These rumors began because someone noticed that Ironbeak Owl was conspicuously absent from the recipe decks where it would have made the most sense (Beast synergy).
Silence is an important part of the Priest, Druid and Shaman class kits. They aren't going to rework it, and they are certainly not going to remove it from the game. The only thing that might happen is an Owl nerf.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Flamestrike is too much value. It kills up to 7 minions and is really unfair.... wait, you mean AoEs keep flood decks in check? It punishes overextend? It adds another layer of play to the game? Well look at that. Silence does EXACTLY the same. It's a potential punish for you playing greedy and buffing a single minion into unbeatable ranges.
Making silence "more expensive" effectively removes it from the game. Why bother playing something against a Loot Hoarder or Belcher or Haunted Creeper at that stage of the game? All it does is hurting the game.
I don't even know how people can misinterpret that Blizz statement so heavily.
Silence is the worst mechanic in this game, especially with the power of the owl. 2 mana make any buffed minion, deathrattle minion, or taunt completely useless. I say make the effect more expensive, like 4-5 mana. Or go the route of having each class (or specific classes) have silence. Any neutral silence will go into every deck just like the Owl. If the wl gets nerfed, welcome to the Spellbreaker meta.
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"I realized life is this crazy, mystical thing, and sometimes you just go out like a buster."
Silence is the worst mechanic in this game, especially with the power of the owl. 2 mana make any buffed minion, deathrattle minion, or taunt completely useless. I say make the effect more expensive, like 4-5 mana. Or go the route of having each class (or specific classes) have silence. Any neutral silence will go into every deck just like the Owl. If the wl gets nerfed, welcome to the Spellbreaker meta.
Man that 6/6 body from Tirion is so "completely useless".... People have 0 clue about the game that say this kind of nonsense.
Are you REALLY saying that Silence should cost 4-5 mana? Like are you serious?! To remove a 1-2 mana Deathrattle in most cases?!
2 mana 2/1 with silence is too good. 3 mana 2/1 with silence might be too harsh
2 mana 1/1 with silence is a good compromise
Nobody plays the owl for the body. Like BGH, it could be a spell and it would see no less play. And BTW no one ever said they are looking at silence, they are looking at Keeper because Druid shouldn't get silence without giving up deck space.
Or maybe make silence a temporary debuff, like only lasting until the end of your turn, forcing you to deal the with the silenced minion that turn. Could also increase the stats on cards with silence battlecry to make up for the nerf
I second this. Silence a minion for a turn or two, and kill it in that time or otherwise if you can't kill it don't silence it.
The main issue I think is not that ironbeak owl is particularly amazing, but it is 2 mana for a silence which is allowing you to play many other minions that turn. For example your enemy could play T5 a belcher, T6 you can play owl and yeti which gets rid of the belcher's imposing presence and just leaves it there as something that isn't stopping lethal or protecting a squishy knife juggler or smthing.
The silences should be reworked to higher mana costs with bigger bodies, like a 5 mana silence w yeti body, or a 3 mana 2/3 or 3/2 or even a 2/2 with another minor upside or something
I think the problem is not that silence exists/is powerful. The real problem is with Owl. A 2 mana silence with a body is just too damn powerful and versatile.
I think that Ironbeak Owl will be one of the 12 cards nerfed
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Been playing Hearthstone since March 2015. Avid theory crafter and card conceptualizer.
Well, there are basically three ways they can handle this.
1. Change the way Silence works, for example giving it a duration, or changing it so that it resets a card to its original state instead of negating card text.
2. Introduce a new mechanic similar to MTG's Hexproof that makes minions immune to the Silence effect.
3. Nerf Ironbeak Owl and Keeper of the Grove, and make future Silence cards more situational (IE: "silence a mech" "silence a minion with deathrattle," "silence a minion with more than 4 health").
I second this. Silence a minion for a turn or two, and kill it in that time or otherwise if you can't kill it don't silence it.
