When 90% of a class is playing a very OP deck that is unfair, it will lead to a hate for the class just because most of the time they play against it they think it's to strong. The hate is understandable.
People bitch and whine about literally anything in this forum (and reddit for that matter). I remember the shitstorm about how Murloc Knight was broken even though most decks don't even run it anymore.
I really dont unerstand why everyone hate secret paladin, but accept druid combo for 14 damage without any minion on board.
You should pay more attention next time. From time to time, some people make several threads asking for a nerf/change to that combo (although some of them don't think it is totally broken, but limits druid as a class). For example:
The problem is that paladin got bad cards when it was weak and now in LoE when he is already strong, he gets 2 totally op cards to the already very strong paladin deck.
Personally i think that paladin was most balanced in GvG, Muster for Battle and Shielded Minibot were really strong and helped paladin to come back to feet. But adding such a strong card like Keeper of Ulduar in LoE was really unnecessary, it made paladin from OP to totally nuts. While i think Anyfin is possible is also very op, it gave paladin a totally new theme, away from secrets and midrange. Is it OP against certain decks, oh yes, but there's good counters to it and all in all it's a 10 mana card, and requires a bit of draw luck. New deck style thats very strong but still balanced (doesn't change the fact that this card is totally op)
Yes, paladin is hated, and the secret ones deserve it, especially it's one of the decks that even make bots to legendary, and a nerf to mysterious challenger is really needed. And blizzard should finally shut up with posts like: "but future cards will fix it"; they never fixed it, simply because blizzard doesn't add cards that COUNTER it, or make the counter so expensive that it's not playable. Sadly blizzard made Naxxramas so balanced, as Loatheb was a reasonable counter without penalty and Zombie Chow is a counter to aggro even nowadays, but since then they think that counters must always be on an unplayable body.
We need more Loatheb, not more Kezan Mystic. And if you talk about a counter to mysterious challenger: where is the counter to in in LoE? There's Wobbling Runts that nobody plays, but a counter to one of the most OP cards... nothing to see here.
The community likes to convince itself that this is a complex, strategic game. It really isn't - we're all playing checkers, not chess. I say this having successfully run decks accused of being "braindead" like mech and tempo mage, various aggro variants, etc. as well as more controlling or combo and allegedly thoughtful decks like pre-nerf Patron, Freeze Mage, and Control Priest.
Given the number of players, limited size of decks, and simple mechanics, there just are not novel plays being introduced in Hearthstone outside of the first few weeks after a given expansion. Sure, some thought goes into teching a deck as the meta varies; but what little complexity there really is in the game comes from dealing with RNG (card draw, etc.) and knowing your opponent's play book and trying to interrupt it or preempt / overwhelm it. I think most players would agree that their most satisfying moments in Hearthstone (aside from hilarious / awesome RNG) are making perfect anticipatory or reactive plays. I doubt many people get much satisfaction from just vomiting out cards on-curve, nor should they.
What isn't fun or satisfying and therefore pisses people off is when there simply are no adequate response plays to a given strategy. This is why the aggro flavor of the month always draws a few fresh nerf threads. It's also why people complained about pre-nerf Patron and still complain to varying extents about the Druid Combo, Freeze Mage, etc.
The problem with Paladin is that it has the greatest concentration of decks that put players into the "no fun / no adequate response" position unless Pally has atrocious draw.
Eboladin benefits from Divine Favor as a ridiculous mechanic to reload its hand after loading the board.
Anyfin was harmless until the deck was refined to only charge / buff Murlocs in about a week after its release. If you can't beat it by turn 10, just concede. Outside of CW's armor or a well-timed counterspell, there are virtually no responses to the OTK second Anyfin.
And then, of course, there's Secret Pally. Yes, if you have a board and AOE and BGH or other large minion removal, you can unwind it. Then, thanks to the magic of the deck thinning properties of one card playing five other cards, you are very likely dealing with either another MC, Dr. Boom, or Tirion on the next turn. There are a few decks that are set-up to do this (I have really enjoyed playing control priest against Secret Pally this season because it is stocked with answers for this exact series of plays); but if you don't run one of those few decks, you're basically left playing aggro to try to burn the Pally down before you get to the good doctors 6, 7, and 8. And of course, people love to complain about aggro, so it has a negative knock-on effect for the meta.
