instead of 3 expansions, it should be expansion, adventure, expansion.
i say yes to this because it is much better for F2P players, and it was a fun extra mode. it slowed down the meta, but not in a way that it stayed the same for 8 straight months.
what do you guys say?
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Rejoice, for even in death, you have become children of Thanos.
Oh man, I missed them. LoE was the best content that HS ever seen (to be fair Karazan was bad…). I like them so much. Also as a "deal" which was said above.
Some people are saying the adventures are giving us not enough card to have a high enough impact in the meta. I say: quality > quantity!
What do 100+ new cards matter if about 90% off them will no see play in the meta? I think it´s better to brig less but more impactfull cards. Just think of cards like Loatheb, Imperator or Reno and there are many more, which had a hugh impact on the meta "just on their own".
But I don´t belive we will ever see true adventures again, because expansion are just making more money for Blizzard. :(
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
I don't see why not, they could offer you the same old deal of 700g per wing or pay to get all wings. And all you get out of it are wild cards, so it doesn't hurt their standard monetization model. Maybe then ppl would be more inclined to try wild too.
No one needs 100 unplayable commons, rares and epics. But 20 good commons, rares, epics and even a legendary or two can really alter the meta.
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Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Yes. I liked single player content in them so much more. I dont mind 3 expansions per year, but there should be some adventures as well even if that means more money put into game.
Would love to see adventures brought back. Maybe not in the old cycle form which expansion/adventure/expansion/adventure/expansion/adventure... and so on But make the year consist of expansion/adventure/expansion, where the theme of the first expansion lays a story/flavour foundation for the year, use the adventure to add to the story/flavour, and then use the last expansion to close it again.
People keep saying that "adventures are better for new players."
I remember back then talking to new players about what sort of decks they should be making. At first I was able to direct them towards cheap decks they could get started on, mostly things like face hunter or zoo. I told them mto focus their crafting on those specific cards and within a few weeks they'll have a deck they can at least climb on.
Then around TGT the question was asked and I realized something: Adventures REALLY screw you over if you weren't around when they showed up.
At the time, the major decks out there were:
Midrange hunter, which used Mad Scientist: a card on the 4th floor of Naxx
Secret Paladin, which required Avenge, a 5th floor card.
Zoo: which used Imp Gang Boss, a 3rd floor card
It took 2 weeks of doing NOTHING but saving to gather enough gold to open one wing. So getting Mad Scientist, and ONLY Mad Scientist required 2 MONTHS of gold grinding. Unlike expansions where you can just dust a few bad cards and pick the legendary you need, you MUST open each wing separately.
Then LoE came in, with Bran, a key card for most decks, requiring 1 month of saving and Finley at another half month. That's on TOP of needing whatever you needed from Naxx and BRM.
Eventually I gave up and said "There's not a single good deck you can make if you just joined the game.
Myself I had no issues as I joined in Open Beta and could easily save for most of the time to get to Adventures. But I'm also the same person who's opening 90 packs every expansion while paying nothing and still have gold epics and rares I haven't even bothered to dust because I'm not sure if I WANT to craft hunter's hero card or not. But to anyone who joined the expansion after adventures, it was a full on F U from Blizzard.
As far as quality over quantity? The cards were of two qualities: HIGHLY overpowered, like "autoconcede all Aggro" Reno or "destroy the meta" Patron or useless like Animated Armor, or Huge Toad. Naxx was a broken mess of high powered cards that we were MORE than happy to see rotated out. BRM can have most of its cards burned in a fire and no one would care. LoE went right back to high powered. Reno turning anti-aggro games into a coin flip: 50% you get reno and win, 50% you don't and lose. Elise turned Fatigue warrior into a "Who can find Elise first" games. Finley and Tunnel Trog: If saying those two names don't make you have PTSD you are either too young or REALLY good at forgetting what Aggro shaman was like.
