I for one would love a pre-nerf yogg back in wild... the problem is I have a feeling blizzard would never do this, but a prenerf giant was done before... How can we pull blizzard's attention on pre-nerfing yogg, and would it be something that the heartsthone playerbase would be interested in? He is by far the most funny card in the game... often ending the game all by himself...
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To live is to suffer, to survive is to find meaning in the suffer!
Honestly, did the nerf make a really big difference? Sure, he kills himself sometimes and the joyride is over, but most of the time he causes a lot of mischief nerf or no nerf.
They nerfed him cause it was competitive play lol 😂 he is as much as meme card as cthun from boomsday and new hunter hero in this expansion Tess in boom
Yogg-Saron, Hope's End is my favourite card in the game, but an un-nerf would be extremely unhealthy for constructed wild. It's already treated as a joke by the rest of the community, this would only amplify that.
Making him only available to play in Casual mode would preserve the fun factor without screwing over competitive play, but that's a pretty clunky implementation and would confuse a lot of the community.
Yogg-Saron, Hope's End is my favourite card in the game, but an un-nerf would be extremely unhealthy for constructed wild. It's already treated as a joke by the rest of the community, this would only amplify that.
Making him only available to play in Casual mode would preserve the fun factor without screwing over competitive play, but that's a pretty clunky implementation and would confuse a lot of the community.
While i'm a pure wild player; i don't think that unnerfing him would be a big problem:
1.) OVERLOAD FIX STAYS: I think this would be still a nerf to yogg pre-nerf, since overload spells exist and makes this far more unstable. And as they said: this was not a nerf, but more of an fix, and i agree. And here i think this would be enough of a nerf. 2.) Spell-pool is far too big now. The strength of yogg-saron was that it was quite limited in the spell-pool: both in standard but also in wild too many aoe existed, and many spells were simply damage spells and so on. Nowadays we have far more synergistic spells, spells that does not help you instantly or allow you to instantly win the game or simply useless spells.
So no, even as a wild only player i don't think that yogg would be much of a problem: only one thing: change the effect that it only works when you play yogg; NOT SHUDDERWOCK or else.
In the end don't forget about old gods: “They do not die; they do not live. They are outside the cycle.”
i wouldn't mind either option, AFAIK one of the main reasons we used Yogg in the past was because people were able to make ridicolous boards with no hope of clearance way too early in the game because the only AoEs that existed were the ones in the classic and basic set and most of them were worthless or too late, so in response people just added Yogg to their decks as a hopeful get out of jail card when facing "vomit your hand decks", Yogg was a big wake up call for blizzard where players basically told them "Hey this game needs board clears or else we're gonna defile your competitive scene!!"", the thing is that we have enough clearing and defensive tools now making people think twice wether slotting Yogg over a more surefire earlier defensive tool is worth it, even in its reverted state,and Yogg decks by default need different deck building since Yogg decks used over 20 spells and les than 10 minions to be efficient, and this would give an extra layer of depth to classes because you'd be facing spell based decks for all classes and not only for hunter and mage, (anyone remember Yogg Warrior??'), and finally the spell pool is so wide now that you could seriously whiff him even in its prenerf state.
I have no arguments for keeping him as he is right now but wouldn't mind it either.
TLDLR: Yogg was used as a replacement to board clears back when board clears were an urban legend, the card needs a different construction mindset so it enables more playable decks since prenerf yogg is technically a build around card, and finally the spell pool is so huge now that you'll probably not get any advantage from playing him.
i wouldn't mind either option, AFAIK one of the main reasons we used Yogg in the past was because people were able to make ridicolous boards with no hope of clearance way too early in the game because the only AoEs that existed were the ones in the classic and basic set and most of them were worthless or too late, so in response people just added Yogg to their decks as a hopeful get out of jail card when facing "vomit your hand decks", Yogg was a big wake up call for blizzard where players basically told them "Hey this game needs board clears or else we're gonna defile your competitive scene!!"", the thing is that we have enough clearing and defensive tools now making people think twice wether slotting Yogg over a more surefire earlier defensive tool is worth it, even in its reverted state,and Yogg decks by default need different deck building since Yogg decks used over 20 spells and les than 10 minions to be efficient, and this would give an extra layer of depth to classes because you'd be facing spell based decks for all classes and not only for hunter and mage, (anyone remember Yogg Warrior??'), and finally the spell pool is so wide now that you could seriously whiff him even in its prenerf state.
I have no arguments for keeping him as he is right now but wouldn't mind it either.
TLDLR: Yogg was used as a replacement to board clears back when board clears were an urban legend, the card needs a different construction mindset so it enables more playable decks since prenerf yogg is technically a build around card, and finally the spell pool is so huge now that you'll probably not get any advantage from playing him.
Yogg nerf was only 2,2 years ago. Most of our board clear cards already existed in the game.
