Someone's already mentioned Crazed Alchemist, and I totally agree. It's a little situational, but the value can be great - sniping those high health, low attack taunts in the mid game or for burst damage in the late game, or as a way to keep a damaged minion around for one more turn or even just for a free kill on some 0 attack minion.
Believe it or not, though, I'm going to have to give a nod to Lorewalker Cho. If you're running a deck with only a handful of spells, he can been a boon with a massive psychological effect on the game. I like to slip him into a ramp druid deck from time to time and hide him behind big taunts. Now, all those removal spells are mine!
I'm a big fan of Kezan Mystic. It's situational, sure, but it's helped me win a fair number of close games. There's no better feeling than watching a desperate opponent throw up a secret while you have that card in hand.
Someone's already mentioned Crazed Alchemist, and I totally agree. It's a little situational, but the value can be great - sniping those high health, low attack taunts in the mid game or for burst damage in the late game, or as a way to keep a damaged minion around for one more turn or even just for a free kill on some 0 attack minion.
Believe it or not, though, I'm going to have to give a nod to Lorewalker Cho. If you're running a deck with only a handful of spells, he can been a boon with a massive psychological effect on the game. I like to slip him into a ramp druid deck from time to time and hide him behind big taunts. Now, all those removal spells are mine!
Again, situational, but no one sees him coming...
I got cho a few times from Piloted shredder, have to say - it was fun! I doubt I'd ever craft him, but it's amusing when you get him randomly and your opponent panics a bit focusing all their attention on killing it ... trying not to use spells in the process. Even if you have spells yourself, just avoid them, your opponent will kill it! You just have to have faith! :D
Double Brawl is so badass. Every time you play the second one, you get the "well played" emote.
No one plays around 2 brawls.
You could argue baron geddon fills the role of brawl number2 though. Baron geddon is only good against zoo though and no one plays zoo anymore, so he's sort of bad atm. Brawl kills everything, potentially, especially when backed up with a weapon/ execture / shield slam.
In fatigue wars, brawl is crucial. They will always play around you having one brawl, so they'll wisely only play 2 minions at a time until you brawl some crap like a 3/3. Then they put 10 mana worth of stuff out and get wrecked and end up with not enough cards to finish you.
Brawl is also pretty good against dr. boom and the two worst matchups: Paladin and Shaman.
Double Brawl is so badass. Every time you play the second one, you get the "well played" emote.
No one plays around 2 brawls.
You could argue baron geddon fills the role of brawl number2 though. Baron geddon is only good against zoo though and no one plays zoo anymore, so he's sort of bad atm. Brawl kills everything, potentially, especially when backed up with a weapon/ execture / shield slam.
In fatigue wars, brawl is crucial. They will always play around you having one brawl, so they'll wisely only play 2 minions at a time until you brawl some crap like a 3/3. Then they put 10 mana worth of stuff out and get wrecked and end up with not enough cards to finish you.
Brawl is also pretty good against dr. boom and the two worst matchups: Paladin and Shaman.
No. I play around two Brawls against Warrior Control. Like this, I always ensure card avantage and get some easy win against them.
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Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
Definitely Bomb Lobber (and moreover it is a neutral card, and only a rare one)!
If Miracle still exists in its old form this would be a great counter card. As is though..well,
The problem is that a lot of 4-5 drops have more than 4 health. Thus Lobber will, chances are, hit a minion that won't die to it. Then you're left with a minion that's WAYY too weak for the situation.
Note that all of the 'do damage' battlecry minions tend to not really work outside arena.
Honorable mentions:
Flamecannon (got me a 12-1 arena run, though it cannot be compared to constructed)
Flamecannon? There are people who DON'T run this one in constructed or autopick it in arena?
Onyxia (no immediate impact, but hard to deal with them, useful especially when you have no board presence)
People keep saying that. The thing is, I never EVER see this. In constructed, everyone is running BGH and, thus, can wipe the big body out then use the other 7 mana to deal with the small fries. I've seen her work in Arena, but nowhere near as insanely as others phrase it. If anything, I'd deem her overrated in arena and just properly rated in constructed.
and Crazed Alchemist, my all-time favourite (insane synergies in Priest and Paladin decks)!