The main issue I think is not that ironbeak owl is particularly amazing, but it is 2 mana for a silence which is allowing you to play many other minions that turn. For example your enemy could play T5 a belcher, T6 you can play owl and yeti which gets rid of the belcher's imposing presence and just leaves it there as something that isn't stopping lethal or protecting a squishy knife juggler or smthing.
The silences should be reworked to higher mana costs with bigger bodies, like a 5 mana silence w yeti body, or a 3 mana 2/3 or 3/2 or even a 2/2 with another minor upside or something
There is no issue.
You know what else get's rid of Belcher? Boulderfist Ogre and that is a SINGLE card. The value!!!
Silence is fine it's just that they initially undercosted it on cards such as Ironbeak Owl and Keeper of the Grove (which just has too much versatility for its costs and stats) which allow players to ignore or negate cards for cheap while developing their board. A 2 mana 2\1 that can negate powerful effects or allow you to win the game outright should not be so cheap and have "decent" stats at the same time. I predict a nerf in cost for Ironbeak making him 3 mana or just a 1\1 and with keeper of the grove it sounds like they may remove the silence as a choice for it at all.
Silence is the worst mechanic in this game, especially with the power of the owl. 2 mana make any buffed minion, deathrattle minion, or taunt completely useless. I say make the effect more expensive, like 4-5 mana. Or go the route of having each class (or specific classes) have silence. Any neutral silence will go into every deck just like the Owl. If the wl gets nerfed, welcome to the Spellbreaker meta.
4-5 mana. Wow. I had slap myself in the face a few times to be sure I was seeing this right. Some people in this thread man...
The only reason owl is in a bunch of decks is because a bunch of decks are aggro. And aggro hates taunt. Silence removes taunt. No one plays Owl for the 2-1 body. Decks that still run owl and aren't aggro use it as a tech card.
And the way you put it is like your saying owl fuckin removes the minion like Big Game Hunter does. The body of the initial card is still there, you just paid 2 mana to stop the effect. If you have a strong ass cards like tirion, there should be some counter play involved, and that's what silence does to anything that can be too strong with buffs or deathrattles.
Silence doesn't even hit every minion, so I don't know what everyone's complaining about. Probably secret paladin's getting their tirions and avenge's silenced.
I think they need to balance silence in that only classes (WoW related should get it as a permanent spell. A rogue playing an Owl should be temporary, like 2-3 turns. I could see hunters with a temporary silencing shot, but spells that heal or silence should be restricted to the appropriate classes.
2 mana 2/1 with silence is too good. 3 mana 2/1 with silence might be too harsh
2 mana 1/1 with silence is a good compromise
Nobody plays the owl for the body. Like BGH, it could be a spell and it would see no less play. And BTW no one ever said they are looking at silence, they are looking at Keeper because Druid shouldn't get silence without giving up deck space.
This. A thousand time this. Nerfing Owl is a preposterous idea - it is run as, at most, a one-of in maybe half the decks out there. If Blizz wants to de-power 2 drops generally, I don't mind having it be a 1/1 since it rarely has a chance to profitably trade as-is.
The only class that runs multiple silences is Druid, because KotG is an auto-include due to its flexibility and decent stats. That it also happens to be a class that revolves around a combo finisher exacerbates this issue since Taunts are the only way to stop the combo shy of killing the Druid on turn 9, which obviously not every deck can do. Take the silence option away from keeper and let it do something else like "Give a friendly minion +1 health and taunt" and we're good.
These ideas that there should be effect-specific silences or that silence should only be attached to very expensive minions are ridiculous. Counterplay is a vital element to the game. We can revive the "Nerf Silence" movement when everyone starts running 2x owl and 2x spellbreaker. Until then, calling for the effect to be nerfed in general is silly.
I second this. Silence a minion for a turn or two, and kill it in that time or otherwise if you can't kill it don't silence it.
The main issue I think is not that ironbeak owl is particularly amazing, but it is 2 mana for a silence which is allowing you to play many other minions that turn. For example your enemy could play T5 a belcher, T6 you can play owl and yeti which gets rid of the belcher's imposing presence and just leaves it there as something that isn't stopping lethal or protecting a squishy knife juggler or smthing.
