Nobody said that. I am fine with power turns and board swings. But that doesn't mean we can't be critical about cards that have no business hitting the field 3 turns early.
The fact that they cannot make it an evergreen mode with a fixed collection of cards is baffling. But that doesn't fit their monetisation mode, because people would not buy packs anymore, and play Duels for free forever.
Yeah its wild, that standard is wilder than wild lol.
But its not only DH... they somehow miscalculated the mechanics. Its mostly just stall and then do something insane. Priest, Warlock, Warrior, Shamam, Druid, Paladin, Mage...all the same strategy. There is no building momentum or fighting for board control.
Sums up most decks pretty well. But can you blame people playing otk when board is not very relevant in the first place? All thanks to rush, the mechanic that "fixed" charge. I think the fantastic team that came up with the original hearthstone design is long gone, and all replacements have been sub par. To quote someone in this community about this expansion: very weak but with a few insanely powerful cards. Really boring.
Peter Molyneux for Black and White abd Fable. Controversial designer due to falling short on some promises, but a fantastic visionary that marked my childhood.
And to explain why, Hunter does not need refill. Hunter does pretty well at refilling its hand as a midrange deck with buffs and big late game threats. Realistically, this legendary is not a 5 drop, unless you have a board of beasts, and your opponent has a board in which you have to suicide those beasts. Pretty tough conditions. And we have had many random junk refill cards in hunter before, like Stampede. Doesn't work. You want to play your deck, unless you are rogue or priest.
0
Nobody said that. I am fine with power turns and board swings. But that doesn't mean we can't be critical about cards that have no business hitting the field 3 turns early.
4
Not the first one to suggest this, and it's a bad idea. Thank me later.
0
The fact that they cannot make it an evergreen mode with a fixed collection of cards is baffling. But that doesn't fit their monetisation mode, because people would not buy packs anymore, and play Duels for free forever.
3
you should
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Sums up most decks pretty well. But can you blame people playing otk when board is not very relevant in the first place? All thanks to rush, the mechanic that "fixed" charge. I think the fantastic team that came up with the original hearthstone design is long gone, and all replacements have been sub par. To quote someone in this community about this expansion: very weak but with a few insanely powerful cards. Really boring.
0
I have played more this expansions than the last 3. Really enjoying the meta.
0
Peter Molyneux for Black and White abd Fable. Controversial designer due to falling short on some promises, but a fantastic visionary that marked my childhood.
5
They can easily take a day or two to change the ruleset. Taking a month off between seasons just seems cheap.
1
2 giants on turn 4 rogue dodged the nerfs lmao
0
I thought they nerfed tyr's tears on purpose to punish cards that flood silver hand recruits
1
Nice to see some ginger representation. Unite, brothers.
0
And to explain why, Hunter does not need refill. Hunter does pretty well at refilling its hand as a midrange deck with buffs and big late game threats. Realistically, this legendary is not a 5 drop, unless you have a board of beasts, and your opponent has a board in which you have to suicide those beasts. Pretty tough conditions. And we have had many random junk refill cards in hunter before, like Stampede. Doesn't work. You want to play your deck, unless you are rogue or priest.
0
Incredibly weak, probably unplayable.
5
The way a human moves his mouse, fidgets, interacts with the cards cannot be reproduced by a machine.
2
I think it's way too slow. You get a 1 mana 1/3 on turn 5... But it may be a good refill for a very aggressive strategy.