Making changes (nerfs, bug fixes, etc.) is time consuming for the developers, as well. So let's all rejoice and fork over $1 USD each for the next patch.
Again, the heist is not really new content. I don't see how a few changes to the existing model warrant a price tag.
I guess you don’t have to pay the people who made the new content, coded the changes, etc.
It’s like saying “ Endgame is just a sequel to Infinity War, I don’t see why I have to pay to see it.”
I know you’re a mod, but yours on this is a fucking stupid opinion and you should reconsider it.
I feel bad for the people who have been raised on such psychologically exploitative games that they can't play a game simply for fun anymore. They never learned how. It's not their fault.
Has it occurred to you that maybe some people don't find the same things you do fun? "Why don't you play fun decks?, "Why don't you play fun game modes?" We do, it's just that we have different ideas of fun. If a person finds this solo content not fun, then it is just not worth buying; end of discussion. Maybe you never learned to consider other people's perspectives but that's not your fault
Totally ridiculous. People buy card packs every day, the standard price for 15 packs is $20. So now with the Dalaran Heist release if you buy 15 packs you get:
- The 15 packs you paid for
PLUS
- A FREE golden legendary
- A FREE Hearthstone Adventure
- 2 FREE exclusive card backs
Still not sold..? Fine, you win. Wait until the sale is over and buy 15 packs (without the perks) like you normally would. That’ll show ‘em.
DId you know we got free PvE content in the last expansions? How can you be eager to pay 20 bucks for the same thing we got for free in the past? Man, you must be a genious, because apparently you can see something that i'm missing! Congratulations :)
Check out this guy with no appreciation to the free content we got....because making content is totally not time consuming for the developers. Heck it's just as easy as sitting on my ass and letting out some farts. *slow clap*
Making changes (nerfs, bug fixes, etc.) is time consuming for the developers, as well. So let's all rejoice and fork over $1 USD each for the next patch.
Again, the heist is not really new content. I don't see how a few changes to the existing model warrant a price tag.
Patches and nerfs are for repaying technical and design debt owed to the users. New content, which this objectively is, wether you like the content or not, is not.
15 packs+free content with tons of replayability+ golden pack+ Card pack (and another card pack if you finish Heroic)+ Golden Legendary that you can disenchant for another legendary you want= Don’t be such a prick/ungrateful for the content lmao.
15 packs+free content with tons of replayability+ golden pack+ Card pack (and another card pack if you finish Heroic)+ Golden Legendary that you can disenchant for another legendary you want= Don’t be such a prick/ungrateful for the content lmao.
The replayability is subjective. I don't particularly enjoy the Dungeon Runs, of which this is now the 4th. The 'old' adventures, and even the Boomsday puzzles, were far superior, more rewarding to play and just plain better put together imo.
15 RoS packs at this point is almost all dust. The idea that the PvE content is somehow free relies on the logic that the player was going to buy 15 packs anyway, which at this point is unlikely.
Card backs' value is also subjective and purely cosmetic. And you can't disenchant Whizbang 2.
So for some of us the value simply isn't there. That doesn't make us ungrateful or maladjusted social retards or any of the other toxic bullshit in this thread. The choice to not buy and to publicly say why is as valid an opinion as the opposite one. Also, as I've said before, this new Dungeon Run is the same price as League of Explorers. Anyone that thinks these two are even comparable in value is out of their minds. So this content is NOT good value by Hearthstone's own standards.
Wow wow, i love what this thread has become so much!The fanboys are the pillar of hearthpwns entertainment! Please go on bashing and insulting everyone who dares to disagree with you!
I like the content. I even bought the second wing with gold. Buuut... yeah, it is a transparent attempt to crank up the yearly price of Hearthstone even further.
People who compare this to a videogame thanks to its hours of content forget that most videogames are not going to show up every few months asking for more gold/money. And before anyone says "well how about DLC, bigot?" and that's when I will say: DLC doesn't make the game unplayable if you don't get it. A HS expansion that you don't buy into cripples you badly enough that you probably can't play Standard anymore.
Every other argument has already been torn apart by Rando, though, so I won't bother messing with perfection.
