I agree, but Plaguebringer with flames of kirin tor shaman or Demon hunter with Plaguebringer is even bigger cancer IMO. You dont see it so often but its very uninteractive and with most decks you have no way to beat it. But yes Druid is too good in duels now. Mycelum is super cheap high value and anti fatigue card all in one and plays that you can make with it combined with Guff and twig-sphere combo are insane.
I hate questlines and quests. Its too strong win conditions. I somewhat like heroes, but they should not be so impactful. These new hero does too many things when played.
Iam passionate Duels player. I enjoyed almost every meta, but now I feel like now it's insanely terrible and I dont understand why is nobody talking about it. Noone is playing Duels or what?
So I know Duels power level is very high and Iam ok with it. Most times every deck has decks that beat it most of times, but now some decks are just unfair and insanely frustrating to play against.
Mostly Priest/Elise with deck full of dragons and passive that reduces cost of dragons by 2 and that would be strong enough on its own, but combined with Emerald googles that reduces left most card by another 2 it's just insane and unfair. They vomit midrange dragons from turn 1, you must clear their board all the time because they can burn you to 15 health with Alexstrasza or finish you with 8 damage from another Alexa. If you manage to make stromg turn they deny it with Murozond. If you have any ace in your deck dont worry they can have it too with multiple Drakonid Operatives. I dont know if i faced something stronger before in Duels and dont understand why Blizzard isnt taking any action. The Dragon treasure should reduce cost only by 1 and Googles shouldnt be offerend that often.
Another cancer in duels are mechs decks which are insanely strong, but Iam ok with them for now because they are 100% more beatable than these dragon priest decks.
Also Marvelous Mycelum needs change to only discover one card because its card that wins game on its own.
Another maybe even bigger nonsence is Shaman that cant be overloaded with treasures that reduces cost of spells by 2 and overload for 1 and second that gives him fireball after casting fire spell. Its very ineractive and fun to get fireball in face for 2 mana every turn. One of those treasures need to go or needs to be made very rare. You can get it in 50% cases. The Dragon one in like 30%. But still I meet these decks every run when I get more than 4 wins.
Its duels and its god damn trash right now. Mega boards of divine shield windfury mechs on turn 4. Dragons discounted by 4 mana with correct passives. So you can have full board of midrange dragons on turn 3. Duels power level was always strong, but this is a bit too much.
You can't compare Iron Juggernaut with Hooktusk. Its completely different power level. Best pirate rogue decks in wild arent even using her because they aim to destroy you before turn 8. Its too slow and its not helping much most times.
I dont know. I really liked the card, but from my experience it's almost trash. I hardly have a chance to play it in most games. With aggresive pirate rogue game is mostly over by turn 8 - opponent dead or I lost tempo and have nothing in hand and far from lethal. Or I can play it in game I would win anyway even without it. Few times the minion take won me the game and the other two options was never worth to me because in aggro deck it's 8 mana do nothing. It should cost less to be usefull. But I agree that it could be cancerous with bounce cards against certain slow decks. But it's still better than Tickatus. But again the biggest problem with these cards is that you could play it multiple times.
Elise Arrseeker - 4 mana 3/5 Warrior legendary pirate - Battlecry: Shuffle Golden Anchor to your deck that transform cards in your hand and deck into random legendary 6 cost pirates. Set their cost to 1.
Recruit 3 pirates from your decks that costs 2 or less. They count as if they were played to progress your questline. Also trigger their battlecries with random targets. Negative battlecries targets enemies if possible. Also give them charge, divine shield and winfury. If they all die this turn cast this again.
So even though pirate warrior is getting more and more support every expansion it's still far from viable deck. I want to share my ideas how to make this deck viable at least at low ranks.
Miss Smite - 6 mana 5/6 Neutral Legendary pirate - Your pirates have windfury.
Fathaarrr Benedictus - 5 mana 4/6 Warrior Legendary pirate - Start of the game: If minions in your deck are all pirates give all pirates in your hand and deck divine shield.
Seabound Inquisitor - 8 mana 8/8 Neutral rare pirate - rush, cost 1 less for every pirate you have. After you hero attacks an enemy this attacks it twice.
Smiteful Summoner - 6 mana 4/4 Neutral epic pirate - Battlecry: Reveal highest cost legendary pirate from your deck. Summon random legendary pirate with the same cost.
Patches the Buccaneer - 1 mana 1/1 Neutral legendary pirate - Battlecry: After you play this summon random pirate from your deck.
2
I just uninstaled after years of enjoying this game because of this expansion
1
At least its balanced now xD
1
Rune of the Archmage: Cast 20 Mana worth of
Mage spells at ENEMIES
1
I agree, but Plaguebringer with flames of kirin tor shaman or Demon hunter with Plaguebringer is even bigger cancer IMO. You dont see it so often but its very uninteractive and with most decks you have no way to beat it. But yes Druid is too good in duels now. Mycelum is super cheap high value and anti fatigue card all in one and plays that you can make with it combined with Guff and twig-sphere combo are insane.
