And it's only a matter of hours before people realize how degenerate the paladin's quest can be...
I guess we can thank Blizzard and its brilliant idea of the anticipated access to the set to streamers...They have spoiled us of that last tiny time window of genuine fun where everybody spent the first week or so trying out all the crazy stuff.
Eh i'm starting to see the non quest variants popping up more and more, although theu tend to be from previois expansions.
Gotta agree with the last part tho. With this game's massive netdeck tendencies, letting streamers test and "define" decks for us takes so much creativity away.
Remember when the experimentation phase of an expansion took more than a week?
It is the fault of the players who are only interested in winning instead of experiencing then the most effective way to win is to see which one is better but this week's tavern makes it very obvious. I'm starting to hate this expansion.
You act as though the streamers had anything to do with this. With or without the test run we'd be right here. If you want variety drop down to the lower ranks. There's a lot of goofy shit down there. Fact is though a lot of the HS playerbase only cares about taking something someone else created and winning with it.
Not sure I see what is mentioned as a problem. All of the decks listed (except warrior) are NEW decks. The meta has changed, people ARE experimenting (better than not seeing those quests and just running into old powerhouse decks).
The only "problem" I see here is that maybe the free legendary was limited to a quest - which pushes people to experiment with quests a bit more than they otherwise would.
Go back to the first days metas when the first quests came out and it was pretty much the same. Quests are just the most obvious thing people want to (+are more easily able to) try first, and a T1 quest is also the most obvious "marker" for you to put all of those decks in the same bucket (arguably, with the small card pool, they don't differ as much though - there simply aren't many obvious ways to support a quest - so you put in everything that supports it and fill the rest of the deck with helpers. HS suffers from a relatively small card pool here, and I'm sure in Wild you'll see more versions of quest decks - e.g. see the old Mage Quest and how many different decks that one spawned).
I still shudder to think of the MSoG first days, where most games you just faced Pirate Warrior. And then when the next expo hit, you STILL faced mostly PW.
The extended pre-release was obviously going to promote netdecking. Hopefully, sales were bad, so Blizzard don't do it again. If everyone opened their packs on day 1 and started building, it would be so much more fun.
Sorry, I must have missed something cause all I see out there is shaman, druid and rogue quests. And I'm talking about rank 20 or so.
By the way, love the comments of all those people telling there's a salt thread. As if any form of criticism, fair or not, towards this game had be locked away in one thread only. Everything's perfect folks! The sun is shining, life is wonderful and may God the almighty punish the hateful sinners that fail to acknowledge the grace that has been bestowed upon them...
I'm actually having a lot of fun! I love facing these new decks with my own experimental decks. A few of them actually hold up really well and I love to see the new archetypes arising.
The ones I'm most "worried" about are Taunt Warrior (Because of the huge stats they can put on the board each turn with no end in sight) and Quest/Token Druid. That said, Quest Druid is still pretty easily countered due to slow turns in the beginning but when it gets to finish the quest on even footing, you're in for a fight. That said, I'm still happy to face off against both of them.
It is the fault of the players who are only interested in winning instead of experiencing then the most effective way to win is to see which one is better but this week's tavern makes it very obvious. I'm starting to hate this expansion.
I don't hate the expansion, i 'hate' the players who bring ladder decks to C A S U A L.
I am fine if you bring your / the strongest deck to ladder (competitive format), but to casual... *sigh*.
Sorry, I must have missed something cause all I see out there is shaman, druid and rogue quests. And I'm talking about rank 20 or so.
Give time to paladin, priest, warlock... Hell, even warrior's is a good quest, but maybe will be seriously used only once Boom rotates (curse of Boom)... but yeah, some will always be uncompetitive or simply unpopular I guess (The Marsh Queen, The Last Kaleidosaur, Lakkari Sacrifice...).
Some quests/cards are meant to be niche, and that's ok. People had fun with the unpopular quests too, and I sure intend to play with Supreme Archaeology, whether it is competitive or not.
