It won't happen. It takes 9 mana and 2 cards to deal up to 14 damage to the face. Same like Grommash won't be nerfed, also Raging Worgen + Rampage combo. Undertaker had a snowball effect that was too strong. It's still strong, but it's quite an average card, not an overpowered one.
I agree this combo for only have two cards is very OP. Also, the fact it can be played early on in game. They need to balance this card and raise the cost of Force of Nature to 8 and claw to four.
You have all game to prepare for the combo, cycled through most of your deck, and if you don't have an answer then it's rightfully GG in my opinion. I don't play Druid at all by the way.
It's the same reason they nurfed Leeroy, so that you can abuse it with buffs, etc in the same turn. The idea is that you can't cast force of nature and savage roar in the same turn with just two cards. If the make savage roar 4 manna just one less then blood lust and the for of nature 7 manna. You would need coin to cast it on turn 10. If you had innervate then turn 9. Two innervates turn 7. You get the idea. Then you have a fair combo that takes 3 or more cards. Plus then you can't cast removal on top of it.
It's the same reason they nurfed Leeroy, so that you can abuse it with buffs, etc in the same turn. The idea is that you can't cast force of nature and savage roar in the same turn with just two cards. If the make savage roar 4 manna just one less then blood lust and the for of nature 7 manna. You would need coin to cast it on turn 10. If you had innervate then turn 9. Two innervates turn 7. You get the idea. Then you have a fair combo that takes 3 or more cards. Plus then you can't cast removal on top of it.
You do realize that post nerf Leeroy Jenkins combo is basically at the same power level as the FoN/Roar combo is?
The idea behind the Leeroy Jenkins nerf was to not make him double bounce for a total of 18 damage while still leaving him at a cost that would easily allow for a moderately powerful burst damage combo in the later stages of the game making it pretty much as good as FoN/Roar.
And Rogues don't even utilitize Leeroy anymore since they've got much easier/more efficient ways to burst their opponent down yet Force of Nature is spposed to be a problem?
That's my point they don't use the Leeroy combo because they nerfed him to balance out the game so people couldn't abuse that combo. They need to do the same thing now with the Force of Nature + Savage Roar. Also, you are forgetting that roar buffs up any other minions on the field. With all the taunt that Druid has it can be difficult to fully clear the board.
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I don't think there are any truly degenerate combos right now. Imagine if you had a deck with an infinite damage finisher - that would have people legitimately up in arms. (Antonidas + 4x Apprentice is the only one I can think of that's even vaguely plausible in a game context.)
Here we go again. FoN on it's own is 6 damage for 6 mana, perfectly balanced. Roar is only good if you've got at least a few minions. Together it's 9 mana for 14 damage, far from lethal, especially if the opponent has a taunt to deal with. Please let's stop demanding a nerf every time you lose to something that's been around forever. If a Druid is holding one or two cards the whole game what do you expect them to play as soon as you're in combo range?
Here we go again. FoN on it's own is 6 damage for 6 mana, perfectly balanced. Roar is only good if you've got at least a few minions. Together it's 9 mana for 14 damage, far from lethal, especially if the opponent has a taunt to deal with. Please let's stop demanding a nerf every time you lose to something that's been around forever. If a Druid is holding one or two cards the whole game what do you expect them to play as soon as you're in combo range?
Just curious, do you expect them to listen to you not to demand nerf every time they lose?
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With the new Undertaker nerf if think Blizzard should consider nerfing Force of Nature + Savage Roar combo .Here is my idea for it.
......................huh?
If you aren't playing Paladin, you're doing it wrong.
naw
It won't happen. It takes 9 mana and 2 cards to deal up to 14 damage to the face. Same like Grommash won't be nerfed, also Raging Worgen + Rampage combo. Undertaker had a snowball effect that was too strong. It's still strong, but it's quite an average card, not an overpowered one.
That does'nt make sense. So if you Fireball the Treant it wont affect it?
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this is how hearthstone players will be. whatever's the meta, they want nerf. LOL
I agree this combo for only have two cards is very OP. Also, the fact it can be played early on in game. They need to balance this card and raise the cost of Force of Nature to 8 and claw to four.
You have all game to prepare for the combo, cycled through most of your deck, and if you don't have an answer then it's rightfully GG in my opinion. I don't play Druid at all by the way.
Another nerf thread? com'on guys TRY to get rid of it without waiting for Blizzard to do the dirty job.
I think that upping the mana cost of either card by one would fix it so you kill off the innervated double combo, but the combo still exists.
It's the same reason they nurfed Leeroy, so that you can abuse it with buffs, etc in the same turn. The idea is that you can't cast force of nature and savage roar in the same turn with just two cards. If the make savage roar 4 manna just one less then blood lust and the for of nature 7 manna. You would need coin to cast it on turn 10. If you had innervate then turn 9. Two innervates turn 7. You get the idea. Then you have a fair combo that takes 3 or more cards. Plus then you can't cast removal on top of it.
That's my point they don't use the Leeroy combo because they nerfed him to balance out the game so people couldn't abuse that combo. They need to do the same thing now with the Force of Nature + Savage Roar. Also, you are forgetting that roar buffs up any other minions on the field. With all the taunt that Druid has it can be difficult to fully clear the board.
As a rogue player I find this combo underwhelming. A combination of some Oil and Blade Furry I can 30 - 0 my opponent in no time.
The injustice towards our noble druid players is unacceptable. I hereby request this combo to be powered up immediately. Justice shall be served.
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2 Cards:
Alexstrasza + Grommash Hellscream = 25 damage + an 8/8 and a 10/8 on board.
That kind of bullshit deserves a nerf.
That's three cards.
I don't think there are any truly degenerate combos right now. Imagine if you had a deck with an infinite damage finisher - that would have people legitimately up in arms. (Antonidas + 4x Apprentice is the only one I can think of that's even vaguely plausible in a game context.)
this combo needs absolutely no change.
Nope, never happening. If they did this, then they'd seriously have to hit all classes' top combinations.
Here we go again. FoN on it's own is 6 damage for 6 mana, perfectly balanced. Roar is only good if you've got at least a few minions. Together it's 9 mana for 14 damage, far from lethal, especially if the opponent has a taunt to deal with. Please let's stop demanding a nerf every time you lose to something that's been around forever. If a Druid is holding one or two cards the whole game what do you expect them to play as soon as you're in combo range?
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Just curious, do you expect them to listen to you not to demand nerf every time they lose?
"Are you not entertained?! ARE YOU NOT ENTERTAINED?!"
"What we do in life, echoes in eternity." - Maximus Decimus Meridius
5 mana summon 3 2/2 with charge that are immune to spell? Um, we may as well nerf Dr.Boom to 6/7. Kappa
Meta changes the moment you switch your deck.