True. I can see this one being underrated
Bonus one:
King Krush (unfortunately never had it so I've never tried it, but it seems to be viable in control, midrange and even in some aggro decks)
He's too late for aggro (anything 8 mana is 'too late for aggro' be design). Midrange he's a little too slow as well.
He'd be good in control..but hunters don't have a viable control deck. Still don't. That's why Zilla is also in the meh pile.
Second you make a viable hunter control deck is the second you get to put these two legendaries into circulation.
Great thread. Very interesting responses. For me it would be:
Nerub'ar Weblord: The trick is timing. You have early game options depending on matchup, and late game options. Very good card, and works well with mid/late game decks. Obviously it somewhat limits your own deck.
Goblin Sapper: Admittedly not as useful without as many Handlocks about, but it still works against slow decks or people who like to build a big hand with lots of options. Often baits removal, and works with Weblord if you played it early game.
- Mistress Of Pain - I can't understand why zoo decks don't use her.
Way to slow for zoo and does very little for board presence. Zoo is all about burst damage and keeping enemy minions off the board on early and mid-games by making efficient trades. The mistress does neither of these things well. At the end of the day, a zoolock's life is only really worried about after they have already lost control.
Deathlord is an incredible tech card when I'm running into lots of mechmage and aggro type decks. It trades for 2-4 cards and generally nets them something small or denies them a powerful battlecry.
Mass Dispel It was one of my techs/surprise, per say catch offguard netdecking opponents card on my priest, I got Legend with it. Many will think I'm full of shit but a lot of opponents conceded right away my mass dispel (a simple 4-mana cycling card). I one time got a Caerne, Sylvanas and Sludge on turn 7 and the Mirror conceded with good board advantage.
Twisting Nether Nobody plays with this, I only once in my life saw it and got rekt to Twisting Nether (really rekt), now it's one of my surprise cards on handlock, You can gain immense value with this card. It won many games by itself. The best part is that as a Handlock, seeing 8/9/10 cards on your hand you always can choose when to engage or when to "fake" it and refresh the board with it. On a meta crawled by Sylvanas turn-6, - Dr. Boom turn-7 it's a good meta card (You give nothing to Sylvanas). I also noticed that more often than I thought on turn 8/9 you will summon a tough monster to sacrifice with ShadowFlame, which in this case this card is better on card advantage and damage while ignoring the divine shield's.
For now I will stick with only these 2, my post is already big enough. ^^'
I will agree on twisting nether, I mean sure 8 mana or not but its one card guaranteed to give value as long as there is more than 1 enemy minion on the board, its a kill all-brawl for 3 mana so yea. Also it looks super rad.
Yeah I forgot to say, the Twisting Nether has a pretty badass effect hahahaha, so fuck real deckbuild I want to see a Chibaku Tensei (Yep Narutard - R.I.P Naruto and The Mentalist you always be a part of my life)
Mass Dispel It was one of my techs/surprise, per say catch offguard netdecking opponents card on my priest, I got Legend with it. Many will think I'm full of shit but a lot of opponents conceded right away my mass dispel (a simple 4-mana cycling card). I one time got a Caerne, Sylvanas and Sludge on turn 7 and the Mirror conceded with good board advantage.
Twisting Nether Nobody plays with this, I only once in my life saw it and got rekt to Twisting Nether (really rekt), now it's one of my surprise cards on handlock, You can gain immense value with this card. It won many games by itself. The best part is that as a Handlock, seeing 8/9/10 cards on your hand you always can choose when to engage or when to "fake" it and refresh the board with it. On a meta crawled by Sylvanas turn-6, - Dr. Boom turn-7 it's a good meta card (You give nothing to Sylvanas). I also noticed that more often than I thought on turn 8/9 you will summon a tough monster to sacrifice with ShadowFlame, which in this case this card is better on card advantage and damage while ignoring the divine shield's.