So, we have a set of three highly-tuned, relatively low "skill," high power, low opponent fun decks that also seem to get buffed a bit much with each expansion (note I exclude midrange Pally, which is a strong deck but more traditionally "interactive"). Combine that with a sea of dbags who think piloting these decks is an indication of their godlike skill and a valid reason for BMing, roping, etc., and you get an entire class that is singularly disliked by a large swath of the player population.
For what it's worth, I don't really hate Paladin, even Secret Pally, or any other class for that matter. Everyone takes the game entirely too seriously - outside of high legend and tournament play, this is more a kids' game than it is a real competitive pursuit (and even there, all due respect to players better than me, this is not Kasparov vs. Fischer). And, since games are supposed to be fun, it's no surprise that decks like all the Pally decks I've mentioned (as well as plenty of other decks that draw major salt - Mill, Freeze mage, combo druid, etc.) get hate.
TL;DR it's fully understandable why people don't like Pally in the current meta; but it's silly because this is just a game (unless you're one of the fraction of the community playing for a living).
The point isn't really that Anyfin is particularly strong, neither is Eboladin, but that there are mechanics in each that don't really have an adequate counter and are not fun to play against. The same can absolutely be said of other classes. Pally just has the greatest concentration of those moments across all of its in-meta decks, even the ones that aren't Tier 1 or 2.
The community likes to convince itself that this is a complex, strategic game. It really isn't - we're all playing checkers, not chess. I say this having successfully run decks accused of being "braindead" like mech and tempo mage, various aggro variants, etc. as well as more controlling or combo and allegedly thoughtful decks like pre-nerf Patron, Freeze Mage, and Control Priest.
Given the number of players, limited size of decks, and simple mechanics, there just are not novel plays being introduced in Hearthstone outside of the first few weeks after a given expansion. Sure, some thought goes into teching a deck as the meta varies; but what little complexity there really is in the game comes from dealing with RNG (card draw, etc.) and knowing your opponent's play book and trying to interrupt it or preempt / overwhelm it. I think most players would agree that their most satisfying moments in Hearthstone (aside from hilarious / awesome RNG) are making perfect anticipatory or reactive plays. I doubt many people get much satisfaction from just vomiting out cards on-curve, nor should they.
What isn't fun or satisfying and therefore pisses people off is when there simply are no adequate response plays to a given strategy. This is why the aggro flavor of the month always draws a few fresh nerf threads. It's also why people complained about pre-nerf Patron and still complain to varying extents about the Druid Combo, Freeze Mage, etc.
The problem with Paladin is that it has the greatest concentration of decks that put players into the "no fun / no adequate response" position unless Pally has atrocious draw.
Eboladin benefits from Divine Favor as a ridiculous mechanic to reload its hand after loading the board.
Anyfin was harmless until the deck was refined to only charge / buff Murlocs in about a week after its release. If you can't beat it by turn 10, just concede. Outside of CW's armor or a well-timed counterspell, there are virtually no responses to the OTK second Anyfin.
And then, of course, there's Secret Pally. Yes, if you have a board and AOE and BGH or other large minion removal, you can unwind it. Then, thanks to the magic of the deck thinning properties of one card playing five other cards, you are very likely dealing with either another MC, Dr. Boom, or Tirion on the next turn. There are a few decks that are set-up to do this (I have really enjoyed playing control priest against Secret Pally this season because it is stocked with answers for this exact series of plays); but if you don't run one of those few decks, you're basically left playing aggro to try to burn the Pally down before you get to the good doctors 6, 7, and 8. And of course, people love to complain about aggro, so it has a negative knock-on effect for the meta.
