage is too much), hero power and pass). Some people find that skill-testing, I honestly do not. Infinite value from Gul'Dan, Rexxar, Dr. Boom, and Jaina make control requiring skill even more laughable because you are less constrained by what the control archtype used to abide by when the game was made (ie Limited resources and your resource clock/battle of attrition affecting your decision-making).
I actually find combo deck to be the most skill-intensive playstyle because in most of those decks your removal actually is limited, unlike half of the control classes nowadays. You also sometimes have to judge whether or not you can still win if you expend a combo piece to make a tempo play in order to survive. Plus you are more likely to run into dead draws, which means you have to make the most optimal play after essentially skipping your draw.
Jesus Christ... please no more threads about this where glorified control people talk about their high IQ plays.
It's not any harder to play control than it is to play aggro - and yes I play both. People should just accept different playstyles.
You're delusional
Why? Because it doesn't fit in your little bubble? Control vs control is no harder than aggro vs aggro. You identify crucial turns, cards and decide a strategy for the match.
In aggro vs aggro you get punished for the slightest mistake. One bad trade and it's gg. Odd warrior vs odd warrior you have more turns to make up for a mistake and you might rely on RNG to win (e.g ungoro pack or who gets the discover hero power most times from Dr Boom). And don't tell me it's hard to play against aggro decks with control decks. It's not hard to play clears and play removal.
OMG thank you! I play both. I never play net decks for the most part, I can tell you from a lot of experience (I have 4 gold heroes and am <50 wins away with the other 5 classes) that control is actually USUALLY EASIER than aggro. Wooaah really???!?? In control decks, you have a set win condition and you have to focus on minimizing damage and clearing boards. That's literally all you have to do for the most part. In most aggro decks, you have a set amount of resources and you have to constantly decide whether you go face or trade. One bad trade can cost you the game as well. You also start the game with a lot more complicated mulligans (most control decks just have to simply click away their high cost cards). You usually start the game IMMEDIATELY having to make a decision between which of 3 cards to play first, which can directly impact your ability to do 10 damage or 5 damage to your opponent, which is a huge deal when the vast majority of aggro decks barely win every game. Usually when you lose to aggro, it feels like they didn't have to think and they kicked your ass the whole time, but in reality, they BARELY won. They most likely would've lost the game if they weren't able to kill you the exact turn they did.
Also I might add that the vast majority of people claiming to play "control" decks are playing stuff like cube-warlock, toggwaggle/malygos/taunt druid, king's bane rogue (pre nerf), and that stupid priest deck that runs malygos and velen. All of which are the most brainless decks in HS that have a clear win condition (draw a bunch of cards and then kill your opponent in 1 or 2 turns) and require no deviation in any matchup other than mirror matches, which usually amount to who drew their card draw cards first.
It's not any harder to play control than it is to play aggro - and yes I play both. People should just accept different playstyles.
Well, that is the main problem dude. Control IS much harder to play than aggro. People should just accept different playstyles require different skill levels and stop lying blatantly. But why they do it? I really don't know. :(
You are a bad troll my friend. Merry Christmas though. :-)
OMG thank you! I play both. I never play net decks for the most part, I can tell you from a lot of experience (I have 4 gold heroes and am <50 wins away with the other 5 classes) that control is actually USUALLY EASIER than aggro. Wooaah really???!?? In control decks, you have a set win condition and you have to focus on minimizing damage and clearing boards. That's literally all you have to do for the most part. In most aggro decks, you have a set amount of resources and you have to constantly decide whether you go face or trade. One bad trade can cost you the game as well. You also start the game with a lot more complicated mulligans (most control decks just have to simply click away their high cost cards). You usually start the game IMMEDIATELY having to make a decision between which of 3 cards to play first, which can directly impact your ability to do 10 damage or 5 damage to your opponent, which is a huge deal when the vast majority of aggro decks barely win every game. Usually when you lose to aggro, it feels like they didn't have to think and they kicked your ass the whole time, but in reality, they BARELY won. They most likely would've lost the game if they weren't able to kill you the exact turn they did.
