• 1

    posted a message on Thoughts on the Upcoming Hall Of Fame Roation?

    Literally everything on this list is stupid. None of those cards are problematic. Most are strong cards in aggro, but they don't break the game at all. Aggro is healthy and necessary to balance the game. They aren't even that strong these days anyway. Freaking druid has been the best class and decks that don't run minions have been at the top of ladder for over a year. The best deck in the game: wild big priest is ridiculously greedy, and uninteractive and doesn't run a single minion under 8 mana..... (Barnes doesn't count). They hero power pass the first 4 turns of the game and win anyway most of the time. 

    The most likely candidate for HoF is Malygos and the reason you gave for it not being there is ridiculous! Breaking the game for lore purposes is soooooo unbelievably dumb. Oh yeah and by the way, if you actually paid attention to warcraft lore, dragons aren't even that strong! Technically speaking, the strongest 2 cards are N'Zoth, and Ysharaaj because They're the 2 strongest old gods which are 2nd in power only to the mighty Sargeras. Malygos is one of the big offenders in the current meta and makes games super repeatitive and uninteractive to play against. I HATE games where my opponent puts nothing on board. It makes a lot of minion-based strategies not viable (like heal your own minions priest). Minion trading is what makes the game fun, and aggro games allow that to take place and malygos doesn't.

    Posted in: General Discussion
  • 0

    posted a message on Wild is not Unfixable. It is just Hearthstone team being lazy.
    Quote from Marega >>

    Lol doesn't mention reno. Honestly all matchups seem fair and fairly balanced except big priest. It reminds me if the huge value from pre  nerf kingsbane with the difference that it can beat aggro unlike kingsbane and yet they killed it but let b7g priest go free.

    Ive been playing wild and the deck i would nerf first would be big  priest. Kingsbane was keeping it under control now its crazy.  I would say putting barnes at 6 mana would suffice but maybe let it be but instead nerf obsidian statue. Its actually the reason the deck can be run cause vs aggro they need a comeback in terms of health and this one provides it with removal at the same time. Doesn't seem balanced. Also its a slot machine deck. Ive played it. Its boring always the same matches no decisions to be made. Ez wins and rolling  barnes on turn 4 or 3 coin gives u 80% wr.

    Balanced 

     THANK YOU. I said first week of Frozen Throne that big priest was the worst thing to ever happen to H.S. and that obsidian statue is one of the top 3 worst designed cards followed by Prince Keleseth Emperor Thaurissan and Jade Idol, and Voidcaller/Skull of the Man'aari. They could nerf statue, but I'd rather they just get rid of the whole thing. Nothing is fun or redeemable about coin flip kill RNG. Idk what they were thinking. The freaking unit in WC3 it's based on has NOTHING to do with its design either.

    Posted in: General Discussion
  • 0

    posted a message on Zentimo's Fury Shaman

    seems pretty cool. Yeah honestly Zentimo's an insane card in himself, especially in this meta full of deathrattle hunters and druids. 7 mana hex 3 things is insane. Have you tried combining him with Ancestral Spirit? He sweeps their board and explodes yours if they don't kill him and making him resummon as well as a taunt next to him makes it extremely difficult to die!

    Posted in: Shaman
  • 1

    posted a message on Battle for Hearthpwn
    Quote from Sherman1986 >>
    Quote from Moop547 >>

    OMG thank you! I play both. I never play net decks for the most part, I can tell you from a lot of experience (I have 4 gold heroes and am <50 wins away with the other 5 classes) that control is actually USUALLY EASIER than aggro. Wooaah really???!?? In control decks, you have a set win condition and you have to focus on minimizing damage and clearing boards. That's literally all you have to do for the most part. In most aggro decks, you have a set amount of resources and you have to constantly decide whether you go face or trade. One bad trade can cost you the game as well. You also start the game with a lot more complicated mulligans (most control decks just have to simply click away their high cost cards). You usually start the game IMMEDIATELY having to make a decision between which of 3 cards to play first, which can directly impact your ability to do 10 damage or 5 damage to your opponent, which is a huge deal when the vast majority of aggro decks barely win every game. Usually when you lose to aggro, it feels like they didn't have to think and they kicked your ass the whole time, but in reality, they BARELY won. They most likely would've lost the game if they weren't able to kill you the exact turn they did.

    Wow, the amount of nonsense on this post is outstanding. I'm a bit tired right now, but tomorrow I will address point by point to show you how wrong you are. :)

     I was expecting a big long hate post with a bunch of idiotic arguments today. You disappointed me!

    Posted in: General Chat
  • 1

    posted a message on Battle for Hearthpwn
    Quote from thazud8D >>
    Quote from EternalHS >>
    Quote from thazud8D >>

    Jesus Christ... please no more threads about this where glorified control people talk about their high IQ plays.

    It's not any harder to play control than it is to play aggro - and yes I play both. People should just accept different playstyles. 

     You're delusional

     Why? Because it doesn't fit in your little bubble? Control vs control is no harder than aggro vs aggro. You identify crucial turns, cards and decide a strategy for the match. 

    In aggro vs aggro you get punished for the slightest mistake. One bad trade and it's gg. Odd warrior vs odd warrior you have more turns to make up for a mistake and you might rely on RNG to win (e.g  ungoro pack or who gets the discover hero power most times from Dr Boom). And don't tell me it's hard to play against aggro decks with control decks. It's not hard to play clears and play removal. 