So, we have a set of three highly-tuned, relatively low "skill," high power, low opponent fun decks that also seem to get buffed a bit much with each expansion (note I exclude midrange Pally, which is a strong deck but more traditionally "interactive"). Combine that with a sea of dbags who think piloting these decks is an indication of their godlike skill and a valid reason for BMing, roping, etc., and you get an entire class that is singularly disliked by a large swath of the player population.
For what it's worth, I don't really hate Paladin, even Secret Pally, or any other class for that matter. Everyone takes the game entirely too seriously - outside of high legend and tournament play, this is more a kids' game than it is a real competitive pursuit (and even there, all due respect to players better than me, this is not Kasparov vs. Fischer). And, since games are supposed to be fun, it's no surprise that decks like all the Pally decks I've mentioned (as well as plenty of other decks that draw major salt - Mill, Freeze mage, combo druid, etc.) get hate.
TL;DR it's fully understandable why people don't like Pally in the current meta; but it's silly because this is just a game (unless you're one of the fraction of the community playing for a living).
Very well written and good on point, thanks for this post!
For what it's worth, I don't really hate Paladin, even Secret Pally, or any other class for that matter. Everyone takes the game entirely too seriously - outside of high legend and tournament play, this is more a kids' game than it is a real competitive pursuit (and even there, all due respect to players better than me, this is not Kasparov vs. Fischer). And, since games are supposed to be fun, it's no surprise that decks like all the Pally decks I've mentioned (as well as plenty of other decks that draw major salt - Mill, Freeze mage, combo druid, etc.) get hate.
TL;DR it's fully understandable why people don't like Pally in the current meta; but it's silly because this is just a game (unless you're one of the fraction of the community playing for a living).
Your point is even worst. A game is supposed to be fun, entertaining. Balance and fairness are really important in this concern, too. You're basically saying that people should shut the f… up instead of criticizing what's wrong with a game they enjoy in order to make it better for every one. I don't think this kind of messages will do any good. Sorry for “taking it too seriously”… Actually, I tend to think that people taking it too seriously are the secret paladins that clearly understand (if they have an average IQ) that the deck is OP as hell and that they don't have enough skill to reach legend otherwise. Therefore, they are the real whiners abusing this shit while complaining about people legitimately complaining about it. Actually, I've seen some pussy threads in order to "defend this poor paladin unfairly attacked" blooming more and more.
Alpharaon, I think you missed the part when I said this:
I think most players would agree that their most satisfying moments in Hearthstone (aside from hilarious / awesome RNG) are making perfect anticipatory or reactive plays. I doubt many people get much satisfaction from just vomiting out cards on-curve, nor should they.
What isn't fun or satisfying and therefore pisses people off is when there simply are no adequate response plays to a given strategy.
I completely agree (and said in my post) balance and fairness are critical to enjoyment of the game (which is the object, since it is a game) and that MC is OP. I also mentioned that Divine Favor and Anyfin can situationally feel OP and create the same bad play experiences, hence all the salt about Paladin. Also, yes, the people taking to the forums to defend MC are utterly lacking in credibility - even in a vacuum without Paladin's great on-curve toolkit, a 6-mana card with one stat point discount from a vanilla Bolderfist Ogre that draws and plays four or five cards from your deck is blatantly OP. I honestly think the design team should be embarrassed for not anticipating the potential for abuse; but this isn't the first or last time for that.
What I don't get is the venom so many players have towards other players just for running a deck or a class. Sure, people who rope and BM are being a*sholes. They're probably also either kids acting like kids or thirty year old dudes living in their parents' basement. Either way, they've also probably never seen a member of the opposite sex naked except on the internet and don't have much else to derive joy from, so I don't really care if they get their rocks off being trolls. But, if a guy is running secret pally, even though I think it's annoying, I don't automatically assume he's an a*shole. Most people have a limited amount of time to play the game and want to min/max their win rate. It's a logical thing.
