Conjure Mana Biscuit --> refreshes 1 mana instead of 2
Incanter's Flow --> can't reduce spell cost below 1 mana
Flamewaker --> targets minions only
Refreshing Spring Water --> refreshes 1 mana per spell drawn instead of 2
Mozaki, Master Duelist --> flat spell damage +2
Your IF prediction is similar to other nerfs/changes in the past, so of all the predicted changes to this card, this one seems most plausible. I think Dean Ayala said they're not really interested in balancing for Wild, so I doubt they're going to touch Flamewaker. Your predicted change to IF would probably have a consequential effect on Mozaki, which would mean it wouldn't need to also be nerfed.
I don't really see everyone's beef with Incanter's Flow. If they had made it an Epic card instead of a Common would everyone still be so pissy about it? It's a powerful card and the game needs to have a mix of more powerful and less powerful cards.
Tick is unfun to play against, but I don't think it's a particularly devastating card. There's an argument to be made that Heathstone is getting to be too Rock/Paper/Scissors - in that Tick is a devastating counter-control card, so if you're playing a control deck and you're against a Warlock, chances are you're going to lose if you can't pressure them fast enough. But I think that's the style of game that Blizzard is creating.
The problem with tick is that he is the anti-control card. If you can pull your combo pieces, then you are fine. When your strategy is to outvalue and manage resources better, like a classic control deck, you don’t stand a chance and there is no counter. This makes him rock paper scissor, but when you figure in the new Jaraxxus and rusty and an absolute ton of removal and healing, the deck can be a problem. Tick is anti-control and the deck he is in is anti-aggro, meaning that he can make it more of a coin flip than a Rock Paper Scissors.
Priest is fine. It takes a while to get Raza and Anduin and set up a winning pattern, takes a lot of damage in the process of using Spawn so need to plan quite a bit on dealing vs. receiving damage breakpoints. Most of the time it's all about controlling the board and your life total. I get why people can be frustrated by all its removal options, I am too, but that is just how the class is built. It just has a lot of removal and survivability options.
Hysteria is just another solid card in the class' arsenal, while Illucia is pretty much the only other card besides Dirty Rat to counter combo decks. With Illucia it also takes mana, timing and especially not skrewing yourself in the process. It's a solid deck, but not out of control like some of the others in Wild.
Even though they are making balance changes more often, I don't see them making good balance changes more often. They only seem to care about decks that are being massively overplayed, so Paladin will surely get hit again, and maybe Hunter. I doubt they care enough about Mage or Warlock's population numbers to nerf them, even though Warlock is being played a lot more than it deserves and both decks are fun-killers.
If they are smart, they will kill Crabrider to bring several archetypes down a notch.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Mage needs a nerf, but you also need to touch priest if you are nerfing one of its few counters
Hysteria and Illucia needs to go
There is literally nothing wrong with Illucia. If anything could be considered problematic for Priest - and I really don't think there is - it would be the 3 mana Scorpion and the ability to resummon over and over through Raise Dead.
Mage needs a nerf, but you also need to touch priest if you are nerfing one of its few counters
Hysteria and Illucia needs to go
There is literally nothing wrong with Illucia. If anything could be considered problematic for Priest - and I really don't think there is - it would be the 3 mana Scorpion and the ability to resummon over and over through Raise Dead.
The scorpid is far less of a threat than Sethekk Veilweaver, and I don't think they are going to nerf that.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Mage needs a nerf, but you also need to touch priest if you are nerfing one of its few counters
Hysteria and Illucia needs to go
There is literally nothing wrong with Illucia. If anything could be considered problematic for Priest - and I really don't think there is - it would be the 3 mana Scorpion and the ability to resummon over and over through Raise Dead.
The scorpid is far less of a threat than Sethekk Veilweaver, and I don't think they are going to nerf that.
oh Jesus yeah...I don't know why I didn't think of that card.
Water: 4mana Draw 2 card, if 1 with 2cards is a spell refresh 2mana crystal or 3mana Draw 2 cards, with the same effect, but refresh 1mana crystal. It's draw for 2mana not for free or generate premium mana.
The can nerf Paladins, but it seems to me they can't stop them. I mean, Paladin has so many strong cards, it's not like when they nerfed Galakrdond Shaman to the ground. Pally can win with secrets, without secrets, don't even need the weapon.
The whole Paladin set is just too strong.
Paladins aren't even that strong. They just counter popular decks rn.
The only two cards I have a problem with are Hammer of the Naaru and Blessing of Righteousness. And maybe Ogremancer to some extent, not because it's OP by itself but because it gives them an answer to spell heavy decks that it wouldn't have otherwise.