One Night in Kharazan. If you guys want I'll make a 10 page post JUST on this monstrosity of an Adventure. For those that don't need that, Barnes [/card] showed up here [card]Malchezaar's Imp Firelands Portal, Purify, Spirit Claws.
Blizzard had to apologize for what they did here. They had to revamp all of Arena because of what they did here. People REALLY started hating the game because of what they did here. And, other than it having the best trailer (Though Rumble is VERY close) and a great first floor, the adventure sucked worse than Rumble Run.
Having so few cards in between 8 month periods of expansions means those cards HAVE to be insane to matter. There's no room for setup cards like Hadronox or Grumble. You can't fit in memes like Purify [/card]or [card]Surrender to Madness. The cards have to have POWER because this is all you'll get until the next expansion. You can't have a lot of synergy either. The individual cards have to either make a deck all by themselves or power up an old deck. Reno or Huge Toad. Firelands Portal or Protect the King!.
So having lived through every adventure in the game and the metas they created, I spit on the whole concept. If you want PvE bosses again, Frozen Throne showed you can do that better with an expansion. If you want high impact cards, so did we in the past, and we learned our lessons in asking for them. If you want a better path for new players, ask for decks that don't require legendaries to work like we used to, craftable without 3500 a gold dumped in first.
Totally disagree. True, getitng 700 gold for a wing takes some time. But dusting old cards to craft 1 legendary is far more expensive lets be honest here.
Gold and dust are worth about the same on average as the average pack costs 100 gold and nets about 100 dust once you account the higher rarities you receive.
Thus getting a legendary will, on average, cost 1600 gold worth of packs.
Totally disagree. True, getitng 700 gold for a wing takes some time. But dusting old cards to craft 1 legendary is far more expensive lets be honest here.
Gold and dust are worth about the same on average as the average pack costs 100 gold and nets about 100 dust once you account the higher rarities you receive.
Thus getting a legendary will, on average, cost 1600 gold worth of packs.
It cost over twice as much to get avenge than it did to get Tirion.
And it was VERY common for otherwise cheap decks to have cards you need sit in the 4th or 5th floor of an adventure.
Your logic is flawed because you're completely ignoring all the other cards you got on the way to Avenge. You didn't pay 3500 gold for Avenge, you paid 3500 gold for 54 cards and a guarantee that you get no duplicates that you'd need to dust for 25% of original value. Comparing the cost of getting Avenge via adventure to crafting cost of Tirion makes no sense, you can always craft Avenge for 40 dust if that's all you want.
They were ridiculously stupid and easy, you are basically just paying 700 gold for specific (not always good )cards instead of 7 packs. And I don't know about you all but it took me quite a while to raise 2800 gold and instead of buying 28 packs you guys want me to spend it on ~20 specific cards? Half of which if not more would never even see play????
I have zero idea why everyone wants these back they were ridiculous, weren't fun/way to easy, and the only reason any one did them was cause certain cards were necessary for decks.
Rollback Post to RevisionRollBack
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
and this is why Blizzard doesn't listen to the community.
Because you're all entitled morons who just kind fo "want" things without ever considering the implications.
We alreadyy have people complaining that the meta is stale and that power creep has gone too far, but you want Adventures back, the expansion type that pretty much exclusively causes stale meta and extreme power creep.
Adventures mean no class legendaries, which means less room for devs to implement new archetypes. Does nobody realize they've been trying to make neutral legendaries less powerful and more meme-y because it's much better for balance.
But the Hearthpwn community has the collective memory of a goldfish and will advocate for things that years before they were rallying against, just because they don't feel comfortable with the game right now so clearly SOMETHING needs to be change...but putting in the extra effort to actually think about it is not their style apparently.
Also, can we please stop pretending like F2P players are owed anything? Blizzard has been much more generous than eve rbefore with gifting packs and gold. I haven't made a purchase since the first welcome bundle back during KoFT (or was it KnC?) and my dust and card collection is steadily growing. I opened 102 packs this expansions, all bought from saved up gold. F2P is more than viable at this point, but it doesn't mean someone who LITERALLY DOES NOTHING TO SUPPORT THE GAME'S CONTINUING EXISTENCE should be able to play at the same level as people who actually support the game.