Any tier 1 deck can make you feel helpless. Even a lot of tier 2 and below decks can if they hit their win conditions. That never feels good - whether it's a charging OTK Frothing, MC, a hoard of obnoxious murlocs, watching a freeze mage smoke you with burn spells, getting milled, whatever. MC happens to be the worst offender at the moment; and I believe the card 100% deserves a nerf. I just don't necessarily think there should be so much blind vitriol among players. Blame bad design, not people playing a deck with a clear advantage - do you get pissed off watching modern NBA teams spread four ridiculous shooters around a big and setting the gym on fire while they play against teams like the Lakers and the Grizzlies that are still playing like it's 1995?
Alpharaon, I think you missed the part when I said this:
I think most players would agree that their most satisfying moments in Hearthstone (aside from hilarious / awesome RNG) are making perfect anticipatory or reactive plays. I doubt many people get much satisfaction from just vomiting out cards on-curve, nor should they.
What isn't fun or satisfying and therefore pisses people off is when there simply are no adequate response plays to a given strategy.
I completely agree (and said in my post) balance and fairness are critical to enjoyment of the game (which is the object, since it is a game) and that MC is OP. I also mentioned that Divine Favor and Anyfin can situationally feel OP and create the same bad play experiences, hence all the salt about Paladin. Also, yes, the people taking to the forums to defend MC are utterly lacking in credibility - even in a vacuum without Paladin's great on-curve toolkit, a 6-mana card with one stat point discount from a vanilla Bolderfist Ogre that draws and plays four or five cards from your deck is blatantly OP. I honestly think the design team should be embarrassed for not anticipating the potential for abuse; but this isn't the first or last time for that.
What I don't get is the venom so many players have towards other players just for running a deck or a class. Sure, people who rope and BM are being a*sholes. They're probably also either kids acting like kids or thirty year old dudes living in their parents' basement. Either way, they've also probably never seen a member of the opposite sex naked except on the internet and don't have much else to derive joy from, so I don't really care if they get their rocks off being trolls. But, if a guy is running secret pally, even though I think it's annoying, I don't automatically assume he's an a*shole. Most people have a limited amount of time to play the game and want to min/max their win rate. It's a logical thing.
Any tier 1 deck can make you feel helpless. Even a lot of tier 2 and below decks can if they hit their win conditions. That never feels good - whether it's a charging OTK Frothing, MC, a hoard of obnoxious murlocs, watching a freeze mage smoke you with burn spells, getting milled, whatever. MC happens to be the worst offender at the moment; and I believe the card 100% deserves a nerf. I just don't necessarily think there should be so much blind vitriol among players. Blame bad design, not people playing a deck with a clear advantage - do you get pissed off watching modern NBA teams spread four ridiculous shooters around a big and setting the gym on fire while they play against teams like the Lakers and the Grizzlies that are still playing like it's 1995?
Thanks for the clarification. I'll give a short answer on the end of your message. Briefly, you said that we shall not blame people for abusing of something unfair. But, actually, I think we can and should still blame developers and users. We should blame developers for their blindness and lack of reactivity, we should blame users for their lack of fairness, bad spirit or ignorance. Let's make a parallel. If there is someone using something dangerous or illegal (like drugs, weapons…), would you only blame the one that designed this dangerous thing or would you blame the user too? Some people think that morality has no place in a game… I disagree. If you consider this game as an online game with other humans you should respect a minimum code of morality and not to play unfair and boring decks.
That's a reasonable perspective. I don't really mind folks playing within the bounds of the rules that we have, including playing obnoxious decks simply as a practical matter; but I would much rather live in a gaming world where everyone values interesting and fair play as much as you do.
That's a good point but unfortunately it's an online game and there is no such thing like fairness or honor on the internet. I don't believe that the majority of SP players play this deck in order to annoy the opponent or to feel powerful (the amount of BMing as*holes is very high beneath Uthers though). Most of them are just taking their chance of getting to higher ranks by investing less time because they have jobs/studies and haven't got much time for games. Others are just so annoyed by SP so they decided to switch to the dark side as well. However, the developers are the ones to blame - it's incredible that they aren't able to see absolutely obvious exploits before a card gets released (especially MC and Anyfin recently).