Sorry, I must have missed something cause all I see out there is shaman, druid and rogue quests. And I'm talking about rank 20 or so.
Give time to paladin, priest, warlock... Hell, even warrior's is a good quest, but maybe will be seriously used only once Boom rotates (curse of Boom)... but yeah, some will always be uncompetitive or simply unpopular I guess (The Marsh Queen, The Last Kaleidosaur, Lakkari Sacrifice...).
Some quests/cards are meant to be niche, and that's ok. People had fun with the unpopular quests too, and I sure intend to play with Supreme Archaeology, whether it is competitive or not.
Warrior is the first quest I crafted because of some ideas I had before the expansion. Let me tell you this, its really, really bad. W/o pirates, it is not as explosive, when it is not as explosive, you lose sooo much health trying to get the quest completed. Meta is kind of aggresive at this point, and if you are facing zoo, token/quest druid or quest shaman, you can't just go face all game long, you have to make some trades there. There was a anticipated synergy with Sul'thraze, which seems to be inconsistent. New 6 mana minion which gives you 5 armor when you are attacking is promising though.
Warlock quest is horrific, priest and mage are way too slow (and rewards are underwhelming). Paladin needs more experimenting but who will do that when you can just play murloc paladin, right? And there are already two strong hunter decks, people have no idea what the quest is.
So thats 6 out of 9 either ineffective or not good enough for their class.
Last point is, every time Rogue gets a legendary non-minion card, it is busted. First quest was nerfed twice, Kingsbane deck had to be nerfed, MUE is one of the best legendary spells in the game, and the second quest, even though I think the reward is underwhelming, sees a lot of play. I am FanOfValeera, and even I am bored. Please T5, some balance.
Warrior is the first quest I crafted because of some ideas I had before the expansion. Let me tell you this, its really, really bad. W/o pirates, it is not as explosive, when it is not as explosive, you lose sooo much health trying to get the quest completed. Meta is kind of aggresive at this point, and if you are facing zoo, token/quest druid or quest shaman, you can't just go face all game long, you have to make some trades there. There was a anticipated synergy with Sul'thraze, which seems to be inconsistent. New 6 mana minion which gives you 5 armor when you are attacking is promising though.
Warlock quest is horrific, priest and mage are way too slow (and rewards are underwhelming). Paladin needs more experimenting but who will do that when you can just play murloc paladin, right? And there are already two strong hunter decks, people have no idea what the quest is.
So thats 6 out of 9 either ineffective or not good enough for their class.
Last point is, every time Rogue gets a legendary non-minion card, it is busted. First quest was nerfed twice, Kingsbane deck had to be nerfed, MUE is one of the best legendary spells in the game, and the second quest, even though I think the reward is underwhelming, sees a lot of play. I am FanOfValeera, and even I am bored. Please T5, some balance.
Fair enough, I'll trust you on Warrior (maybe in Wild it can work though? But then again, in Wild, maybe the reward is not enough) I also fully agree on Hunter who got a very similar style quest like last time, and basically has little need to play either.
Worried a bit about why you say Warlock one is horrific(?), because I wanted to craft it if I don't get it as the next (final from SoU opening for me) legendary. The interaction with Rafaam seems cool enough, even if not the most competitive. It does strictly depend on Plot Twist so far, but with more cards or in Wild, there are more things that could happen in such a deck (I play mostly Wild these days, so maybe biased on evaluating stuff). However, I'm a sucker for Warlock who also crafted Lakkari Sacrifice after everyone gave up on it, tried to make discard work, kind of even made it work, but in the process figured out that it seems to work better without the quest lol
If we find "netdecks" or simply effective decks the most fun, can you really blame us? Hearthstone is a game where you want to win, and if the deck that lets you win, also makes you have fun, I don't care what you play.
