It's not impossible to win against it if you have an idealized board setup and can delay fatigue or cause the opponent to fatigue. I've beaten it before without the likes of Platebreaker, Mechathun, the steeds, priest quest, etc. Last time I tried though, I lost after getting the Druid down to 25 armor from around 2500. But I get the feeling some people don't think they can win as much as they want to make the Druid sit through it. Just play the Mechathun version if this bothers you.
The decks would not swap back in the same way Nerubian Unraveler's cost effect wouldn't go away if the opponent were to steal it. There's nothing player specific about it.
Thanks!! I would think that with traditional grammar, "this" would be a lot more clear than "it". Saying "it" can be interpreted that the spell that is cast is refreshed.
Most interesting card in many expansions in my opinion. I would think that anyone who loves deckbuilding would be interested in this card. Seems to be an auto-include in any non-aggro deck. I'm assuming the card count limit still applies for cards chosen for the band as if it is extension of the deck (could be wrong). I'm also assuming you could put Renethal in the band and still get the effect. Worth noting that the cards chosen can be any card, including hero cards, weapons, locations, spells, and of course, minions. Decent cost for the effect. Curious how this would work in Arena, if not banned. I can see myself using it often to store 2 tech cards and one card that's more versatile. The Battlecry could also be abused to get multiple copies of legendary cards or combo pieces.
Don't forget that "holiday" is literally derived from "holy" and "day", so even people who attempt to secularize Christmas through the use of this term will always fail in this sense, whether they realize it or not. It's more amusing than anything
Sure thing! Sorry for late response. Here's my current list:
### Kleptomania Priest # Class: Priest # Format: Wild # # 1x (0) Forbidden Words # 1x (1) Potion of Madness # 1x (1) Psychic Conjurer # 1x (1) Shadowcloth Needle # 1x (2) Bloodmage Thalnos # 1x (2) Defias Leper # 1x (2) Dirty Rat # 1x (2) Insight # 1x (2) Seance # 1x (2) Shadow Visions # 1x (2) Shadow Word: Death # 1x (2) Spirit Lash # 1x (2) Thoughtsteal # 1x (2) Thrive in the Shadows # 1x (2) Zephrys the Great # 1x (3) Brann Bronzebeard # 1x (3) Cathedral of Atonement # 1x (3) Handmaiden # 1x (3) Identity Theft # 1x (3) Mindrender Illucia # 1x (3) Murloc Holmes # 1x (3) Palm Reading # 1x (3) Prince Renathal # 1x (3) The Harvester of Envy # 1x (4) Blademaster Okani # 1x (4) Hysteria # 1x (4) Kazakus # 1x (4) Lorekeeper Polkelt # 1x (4) Shadow Word: Ruin # 1x (5) Darkbishop Benedictus # 1x (5) Loatheb # 1x (5) Mass Hysteria # 1x (5) Raza the Chained # 1x (6) Reno Jackson # 1x (6) Theotar, the Mad Duke # 1x (7) Blackwater Behemoth # 1x (7) Mutanus the Devourer # 1x (7) Psychic Scream # 1x (7) Soul Mirror # 1x (8) Shadowreaper Anduin # AAEBAd35Ayge+g6DuwK1uwLYuwLRwQLfxALwzwLo0AKQ0wKXhwPmiAOYmwP8owPIvgP70QP21gPi3gP73wP44wOm7wP08QO79wONgQStigS+nwTBnwTwnwSXoATHsgSktgSotgSY1ASa1AS42QS43ATF5ASX7wS/8ASGgwUAAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Illucia should probably be replaced by Madame Lazule or Glimmeroot if you don't have her (I don't), but I've been including Illucia just for fun. And to see if I can OTK a Jailer Mecha'thun Warlock.
A few words regarding the Secret Mage matchup you were discussing:
Forbidden Words is an interesting card in the Secret Mage matchup. You can try to use it to proc their Counterspell, but if you are wrong you lose all mana. :) To win you will likely need to draw Reno or Behemoth. Focus on tempo and removal early on (Don't be afraid to play Harvester of Envy or Murloc Holmes on turn 3). Sometimes chipping face and sacrificing some face damage is worth it though if you are confident they have Rigged Faire Game in play and they appear to be running low on steam, but somewhat risky. Shadowcloth Needle can help with this as well as being overall helpful in the matchup. Try to hold on to Psychic Conjurer or other cheap minions to counter Objection, at least when you need to be sure to play a Reno or Behemoth. The Thalnos Spiritlash combo can be useful as well. Try to Seance your Reno if you can. If board is clear, hold on to Zephrys as he should be used for either board clears or healing when low on HP (deck doesn't have a ton of healing). Kill Orion asap, but sometimes you can kill him easier by allowing him to proc at least once (due to Shadow Word: Ruin, Shadowreaper Anduin, and Shadow Word Death). You can use Cathedral of Atonement to help make these removals more efficient as well. If you do draw Polkelt early, it can be useful to have a direct route to your Behemoth, Reno, and board clears, but he is a bit risky as you need be careful about Counterspell and Objection and some of the higher cost cards aren't great in the matchup (Mutanus, Theotar, Darkbishop Benedictus). If you do play Theotar hold on to a cheap spell if you can so you can successfully play Psychic Scream or Soul Mirror and try to time your Shadowreaper Anduin to get rid of those 5-6 attack minions.