That's a good point but unfortunately it's an online game and there is no such thing like fairness or honor on the internet. I don't believe that the majority of SP players play this deck in order to annoy the opponent or to feel powerful (the amount of BMing as*holes is very high beneath Uthers though). Most of them are just taking their chance of getting to higher ranks by investing less time because they have jobs/studies and haven't got much time for games. Others are just so annoyed by SP so they decided to switch to the dark side as well. However, the developers are the ones to blame - it's incredible that they aren't able to see absolutely obvious exploits before a card gets released (especially MC and Anyfin recently).
What makes you think the Devs don't know about it?
It's something that makes people play more and spend more money in order to craft or buy the expansion to get the cards needed to make an OP deck.
If anything, the Devs know exactly what they are doing and taking advantage of a situation to make money. More players are making legend with a deck that lowers the skill set across the board. That is genius marketing at work.
Rollback Post to RevisionRollBack
Great art can never be created without great suffering.
That's a good point but unfortunately it's an online game and there is no such thing like fairness or honor on the internet. I don't believe that the majority of SP players play this deck in order to annoy the opponent or to feel powerful (the amount of BMing as*holes is very high beneath Uthers though). Most of them are just taking their chance of getting to higher ranks by investing less time because they have jobs/studies and haven't got much time for games. Others are just so annoyed by SP so they decided to switch to the dark side as well. However, the developers are the ones to blame - it's incredible that they aren't able to see absolutely obvious exploits before a card gets released (especially MC and Anyfin recently).
What makes you think the Devs don't know about it?
It's something that makes people play more and spend more money in order to craft or buy the expansion to get the cards needed to make an OP deck.
If anything, the Devs know exactly what they are doing and taking advantage of a situation to make money. More players are making legend with a deck that lowers the skill set across the board. That is genius marketing at work.
It's a difficult topic. Ofcourse your scenario is possible. But I think that a developer team that worked hard in order to create such a beautiful game isn't interested in destroying the overall balance by releasing broken cards. Moreover I believe that Blizzard might lose a lot of old customers with such a strategy - look at all the leaving threads here. And since Hearthstone really isn't beginner friendly anymore, Blizzard is reliant on Hearthstone veterans.
When 90% of a class is playing a very OP deck that is unfair, it will lead to a hate for the class just because most of the time they play against it they think it's to strong. The hate is understandable.
People bitch and whine about literally anything in this forum (and reddit for that matter). I remember the shitstorm about how Murloc Knight was broken even though most decks don't even run it anymore.
A glorious bundle of salt.
I really dont unerstand why everyone hate secret paladin, but accept druid combo for 14 damage without any minion on board.
The problem is that paladin got bad cards when it was weak and now in LoE when he is already strong, he gets 2 totally op cards to the already very strong paladin deck.
Personally i think that paladin was most balanced in GvG, Muster for Battle and Shielded Minibot were really strong and helped paladin to come back to feet. But adding such a strong card like Keeper of Ulduar in LoE was really unnecessary, it made paladin from OP to totally nuts. While i think Anyfin is possible is also very op, it gave paladin a totally new theme, away from secrets and midrange. Is it OP against certain decks, oh yes, but there's good counters to it and all in all it's a 10 mana card, and requires a bit of draw luck. New deck style thats very strong but still balanced (doesn't change the fact that this card is totally op)
Yes, paladin is hated, and the secret ones deserve it, especially it's one of the decks that even make bots to legendary, and a nerf to mysterious challenger is really needed. And blizzard should finally shut up with posts like: "but future cards will fix it"; they never fixed it, simply because blizzard doesn't add cards that COUNTER it, or make the counter so expensive that it's not playable. Sadly blizzard made Naxxramas so balanced, as Loatheb was a reasonable counter without penalty and Zombie Chow is a counter to aggro even nowadays, but since then they think that counters must always be on an unplayable body.
We need more Loatheb, not more Kezan Mystic. And if you talk about a counter to mysterious challenger: where is the counter to in in LoE? There's Wobbling Runts that nobody plays, but a counter to one of the most OP cards... nothing to see here.