For now I will stick with only these 2, my post is already big enough. ^^'
Do you have a decklist for this priest deck? i am so curious :D
Counterspell: Even though Mech Mage is somewhat rampant, I feel like this card can draw so much value as people nowadays with play around Mirror Entity, and when they get blindsided by it, the tempo they lose is so high that it can whiplash your current state in the game. Also kills pesky combos like FoN Roar and Equality Consack.
Foe Reaper 4000: I love this card. Yes I know, it is superiority slow, and Dr. Balanced is better, but who cares. Like Counterspell, FR4k is a card that no one sees, and likewise, don't really understand how to play against it. There will be times where he just gets easily removed with one of the many hard removals in this game, but when he doesn't he shines. Also helps that he is resistant to BGH, and 9 health can survive through many things.
Doomsayer just seems to be such a forgotten card. Works okay against Mech Mage, as it triggers Mirror Entity. Also dropped on turn 2/3 against a softer Mech start (Chugger + Annoy, for example) and it could stall them from dropping a threat that turn + clear board. At worst, it forces an opponent to clear it with removal early-game + send minions into it, saving damage. Its not a great card, but can be seen as a "forgotten" tech card to help slow Mech Mage, those pesky Shade of Naxxramas, and hides behind a taunt well enough.
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Gilblin Stalker THE 2 drop for priest.
Fel Reaver isnt very good because of the Fact that Dr.Boom exists and almost every deck runs BGH.
Hearthstone is a game of "copy and pasting"
I'm a big fan of Bomb Lobber.
Bomb Lobber is a great arena card but when it comes to constructed there are better options for 5 mana.
Someone's already mentioned Crazed Alchemist, and I totally agree. It's a little situational, but the value can be great - sniping those high health, low attack taunts in the mid game or for burst damage in the late game, or as a way to keep a damaged minion around for one more turn or even just for a free kill on some 0 attack minion.
Believe it or not, though, I'm going to have to give a nod to Lorewalker Cho. If you're running a deck with only a handful of spells, he can been a boon with a massive psychological effect on the game. I like to slip him into a ramp druid deck from time to time and hide him behind big taunts. Now, all those removal spells are mine!
Again, situational, but no one sees him coming...
Dr. Boom is underrated. People need to play this card.
Rank 20: 38 out of 40 Seasons...I suck!
Noble Sacrifice has been getting me insane value lately, especially against Oil rouge.
Damn right lol
Hearthstone is a game of "copy and pasting"
I'm a big fan of Kezan Mystic. It's situational, sure, but it's helped me win a fair number of close games. There's no better feeling than watching a desperate opponent throw up a secret while you have that card in hand.
I got cho a few times from Piloted shredder, have to say - it was fun! I doubt I'd ever craft him, but it's amusing when you get him randomly and your opponent panics a bit focusing all their attention on killing it ... trying not to use spells in the process. Even if you have spells yourself, just avoid them, your opponent will kill it! You just have to have faith! :D
Double Brawl is so badass.
Every time you play the second one, you get the "well played" emote.
No one plays around 2 brawls.
You could argue baron geddon fills the role of brawl number2 though. Baron geddon is only good against zoo though and no one plays zoo anymore, so he's sort of bad atm. Brawl kills everything, potentially, especially when backed up with a weapon/ execture / shield slam.
In fatigue wars, brawl is crucial. They will always play around you having one brawl, so they'll wisely only play 2 minions at a time until you brawl some crap like a 3/3. Then they put 10 mana worth of stuff out and get wrecked and end up with not enough cards to finish you.
Brawl is also pretty good against dr. boom and the two worst matchups: Paladin and Shaman.
Batman V Superman: Dawn of Justice - Sneak Review! http://www.thepoxbox.com/challenges.php?id=batmanvsuperman
No. I play around two Brawls against Warrior Control. Like this, I always ensure card avantage and get some easy win against them.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
If Miracle still exists in its old form this would be a great counter card. As is though..well,
The problem is that a lot of 4-5 drops have more than 4 health. Thus Lobber will, chances are, hit a minion that won't die to it. Then you're left with a minion that's WAYY too weak for the situation.
Note that all of the 'do damage' battlecry minions tend to not really work outside arena.