Imagine being so obtuse that you would feel the need to stand up to the oppressors so you can defend a multi-billion dollar company commonly employing predatory tactics to squeeze more bucks. But what can you do when all you have to do is look at this thread to see how well it works.
Don't like it, don't buy it, and how it will never stop being funny how these people fail to realize the hypocrisy in this philosophy. Don't like the negativity, don't read it. Or better yet, picture your own hobby getting closer to ruin with every passing year, since clearly Hearthstone isn't yours if you fail to understand how someone who committed thousands of hours and dollars to it might be offended at the thought of being seen as nothing more than a wallet, which this adventure makes abundantly clear. But I'm sure that's just entitlement.
The myth of amazing value for $20, and how it only works if we not only ignore what 20 dollars usually gets you in the context of video games in general, but also in the context of the very same game, with the adventures of three years ago giving you everything there was to give and the fanbase praising the model because of it, myself included. And now what you get is 15 packs that are already obsolete because as it turns out, when you go a full 2 months into the expansion you will find that everyone has crafted what they wanted already. In addition to that there's a barely usable and undisenchantable legendary, and a golden pack which ends in 300 dust most of the time. Funnily enough you'd be better off just buying the packs off the shop, since not only can you do so day one, but they'd also help fill your collection with rares and bring you closer to a guaranteed legendary, which many people seem to ignore for some reason when they keep bringing up 20 bucks for a legendary that's better than packs!
But you can just buy it with gold says the casual player, with little regard to how he's going to need that gold for the next expansion since most people save up during this time, and when even the 50 packs you'd get with gold aren't really enough for more than 2 meta decks, good luck trying to deal with just 20. Oh, unless, we buy the preorder! Finally it makes sense why some are calling this a scam. It takes advantage of people with poor foresight to leave them in a tight spot, with opening their wallet conveniently being the easiest solution to their predicament. It won't work with a lot of people, but as long as it works with a few then it is worth it, since it's all about the short-term profit.
Notice how I didn't say anything about the actual content so far. That's because I think it's good. It's just not good enough to glance over Actiblizz's eagerness to bend me over. Especially when there's so many people actually praising this and saying there is no problem whatsoever, which led to this entire rant in the first place. Something has to give, simple as that, especially since even what has 'given' in the past to soothe over people like me is not even given anymore.
I'm probably not spending the remaining 2100 gold on the adventure. It's just too much for too little, without enough time to prepare for the next expansion already.
It makes me sad because the solo content team is probably the best one Hearthstone has, but buying into this will hands-down leave me incapable of playing HS when the next expansion hits unless I cough up some cash.
Rollback Post to RevisionRollBack
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
I don't understand what idiots complaint about - you get 3 free packs regardless if you want to continue playing it or nor.
It's enough for a free price. For me 2800 gold / 20 EUR / 20 USD is too much for the content you receive, however the 3 packs initial gift are more then enough to make me clear the free part of the adventure.
I agree with OP. This is just a "larger" dungeon run that now requires real money to play. The rewards you get on a gold value are fine - but you are still paying for something you used to get free.
My issue is less about this particular solo player content and more towards the game itself - hearthstone isnt worth $20 in any sense anymore. I wouldn't give them $20 a year if it meant instantly getting half the card collection - because 75% of the cards are basically unusable so it would STILL be a bad deal.
okay, let me state something that I feel has been lost to some:
This content is in no way comparable to the old adventures.
I don't mean to say that the old ones were better - I simply want to say that they are too different. This one is purely addtional, you don't even need to spend a second thought on it if you don't want to. There are no cards in there that you need to have to be viable in constructed. Even the legendary that you can get is craftable. The only one thing that you would be missing out is the cardback - and I dare say that the amount of people who collect these are a minority that can be safely disregarded in the greater scheme.
So, then what is this mode? It is an alternative to ranked, arena and Tavern Brawl. I personally enjoy it, but it seems to be a failure at the same time. The reason? The reward, or rather, the lack thereof. It wouldn't have been a difficult thing to add some abitrary reward that you can aquire once a week (similar to Tavern Brawl). Something like: - each week, gain an Arena (Draft) Ticket for the first complete Dalaran Heist run (as in, completing all the chapters at least once that week).