The community likes to convince itself that this is a complex, strategic game. It really isn't - we're all playing checkers, not chess. I say this having successfully run decks accused of being "braindead" like mech and tempo mage, various aggro variants, etc. as well as more controlling or combo and allegedly thoughtful decks like pre-nerf Patron, Freeze Mage, and Control Priest.
Given the number of players, limited size of decks, and simple mechanics, there just are not novel plays being introduced in Hearthstone outside of the first few weeks after a given expansion. Sure, some thought goes into teching a deck as the meta varies; but what little complexity there really is in the game comes from dealing with RNG (card draw, etc.) and knowing your opponent's play book and trying to interrupt it or preempt / overwhelm it. I think most players would agree that their most satisfying moments in Hearthstone (aside from hilarious / awesome RNG) are making perfect anticipatory or reactive plays. I doubt many people get much satisfaction from just vomiting out cards on-curve, nor should they.
What isn't fun or satisfying and therefore pisses people off is when there simply are no adequate response plays to a given strategy. This is why the aggro flavor of the month always draws a few fresh nerf threads. It's also why people complained about pre-nerf Patron and still complain to varying extents about the Druid Combo, Freeze Mage, etc.
The problem with Paladin is that it has the greatest concentration of decks that put players into the "no fun / no adequate response" position unless Pally has atrocious draw.
Eboladin benefits from Divine Favor as a ridiculous mechanic to reload its hand after loading the board.
Anyfin was harmless until the deck was refined to only charge / buff Murlocs in about a week after its release. If you can't beat it by turn 10, just concede. Outside of CW's armor or a well-timed counterspell, there are virtually no responses to the OTK second Anyfin.
And then, of course, there's Secret Pally. Yes, if you have a board and AOE and BGH or other large minion removal, you can unwind it. Then, thanks to the magic of the deck thinning properties of one card playing five other cards, you are very likely dealing with either another MC, Dr. Boom, or Tirion on the next turn. There are a few decks that are set-up to do this (I have really enjoyed playing control priest against Secret Pally this season because it is stocked with answers for this exact series of plays); but if you don't run one of those few decks, you're basically left playing aggro to try to burn the Pally down before you get to the good doctors 6, 7, and 8. And of course, people love to complain about aggro, so it has a negative knock-on effect for the meta.
So, we have a set of three highly-tuned, relatively low "skill," high power, low opponent fun decks that also seem to get buffed a bit much with each expansion (note I exclude midrange Pally, which is a strong deck but more traditionally "interactive"). Combine that with a sea of dbags who think piloting these decks is an indication of their godlike skill and a valid reason for BMing, roping, etc., and you get an entire class that is singularly disliked by a large swath of the player population.
For what it's worth, I don't really hate Paladin, even Secret Pally, or any other class for that matter. Everyone takes the game entirely too seriously - outside of high legend and tournament play, this is more a kids' game than it is a real competitive pursuit (and even there, all due respect to players better than me, this is not Kasparov vs. Fischer). And, since games are supposed to be fun, it's no surprise that decks like all the Pally decks I've mentioned (as well as plenty of other decks that draw major salt - Mill, Freeze mage, combo druid, etc.) get hate.
TL;DR it's fully understandable why people don't like Pally in the current meta; but it's silly because this is just a game (unless you're one of the fraction of the community playing for a living).
Actually CW doesn't have any chances against anyfin palladin. And this deck overall not that strong how u're saying.
The point isn't really that Anyfin is particularly strong, neither is Eboladin, but that there are mechanics in each that don't really have an adequate counter and are not fun to play against. The same can absolutely be said of other classes. Pally just has the greatest concentration of those moments across all of its in-meta decks, even the ones that aren't Tier 1 or 2.
I think GiantDwarf0 nailed it pretty much. I'd add the sheer tedium of playing against Paladins all the time as well.
A game is supposed to be fun, entertaining. Balance and fairness are really important in this concern, too.
You're basically saying that people should shut the f… up instead of criticizing what's wrong with a game they enjoy in order to make it better for every one. I don't think this kind of messages will do any good.