So far win rate is 64% overall over 230 games and it's loads of fun. I used this deck to climb to Legend the past couple seasons. Only negative win rate matchup is against Warlock, which is 12-14, primarily due to Curse / Fatigue Warlock. Other win rates are Demon Hunter: 4-1, Druid: 12-9, Hunter: 10-2, Mage: 21-15, Paladin: 7-4, Priest: 29-17, Rogue: 23-12, Warrior: 6-1. As you can see, the deck doesn't necessarily specialize against Mage, but it can beat it and does very well against Rogue and Priest, including Big Priest, which in my opinion is more satisfying to beat than Secret Mage anyways, especially with a control deck.
If you decide to try the deck, I hope you enjoy it and good luck regardless! If you find ways to improve it, I'd be interested to hear that as well.
A buff for Big Priest in Wild. I include Theotar in my decks for the disruption effect, but occasionally my plan B is to use him to grab something I might actually use in an emergency (like a board clear). This nerf pushes Theotar away from this secondary strategy and more towards pure disruption because of the new cost.
0
Good point. If only there was a way to empty the opponent's hand...
12
Less dust to refund when it is nerfed
2
No other Warrior cards have been revealed yet, so postponing judgment. I do find build-around high risk high reward cards to be fun though.
0
It's not impossible to win against it if you have an idealized board setup and can delay fatigue or cause the opponent to fatigue. I've beaten it before without the likes of Platebreaker, Mechathun, the steeds, priest quest, etc. Last time I tried though, I lost after getting the Druid down to 25 armor from around 2500. But I get the feeling some people don't think they can win as much as they want to make the Druid sit through it. Just play the Mechathun version if this bothers you.
5
Would a refund for immune related cards be too much to ask for?
0
The decks would not swap back in the same way Nerubian Unraveler's cost effect wouldn't go away if the opponent were to steal it. There's nothing player specific about it.
2
So the bots will be summoned from the opponent's hand onto the player's if the minion dies with both bots in the opponent's hand?
0
You can't access them other than through ETC's battlecry, so the only way you access multiple cards is through repeating the battlecry.
0
Thanks!! I would think that with traditional grammar, "this" would be a lot more clear than "it". Saying "it" can be interpreted that the spell that is cast is refreshed.
2
Most interesting card in many expansions in my opinion. I would think that anyone who loves deckbuilding would be interested in this card. Seems to be an auto-include in any non-aggro deck. I'm assuming the card count limit still applies for cards chosen for the band as if it is extension of the deck (could be wrong). I'm also assuming you could put Renethal in the band and still get the effect. Worth noting that the cards chosen can be any card, including hero cards, weapons, locations, spells, and of course, minions. Decent cost for the effect. Curious how this would work in Arena, if not banned. I can see myself using it often to store 2 tech cards and one card that's more versatile. The Battlecry could also be abused to get multiple copies of legendary cards or combo pieces.
-2
What does "refresh" mean? Like "Echo", casting twice, mana refund, or something else?
2
You know what would be kind of fun in Casual? An option to give a small post-match XP bonus as a reward to a player you enjoyed playing against.