We've gotten way more single player content ever since they dropped Adventures than all previous Adventures before. For Free. You just want cheaper cards because you feel like you're being held back by your card collection.
You know what really sucked when I started playing? People who spent money on Adventures and beating me with powercreeped cards. Cards that I did not have access to unless I bought the thing with real money (because saving up 3500 gold is just unrealistic when you're also trying to build a regular collection). Cards that I could not even CRAFt with the dust I had.
Expansions are bigger and overall more expensive, but at least I get to choose what I want to craft and don't have to spend 3500 dust just to unlock like 3 cards that I actually want to play with.
Removing adventures was one of their best decisions next to Standard mode, but hey, the community only ever considers immediate impact instead of long term gain. The only thing preventing you from being ripped of mercilessly is the fact that Blizzard still considers you smarter than you actually are.
Totally disagree. True, getitng 700 gold for a wing takes some time. But dusting old cards to craft 1 legendary is far more expensive lets be honest here.
Gold and dust are worth about the same on average as the average pack costs 100 gold and nets about 100 dust once you account the higher rarities you receive.
Thus getting a legendary will, on average, cost 1600 gold worth of packs.
It cost over twice as much to get avenge than it did to get Tirion.
And it was VERY common for otherwise cheap decks to have cards you need sit in the 4th or 5th floor of an adventure.
Your logic is flawed because you're completely ignoring all the other cards you got on the way to Avenge. You didn't pay 3500 gold for Avenge, you paid 3500 gold for 54 cards and a guarantee that you get no duplicates that you'd need to dust for 25% of original value. Comparing the cost of getting Avenge via adventure to crafting cost of Tirion makes no sense, you can always craft Avenge for 40 dust if that's all you want.
except you can't craft Adventure cards (as long as they are in Standard). Also, the main thing people seem to rag on about is how Expansions contain many useless card, when the same thing applies to Adventures. If you want to play Paladin and need Avenge, you had to pay all that gold just to get the card while also getting a bunch of virtually useless cards as well. Meanwhile in an expansion you can actually jsut craft what you need and DE the rest.
Rollback Post to RevisionRollBack
I tried having fun once. It was awful.
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instead of 3 expansions, it should be expansion, adventure, expansion.
i say yes to this because it is much better for F2P players, and it was a fun extra mode. it slowed down the meta, but not in a way that it stayed the same for 8 straight months.
what do you guys say?
Rejoice, for even in death, you have become children of Thanos.
Oh man, I missed them. LoE was the best content that HS ever seen (to be fair Karazan was bad…). I like them so much. Also as a "deal" which was said above.
Missing lethal since February 2014.
I played more (and spent more money on the game) when adventures were a thing.
I think the "runs" they are doing now should just give more rewards...
yeah the adventures were good,we got quality over quantity back then,small pool of quality cards
Purify says hello.
Some people are saying the adventures are giving us not enough card to have a high enough impact in the meta. I say: quality > quantity!
What do 100+ new cards matter if about 90% off them will no see play in the meta? I think it´s better to brig less but more impactfull cards. Just think of cards like Loatheb, Imperator or Reno and there are many more, which had a hugh impact on the meta "just on their own".
But I don´t belive we will ever see true adventures again, because expansion are just making more money for Blizzard. :(
Obviously they should… 3 expansions per year is just greedy and unreasonable for the wallet.
I don't see why not, they could offer you the same old deal of 700g per wing or pay to get all wings. And all you get out of it are wild cards, so it doesn't hurt their standard monetization model. Maybe then ppl would be more inclined to try wild too.
Why u hav to be mad? is only card gaem.
We have 6 expansions right now, and the game has been stale for the last 3. Like Wurstfett said:
No one needs 100 unplayable commons, rares and epics. But 20 good commons, rares, epics and even a legendary or two can really alter the meta.