In this way we would have some minor incentive to actually play it (as in, you feel to get something out of it, even if it miniscule). It would also help them to garner some more to invest into it, as well as replaying it. Because humans are creatures that strife for rewards, and not for the action in itself.
At the same time, there needs to be regular maintenance: For example a new opponent, or events which can unlock additional treasures. That way, it would also help rekindle interest in this mode, instead of leaving it forgotten in a corner gathering dust.
TL;DR: - mode is not supposed to be an 'adventure' and has a different concept - mode still lacks appeal (i.e. reward) - needs regular maintenance to sustain the interest in it
Making changes (nerfs, bug fixes, etc.) is time consuming for the developers, as well. So let's all rejoice and fork over $1 USD each for the next patch.
Again, the heist is not really new content. I don't see how a few changes to the existing model warrant a price tag.
I guess you don’t have to pay the people who made the new content, coded the changes, etc.
It’s like saying “ Endgame is just a sequel to Infinity War, I don’t see why I have to pay to see it.”
I know you’re a mod, but yours on this is a fucking stupid opinion and you should reconsider it.
Laughable example. Tells a lot about the simplicity of the author.
Imagine being so obtuse that you would feel the need to stand up to the oppressors so you can defend a multi-billion dollar company commonly employing predatory tactics to squeeze more bucks. But what can you do when all you have to do is look at this thread to see how well it works.
Don't like it, don't buy it, and how it will never stop being funny how these people fail to realize the hypocrisy in this philosophy. Don't like the negativity, don't read it. Or better yet, picture your own hobby getting closer to ruin with every passing year, since clearly Hearthstone isn't yours if you fail to understand how someone who committed thousands of hours and dollars to it might be offended at the thought of being seen as nothing more than a wallet, which this adventure makes abundantly clear. But I'm sure that's just entitlement.
The myth of amazing value for $20, and how it only works if we not only ignore what 20 dollars usually gets you in the context of video games in general, but also in the context of the very same game, with the adventures of three years ago giving you everything there was to give and the fanbase praising the model because of it, myself included. And now what you get is 15 packs that are already obsolete because as it turns out, when you go a full 2 months into the expansion you will find that everyone has crafted what they wanted already. In addition to that there's a barely usable and undisenchantable legendary, and a golden pack which ends in 300 dust most of the time. Funnily enough you'd be better off just buying the packs off the shop, since not only can you do so day one, but they'd also help fill your collection with rares and bring you closer to a guaranteed legendary, which many people seem to ignore for some reason when they keep bringing up 20 bucks for a legendary that's better than packs!
But you can just buy it with gold says the casual player, with little regard to how he's going to need that gold for the next expansion since most people save up during this time, and when even the 50 packs you'd get with gold aren't really enough for more than 2 meta decks, good luck trying to deal with just 20. Oh, unless, we buy the preorder! Finally it makes sense why some are calling this a scam. It takes advantage of people with poor foresight to leave them in a tight spot, with opening their wallet conveniently being the easiest solution to their predicament. It won't work with a lot of people, but as long as it works with a few then it is worth it, since it's all about the short-term profit.
Notice how I didn't say anything about the actual content so far. That's because I think it's good. It's just not good enough to glance over Actiblizz's eagerness to bend me over. Especially when there's so many people actually praising this and saying there is no problem whatsoever, which led to this entire rant in the first place. Something has to give, simple as that, especially since even what has 'given' in the past to soothe over people like me is not even given anymore.
Thank you Rando, I wish I could have been as much clear as you were. It's a pity that people wouldn't even bother to read/understand what you wrote, but I agree 100% with what you said and nobody here really made me change my mind.
Why are people comparing this to the old adventures? It's not one of those. Those were one of the three releases of the year that actually released new cards into the meta.
We still have the three releases, this is just some extra add on side game that has no impact on playing hearthstone. I'm on the fence about whether I like it or not, but to complain about the mode by comparing it to old adventures is a totally false argument.
I find what the OP and what most are saying now hilarious because i got down voted into oblivion before this was even released when i said that Blizzard is double dipping on it's content to recharge customers something that should have been included with the expansion, they gap it enough so that they can make it a DLC instead ''new content'' to soak more money and it's the same crap dungeon mode they have been doing for ages.
