Why do we call the popular DH deck "tempo". Isn't it a face deck? It doesn't trade at all. Maybe I don't understand what "tempo" means.
Both are very agressive and use cheap minions and spells.
Face deck, like face hunter, never spend a resource in opponent minions, all the damage they can do is in the opponent player.
Tempo decks try to kill fast as possible too but try to build and keep a consistent board and fight the opponent board at the same time, this is the reason the nerf in the 0 manas spell are so hard for tempo DH.
Don't exist for now a face DH deck, the most agressive one is tempo.
Why do we call the popular DH deck "tempo". Isn't it a face deck? It doesn't trade at all. Maybe I don't understand what "tempo" means.
Both are very agressive and use cheap minions and spells.
Face deck, like face hunter, never spend a resource in opponent minions, all the damage they can do is in the opponent player.
Tempo decks try to kill fast as possible too but try to build and keep a consistent board and fight the opponent board at the same time, this is the reason the nerf in the 0 manas spell are so hard for tempo DH.
Don't exist for now a face DH deck, the most agressive one is tempo.
It is mostly an aggro deck I agree, but given that it has a lot more resources available than 'traditional' aggro decks (such as Face Hunter) and a lot more card draw, it does play a bit of a 'tempo' game such as making profitable trades as it can afford to trade a lot and still bring a lot more to the board
Here is where the concept of beatdown vs control roles are useful. During a matchup you can at anytime be considered the beatdown or control. The difference is you should be control when it benefits you more and you should be beat down when it benefits you more. Demon Hunter is often in the beatdown role, however when faced with another aggressive deck it often needs to act as a control, and knowing when to do this is often the difference between an average player and a high level player. Some players will be more likely to control, some more likely to be aggro, but the truth is you should be exaxtly beatdown or control depending on the circumstances, which can be extremely hard to judge. For most it's easier just to pretend you're always the beatdown because for a deck like DH more often then not beatdown is correct. This is the highest win rate strategy for average players. If you're considering becoming better you should become more familiar with beatdown, control, value, tempo, life, reach and how it relates to all other decks in the meta, this all then informs your play, which consist of deciding which cards to use, when to hold cards and when to play, reading the other player and counting their cards and counting your own cards. This is why there is actually a lot of skill to the game despite what the naysayers seem to think.
As far as DH being Tempo, it certainly has a lot of Tempo elements. The 3/4 weapon is extremely tempo oriented, the 6/4 4 damage, etc. I would call it an aggressive tempo deck with a lot of reach. or a Reach/Tempo deck.
I try to beat them with a Twilight Drake with that 2/3 buff with lifesteal. Smart DH players will keep my board clear so that I can't use my lifesteal.
Why do we call the popular DH deck "tempo". Isn't it a face deck? It doesn't trade at all. Maybe I don't understand what "tempo" means.
That is a lot of rubbish to be honest. As others have mentioned before not only the deck does a lot of trading, it RELIES on keeping the board on your side until you can safely start sending everything face, as at this point you will most likely have a 2 turn lethal.
I think a lot of people have misunderstood this deck from the very beginning. It’s not a face deck, most definitely not face hunter, and there are actually many many little decisions throughout the game that can backfire really badly. Knowing when to flip the switch and give up the board is very important and clearly the majority of people still hasn’t understood it.
Face decks used to utilize Charge. The easiest distinction between pure face deck and a tempo - aggro deck is whether you have tools in it, which are dedicated solely to deal face damage.
I appreciate however the name "Tempo DH" doesn't do justice to other historical tempo decks. IMHO the proper name should be "Aggro DH". And many sources already use this naming convention.
I am not sure if it is possible to come to a universally accepted conclusion of what is the difference vs a "tempo" and "aggro" deck in Hearthstone. "Aggro" is unfortunately a negatively loaded term, so often, it is just a matter of looking down on a deck or not.
If "tempo" DH is the fastest common deck in a metagame, I don't think it wrong to call it aggro, even though a "tempo" playstyle might be more accurate.
The purest "tempo" deck atm is probably Odd paladin in Wild. It does have plenty of 1 drops but also some sustain for later turns. Typically, I think the key between "tempo" and "aggro" is the quantity and importance of 5-drops. Odd paladin runs both Faceless Corruptors, Loatheb and the key card of deck Quartermaster, so that should not be considered aggro.