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Yes. I liked single player content in them so much more. I dont mind 3 expansions per year, but there should be some adventures as well even if that means more money put into game.
Would love to see adventures brought back.
Maybe not in the old cycle form which expansion/adventure/expansion/adventure/expansion/adventure... and so on
But make the year consist of expansion/adventure/expansion, where the theme of the first expansion lays a story/flavour foundation for the year, use the adventure to add to the story/flavour, and then use the last expansion to close it again.
People keep saying that "adventures are better for new players."
I remember back then talking to new players about what sort of decks they should be making. At first I was able to direct them towards cheap decks they could get started on, mostly things like face hunter or zoo. I told them mto focus their crafting on those specific cards and within a few weeks they'll have a deck they can at least climb on.
Then around TGT the question was asked and I realized something: Adventures REALLY screw you over if you weren't around when they showed up.
At the time, the major decks out there were:
Midrange hunter, which used Mad Scientist: a card on the 4th floor of Naxx
Secret Paladin, which required Avenge, a 5th floor card.
Zoo: which used Imp Gang Boss, a 3rd floor card
It took 2 weeks of doing NOTHING but saving to gather enough gold to open one wing. So getting Mad Scientist, and ONLY Mad Scientist required 2 MONTHS of gold grinding. Unlike expansions where you can just dust a few bad cards and pick the legendary you need, you MUST open each wing separately.
Then LoE came in, with Bran, a key card for most decks, requiring 1 month of saving and Finley at another half month. That's on TOP of needing whatever you needed from Naxx and BRM.
Eventually I gave up and said "There's not a single good deck you can make if you just joined the game.
Myself I had no issues as I joined in Open Beta and could easily save for most of the time to get to Adventures. But I'm also the same person who's opening 90 packs every expansion while paying nothing and still have gold epics and rares I haven't even bothered to dust because I'm not sure if I WANT to craft hunter's hero card or not. But to anyone who joined the expansion after adventures, it was a full on F U from Blizzard.
As far as quality over quantity? The cards were of two qualities: HIGHLY overpowered, like "autoconcede all Aggro" Reno or "destroy the meta" Patron or useless like Animated Armor, or Huge Toad. Naxx was a broken mess of high powered cards that we were MORE than happy to see rotated out. BRM can have most of its cards burned in a fire and no one would care. LoE went right back to high powered. Reno turning anti-aggro games into a coin flip: 50% you get reno and win, 50% you don't and lose. Elise turned Fatigue warrior into a "Who can find Elise first" games. Finley and Tunnel Trog: If saying those two names don't make you have PTSD you are either too young or REALLY good at forgetting what Aggro shaman was like.
One Night in Kharazan. If you guys want I'll make a 10 page post JUST on this monstrosity of an Adventure. For those that don't need that, Barnes [/card] showed up here [card]Malchezaar's Imp Firelands Portal, Purify, Spirit Claws.
Blizzard had to apologize for what they did here. They had to revamp all of Arena because of what they did here. People REALLY started hating the game because of what they did here. And, other than it having the best trailer (Though Rumble is VERY close) and a great first floor, the adventure sucked worse than Rumble Run.
Having so few cards in between 8 month periods of expansions means those cards HAVE to be insane to matter. There's no room for setup cards like Hadronox or Grumble. You can't fit in memes like Purify [/card]or [card]Surrender to Madness. The cards have to have POWER because this is all you'll get until the next expansion. You can't have a lot of synergy either. The individual cards have to either make a deck all by themselves or power up an old deck. Reno or Huge Toad. Firelands Portal or Protect the King!.
So having lived through every adventure in the game and the metas they created, I spit on the whole concept. If you want PvE bosses again, Frozen Throne showed you can do that better with an expansion. If you want high impact cards, so did we in the past, and we learned our lessons in asking for them. If you want a better path for new players, ask for decks that don't require legendaries to work like we used to, craftable without 3500 a gold dumped in first.
But the old style adventures. BLAH.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Only if they kept the three yearly expansions at the same time.
