• 0

    posted a message on What's good about Dragon Druid?

    20 bucks says he's probably playing the non-reno version. There are a lot of decks that pro players bring to tournaments that are actually terrible. It's like they're in a parallel universe. Examples:  dragon druid with duplicates, naga DH and Pip priest. I  never ever see these played and when you play them yourself, they suck.

    Every single pro player whined about naga demon hunter and said that reno decks were underpowered. Ive played around 300 matches this expansion. Literally went vs 0 pip priests, one or two duplicate dragon druids, and 4 naga demon hunters all expansion, yet in the last tournament I watched, those 3 were the most common decks. The rest of my games were vs reno decks and the occasional excavate DK or sludge warlock. At least 40% of the reno decks were 40 card reno decks too. The 3 pro-favored decks I just mentioned are significantly cheaper to craft than the typical reno deck too by the way, so the argument of "these reno decks are more popular for beginner players, that's why you see them more often" is totally bunk.

    sadly, you're trolling today if you play a deck with duplicates in it. You can't compete with Reno the Lone Ranger unless you're playing a very specific strategy. Making a midrange, generic deck with 1 copy of each card isn't even a restriction in the current meta.

    Posted in: Druid
  • 4

    posted a message on Nostalgic Gnome

    why dont they just say "honorable kill"? that's what the mechanic is right?

    Posted in: Nostalgic Gnome
  • 1

    posted a message on 28.6.1 Patch Notes - Battlegrounds Balance Changes - Bug Fixes & More
    • Ice SickleMap of the Unknown, and Alter Ego have been removed from the Quest Reward Pool.

    • HOOOOOORAAAAAAAAAAY!!! FINALLY THANK GOD!!!!! In probably 300 games of BGs with quests (so freaking happy they're back again by the way. The best mechanic by far in my opinion.) I never ever once picked Alter Ego. I don't understand what the purpose of it was. It was both boring and weak imo.
    Posted in: News
  • 0

    posted a message on Hearthstone's worst designed card EVER

    thank you YES! Someone gets it. I hate the reno meta. People act like the warrior has to sacrifice anything to go highlander when theres more board clears available that you can run in a reno deck than you could run with duplicates in any control deck pre-2020. Drawing cards is also extremely easy as there are so many amazing neutral card draws. I hate hearing the reno enjoyers complain that "you have to run a weaker/ significantly worse deck to make the reno cards work (and plz nerf plague DK. It's not fair! (even though half of reno decks actually are favored against plague DKs...))

    You have to be trolling or need a very good reason today to make a deck with duplicates in it today. Cant wait for them to nerf that crap

    Posted in: General Discussion
  • 5

    posted a message on Hearthstone's worst designed card EVER

    I've been playing this game since its release and for their 10th year anniversary, to commemorate it, I guess the devs decided to print the most broken, badly designed card in 10 years lol. Dude, Harth Stonebrew.

    Just lost to a druid who played him turn 5, then spent turn 6 playing Buffed Emperor Thaurissan (which comes from Harth, so it's not a lucky draw or highrolly in any way shape or form. And you know, everyone knows that iconic hands from HS's past include 5 mana emperor, but I digress.) Turn 7, I get OTKed from 40 hp with 2 taunts up and a lifesteal minion. He used patron warrior cards.

    If my opponent had the nuts, id be less mad, but he didn't. This came from ONE card. How on earth did they think this was ok?? I can't wait to see all of the OTK complainers freak out about this card in the coming days. This is insane

    Posted in: General Discussion
  • -2

    posted a message on New Hearthstone Expansion: Whizbang's Workshop!

    this expansion looks very fun and cool, however, until they nerf Reno the Lone Ranger and his accomplices, all of these cards are just going to be 1 ofs in reno decks which are once again going to dominate the meta...

    Posted in: News
  • 2

    posted a message on Hearthstone's Anniversary Cards Revealed!

    bro, that comment made me LOL. That would be hilarious. I remember when people made a meme of putting the screenshot of his hand secretly inside of other images. Good times

    Posted in: News
  • -1

    posted a message on Multiple New Shaman/Paladin and Warrior Cards Revealed

    Oh boy, just what the game needs: MORE board clears that silence deathrattles. Cool. Now we'll do even less minion trading. Thanks blizz! And the lore with sir finley makes total sense...

    I can't wait to play even more reno games that take 20-30 minutes and are decided by RNG cards like The Prison of Yogg-Saron.