Why do we call the popular DH deck "tempo". Isn't it a face deck? It doesn't trade at all. Maybe I don't understand what "tempo" means.
It trades often actually. At least when I run it... I’ve got 600 wins already
Huh. I've mostly been in platinum and diamond, have played hundreds of DH's, and I'm not sure I've ever seen it trade.
Both are very agressive and use cheap minions and spells.
Face deck, like face hunter, never spend a resource in opponent minions, all the damage they can do is in the opponent player.
Tempo decks try to kill fast as possible too but try to build and keep a consistent board and fight the opponent board at the same time, this is the reason the nerf in the 0 manas spell are so hard for tempo DH.
Don't exist for now a face DH deck, the most agressive one is tempo.
It definitely exists in wild
vS calls it Aggro DH, which is more accurate.
I believe the "Tempo" part is a hold over from before nerfs when more cards cost 0 and Antean and Priestess were still played.
It is mostly an aggro deck I agree, but given that it has a lot more resources available than 'traditional' aggro decks (such as Face Hunter) and a lot more card draw, it does play a bit of a 'tempo' game such as making profitable trades as it can afford to trade a lot and still bring a lot more to the board
Here is where the concept of beatdown vs control roles are useful. During a matchup you can at anytime be considered the beatdown or control. The difference is you should be control when it benefits you more and you should be beat down when it benefits you more. Demon Hunter is often in the beatdown role, however when faced with another aggressive deck it often needs to act as a control, and knowing when to do this is often the difference between an average player and a high level player. Some players will be more likely to control, some more likely to be aggro, but the truth is you should be exaxtly beatdown or control depending on the circumstances, which can be extremely hard to judge. For most it's easier just to pretend you're always the beatdown because for a deck like DH more often then not beatdown is correct. This is the highest win rate strategy for average players. If you're considering becoming better you should become more familiar with beatdown, control, value, tempo, life, reach and how it relates to all other decks in the meta, this all then informs your play, which consist of deciding which cards to use, when to hold cards and when to play, reading the other player and counting their cards and counting your own cards. This is why there is actually a lot of skill to the game despite what the naysayers seem to think.
As far as DH being Tempo, it certainly has a lot of Tempo elements. The 3/4 weapon is extremely tempo oriented, the 6/4 4 damage, etc. I would call it an aggressive tempo deck with a lot of reach. or a Reach/Tempo deck.
I try to beat them with a Twilight Drake with that 2/3 buff with lifesteal. Smart DH players will keep my board clear so that I can't use my lifesteal.
Galavant Animation
That is a lot of rubbish to be honest. As others have mentioned before not only the deck does a lot of trading, it RELIES on keeping the board on your side until you can safely start sending everything face, as at this point you will most likely have a 2 turn lethal.
I think a lot of people have misunderstood this deck from the very beginning. It’s not a face deck, most definitely not face hunter, and there are actually many many little decisions throughout the game that can backfire really badly. Knowing when to flip the switch and give up the board is very important and clearly the majority of people still hasn’t understood it.
Face decks used to utilize Charge. The easiest distinction between pure face deck and a tempo - aggro deck is whether you have tools in it, which are dedicated solely to deal face damage.
Wolfrider, Bluegill Warrior, Leper Gnome, Kobold Sandtrooper... DH doesn't play anything of this sort.
I appreciate however the name "Tempo DH" doesn't do justice to other historical tempo decks. IMHO the proper name should be "Aggro DH". And many sources already use this naming convention.
I am not sure if it is possible to come to a universally accepted conclusion of what is the difference vs a "tempo" and "aggro" deck in Hearthstone. "Aggro" is unfortunately a negatively loaded term, so often, it is just a matter of looking down on a deck or not.
If "tempo" DH is the fastest common deck in a metagame, I don't think it wrong to call it aggro, even though a "tempo" playstyle might be more accurate.
The purest "tempo" deck atm is probably Odd paladin in Wild. It does have plenty of 1 drops but also some sustain for later turns. Typically, I think the key between "tempo" and "aggro" is the quantity and importance of 5-drops. Odd paladin runs both Faceless Corruptors, Loatheb and the key card of deck Quartermaster, so that should not be considered aggro.
Editor of the Heartpwn Legendary Crafting Guide:
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Wow. 600. .Congrats May your braincells rest in peace.