I'll sit around happily triggering secrets all day, the issue is when you have to play around secrets, a big boi, and them getting extra value off any spells you play, and then when you kill their big thing they drop a 6/6 the next turn and whack you for 3
The can nerf Paladins, but it seems to me they can't stop them. I mean, Paladin has so many strong cards, it's not like when they nerfed Galakrdond Shaman to the ground. Pally can win with secrets, without secrets, don't even need the weapon.
Tick is a garbage card in most situations. The only time when it's useful is against priest, giving the warlock a +-90% chance to win unless the priest player pulls either tick or jaraxxus with southsea scoundrel. I know this through person experience playing control priest. If I don't get southsea scoundrel to pull one of those two cards I just concede, as burning 10 cards from your deck in a long game and also summoning a 6/6 is not possible to deal with. With ten additional cards it might be possible. When you're behind in fatigue by a dozen turns it is not, sadly.
I would personally like tick to be removed, honestly. It's just the card I hate the most, rationally or irrationally
EDIT: and Hysteria Now reads: Choose a minion, it attacks all other minions or make it a 1 mana card that reads: choose a minion, it attacks another random minions.
EDIT: and Hysteria Now reads: Choose a minion, it attacks all other minions or make it a 1 mana card that reads: choose a minion, it attacks another random minions.
Great call on Knight of Anointment. I think this is one of the only fair ways to nerf secret paly without totally killing the deck.
There is far too much consistency and linearity with the class at the moment to the point where you can just smash your face against the keyboard during mulligan and there is a 95% chance it won't matter.
Had some great balance talks over the last few days. 5 nerfs, 10 buffs in next week’s patch. Looking to bring up some underperforming classes/archetypes, there’s some spicy stuff. ( https://twitter.com/GW_Alec/status/1390500406803922947 )
I hope shamans will get some love. Also, I predict that caravans will be buffed... and then hated.
Only thing I can say is: I hope I have A LOT copies of those card. I am missing 7 Classic/Legacy Legendaries for fulfilling Diamond Ragnaros requirements, so I really NEED A LOT of dust. Diam Rag is the only Diamond card I would like to have in my collection.
He is topped by
but I am almost sure Diam Cho will not happen, because it is high player skill card almost everyone thinks about as meme instead.
So we have 5 nerfs and 10 buffs incoming. There are 2 neutrals included in the 5 nerfs, one of them being a Murloc.
I expect Crabrider to go to 3 health (or maybe a 3-mana 1/5 or so?), but I'd rather see him receiving a different kind of nerf that will make it more board-control oriented: 2-mana 1/4 with battelcry: 'Gain rush and windfury this turn'
I'm not going to make a guess for the class card nerfs. RSW, Incanter's Flow, Conviction, First Day of School are the 4 main candidates though
As for the buffs, I expect some caravans to get buffed (maybe all?) and a couple of random Shaman cards that are already quite good on their own will get a small irrelevant stat buff that won't change a thing w.r.t. Shaman's viability (kind of like the buffs to Shattered Rumbler, The Lurker Below and Torrent from the past)
I hope they hit Devolving Missiles, although unlikely. I hate this card so much in spell mage, it's essentially remove any threat for free. 3 missiles is too punishing, 2 would be more than enough.
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Your IF prediction is similar to other nerfs/changes in the past, so of all the predicted changes to this card, this one seems most plausible. I think Dean Ayala said they're not really interested in balancing for Wild, so I doubt they're going to touch Flamewaker. Your predicted change to IF would probably have a consequential effect on Mozaki, which would mean it wouldn't need to also be nerfed.
The problem with tick is that he is the anti-control card. If you can pull your combo pieces, then you are fine. When your strategy is to outvalue and manage resources better, like a classic control deck, you don’t stand a chance and there is no counter. This makes him rock paper scissor, but when you figure in the new Jaraxxus and rusty and an absolute ton of removal and healing, the deck can be a problem. Tick is anti-control and the deck he is in is anti-aggro, meaning that he can make it more of a coin flip than a Rock Paper Scissors.
Priest is fine. It takes a while to get Raza and Anduin and set up a winning pattern, takes a lot of damage in the process of using Spawn so need to plan quite a bit on dealing vs. receiving damage breakpoints. Most of the time it's all about controlling the board and your life total. I get why people can be frustrated by all its removal options, I am too, but that is just how the class is built. It just has a lot of removal and survivability options.
Hysteria is just another solid card in the class' arsenal, while Illucia is pretty much the only other card besides Dirty Rat to counter combo decks. With Illucia it also takes mana, timing and especially not skrewing yourself in the process. It's a solid deck, but not out of control like some of the others in Wild.
Even though they are making balance changes more often, I don't see them making good balance changes more often. They only seem to care about decks that are being massively overplayed, so Paladin will surely get hit again, and maybe Hunter. I doubt they care enough about Mage or Warlock's population numbers to nerf them, even though Warlock is being played a lot more than it deserves and both decks are fun-killers.
If they are smart, they will kill Crabrider to bring several archetypes down a notch.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
There is literally nothing wrong with Illucia. If anything could be considered problematic for Priest - and I really don't think there is - it would be the 3 mana Scorpion and the ability to resummon over and over through Raise Dead.
The scorpid is far less of a threat than Sethekk Veilweaver, and I don't think they are going to nerf that.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
oh Jesus yeah...I don't know why I didn't think of that card.
Nerf Alexstrasza and Rogue will drop dead..
Crabrider: 1/3
Water: 4mana Draw 2 card, if 1 with 2cards is a spell refresh 2mana crystal or 3mana Draw 2 cards, with the same effect, but refresh 1mana crystal. It's draw for 2mana not for free or generate premium mana.
Conviction: +2mana
And i think warrior and Hunter need nerfs too.
Paladins aren't even that strong. They just counter popular decks rn.
The only two cards I have a problem with are Hammer of the Naaru and Blessing of Righteousness. And maybe Ogremancer to some extent, not because it's OP by itself but because it gives them an answer to spell heavy decks that it wouldn't have otherwise.
I'll sit around happily triggering secrets all day, the issue is when you have to play around secrets, a big boi, and them getting extra value off any spells you play, and then when you kill their big thing they drop a 6/6 the next turn and whack you for 3
...that's not a card.
He probably means blessing of kings
Tick is a garbage card in most situations. The only time when it's useful is against priest, giving the warlock a +-90% chance to win unless the priest player pulls either tick or jaraxxus with southsea scoundrel. I know this through person experience playing control priest. If I don't get southsea scoundrel to pull one of those two cards I just concede, as burning 10 cards from your deck in a long game and also summoning a 6/6 is not possible to deal with. With ten additional cards it might be possible. When you're behind in fatigue by a dozen turns it is not, sadly.
I would personally like tick to be removed, honestly. It's just the card I hate the most, rationally or irrationally
I think something like:
- Incanter´s Flow from 2 to 3 mana
- First Day of School change to only add NEUTRAL minions or change it to add a 1 and a 2 cost.
- Knight of Anointment change to a 2 mana 1/3
- Sword Eater The weapon is now a 2/2
- Crabrider 1 less health
EDIT: and Hysteria Now reads: Choose a minion, it attacks all other minions or make it a 1 mana card that reads: choose a minion, it attacks another random minions.
Great call on Knight of Anointment. I think this is one of the only fair ways to nerf secret paly without totally killing the deck.
There is far too much consistency and linearity with the class at the moment to the point where you can just smash your face against the keyboard during mulligan and there is a 95% chance it won't matter.
Had some great balance talks over the last few days. 5 nerfs, 10 buffs in next week’s patch. Looking to bring up some underperforming classes/archetypes, there’s some spicy stuff. ( https://twitter.com/GW_Alec/status/1390500406803922947 )
I hope shamans will get some love. Also, I predict that caravans will be buffed... and then hated.
My Geuss is
Conviction
Crabrider
Incanter's Flow
Hysteria or a Rogue Card?
Mankrik
or Alexstrasza?
Only thing I can say is: I hope I have A LOT copies of those card. I am missing 7 Classic/Legacy Legendaries for fulfilling Diamond Ragnaros requirements, so I really NEED A LOT of dust. Diam Rag is the only Diamond card I would like to have in my collection.
He is topped by
but I am almost sure Diam Cho will not happen, because it is high player skill card almost everyone thinks about as meme instead.
EU 11/2015+ , f2p 03/2021+: DK 63 / DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
So we have 5 nerfs and 10 buffs incoming. There are 2 neutrals included in the 5 nerfs, one of them being a Murloc.
I expect Crabrider to go to 3 health (or maybe a 3-mana 1/5 or so?), but I'd rather see him receiving a different kind of nerf that will make it more board-control oriented: 2-mana 1/4 with battelcry: 'Gain rush and windfury this turn'
The 2nd neutral nerf might be the health of Mankrik, Consumed by Hatred.
I'm not going to make a guess for the class card nerfs. RSW, Incanter's Flow, Conviction, First Day of School are the 4 main candidates though
As for the buffs, I expect some caravans to get buffed (maybe all?) and a couple of random Shaman cards that are already quite good on their own will get a small irrelevant stat buff that won't change a thing w.r.t. Shaman's viability (kind of like the buffs to Shattered Rumbler, The Lurker Below and Torrent from the past)
I hope they hit Devolving Missiles, although unlikely. I hate this card so much in spell mage, it's essentially remove any threat for free. 3 missiles is too punishing, 2 would be more than enough.