Starting to really hate these topics. We're not all here to play homebrew tier 9-decks. I will not be shamed in saying that I enjoy ranking up, and that I really, REALLY, hate losing. So I went online, and looked at good Shaman decks. Found a solid Quest Control Shaman-list, and made some small changes. Having a shit ton of fun.
If you want to play your own bad decks, find some friends on this forum or in the game, and set up private matches. You can't expect to go into Hearthstone thinking your homebrew decks will beat highly optimized decks, it's still too big of a game for that.
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Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.
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So basically now it goes like this:
You face a shaman? It can only be quest.
You face a druid? It can only be quest.
You face rogue? It can only be quest.
You face warlock? It can only be lackey zoo.
You face warrior? Mech control as usual.
And it's only a matter of hours before people realize how degenerate the paladin's quest can be...
I guess we can thank Blizzard and its brilliant idea of the anticipated access to the set to streamers...They have spoiled us of that last tiny time window of genuine fun where everybody spent the first week or so trying out all the crazy stuff.
Good job.
Eh i'm starting to see the non quest variants popping up more and more, although theu tend to be from previois expansions.
Gotta agree with the last part tho. With this game's massive netdeck tendencies, letting streamers test and "define" decks for us takes so much creativity away.
Remember when the experimentation phase of an expansion took more than a week?
Why u hav to be mad? is only card gaem.
It is the fault of the players who are only interested in winning instead of experiencing then the most effective way to win is to see which one is better but this week's tavern makes it very obvious.
I'm starting to hate this expansion.
The decjs basically selfbuild, would have been the same without streamer early access.
I think there's a salt thread out there you should go there
You act as though the streamers had anything to do with this. With or without the test run we'd be right here. If you want variety drop down to the lower ranks. There's a lot of goofy shit down there. Fact is though a lot of the HS playerbase only cares about taking something someone else created and winning with it.
Not if you face me: :-)
Not sure I see what is mentioned as a problem. All of the decks listed (except warrior) are NEW decks. The meta has changed, people ARE experimenting (better than not seeing those quests and just running into old powerhouse decks).
The only "problem" I see here is that maybe the free legendary was limited to a quest - which pushes people to experiment with quests a bit more than they otherwise would.
Go back to the first days metas when the first quests came out and it was pretty much the same. Quests are just the most obvious thing people want to (+are more easily able to) try first, and a T1 quest is also the most obvious "marker" for you to put all of those decks in the same bucket (arguably, with the small card pool, they don't differ as much though - there simply aren't many obvious ways to support a quest - so you put in everything that supports it and fill the rest of the deck with helpers. HS suffers from a relatively small card pool here, and I'm sure in Wild you'll see more versions of quest decks - e.g. see the old Mage Quest and how many different decks that one spawned).
I still shudder to think of the MSoG first days, where most games you just faced Pirate Warrior.
And then when the next expo hit, you STILL faced mostly PW.
People playing all the new quests is awesome :)
The extended pre-release was obviously going to promote netdecking. Hopefully, sales were bad, so Blizzard don't do it again. If everyone opened their packs on day 1 and started building, it would be so much more fun.
So what?
Quest were made to somehow hold up against Dr.Boom so it’s no wonder they are pretty meta defining.
ALL the new quests???
Sorry, I must have missed something cause all I see out there is shaman, druid and rogue quests. And I'm talking about rank 20 or so.
By the way, love the comments of all those people telling there's a salt thread. As if any form of criticism, fair or not, towards this game had be locked away in one thread only. Everything's perfect folks! The sun is shining, life is wonderful and may God the almighty punish the hateful sinners that fail to acknowledge the grace that has been bestowed upon them...
I'm actually having a lot of fun! I love facing these new decks with my own experimental decks. A few of them actually hold up really well and I love to see the new archetypes arising.
The ones I'm most "worried" about are Taunt Warrior (Because of the huge stats they can put on the board each turn with no end in sight) and Quest/Token Druid. That said, Quest Druid is still pretty easily countered due to slow turns in the beginning but when it gets to finish the quest on even footing, you're in for a fight. That said, I'm still happy to face off against both of them.