The silences should be reworked to higher mana costs with bigger bodies, like a 5 mana silence w yeti body, or a 3 mana 2/3 or 3/2 or even a 2/2 with another minor upside or something
There is no issue.
You know what else get's rid of Belcher? Boulderfist Ogre and that is a SINGLE card. The value!!!
Ok that's just stupid, first ogre is 6 mana so you have to play it, wait a turn and then kill belcher, but you sitll have a slime. So you spend 2 turns, 6 mana, and play a slow ass card, to deal with part of a 5 mana card. That's not value.Silencing taunts is way to powerfull in a game where you cant interact with your opponents turn
Silence should not be nerfed. The fact that silence exists is what allows Blizzard to print powerful cards like Tirion which gives you 13+ mana worth of value for just 8 mana, or Sludge Belcher which - let's face it - was OP. These cards are all balanced around the fact that they are very bad if silenced. Blizzard's design space would shrink, not expand, if silence didn't exist.
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These rumors began because someone noticed that Ironbeak Owl was conspicuously absent from the recipe decks where it would have made the most sense (Beast synergy).
Silence is an important part of the Priest, Druid and Shaman class kits. They aren't going to rework it, and they are certainly not going to remove it from the game. The only thing that might happen is an Owl nerf.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Flamestrike is too much value. It kills up to 7 minions and is really unfair.... wait, you mean AoEs keep flood decks in check? It punishes overextend? It adds another layer of play to the game? Well look at that. Silence does EXACTLY the same. It's a potential punish for you playing greedy and buffing a single minion into unbeatable ranges.
Making silence "more expensive" effectively removes it from the game. Why bother playing something against a Loot Hoarder or Belcher or Haunted Creeper at that stage of the game? All it does is hurting the game.
I don't even know how people can misinterpret that Blizz statement so heavily.
Silence is the worst mechanic in this game, especially with the power of the owl. 2 mana make any buffed minion, deathrattle minion, or taunt completely useless. I say make the effect more expensive, like 4-5 mana. Or go the route of having each class (or specific classes) have silence. Any neutral silence will go into every deck just like the Owl. If the wl gets nerfed, welcome to the Spellbreaker meta.
"I realized life is this crazy, mystical thing, and sometimes you just go out like a buster."
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Been playing Hearthstone since March 2015. Avid theory crafter and card conceptualizer.
Well, there are basically three ways they can handle this.
1. Change the way Silence works, for example giving it a duration, or changing it so that it resets a card to its original state instead of negating card text.
2. Introduce a new mechanic similar to MTG's Hexproof that makes minions immune to the Silence effect.
3. Nerf Ironbeak Owl and Keeper of the Grove, and make future Silence cards more situational (IE: "silence a mech" "silence a minion with deathrattle," "silence a minion with more than 4 health").
#3 is by far the easiest option.
Silence is fine it's just that they initially undercosted it on cards such as Ironbeak Owl and Keeper of the Grove (which just has too much versatility for its costs and stats) which allow players to ignore or negate cards for cheap while developing their board. A 2 mana 2\1 that can negate powerful effects or allow you to win the game outright should not be so cheap and have "decent" stats at the same time. I predict a nerf in cost for Ironbeak making him 3 mana or just a 1\1 and with keeper of the grove it sounds like they may remove the silence as a choice for it at all.
high priest of shenanigans!
I'd like to see targeted silences and not just one big group. Something like Silence:Taunt, or Silence:Deathrattle.
I think they need to balance silence in that only classes (WoW related should get it as a permanent spell. A rogue playing an Owl should be temporary, like 2-3 turns. I could see hunters with a temporary silencing shot, but spells that heal or silence should be restricted to the appropriate classes.
Silence should not be nerfed. The fact that silence exists is what allows Blizzard to print powerful cards like Tirion which gives you 13+ mana worth of value for just 8 mana, or Sludge Belcher which - let's face it - was OP. These cards are all balanced around the fact that they are very bad if silenced. Blizzard's design space would shrink, not expand, if silence didn't exist.