Wow, the amount of nonsense on this post is outstanding. I'm a bit tired right now, but tomorrow I will address point by point to show you how wrong you are. :)
This would have been more interesting with Jam3sB0b around. But I think he killed himself when KoFT came around and aggro temporarily died. :C
You must be the only person here who remember that user, considering he wasn't a very active one (only 216 posts, member for 2 years, 10 months and 17 days). :P
This would have been more interesting with Jam3sB0b around. But I think he killed himself when KoFT came around and aggro temporarily died. :C
You must be the only person here who remember that user, considering he wasn't a very active one (only 216 posts, member for 2 years, 10 months and 17 days). :P
I guess he lived and died in Hpwn like an aggro minion does: quickly and unmemorably :P
Rollback Post to RevisionRollBack
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
This would have been more interesting with Jam3sB0b around. But I think he killed himself when KoFT came around and aggro temporarily died. :C
You must be the only person here who remember that user, considering he wasn't a very active one (only 216 posts, member for 2 years, 10 months and 17 days). :P
I guess he lived and died in Hpwn like an aggro minion does: quickly and unmemorably :P
Hahaha, the fate of all aggro scum! XD
My dear Morkimus, I have to go now, but wanted to wish you a Merry Christmas, or should I say a Happy Hogswatch? XD
If you find a certain archetype hard then you are just a bad player..Hard match ups ? sure,hard control or aggro...? Nah..Both require little to no thinking..
Patron warrior or apm priest on the other hand..Those were hard decks to pilot.
And here we have the person who takes the troll thread seriously and then tries to feel himself on top of it...
OMG thank you! I play both. I never play net decks for the most part, I can tell you from a lot of experience (I have 4 gold heroes and am <50 wins away with the other 5 classes) that control is actually USUALLY EASIER than aggro. Wooaah really???!?? In control decks, you have a set win condition and you have to focus on minimizing damage and clearing boards. That's literally all you have to do for the most part. In most aggro decks, you have a set amount of resources and you have to constantly decide whether you go face or trade. One bad trade can cost you the game as well. You also start the game with a lot more complicated mulligans (most control decks just have to simply click away their high cost cards). You usually start the game IMMEDIATELY having to make a decision between which of 3 cards to play first, which can directly impact your ability to do 10 damage or 5 damage to your opponent, which is a huge deal when the vast majority of aggro decks barely win every game. Usually when you lose to aggro, it feels like they didn't have to think and they kicked your ass the whole time, but in reality, they BARELY won. They most likely would've lost the game if they weren't able to kill you the exact turn they did.
Wow, the amount of nonsense on this post is outstanding. I'm a bit tired right now, but tomorrow I will address point by point to show you how wrong you are. :)
I was expecting a big long hate post with a bunch of idiotic arguments today. You disappointed me!
Thanks for this Christmas miracle of a thread. There is only one true way to play this game. You sit behind your computer (LOL don't you guys have phones!?) Start up Hearthstone, dust your entire collection and craft a Golden Wizzbang The wonderful.
Now its time to let our sweet sweet Whizbang take the wheel, press the play button and enter constructed ladder, roll your face over your keyboard while controlling your Mouse in a very irregular fashion. Now, I realise it takes a very high IQ to play the game like this perfectly and not everyone has that in them, but that is fine! They can still have fun!
For the more budget players among us: let hearthstone autofill a deck for you, after that proceed like mentioned before.
What about both? You are a member of one side and sometimes show yourself in your opponents' disguise?
Well, that is the main problem dude. Control IS much harder to play than aggro. People should just accept different playstyles require different skill levels and stop lying blatantly. But why they do it? I really don't know. :(
You are a bad troll my friend. Merry Christmas though. :-)
I have to disagree. I play a of Control Lock and Reno Mage in wild and for most match-ups I know exactly what I need to do in control mirrors in the long run. Even against the infamous Big Priest match-up I know exactly what I need to do to seal a win. Generally speaking most control decks are something like this; stall the game for squeezing value out of your value engine combos, play small boards to deny value from your opponent's removal (unless your out-tempoing the board/pressure and may end the game early on by over comitting), don't remove the opponent's board until they over commit (unless the chip damage is too much), hero power and pass). Some people find that skill-testing, I honestly do not. Infinite value from Gul'Dan, Rexxar, Dr. Boom, and Jaina make control requiring skill even more laughable because you are less constrained by what the control archtype used to abide by when the game was made (ie Limited resources and your resource clock/battle of attrition affecting your decision-making).
I actually find combo deck to be the most skill-intensive playstyle because in most of those decks your removal actually is limited, unlike half of the control classes nowadays. You also sometimes have to judge whether or not you can still win if you expend a combo piece to make a tempo play in order to survive. Plus you are more likely to run into dead draws, which means you have to make the most optimal play after essentially skipping your draw.
