I think that if they show case that they have priority queuing it might inflate the idea that games can be rigged easily. This direction is better tbh as a separate game mode could increase wait time dramatically but I could be wrong.
After declaring 15th an official Nozdormu day, realising nobody cares about that because people just want to get quick wins, now we get this quest:
Why not a Nozdormu game mode? Or prioritizing queueing against Noz players. Really I know they go for simplicity, but this just doesn't work.
Because they don't do queue prioritization? That would completely fuck up the entire ecosystem
As for "people want to get quick wins" I can't think of a quicker win than 15 seconds per turn, I'm tired of getting roped every turn starting at turn 3 while climbing in Silver
Meh, why not just FORCE Nozdormu in every player's deckslots on the 15th of each month, unable to remove him from your decks for 24 hours only. Doubt that anybody would care, at least make Hearthstone a bit " funnier" for a day. But they don't even got the balls to do that, to not disturb the peace of your cry baby Karen's and (Male version) Karen's
Why not a Nozdormu game mode? Or prioritizing queueing against Noz players. Really I know they go for simplicity, but this just doesn't work.
What you're suggesting would be entertaining but in all honesty, how much of a shelf life does something like that have? It's kinda a waste of time to tell a software developer to implement an entirely new game mode which is essentially a meme in most people's eyes and be forgotten within a day or two.
Why not a Nozdormu game mode? Or prioritizing queueing against Noz players. Really I know they go for simplicity, but this just doesn't work.
What you're suggesting would be entertaining but in all honesty, how much of a shelf life does something like that have? It's kinda a waste of time to tell a software developer to implement an entirely new game mode which is essentially a meme in most people's eyes and be forgotten within a day or two.
A Nozdormu version (basically very little time for each turn) would be wildly popular, Sure it would be nothing but rush and midrange, but people who enjoy those decks could stay there and leave the priest and warrior ropers to stare at eachother for an hour.
Meh, why not just FORCE Nozdormu in every player's deckslots on the 15th of each month, unable to remove him from your decks for 24 hours only. Doubt that anybody would care, at least make Hearthstone a bit " funnier" for a day. But they don't even got the balls to do that, to not disturb the peace of your cry baby Karen's and (Male version) Karen's
I'd heard stupid ideas and then there's this. This would stop the vast majority of hs players from playing the game entirely so I guess the kewl noz players would enjoy 10+ minutes queues instead.
Did quest and no one had a Noz game for me. I will keep my deck bad for awhile to see if I get any because I hardly play what’s top tier. I like Timmy and Johnny style games.
Timing is everything. So sure, I played three games with Noz in my deck. No mirror Noz. The very next game my worthy opponent played Noz on curve in his or her Pirate deck.
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Dependable loan sharks since 1960. We sink our teeth into every deal we make.
I played Noz in a Murloc Paladin ... there's a Murloc that lets you tutor Noz (or Alex) out, so it isn't that bad ... first game with the deck was against a Face Hunter with Noz ... absolutely smashed the deck even though they had a 5/5 and 8/8 Rhino at one point. :) ... I thought, excellent! ...
... but all other games were against non-Noz opponents ... mostly idiot Spell Mages ... I swear 75% of my games today were against that mage deck, go ruin someone else's day, sheesh, even though almost all were wins.
I switched to a Zoolock with Noz halfway through ... only one Noz game, vs. a Control/Tickatus Warlock, pretty brave of them, as I'm 100% certain the fast play made them make mistakes. Another win for the Noz-Zoo deck.
I'll be Done in No Time! went from two wins to 18/50.
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After declaring 15th an official Nozdormu day, realising nobody cares about that because people just want to get quick wins, now we get this quest:
Why not a Nozdormu game mode? Or prioritizing queueing against Noz players. Really I know they go for simplicity, but this just doesn't work.
I think it's on the 15th because what it really means is that people will only try to get their health down to 15 HP to complete the quest ASAP :)
I think that if they show case that they have priority queuing it might inflate the idea that games can be rigged easily. This direction is better tbh as a separate game mode could increase wait time dramatically but I could be wrong.
Oh, hey, it's the 15th tomorrow... at least they lined it up, right?
Or can we get this quest any day of the month?
Anyway, easy quest, it's 3 games. Don't even have to win them. *shrug*
Only one the 15. of each month, but timezones are still a thing.
Because they don't do queue prioritization? That would completely fuck up the entire ecosystem
As for "people want to get quick wins" I can't think of a quicker win than 15 seconds per turn, I'm tired of getting roped every turn starting at turn 3 while climbing in Silver
Meh, why not just FORCE Nozdormu in every player's deckslots on the 15th of each month, unable to remove him from your decks for 24 hours only. Doubt that anybody would care, at least make Hearthstone a bit " funnier" for a day. But they don't even got the balls to do that, to not disturb the peace of your cry baby Karen's and (Male version) Karen's
What you're suggesting would be entertaining but in all honesty, how much of a shelf life does something like that have? It's kinda a waste of time to tell a software developer to implement an entirely new game mode which is essentially a meme in most people's eyes and be forgotten within a day or two.
They should make it so that is the only card that can be slot 31/30
A Nozdormu version (basically very little time for each turn) would be wildly popular, Sure it would be nothing but rush and midrange, but people who enjoy those decks could stay there and leave the priest and warrior ropers to stare at eachother for an hour.
I'd heard stupid ideas and then there's this. This would stop the vast majority of hs players from playing the game entirely so I guess the kewl noz players would enjoy 10+ minutes queues instead.
4 games at lunch. Didn't encounter another Noz deck :/
3 games with Nozdormu vs 3 players with Nozdormu. Nice to have some extra exps and interesting games. Nice work Blizzard
3 games none vs noz...
just meet some1 with it and 90% of the time each player got 20+ sec per turn... how hard can it be to make it 15 sec like the card say...
Did quest and no one had a Noz game for me. I will keep my deck bad for awhile to see if I get any because I hardly play what’s top tier. I like Timmy and Johnny style games.
Timing is everything. So sure, I played three games with Noz in my deck. No mirror Noz. The very next game my worthy opponent played Noz on curve in his or her Pirate deck.
Dependable loan sharks since 1960. We sink our teeth into every deal we make.
I've been advocating for this since the release of the card. Or as an option in the game's preferences. Everything else will fail.
Take a walk on the wild side...
I played 5 games and only one opponent har a noz. Got quest but still disappointing
I played Noz in a Murloc Paladin ... there's a Murloc that lets you tutor Noz (or Alex) out, so it isn't that bad ... first game with the deck was against a Face Hunter with Noz ... absolutely smashed the deck even though they had a 5/5 and 8/8 Rhino at one point. :) ... I thought, excellent! ...
... but all other games were against non-Noz opponents ... mostly idiot Spell Mages ... I swear 75% of my games today were against that mage deck, go ruin someone else's day, sheesh, even though almost all were wins.
I switched to a Zoolock with Noz halfway through ... only one Noz game, vs. a Control/Tickatus Warlock, pretty brave of them, as I'm 100% certain the fast play made them make mistakes. Another win for the Noz-Zoo deck.
I'll be Done in No Time! went from two wins to 18/50.