Gold and dust are worth about the same on average as the average pack costs 100 gold and nets about 100 dust once you account the higher rarities you receive.
Thus getting a legendary will, on average, cost 1600 gold worth of packs.
Getting Avengecosted 3500 gold.
It cost over twice as much to get avenge than it did to get Tirion.
And it was VERY common for otherwise cheap decks to have cards you need sit in the 4th or 5th floor of an adventure.
One does not simply walk into Mordor,
unless they want to be the best they can be.
simple, change the adventure structure to one where you can pick wings to buy. and you need to buy/beat all to fight the main boss.
Your logic is flawed because you're completely ignoring all the other cards you got on the way to Avenge. You didn't pay 3500 gold for Avenge, you paid 3500 gold for 54 cards and a guarantee that you get no duplicates that you'd need to dust for 25% of original value. Comparing the cost of getting Avenge via adventure to crafting cost of Tirion makes no sense, you can always craft Avenge for 40 dust if that's all you want.
They were ridiculously stupid and easy, you are basically just paying 700 gold for specific (not always good )cards instead of 7 packs. And I don't know about you all but it took me quite a while to raise 2800 gold and instead of buying 28 packs you guys want me to spend it on ~20 specific cards? Half of which if not more would never even see play????
I have zero idea why everyone wants these back they were ridiculous, weren't fun/way to easy, and the only reason any one did them was cause certain cards were necessary for decks.
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
and this is why Blizzard doesn't listen to the community.
Because you're all entitled morons who just kind fo "want" things without ever considering the implications.
We alreadyy have people complaining that the meta is stale and that power creep has gone too far, but you want Adventures back, the expansion type that pretty much exclusively causes stale meta and extreme power creep.
Adventures mean no class legendaries, which means less room for devs to implement new archetypes. Does nobody realize they've been trying to make neutral legendaries less powerful and more meme-y because it's much better for balance.
But the Hearthpwn community has the collective memory of a goldfish and will advocate for things that years before they were rallying against, just because they don't feel comfortable with the game right now so clearly SOMETHING needs to be change...but putting in the extra effort to actually think about it is not their style apparently.
Also, can we please stop pretending like F2P players are owed anything? Blizzard has been much more generous than eve rbefore with gifting packs and gold. I haven't made a purchase since the first welcome bundle back during KoFT (or was it KnC?) and my dust and card collection is steadily growing. I opened 102 packs this expansions, all bought from saved up gold. F2P is more than viable at this point, but it doesn't mean someone who LITERALLY DOES NOTHING TO SUPPORT THE GAME'S CONTINUING EXISTENCE should be able to play at the same level as people who actually support the game.
We've gotten way more single player content ever since they dropped Adventures than all previous Adventures before. For Free. You just want cheaper cards because you feel like you're being held back by your card collection.
You know what really sucked when I started playing? People who spent money on Adventures and beating me with powercreeped cards. Cards that I did not have access to unless I bought the thing with real money (because saving up 3500 gold is just unrealistic when you're also trying to build a regular collection). Cards that I could not even CRAFt with the dust I had.
Expansions are bigger and overall more expensive, but at least I get to choose what I want to craft and don't have to spend 3500 dust just to unlock like 3 cards that I actually want to play with.
Removing adventures was one of their best decisions next to Standard mode, but hey, the community only ever considers immediate impact instead of long term gain. The only thing preventing you from being ripped of mercilessly is the fact that Blizzard still considers you smarter than you actually are.
I tried having fun once. It was awful.
In the end Purify saw more play than many of the expansion cards
except you can't craft Adventure cards (as long as they are in Standard). Also, the main thing people seem to rag on about is how Expansions contain many useless card, when the same thing applies to Adventures. If you want to play Paladin and need Avenge, you had to pay all that gold just to get the card while also getting a bunch of virtually useless cards as well. Meanwhile in an expansion you can actually jsut craft what you need and DE the rest.
I tried having fun once. It was awful.