Difficult mechanics is what is difficult in Hearthstone. This is determined on a card-by-card basis. So Defile is perhaps the most difficult Control card in the entire game, while Flamestrike is one of the simplest. Vicious Fledgling is one of the most difficult Aggro cards in the game, whereas Fire Fly is simple.
Synergies between cards impact a card's difficulty. So Dire Mole is simple by itself, but then it becomes more difficult with Crackling Razormaw.
I believe that *on average*, the typical Aggro card is simpler than the typical Control card. But the Good vs Evil extreme polarization of Aggro being brain-dead and Control being genius-level has no bearing on reality.
Decks need to be considered in their entirety to determine how difficult they are to play. I believe that Cube Warlock is one of the most difficult decks to play, since there are so many different lines of play, with optimization determined by the opponent's deck and the game state. But with the exception of Defile, no individual card in Cube Warlock is difficult to play - the difficulty comes in processing the overall strategy for the game.
OMG thank you! I play both. I never play net decks for the most part, I can tell you from a lot of experience (I have 4 gold heroes and am <50 wins away with the other 5 classes) that control is actually USUALLY EASIER than aggro. Wooaah really???!?? In control decks, you have a set win condition and you have to focus on minimizing damage and clearing boards. That's literally all you have to do for the most part. In most aggro decks, you have a set amount of resources and you have to constantly decide whether you go face or trade. One bad trade can cost you the game as well. You also start the game with a lot more complicated mulligans (most control decks just have to simply click away their high cost cards). You usually start the game IMMEDIATELY having to make a decision between which of 3 cards to play first, which can directly impact your ability to do 10 damage or 5 damage to your opponent, which is a huge deal when the vast majority of aggro decks barely win every game. Usually when you lose to aggro, it feels like they didn't have to think and they kicked your ass the whole time, but in reality, they BARELY won. They most likely would've lost the game if they weren't able to kill you the exact turn they did.
Also I might add that the vast majority of people claiming to play "control" decks are playing stuff like cube-warlock, toggwaggle/malygos/taunt druid, king's bane rogue (pre nerf), and that stupid priest deck that runs malygos and velen. All of which are the most brainless decks in HS that have a clear win condition (draw a bunch of cards and then kill your opponent in 1 or 2 turns) and require no deviation in any matchup other than mirror matches, which usually amount to who drew their card draw cards first.
If you find a certain archetype hard then you are just a bad player..Hard match ups ? sure,hard control or aggro...? Nah..Both require little to no thinking..
Patron warrior or apm priest on the other hand..Those were hard decks to pilot.
Just Another Legend Player#Kappa
What’s the point on choosing a side if you can’t bash on people?
I love Control, and I have big satisfaction on those %40~ wins against heavy agro!
In all honestly the conflict is more of a selfsteem issue from the players who look for validation on the wins in the game, it’s sad but you can’t solve it, it’s not a game of choosing but rather of being unable to.
This would have been more interesting with Jam3sB0b around. But I think he killed himself when KoFT came around and aggro temporarily died. :C
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Wow, the amount of nonsense on this post is outstanding. I'm a bit tired right now, but tomorrow I will address point by point to show you how wrong you are. :)
You must be the only person here who remember that user, considering he wasn't a very active one (only 216 posts, member for 2 years, 10 months and 17 days). :P
I guess he lived and died in Hpwn like an aggro minion does: quickly and unmemorably :P
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Can I get 👍5000 dislikes for this topic.
Hahaha, the fate of all aggro scum! XD
My dear Morkimus, I have to go now, but wanted to wish you a Merry Christmas, or should I say a Happy Hogswatch? XD
Hope you enjoy this moment! :D
:)
Both Aggro and Control players hate your guts so I bet that's why Combo wasn't included.
And here we have the person who takes the troll thread seriously and then tries to feel himself on top of it...
Unpopular opinion: Rogue is OP
I was expecting a big long hate post with a bunch of idiotic arguments today. You disappointed me!
Thanks for this Christmas miracle of a thread. There is only one true way to play this game. You sit behind your computer (LOL don't you guys have phones!?) Start up Hearthstone, dust your entire collection and craft a Golden Wizzbang The wonderful.
Now its time to let our sweet sweet Whizbang take the wheel, press the play button and enter constructed ladder, roll your face over your keyboard while controlling your Mouse in a very irregular fashion. Now, I realise it takes a very high IQ to play the game like this perfectly and not everyone has that in them, but that is fine! They can still have fun!
For the more budget players among us: let hearthstone autofill a deck for you, after that proceed like mentioned before.