0
Lol do you remember Elementals and Quillboars when they came out? They will nerf them to the ground dont worry but let them some time to shine.
1
I hate questlines and quests. Its too strong win conditions. I somewhat like heroes, but they should not be so impactful. These new hero does too many things when played.
0
Are you trying doing this in Duels? I was unable to craft in duels today. Try it in normal collection
3
Iam passionate Duels player. I enjoyed almost every meta, but now I feel like now it's insanely terrible and I dont understand why is nobody talking about it. Noone is playing Duels or what?
So I know Duels power level is very high and Iam ok with it. Most times every deck has decks that beat it most of times, but now some decks are just unfair and insanely frustrating to play against.
Mostly Priest/Elise with deck full of dragons and passive that reduces cost of dragons by 2 and that would be strong enough on its own, but combined with Emerald googles that reduces left most card by another 2 it's just insane and unfair. They vomit midrange dragons from turn 1, you must clear their board all the time because they can burn you to 15 health with Alexstrasza or finish you with 8 damage from another Alexa. If you manage to make stromg turn they deny it with Murozond. If you have any ace in your deck dont worry they can have it too with multiple Drakonid Operatives. I dont know if i faced something stronger before in Duels and dont understand why Blizzard isnt taking any action. The Dragon treasure should reduce cost only by 1 and Googles shouldnt be offerend that often.
Another cancer in duels are mechs decks which are insanely strong, but Iam ok with them for now because they are 100% more beatable than these dragon priest decks.
Also Marvelous Mycelum needs change to only discover one card because its card that wins game on its own.
Another maybe even bigger nonsence is Shaman that cant be overloaded with treasures that reduces cost of spells by 2 and overload for 1 and second that gives him fireball after casting fire spell. Its very ineractive and fun to get fireball in face for 2 mana every turn. One of those treasures need to go or needs to be made very rare. You can get it in 50% cases. The Dragon one in like 30%. But still I meet these decks every run when I get more than 4 wins.
What do you think?
0
Its duels and its god damn trash right now. Mega boards of divine shield windfury mechs on turn 4. Dragons discounted by 4 mana with correct passives. So you can have full board of midrange dragons on turn 3. Duels power level was always strong, but this is a bit too much.
0
Yes I have this all the time
0
You can't compare Iron Juggernaut with Hooktusk. Its completely different power level. Best pirate rogue decks in wild arent even using her because they aim to destroy you before turn 8. Its too slow and its not helping much most times.
3
I dont know. I really liked the card, but from my experience it's almost trash. I hardly have a chance to play it in most games. With aggresive pirate rogue game is mostly over by turn 8 - opponent dead or I lost tempo and have nothing in hand and far from lethal. Or I can play it in game I would win anyway even without it. Few times the minion take won me the game and the other two options was never worth to me because in aggro deck it's 8 mana do nothing. It should cost less to be usefull. But I agree that it could be cancerous with bounce cards against certain slow decks. But it's still better than Tickatus. But again the biggest problem with these cards is that you could play it multiple times.
0
Elise Arrseeker - 4 mana 3/5 Warrior legendary pirate - Battlecry: Shuffle Golden Anchor to your deck that transform cards in your hand and deck into random legendary 6 cost pirates. Set their cost to 1.
2
Call to Arrrms - 4 mana epic Warrior spell
Recruit 3 pirates from your decks that costs 2 or less. They count as if they were played to progress your questline. Also trigger their battlecries with random targets. Negative battlecries targets enemies if possible. Also give them charge, divine shield and winfury. If they all die this turn cast this again.
26
So even though pirate warrior is getting more and more support every expansion it's still far from viable deck. I want to share my ideas how to make this deck viable at least at low ranks.
Miss Smite - 6 mana 5/6 Neutral Legendary pirate - Your pirates have windfury.
Fathaarrr Benedictus - 5 mana 4/6 Warrior Legendary pirate - Start of the game: If minions in your deck are all pirates give all pirates in your hand and deck divine shield.
Seabound Inquisitor - 8 mana 8/8 Neutral rare pirate - rush, cost 1 less for every pirate you have. After you hero attacks an enemy this attacks it twice.
Smiteful Summoner - 6 mana 4/4 Neutral epic pirate - Battlecry: Reveal highest cost legendary pirate from your deck. Summon random legendary pirate with the same cost.
Patches the Buccaneer - 1 mana 1/1 Neutral legendary pirate - Battlecry: After you play this summon random pirate from your deck.
Your thoughts?