Flamecannon? There are people who DON'T run this one in constructed or autopick it in arena?
People keep saying that. The thing is, I never EVER see this. In constructed, everyone is running BGH and, thus, can wipe the big body out then use the other 7 mana to deal with the small fries. I've seen her work in Arena, but nowhere near as insanely as others phrase it. If anything, I'd deem her overrated in arena and just properly rated in constructed.
True. I can see this one being underrated
He's too late for aggro (anything 8 mana is 'too late for aggro' be design). Midrange he's a little too slow as well.
He'd be good in control..but hunters don't have a viable control deck. Still don't. That's why Zilla is also in the meh pile.
Second you make a viable hunter control deck is the second you get to put these two legendaries into circulation.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Great thread. Very interesting responses. For me it would be:
Nerub'ar Weblord: The trick is timing. You have early game options depending on matchup, and late game options. Very good card, and works well with mid/late game decks. Obviously it somewhat limits your own deck.
Goblin Sapper: Admittedly not as useful without as many Handlocks about, but it still works against slow decks or people who like to build a big hand with lots of options. Often baits removal, and works with Weblord if you played it early game.
Way to slow for zoo and does very little for board presence. Zoo is all about burst damage and keeping enemy minions off the board on early and mid-games by making efficient trades. The mistress does neither of these things well. At the end of the day, a zoolock's life is only really worried about after they have already lost control.
Deathlord is an incredible tech card when I'm running into lots of mechmage and aggro type decks. It trades for 2-4 cards and generally nets them something small or denies them a powerful battlecry.
Mass Dispel It was one of my techs/surprise, per say catch offguard netdecking opponents card on my priest, I got Legend with it. Many will think I'm full of shit but a lot of opponents conceded right away my mass dispel (a simple 4-mana cycling card). I one time got a Caerne, Sylvanas and Sludge on turn 7 and the Mirror conceded with good board advantage.
Twisting Nether Nobody plays with this, I only once in my life saw it and got rekt to Twisting Nether (really rekt), now it's one of my surprise cards on handlock, You can gain immense value with this card. It won many games by itself. The best part is that as a Handlock, seeing 8/9/10 cards on your hand you always can choose when to engage or when to "fake" it and refresh the board with it. On a meta crawled by Sylvanas turn-6, - Dr. Boom turn-7 it's a good meta card (You give nothing to Sylvanas). I also noticed that more often than I thought on turn 8/9 you will summon a tough monster to sacrifice with ShadowFlame, which in this case this card is better on card advantage and damage while ignoring the divine shield's.
For now I will stick with only these 2, my post is already big enough. ^^'
Yeah I forgot to say, the Twisting Nether has a pretty badass effect hahahaha, so fuck real deckbuild I want to see a Chibaku Tensei (Yep Narutard - R.I.P Naruto and The Mentalist you always be a part of my life)
Do you have a decklist for this priest deck? i am so curious :D
Hearthstone is a game of "copy and pasting"
My 2 cents:
Counterspell: Even though Mech Mage is somewhat rampant, I feel like this card can draw so much value as people nowadays with play around Mirror Entity, and when they get blindsided by it, the tempo they lose is so high that it can whiplash your current state in the game. Also kills pesky combos like FoN Roar and Equality Consack.
Foe Reaper 4000: I love this card. Yes I know, it is superiority slow, and Dr. Balanced is better, but who cares. Like Counterspell, FR4k is a card that no one sees, and likewise, don't really understand how to play against it. There will be times where he just gets easily removed with one of the many hard removals in this game, but when he doesn't he shines. Also helps that he is resistant to BGH, and 9 health can survive through many things.
Doomsayer just seems to be such a forgotten card. Works okay against Mech Mage, as it triggers Mirror Entity. Also dropped on turn 2/3 against a softer Mech start (Chugger + Annoy, for example) and it could stall them from dropping a threat that turn + clear board. At worst, it forces an opponent to clear it with removal early-game + send minions into it, saving damage. Its not a great card, but can be seen as a "forgotten" tech card to help slow Mech Mage, those pesky Shade of Naxxramas, and hides behind a taunt well enough.