Yogg was fun, the problem was you could lose to Yogg even if you were in an unloseable situation, which was extremely frustrating
To play devil's advocate couldn't you say the game already suffers from this to an extent?
Completely owning the board and.. oh wait opponent topdecked Gul'Dan or N'Zoth and suddenly have 20+ worth of value/stall and a contually healing hero power (in the case of Gul'Dan) all out of nowhere.
Hello,
I for one would love a pre-nerf yogg back in wild... the problem is I have a feeling blizzard would never do this, but a prenerf giant was done before... How can we pull blizzard's attention on pre-nerfing yogg, and would it be something that the heartsthone playerbase would be interested in? He is by far the most funny card in the game... often ending the game all by himself...
To live is to suffer, to survive is to find meaning in the suffer!
How is both options a coinflip, may I ask?
¯\_(ツ)_/¯
Yogg was fun, the problem was you could lose to Yogg even if you were in an unloseable situation, which was extremely frustrating
We can ask Blizzard to un-nerf Yogg-Saron as a Christmas gift on Twitter! :)
I'd rather see Ancient of Lore pre-nerfed and moved to HoF first.
Wild is a shitter anyway, so why not!
Honestly, did the nerf make a really big difference? Sure, he kills himself sometimes and the joyride is over, but most of the time he causes a lot of mischief nerf or no nerf.
They nerfed him cause it was competitive play lol 😂 he is as much as meme card as cthun from boomsday and new hunter hero in this expansion Tess in boom
Many possible reasons, potentially due to some matches being decided on turn one due to polarization, or the fact that hearthstone is a game of luck.
Because in Wild pre nerf Ancient of Lore is and will always be strictly worse than Ultimate Infestation.
Yogg-Saron, Hope's End is my favourite card in the game, but an un-nerf would be extremely unhealthy for constructed wild. It's already treated as a joke by the rest of the community, this would only amplify that.
Making him only available to play in Casual mode would preserve the fun factor without screwing over competitive play, but that's a pretty clunky implementation and would confuse a lot of the community.
i literally quit hearthstone for a year because of yogg alone. so no.
everyone is complaining the game is pure RNG and no skill is involved... so I used that argument to call both options a coinflip :P
To live is to suffer, to survive is to find meaning in the suffer!
While i'm a pure wild player; i don't think that unnerfing him would be a big problem:
1.) OVERLOAD FIX STAYS: I think this would be still a nerf to yogg pre-nerf, since overload spells exist and makes this far more unstable. And as they said: this was not a nerf, but more of an fix, and i agree. And here i think this would be enough of a nerf.
2.) Spell-pool is far too big now. The strength of yogg-saron was that it was quite limited in the spell-pool: both in standard but also in wild too many aoe existed, and many spells were simply damage spells and so on. Nowadays we have far more synergistic spells, spells that does not help you instantly or allow you to instantly win the game or simply useless spells.
So no, even as a wild only player i don't think that yogg would be much of a problem: only one thing: change the effect that it only works when you play yogg; NOT SHUDDERWOCK or else.
In the end don't forget about old gods:
“They do not die; they do not live. They are outside the cycle.”
i wouldn't mind either option, AFAIK one of the main reasons we used Yogg in the past was because people were able to make ridicolous boards with no hope of clearance way too early in the game because the only AoEs that existed were the ones in the classic and basic set and most of them were worthless or too late, so in response people just added Yogg to their decks as a hopeful get out of jail card when facing "vomit your hand decks", Yogg was a big wake up call for blizzard where players basically told them "Hey this game needs board clears or else we're gonna defile your competitive scene!!"", the thing is that we have enough clearing and defensive tools now making people think twice wether slotting Yogg over a more surefire earlier defensive tool is worth it, even in its reverted state,and Yogg decks by default need different deck building since Yogg decks used over 20 spells and les than 10 minions to be efficient, and this would give an extra layer of depth to classes because you'd be facing spell based decks for all classes and not only for hunter and mage, (anyone remember Yogg Warrior??'), and finally the spell pool is so wide now that you could seriously whiff him even in its prenerf state.
I have no arguments for keeping him as he is right now but wouldn't mind it either.
TLDLR: Yogg was used as a replacement to board clears back when board clears were an urban legend, the card needs a different construction mindset so it enables more playable decks since prenerf yogg is technically a build around card, and finally the spell pool is so huge now that you'll probably not get any advantage from playing him.
Yogg nerf was only 2,2 years ago. Most of our board clear cards already existed in the game.
To play devil's advocate couldn't you say the game already suffers from this to an extent?
Completely owning the board and.. oh wait opponent topdecked Gul'Dan or N'Zoth and suddenly have 20+ worth of value/stall and a contually healing hero power (in the case of Gul'Dan) all out of nowhere.