-2
Don't forget that "holiday" is literally derived from "holy" and "day", so even people who attempt to secularize Christmas through the use of this term will always fail in this sense, whether they realize it or not. It's more amusing than anything
1
Sure thing! Sorry for late response. Here's my current list:
### Kleptomania Priest
# Class: Priest
# Format: Wild
#
# 1x (0) Forbidden Words
# 1x (1) Potion of Madness
# 1x (1) Psychic Conjurer
# 1x (1) Shadowcloth Needle
# 1x (2) Bloodmage Thalnos
# 1x (2) Defias Leper
# 1x (2) Dirty Rat
# 1x (2) Insight
# 1x (2) Seance
# 1x (2) Shadow Visions
# 1x (2) Shadow Word: Death
# 1x (2) Spirit Lash
# 1x (2) Thoughtsteal
# 1x (2) Thrive in the Shadows
# 1x (2) Zephrys the Great
# 1x (3) Brann Bronzebeard
# 1x (3) Cathedral of Atonement
# 1x (3) Handmaiden
# 1x (3) Identity Theft
# 1x (3) Mindrender Illucia
# 1x (3) Murloc Holmes
# 1x (3) Palm Reading
# 1x (3) Prince Renathal
# 1x (3) The Harvester of Envy
# 1x (4) Blademaster Okani
# 1x (4) Hysteria
# 1x (4) Kazakus
# 1x (4) Lorekeeper Polkelt
# 1x (4) Shadow Word: Ruin
# 1x (5) Darkbishop Benedictus
# 1x (5) Loatheb
# 1x (5) Mass Hysteria
# 1x (5) Raza the Chained
# 1x (6) Reno Jackson
# 1x (6) Theotar, the Mad Duke
# 1x (7) Blackwater Behemoth
# 1x (7) Mutanus the Devourer
# 1x (7) Psychic Scream
# 1x (7) Soul Mirror
# 1x (8) Shadowreaper Anduin
#
AAEBAd35Ayge+g6DuwK1uwLYuwLRwQLfxALwzwLo0AKQ0wKXhwPmiAOYmwP8owPIvgP70QP21gPi3gP73wP44wOm7wP08QO79wONgQStigS+nwTBnwTwnwSXoATHsgSktgSotgSY1ASa1AS42QS43ATF5ASX7wS/8ASGgwUAAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Illucia should probably be replaced by Madame Lazule or Glimmeroot if you don't have her (I don't), but I've been including Illucia just for fun. And to see if I can OTK a Jailer Mecha'thun Warlock.
A few words regarding the Secret Mage matchup you were discussing:
Forbidden Words is an interesting card in the Secret Mage matchup. You can try to use it to proc their Counterspell, but if you are wrong you lose all mana. :) To win you will likely need to draw Reno or Behemoth. Focus on tempo and removal early on (Don't be afraid to play Harvester of Envy or Murloc Holmes on turn 3). Sometimes chipping face and sacrificing some face damage is worth it though if you are confident they have Rigged Faire Game in play and they appear to be running low on steam, but somewhat risky. Shadowcloth Needle can help with this as well as being overall helpful in the matchup. Try to hold on to Psychic Conjurer or other cheap minions to counter Objection, at least when you need to be sure to play a Reno or Behemoth. The Thalnos Spiritlash combo can be useful as well. Try to Seance your Reno if you can. If board is clear, hold on to Zephrys as he should be used for either board clears or healing when low on HP (deck doesn't have a ton of healing). Kill Orion asap, but sometimes you can kill him easier by allowing him to proc at least once (due to Shadow Word: Ruin, Shadowreaper Anduin, and Shadow Word Death). You can use Cathedral of Atonement to help make these removals more efficient as well. If you do draw Polkelt early, it can be useful to have a direct route to your Behemoth, Reno, and board clears, but he is a bit risky as you need be careful about Counterspell and Objection and some of the higher cost cards aren't great in the matchup (Mutanus, Theotar, Darkbishop Benedictus). If you do play Theotar hold on to a cheap spell if you can so you can successfully play Psychic Scream or Soul Mirror and try to time your Shadowreaper Anduin to get rid of those 5-6 attack minions.
So far win rate is 64% overall over 230 games and it's loads of fun. I used this deck to climb to Legend the past couple seasons. Only negative win rate matchup is against Warlock, which is 12-14, primarily due to Curse / Fatigue Warlock. Other win rates are Demon Hunter: 4-1, Druid: 12-9, Hunter: 10-2, Mage: 21-15, Paladin: 7-4, Priest: 29-17, Rogue: 23-12, Warrior: 6-1. As you can see, the deck doesn't necessarily specialize against Mage, but it can beat it and does very well against Rogue and Priest, including Big Priest, which in my opinion is more satisfying to beat than Secret Mage anyways, especially with a control deck.
If you decide to try the deck, I hope you enjoy it and good luck regardless! If you find ways to improve it, I'd be interested to hear that as well.
0
A buff for Big Priest in Wild. I include Theotar in my decks for the disruption effect, but occasionally my plan B is to use him to grab something I might actually use in an emergency (like a board clear). This nerf pushes Theotar away from this secondary strategy and more towards pure disruption because of the new cost.