     OMG thank you! I play both. I never play net decks for the most part, I can tell you from a lot of experience (I have 4 gold heroes and am <50 wins away with the other 5 classes) that control is actually USUALLY EASIER than aggro. Wooaah really???!?? In control decks, you have a set win condition and you have to focus on minimizing damage and clearing boards. That's literally all you have to do for the most part. In most aggro decks, you have a set amount of resources and you have to constantly decide whether you go face or trade. One bad trade can cost you the game as well. You also start the game with a lot more complicated mulligans (most control decks just have to simply click away their high cost cards). You usually start the game IMMEDIATELY having to make a decision between which of 3 cards to play first, which can directly impact your ability to do 10 damage or 5 damage to your opponent, which is a huge deal when the vast majority of aggro decks barely win every game. Usually when you lose to aggro, it feels like they didn't have to think and they kicked your ass the whole time, but in reality, they BARELY won. They most likely would've lost the game if they weren't able to kill you the exact turn they did.

    Also I might add that the vast majority of people claiming to play "control" decks are playing stuff like cube-warlock, toggwaggle/malygos/taunt druid, king's bane rogue (pre nerf), and that stupid priest deck that runs malygos and velen. All of which are the most brainless decks in HS that have a clear win condition (draw a bunch of cards and then kill your opponent in 1 or 2 turns) and require no deviation in any matchup other than mirror matches, which usually amount to who drew their card draw cards first.

    Posted in: General Chat
  • 0

    posted a message on Odd/Even Priest - so much potential

    I actually made odd priest in witchwood and had a lot of success with it. It's a lot like your typical Inner Fire deck, but more fun imo. You build a moderately sized board, then play Glitter Moth [/card] and [card]Void Ripper and murder them.

    Posted in: Standard Format
  • 1

    posted a message on Returns & Exchanges Is This Week's Brawl! Get a Sweet Card Back, Find Bad Decks!
    Quote from melheor >>

    Finally, my Duskfallen Aviana and Harbinger Celestia can see play.

     yeah within 30 seconds of reading the brawl rules, I put both in my deck as well LOL

    Posted in: News
  • 1

    posted a message on Upcoming Hearthstone Balance Changes - Wild Growth, Nourish, Level Up!, Saronite Chain Gang, Leeching Poison

    happy about the wild growth nerf, because it buffs my odd druid deck. Pissed about nourish though because it nerfs my odd druid. Pissed about saronite because that card's insanely unfun and busted, but not because of shudderwok, and this nerf doesn't affect how unfun it is to play against in every deck it's in. I'm SOOOOO happy about king'sbane nerf though because SCREW that deck! Only problem is that those people will just play quest rogue which abuses the other lifesteal card. It's a nerf though boys. Once they axe cube-lock, I'll be happy!

    On a side note, yet another patch where they let Prince Keleseth live though, the worst designed HS card ever concocted....

    Posted in: News
  • 14

    posted a message on Zul'jin

    Even though this card is pretty decent, this is just a testament to how absolutely disgusting Bloodreaver Gul'Dan is. This card gives you like 7 7 worth of stats on board, kills a minion or 2 on your opponent's side, and gives you a couple of secrets that usually have diminishing returns (like when freezing and explosive trap go off on the same turn). Then it gives you a mediocre hero power that usually actually screws you because you want to play Rexxar first.

    Gul'Dan gives you like >20 20 worth of taunts across multiple creatures and deathrattles consistently, AND gives you a disgusting hero power that wins you the game on its own.

    Posted in: Zul'jin
  • 3

    posted a message on Shieldbreaker

    Literally like 80% of the time when I'm silencing something, it's a taunt, so Ironbeak Owl's back!!! WOOOHOOOO. Super pumped. Not as good as owl obviously because it's not a beast for Kill Command, but still awesome

    Posted in: Shieldbreaker
  • 6

    posted a message on New Mage Card Reveal - Elemental Evocation

    all i can think about is how annoying this card's going to be to get off of cards that give you random mage cards

    Posted in: News
  • 2

    posted a message on Big Bad Voodoo

    EXACTLY. The spell in WC3 literally just made your army invincible except for the shadow hunter. Would've made more sense if Commanding Shout was big bad voodoo. At least make a card with BIG and BAD in it cost at least 5 mana LOL

     

    Posted in: Big Bad Voodoo
  • 0

    posted a message on Big Bad Voodoo

    decent card, which can be combined with the shaman spirit. I just have no clue what this has anything to do with the big bad voodoo spell from WC3.....

    Posted in: Big Bad Voodoo
  • 4

    posted a message on New Druid Card Reveal - Wardruid Loti

    I really hate this card design. Not because it's bad (like most of the dummies in the comments are saying), but because druid has enough cards that can be thrown in any deck. This card has the same issues as Branching Paths in that it's waaaaaay too versatile to the point of it being auto-included. This card is GOOD. The 4 2 rush is SO STUPID. That's already a great card in Druid of the Scythe. Every single one of its forms is GOOD. They're all literally cards in themselves. Premo-taunt stats, really good rush stats, Dalaran Mage and a slightly worse Giant Wasp which doesn't matter because the +1 damage is irrelevent because you never go face, or expect to hit a large 1 attack minion with the wasp. At this point you might as well give druid a 3 mana: Battlecry: gain the stats of any 3 drop in the game. YOUR CHOICE.

    And the worst thing about this card: It's a freaking legendary. GENIUS. Make a card that can be thrown in any deck, then make it legendary so new players cant take advantage of it. All of the problems with Branching Paths

    Posted in: News
  • -1

    posted a message on Akali, the Rhino

    could be fun with Dead Man's Hand ,but I'm pretty glad this is a bad warrior legendary! It's already expensive enough crafting warrior decks!

    Posted in: Akali, the Rhino
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