Sorry for “taking it too seriously”…
Actually, I tend to think that people taking it too seriously are the secret paladins that clearly understand (if they have an average IQ) that the deck is OP as hell and that they don't have enough skill to reach legend otherwise. Therefore, they are the real whiners abusing this shit while complaining about people legitimately complaining about it. Actually, I've seen some pussy threads in order to "defend this poor paladin unfairly attacked" blooming more and more.
TL;DR: you're wrong.
Hey guys, Secret Paladin blah blah blah blah
So mad, I made this account to talk about secret paladins. Gah! Secret Paladins!!
[Spoiler]
Secret Paladin!!!
[/spoiler]
Alpharaon, I think you missed the part when I said this:
I completely agree (and said in my post) balance and fairness are critical to enjoyment of the game (which is the object, since it is a game) and that MC is OP. I also mentioned that Divine Favor and Anyfin can situationally feel OP and create the same bad play experiences, hence all the salt about Paladin. Also, yes, the people taking to the forums to defend MC are utterly lacking in credibility - even in a vacuum without Paladin's great on-curve toolkit, a 6-mana card with one stat point discount from a vanilla Bolderfist Ogre that draws and plays four or five cards from your deck is blatantly OP. I honestly think the design team should be embarrassed for not anticipating the potential for abuse; but this isn't the first or last time for that.
What I don't get is the venom so many players have towards other players just for running a deck or a class. Sure, people who rope and BM are being a*sholes. They're probably also either kids acting like kids or thirty year old dudes living in their parents' basement. Either way, they've also probably never seen a member of the opposite sex naked except on the internet and don't have much else to derive joy from, so I don't really care if they get their rocks off being trolls. But, if a guy is running secret pally, even though I think it's annoying, I don't automatically assume he's an a*shole. Most people have a limited amount of time to play the game and want to min/max their win rate. It's a logical thing.
Any tier 1 deck can make you feel helpless. Even a lot of tier 2 and below decks can if they hit their win conditions. That never feels good - whether it's a charging OTK Frothing, MC, a hoard of obnoxious murlocs, watching a freeze mage smoke you with burn spells, getting milled, whatever. MC happens to be the worst offender at the moment; and I believe the card 100% deserves a nerf. I just don't necessarily think there should be so much blind vitriol among players. Blame bad design, not people playing a deck with a clear advantage - do you get pissed off watching modern NBA teams spread four ridiculous shooters around a big and setting the gym on fire while they play against teams like the Lakers and the Grizzlies that are still playing like it's 1995?
I'll give a short answer on the end of your message.
Briefly, you said that we shall not blame people for abusing of something unfair.
But, actually, I think we can and should still blame developers and users.
We should blame developers for their blindness and lack of reactivity, we should blame users for their lack of fairness, bad spirit or ignorance.
Let's make a parallel. If there is someone using something dangerous or illegal (like drugs, weapons…), would you only blame the one that designed this dangerous thing or would you blame the user too?
Some people think that morality has no place in a game… I disagree. If you consider this game as an online game with other humans you should respect a minimum code of morality and not to play unfair and boring decks.
That's a reasonable perspective. I don't really mind folks playing within the bounds of the rules that we have, including playing obnoxious decks simply as a practical matter; but I would much rather live in a gaming world where everyone values interesting and fair play as much as you do.
That's a good point but unfortunately it's an online game and there is no such thing like fairness or honor on the internet. I don't believe that the majority of SP players play this deck in order to annoy the opponent or to feel powerful (the amount of BMing as*holes is very high beneath Uthers though). Most of them are just taking their chance of getting to higher ranks by investing less time because they have jobs/studies and haven't got much time for games. Others are just so annoyed by SP so they decided to switch to the dark side as well. However, the developers are the ones to blame - it's incredible that they aren't able to see absolutely obvious exploits before a card gets released (especially MC and Anyfin recently).
Great art can never be created without great suffering.
Paladin doesn't need any defense. Nerfing MC will bring Paladin from tier 0 to tier 1 class.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.