    Posted in: News
  • -3

    posted a message on New Neutral Legendary Card Revealed - Maruut Stonebinder

    there hasn't been an oppressive otk meta since the year of the raven and in that meta, the more oppressive decks were by far all of the 'cheat out big taunt minion, then revive it over and over and summon a board of 40 mana worth of taunts with deathrattles 2-3 times a game' ones.

    The reno mechanic is terrible for the game for many reasons. I'll name a few. 1: Reno decks typically spam class legendaries and are consistently the most expensive decks to craft in the game. 2: Reno decks have very little to no originality or variability when you deck build. It takes 5 minutes to make the perfect reno list. You just make a deck of 30 cards and pick one of each of the best individual value cards, removal and card draw your class has access to. They always have the exact same strategy and every game with them plays out exactly the same. If you try to iterate your deck and make it do something different from the most popular strategy, your winrate will plummet much faster than building a deck with duplicates. The 'restriction' essentially just restricts your ability to make an original deck and despite what the reno enjoyers all say, you don't need to 'severely weaken' any current midranged/control deck by making it no duplicates with how large the card pool currently is. And 3: Reno decks are frustrating to play against because if you try to play optimally, you have to play around twice as much potential removal which is usually impossible, which makes it so your game plan is just 'well I guess I'll just go face every turn and try to kill him before turn 8 and hope he doesn't have X card'. (not to mention how anti-fun, uninteractable and oppressive the reno hero card's battlecry is..)

    So sick of this dogshit mechanic. 0 idea why people like it. Blizzard just prints this shit every 3 or so years when they run out of ideas because they effectively have to design 1 card per class instead of having to come up with a roster of cards that create a new deck.

    Posted in: News
  • 0

    posted a message on New Neutral Legendary Card Revealed - Maruut Stonebinder

    reno has been the meta all expansion. More than 2/3 of my matches are vs that crap. Where have you been?

    Posted in: News
  • -2

    posted a message on New Neutral Legendary Card Revealed - Maruut Stonebinder

    Cool. Just what the game needs: MORE reno synergy. Idk about you guys, but I'm floating around plat-diamond. Everyone whines about naga demon hunter. Ive gone against that deck maybe 4 times this entire expansion, but over 2/3 of EVERY game ive played this expansion has been vs a reno deck. On top of that, a third of those games were 40 card reno renathol decks... The reno 'deck-building restriction' isnt enough of a restriction. The game has been 'play mid-ranged/control all game using a deck of low-synergy high impact cards and then utilize your colossal minion/titan/other copy paste late game legendary strategy in a more efficient way than your opponent can play theirs.' The reno mechanic works into that game-plan perfectly so you effectively lose nothing with most strategies by running 1 copy of each card. All it does is restrict deck creativity and meme deck viability. So bored of this mechanic and my most played deck this expansion is reno hunter...

    Posted in: News
  • 2

    posted a message on Balance Changes and Patch Notes Teaser - Constructed & Battlegrounds
    Quote from Jd1975 >>

    What do those of us who own the diamond doc hallidae card get? I think they gave us a gold refund last time that happened but I can’t remember.

     wait you actually got that??? it's 100$ after you factor in that you need to buy diamond flint right?

    Posted in: News
  • -2

    posted a message on Balance Changes and Patch Notes Teaser - Constructed & Battlegrounds

    Im happy about the nerfs, but when they revealed Maw and Pa for this expansion, I said day one that "its a really cool card, but theyre guaranteed going to buff it by making it 1 blood rune only and then it's going to be in every lame triple blood control deck and be infuriating" I hope that's not the buff, but I'm 99% sure it will be. And why are they buffing Elise??? Control priest is already insane, boring to play and even more boring to play against, and the reno variant, although less played is even worse. Theres even an achievement to summon 20 mana of stuff with it. The card is designed to be stupid and high rolly in the worst way. Ive had that played on me like 4 times and all 4 times, it summoned 2 titans and 2 colossals...

    Also why are they nerfing Pyrotechnician?? I'm aware of crazy stuff you can do with it, but dude, I've never faced the deck. Don't nerf things no one plays. Nerf Reno and Astalor: the 2 most broken cards in the format that I literally see played in 70% of my games... 

    Posted in: News
  • 0

    posted a message on 28.2.2 Patch Notes - Battlegrounds & Arena Balance - Bug Fixes & More! - Tae'thalan Banned in BG!

    does anyone know what the broken tier 2 strat with him was? I havent gotten a chance to play many BGs this patch. I'm just curious

    Posted in: News
  • To post a comment, please login or register a new account.