I don't hate the expansion, i 'hate' the players who bring ladder decks to C A S U A L.
I am fine if you bring your / the strongest deck to ladder (competitive format), but to casual... *sigh*.
I am playing only my own lists... but I have to admit that even in casual, Netdecking is really cancerous.
No way O.o
Only 36 hours in and people still want to try their new legendary cards??? Whoaow!
Give time to paladin, priest, warlock... Hell, even warrior's is a good quest, but maybe will be seriously used only once Boom rotates (curse of Boom)... but yeah, some will always be uncompetitive or simply unpopular I guess (The Marsh Queen, The Last Kaleidosaur, Lakkari Sacrifice...).
Some quests/cards are meant to be niche, and that's ok. People had fun with the unpopular quests too, and I sure intend to play with Supreme Archaeology, whether it is competitive or not.
Warrior is the first quest I crafted because of some ideas I had before the expansion. Let me tell you this, its really, really bad. W/o pirates, it is not as explosive, when it is not as explosive, you lose sooo much health trying to get the quest completed. Meta is kind of aggresive at this point, and if you are facing zoo, token/quest druid or quest shaman, you can't just go face all game long, you have to make some trades there. There was a anticipated synergy with Sul'thraze, which seems to be inconsistent. New 6 mana minion which gives you 5 armor when you are attacking is promising though.
Warlock quest is horrific, priest and mage are way too slow (and rewards are underwhelming). Paladin needs more experimenting but who will do that when you can just play murloc paladin, right? And there are already two strong hunter decks, people have no idea what the quest is.
So thats 6 out of 9 either ineffective or not good enough for their class.
Last point is, every time Rogue gets a legendary non-minion card, it is busted. First quest was nerfed twice, Kingsbane deck had to be nerfed, MUE is one of the best legendary spells in the game, and the second quest, even though I think the reward is underwhelming, sees a lot of play. I am FanOfValeera, and even I am bored. Please T5, some balance.
Fair enough, I'll trust you on Warrior (maybe in Wild it can work though? But then again, in Wild, maybe the reward is not enough)
I also fully agree on Hunter who got a very similar style quest like last time, and basically has little need to play either.
Worried a bit about why you say Warlock one is horrific(?), because I wanted to craft it if I don't get it as the next (final from SoU opening for me) legendary. The interaction with Rafaam seems cool enough, even if not the most competitive. It does strictly depend on Plot Twist so far, but with more cards or in Wild, there are more things that could happen in such a deck (I play mostly Wild these days, so maybe biased on evaluating stuff).
However, I'm a sucker for Warlock who also crafted Lakkari Sacrifice after everyone gave up on it, tried to make discard work, kind of even made it work, but in the process figured out that it seems to work better without the quest lol
You can tell him to go to the salt thread, but OP is right tho. All the people jump on the copy pasta train....
ZERO experimenting, only netdecking. Really ZERO.
Expansion isn't boring. People are boring.
If we find "netdecks" or simply effective decks the most fun, can you really blame us? Hearthstone is a game where you want to win, and if the deck that lets you win, also makes you have fun, I don't care what you play.
Starting to really hate these topics. We're not all here to play homebrew tier 9-decks. I will not be shamed in saying that I enjoy ranking up, and that I really, REALLY, hate losing. So I went online, and looked at good Shaman decks. Found a solid Quest Control Shaman-list, and made some small changes. Having a shit ton of fun.
If you want to play your own bad decks, find some friends on this forum or in the game, and set up private matches. You can't expect to go into Hearthstone thinking your homebrew decks will beat highly optimized decks, it's still too big of a game for that.
Dad, husband, gamer, fueled by coffee.
Currently playing Dragon Galakrond Priest, Dragon Galakrond Warrior and Highlander Dragon Hunter.