Happy to see at least people have woken up now and taken off the tinted glasses.
Making changes (nerfs, bug fixes, etc.) is time consuming for the developers, as well. So let's all rejoice and fork over $1 USD each for the next patch.
Again, the heist is not really new content. I don't see how a few changes to the existing model warrant a price tag.
If it weren't new and fresh and interesting, I don't think you'd want to play it so badly. The price would be meaningless because you would not want it. So you don't get to say "it's not really new content."
Also, your perception of the amount of effort that went into this product is WAY off base. It took a lot of people a lot of time to design these cards and treasures and hero powers and the overall framework (which is, in fact, significantly different from previous Dungeon Runs), and then to test it all for bugs and balance. And let's not forget the voice actors and artists, as well as the people doing administrative work. The man-hours spent are not irrelevant, and it's childish of you to act like the company didn't have to expend any resources to make the adventure happen.
Getting angry at a company for charging money for their product is literally insane. As in, your world view is so far removed from reasonable that you need to have your head examined. I'm not even kidding. The fact that they gave free samples of other, different products in the past is beside the point.
I guess you don’t have to pay the people who made the new content, coded the changes, etc.
It’s like saying “ Endgame is just a sequel to Infinity War, I don’t see why I have to pay to see it.”
I know you’re a mod, but yours on this is a fucking stupid opinion and you should reconsider it.
Has it occurred to you that maybe some people don't find the same things you do fun? "Why don't you play fun decks?, "Why don't you play fun game modes?" We do, it's just that we have different ideas of fun. If a person finds this solo content not fun, then it is just not worth buying; end of discussion. Maybe you never learned to consider other people's perspectives but that's not your fault
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Man hearthstone is dying artifact took it over mtg took over gwent took it over am I missing any other crappy card games that killed hearthstone.
Patches and nerfs are for repaying technical and design debt owed to the users. New content, which this objectively is, wether you like the content or not, is not.
15 packs+free content with tons of replayability+ golden pack+ Card pack (and another card pack if you finish Heroic)+ Golden Legendary that you can disenchant for another legendary you want= Don’t be such a prick/ungrateful for the content lmao.
The replayability is subjective. I don't particularly enjoy the Dungeon Runs, of which this is now the 4th. The 'old' adventures, and even the Boomsday puzzles, were far superior, more rewarding to play and just plain better put together imo.
15 RoS packs at this point is almost all dust. The idea that the PvE content is somehow free relies on the logic that the player was going to buy 15 packs anyway, which at this point is unlikely.
Card backs' value is also subjective and purely cosmetic. And you can't disenchant Whizbang 2.
So for some of us the value simply isn't there. That doesn't make us ungrateful or maladjusted social retards or any of the other toxic bullshit in this thread. The choice to not buy and to publicly say why is as valid an opinion as the opposite one. Also, as I've said before, this new Dungeon Run is the same price as League of Explorers. Anyone that thinks these two are even comparable in value is out of their minds. So this content is NOT good value by Hearthstone's own standards.
Wow wow, i love what this thread has become so much!The fanboys are the pillar of hearthpwns entertainment! Please go on bashing and insulting everyone who dares to disagree with you!
Now where did i leave my pop corn?!
i did buy it with euro but i still thing the reward is low
1 thing there could have done is give 3 pack per heroic cleared all 9 in each wing
I like the content. I even bought the second wing with gold. Buuut... yeah, it is a transparent attempt to crank up the yearly price of Hearthstone even further.
People who compare this to a videogame thanks to its hours of content forget that most videogames are not going to show up every few months asking for more gold/money. And before anyone says "well how about DLC, bigot?" and that's when I will say: DLC doesn't make the game unplayable if you don't get it. A HS expansion that you don't buy into cripples you badly enough that you probably can't play Standard anymore.
Every other argument has already been torn apart by Rando, though, so I won't bother messing with perfection.
I'm probably not spending the remaining 2100 gold on the adventure. It's just too much for too little, without enough time to prepare for the next expansion already.
It makes me sad because the solo content team is probably the best one Hearthstone has, but buying into this will hands-down leave me incapable of playing HS when the next expansion hits unless I cough up some cash.
