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    posted a message on Is mage oppressive in Wild?
    Quote from SirJohn13 >>

     Even if Incanter's Flow makes all spells in the deck cost 0, the deck still runs a ton of spells that generate other spells (Runed Orb, Ray of Frost, Primordial Glyph, etc...). This is where apprentice and her mana cheat enabling really shines

     True, but it's still used in other mage decks, which don't require a nerf so I'm gonna correct myself suggesting one for it. The same can be said for Flamewaker as it is not that broken without mana cheats from Incanter's Flow, Mana Biscuit and Spring Water. Apprentice would make it a bit too good, but without the insane mana shenanigans outside of that it would be fine.

    Posted in: Wild Format
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    posted a message on Incoming nerf predictions

    Priest is fine. It takes a while to get Raza and Anduin and set up a winning pattern, takes a lot of damage in the process of using Spawn so need to plan quite a bit on dealing vs. receiving damage breakpoints. Most of the time it's all about controlling the board and your life total. I get why people can be frustrated by all its removal options, I am too, but that is just how the class is built. It just has a lot of removal and survivability options.

    Hysteria is just another solid card in the class' arsenal, while Illucia is pretty much the only other card besides Dirty Rat to counter combo decks. With Illucia it also takes mana, timing and especially not skrewing yourself in the process. It's a solid deck, but not out of control like some of the others in Wild.

    Posted in: General Discussion
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    posted a message on Incoming nerf predictions

    Maybe it won't get changed so simply, but as it is now is too much for Wild.

    Posted in: General Discussion
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    posted a message on Incoming nerf predictions

    My nerf wishlist:

    Conjure Mana Biscuit --> refreshes 1 mana instead of 2

    Incanter's Flow --> can't reduce spell cost below 1 mana

    Flamewaker --> targets minions only

    Refreshing Spring Water --> refreshes 1 mana per spell drawn instead of 2

    Mozaki, Master Duelist --> flat spell damage +2

    Posted in: General Discussion
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    posted a message on Is mage oppressive in Wild?

    According to Vicious Syndicate live mages sit at ~ 27% compared to other classes being roughly around 10%. Even priest, which is second highest played class, sits at ~ 14%. I'm sure it's all fine.

    Posted in: Wild Format
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    posted a message on Is mage oppressive in Wild?

    Of course you can counter it. Every deck can be countered by something. Just because it can doesn't mean it doesn't need a nerf. If a deck is too powerful, not fun and overshadows other decks it needs to be adjusted. Just because it is Wild, doesn't mean it's fine.

    The mentioned cards in Flamewaker mage all work together to make it so good. Changing Apprentice alone won't do much, when the other cards make everything cost nothing even without Apprentice. The deck plays with too much free mana.

    Posted in: Wild Format
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    posted a message on Is mage oppressive in Wild?

    Flamewaker mage definitely needs a big nerf. As a Wild player it's the most broken deck I've seen so far. It can OTK you through any board you have even by turn 4 and is way above the power level of an aggro deck fighting for the board, which makes it even more busted. Incanter's Flow and Sorcerer's Apprentice should have a limitation of not reducing cost below 1, Conjure Mana Biscuit should refresh only 1 mana, Refreshing Spring Water should refresh 1 mana per card drawn and Flamewaker should probably target minions only. Wild may sit at a high power level, but even so things that are oppressive or not fun to play against should be nerfed.

    Posted in: Wild Format
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    posted a message on Anyone else missing cards after the patch?

    Glaivebound Adept missing for me too.

    Posted in: General Discussion
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    posted a message on Patch Notes 20.2 - New Heroes in BG - Diamond Ragnaros and New Hero Skins & More - Live Today!

    After patch went live have missing cards like Glaivebound Adept.

    Posted in: News
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    posted a message on Login Method Change

    I'd like to change how I login to Hearthpwn. Since there is an option to login with a Blizzard account I'd like to use that to login to the site instead of the Twitch option. Is there a way to "migrate" a Twitch account to a Blizzard one? When I try to login with my Blizzard account all I get is a prompt to change my nickname and says it's taken, since I use Twitch now to login to HearthPwn.

    Posted in: Site Feedback & Support
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    posted a message on Looking for Hearthstone friends? Post your BattleTag Here 2.0

    Battletag: Doomelf#2484

    Region: Europe
    Usual Play Times: Eastern European Standard Time (GMT+2)
    Level of Experience: Advanced
    Preferred Heroes: Mage and Priest mainly, but am torn between Druid and Warlock for a third one
    I’m Looking For: A true friend whom I can play with and have a good time
    Tell us something about you: I have played Hearthstone, ever since it was released to the public and the Classic era is my favorite. I like playing arena more than any other game mode due to its diverse nature and low power level decks, compared to Ranked mode. I am fond of control and combo decks, but also like playing midrange ones.

    The thing I enjoy most is deckbuilding. I dislike playing decks I have not yet changed to my liking no matter how well-built they appear to be in the eyes of others. I prefer my own versions of the decks I enjoy going into battle with.

    I am a casual player and due to the state of the game since Old Gods, when the extremely powerful decks started to emerge, I have grown to dislike the experience in Constructed more and more to the point I do not play very much there. I spend most of my time in the Arena.

    When I am in the mood to play Ranked I play only in Wild, because I cannot afford to rebuild my collection every time a new expansion comes around. Even the lower ranks demand a good deck and the cards I have that let me win games are in Wild. I am always willing to battle friends so do not be shy to ask for a match :)

    Posted in: Players and Teams Discussion
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    posted a message on Card Nerf - Giggling Inventor

    That change was totally undeserved. Giggling Inventor is a defensive card good almost only in control decks. Against fast decks you need to protect yourself in the first few turns or they slaughter you, which is why at 5 mana it was just right. At 6 mana it would still have been playable, however, 7 is way out of line.

    In fast decks the card is good only, when facing other fast decks, because it solidifies your board state. If you are facing a control deck, however, it will not care if you have some annoying trash on the board, because it will have a plethora of board clears, usually, to deal with a wide board and covering your minions with Giggling Inventor does almost nothing.

    The main problem with this card is, when used in a deck like Quest Rogue. You cannot deal with Giggling Inventor, when buffed by the quest, but in that deck the main problem is and always will be the quest itself. If, for example, the quest did not buff summoned minions, but only played ones it would not have been as bad.

    If Blizzard wanted to they could have even banned the card from being used in a deck with the rogue quest in it, but instead they went and nerfed Giggling Inventor to oblivion, lowering the survivability of control decks by a huge margin. I am immensely disappointed.

    Posted in: Card Discussion
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    posted a message on Doomelf`s Reno Mage

    Thank you :)

    Posted in: Doomelf`s Reno Mage
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    posted a message on Doomelf`s Exodia Mage

    Every deck has its good and bad days. In the current meta combo druid decks are popular and so people use tech cards to disrupt any combo deck, such as this one. Not to mention this type of deck is weak to aggro decks.

    Either you get lucky and do not face control decks with anti-combo cards, such as Dirty Rat, and aggro decks or you should not expect good results from this deck. When the meta changes in a way to become more suitable for Exodia Mage to be played, things will be different.

    Posted in: Doomelf`s Exodia Mage
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    posted a message on Demonic Project Interaction

    I see. Thanks for clarifying :)

    Posted in: Card Discussion
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