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
The Price would be fine if it was a really new mode. For me it is way to similiar to Dungeon run as well.
_____________________________________________________________________________________________________________________________________________
#JeSuisFieryWarAxe!
I don't understand what idiots complaint about - you get 3 free packs regardless if you want to continue playing it or nor.
It's enough for a free price. For me 2800 gold / 20 EUR / 20 USD is too much for the content you receive, however the 3 packs initial gift are more then enough to make me clear the free part of the adventure.
I agree with OP. This is just a "larger" dungeon run that now requires real money to play. The rewards you get on a gold value are fine - but you are still paying for something you used to get free.
My issue is less about this particular solo player content and more towards the game itself - hearthstone isnt worth $20 in any sense anymore. I wouldn't give them $20 a year if it meant instantly getting half the card collection - because 75% of the cards are basically unusable so it would STILL be a bad deal.
okay, let me state something that I feel has been lost to some:
This content is in no way comparable to the old adventures.
I don't mean to say that the old ones were better - I simply want to say that they are too different. This one is purely addtional, you don't even need to spend a second thought on it if you don't want to. There are no cards in there that you need to have to be viable in constructed. Even the legendary that you can get is craftable. The only one thing that you would be missing out is the cardback - and I dare say that the amount of people who collect these are a minority that can be safely disregarded in the greater scheme.
So, then what is this mode? It is an alternative to ranked, arena and Tavern Brawl. I personally enjoy it, but it seems to be a failure at the same time. The reason? The reward, or rather, the lack thereof.
It wouldn't have been a difficult thing to add some abitrary reward that you can aquire once a week (similar to Tavern Brawl). Something like:
- each week, gain an Arena (Draft) Ticket for the first complete Dalaran Heist run (as in, completing all the chapters at least once that week).
In this way we would have some minor incentive to actually play it (as in, you feel to get something out of it, even if it miniscule). It would also help them to garner some more to invest into it, as well as replaying it. Because humans are creatures that strife for rewards, and not for the action in itself.
At the same time, there needs to be regular maintenance: For example a new opponent, or events which can unlock additional treasures. That way, it would also help rekindle interest in this mode, instead of leaving it forgotten in a corner gathering dust.
TL;DR:
- mode is not supposed to be an 'adventure' and has a different concept
- mode still lacks appeal (i.e. reward)
- needs regular maintenance to sustain the interest in it
Laughable example. Tells a lot about the simplicity of the author.
Thank you Rando, I wish I could have been as much clear as you were. It's a pity that people wouldn't even bother to read/understand what you wrote, but I agree 100% with what you said and nobody here really made me change my mind.
Top deck is cheat
I'm happy with it.
Why are people comparing this to the old adventures? It's not one of those. Those were one of the three releases of the year that actually released new cards into the meta.
We still have the three releases, this is just some extra add on side game that has no impact on playing hearthstone. I'm on the fence about whether I like it or not, but to complain about the mode by comparing it to old adventures is a totally false argument.
I find what the OP and what most are saying now hilarious because i got down voted into oblivion before this was even released when i said that Blizzard is double dipping on it's content to recharge customers something that should have been included with the expansion, they gap it enough so that they can make it a DLC instead ''new content'' to soak more money and it's the same crap dungeon mode they have been doing for ages.
Happy to see at least people have woken up now and taken off the tinted glasses.
Don't disrespect Bartender Bob fam!
If it weren't new and fresh and interesting, I don't think you'd want to play it so badly. The price would be meaningless because you would not want it. So you don't get to say "it's not really new content."
Also, your perception of the amount of effort that went into this product is WAY off base. It took a lot of people a lot of time to design these cards and treasures and hero powers and the overall framework (which is, in fact, significantly different from previous Dungeon Runs), and then to test it all for bugs and balance. And let's not forget the voice actors and artists, as well as the people doing administrative work. The man-hours spent are not irrelevant, and it's childish of you to act like the company didn't have to expend any resources to make the adventure happen.
Getting angry at a company for charging money for their product is literally insane. As in, your world view is so far removed from reasonable that you need to have your head examined. I'm not even kidding. The fact that they gave free samples of other, different products in the past is beside the point.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland