Hello everybody! This topic is for discussion of our "Kindred Keywords" competition. To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
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Discussion! Do you have thoughts on other people's entries? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!
All of that said, please refrain from the following:
Posting TONS of Ideas. Discussion topics become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time. Any more than that and we'll have to delete your post.
Advertising Your Entry. Please don't pop in here just to advertise your entry only to never be heard from again. This includes only asking short, generic, or insincere questions like "Thoughts?" or "Do you think this is interesting?". Yes, getting feedback on your entry is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other. 12 hours after this competition begins, there should be plenty of other posts here for you to give specific feedback or for you to comment on a trend. If you post your entry for feedback after this time and do not also offer some form of substantial commentary, critique, or praise of others' work, you may find your post deleted.
Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.
So, without further ado, have fun and get creating!
I have two ideas and don't know which one has more potential:
The Inquisitor turns all taunts into scarlet crusader/annoyotrons, which can kill some big stuff or be used as a desperate defensive play. Very powerful, but very awkward to use.
I submitted something like the captain a few competitions ago and it got crushed, but I absolutely love the concept and it fits perfectly into this week's theme. It creates pressure to kill the taunt minions, leading to suboptimal plays that counterbalance taunt minions' suboptimal stats, making taunt warrior more viable.
I like both, but not so much that either one is a "stop brainstorming and submit this now" type card. Thoughts?
Looking for some feedback on this card, i've been trying but can anybody think of a better way to word the card text? I've used the word play instead of summon to make sure that the Choose One effect activates, but I just want to make sure. Anyways thoughts and opinions are appreciated :3
Looking for some feedback on this card, i've been trying but can anybody think of a better way to word the card text? I've used the word play instead of summon to make sure that the Choose One effect activates, but I just want to make sure. Anyways thoughts and opinions are appreciated :3
On curve stats that can trade on turn 4/5 then be transformed into a new 4/4 when you play Druid of the Claw?
Seems extremely powerful. Auto include (at least a one-of) in EVERY druid deck.
''However, the card itself cannot have that keyword, nor can it otherwise produce that keyword (such as by conditionally gaining it, creating things with it, or by granting it to something else).''
Hi mods, about this ruling - I'm thinking I put a invalid entry in unless when you say ''granting'' you mean by direct battlecry. Could you have a look? Otherwise, Ive another Q... I see that there are cards that both abide and break the keyword rule by having two separate keywords types... is this legit or must the card simply not include for instance Battlecry even though it addresses Deathrattle according to the rules? In fact, re the cards examples you've given, some directly break the rules you've set out... Kirin Tor Mage for example
Looking for some feedback on this card, i've been trying but can anybody think of a better way to word the card text? I've used the word play instead of summon to make sure that the Choose One effect activates, but I just want to make sure. Anyways thoughts and opinions are appreciated :3
On curve stats that can trade on turn 4/5 then be transformed into a new 4/4 when you play Druid of the Claw?
Seems extremely powerful. Auto include (at least a one-of) in EVERY druid deck.
It's already below average in stats, and it has no effect by itself unlike Dark Cultist and Fierce Monkey. Would you recommend a redistribution of stats to a 4/2 to make it easier to remove, or perhaps something like a 1/5 to emphasise it being weak by itself?
Edit: I just realised this doesn't work with Cenarius, I'll be going for a card with a different effect. Ignore the last few posts :\
Looking for some feedback on this card, i've been trying but can anybody think of a better way to word the card text? I've used the word play instead of summon to make sure that the Choose One effect activates, but I just want to make sure. Anyways thoughts and opinions are appreciated :3
On curve stats that can trade on turn 4/5 then be transformed into a new 4/4 when you play Druid of the Claw?
Seems extremely powerful. Auto include (at least a one-of) in EVERY druid deck.
It's already below average in stats, and it has no effect by itself unlike Dark Cultist and Fierce Monkey. Would you recommend a redistribution of stats to a 4/2 to make it easier to remove, or perhaps something like a 1/5 to emphasise it being weak by itself?
Whoa, that's a great card :D, very, very cool! I don't think it's out of the question as a 3 cost, it's on the cusp of being a bit too slick but I think you've nailed it for the comp. I'd vote for it as the winner. GJ!
It's already below average in stats, and it has no effect by itself unlike Dark Cultist and Fierce Monkey. Would you recommend a redistribution of stats to a 4/2 to make it easier to remove, or perhaps something like a 1/5 to emphasise it being weak by itself?
4/2 is unplayable given the effect you want to do that early in the game. The whole idea of your card is to gain value then transform the minion. I might suggest making it a stealth minion 3 mana 2/2 that essentially waits to gain value. If you need to use it you can but you hope to gain value not lose value. You give up a turn to hopefully (and maybe trade) with a 1/1,1/2 dude then value up.
@thefelix you could probably make that 2 mana and it would be fine since feign death triggers all and glaivezooka is a 2/2 that gives +1. maybe 3 mana perhaps.
@ elyxie I honestly really like that card (more then my goldrinn idea cause goldrinn is a generic idea >_<). stats seem fine, has use later in the game as a combo. only question is how would it react to ancient of lore? that card doesn't transform.
Found a workaround with the wording thankfully! Going for a 4 mana 4/3 minion, that way you're still getting good value from Druid of the Claw, but you'll have to work with the 3 health, which can die very easily on turn 4. I understand how my previous design could have been too powerful with little drawback, so thanks for the feedback everyone! :3
I wanted to make cards that worked with Overload, because it probably needs a little help. Lightning Capacitor would work better if it had Overload itself, but that would be against the rules. This could work as early game removal, or a late game finisher in the right deck. It could do a lot of damage, but at the penalty of not working at all in the early game. I wasn't sure how many Overloads people would be using per game, though. With Zuluhed, I wanted to make a card that made Overload easier to use. Removing the penalty altogether isn't a good idea, I think, but changing it to something else could make for some advantages. I thought the Fel Reaver approach might work well. It activates for each Overloaded mana crystal, so a card with Overload: 2 would discard 4 cards. I thought the penalty would be too weak if it was just one card per Overload, and three seems like a lot. 2 seems like the sweet spot where it could screw you if you use it to much, but it is a good alternative to locking mana crystals for only a few.
Perhaps we were unclear. The second restriction only applies to the keyword you picked for the first. If you have other keywords beyond that, that's fine. Just at least one keyword must fit the criteria.
Kirin Tor Mage, for example. The relevant keyword is secret. The keyword appears in its card text, but it doesn't actually have or otherwise produce that keyword. Battlecry is completely outside of that.
This is the Discussion Topic. The Submission Topic is here.
(Please Read the Submission Topic first.)
Hello everybody! This topic is for discussion of our "Kindred Keywords" competition. To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
So, without further ado, have fun and get creating!
You can find me here! Good luck everyone!
I have two ideas and don't know which one has more potential:
The Inquisitor turns all taunts into scarlet crusader/annoyotrons, which can kill some big stuff or be used as a desperate defensive play. Very powerful, but very awkward to use.
I submitted something like the captain a few competitions ago and it got crushed, but I absolutely love the concept and it fits perfectly into this week's theme. It creates pressure to kill the taunt minions, leading to suboptimal plays that counterbalance taunt minions' suboptimal stats, making taunt warrior more viable.
I like both, but not so much that either one is a "stop brainstorming and submit this now" type card. Thoughts?
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
Looking for some feedback on this card, i've been trying but can anybody think of a better way to word the card text? I've used the word play instead of summon to make sure that the Choose One effect activates, but I just want to make sure. Anyways thoughts and opinions are appreciated :3
3.01 Finalist| 3.04 Finalist|3.05 Finalist
hmm, I see what you mean re cenarious.. pity :/
3.01 Finalist| 3.04 Finalist|3.05 Finalist
these are my initial ideas. feedback would be great :P. it was tough coming up with ideas at first but after the 2nd one I got a few more in mind.
@thefelix you could probably make that 2 mana and it would be fine since feign death triggers all and glaivezooka is a 2/2 that gives +1. maybe 3 mana perhaps.
@ejecutor_eu that card wouldn't be legeal since it either has stealth and battlecry or gives another minion poison. although I like the card.
@ elyxie I honestly really like that card (more then my goldrinn idea cause goldrinn is a generic idea >_<). stats seem fine, has use later in the game as a combo. only question is how would it react to ancient of lore? that card doesn't transform.
Found a workaround with the wording thankfully! Going for a 4 mana 4/3 minion, that way you're still getting good value from Druid of the Claw, but you'll have to work with the 3 health, which can die very easily on turn 4. I understand how my previous design could have been too powerful with little drawback, so thanks for the feedback everyone! :3
Here are some ideas I had:
I wanted to make cards that worked with Overload, because it probably needs a little help. Lightning Capacitor would work better if it had Overload itself, but that would be against the rules. This could work as early game removal, or a late game finisher in the right deck. It could do a lot of damage, but at the penalty of not working at all in the early game. I wasn't sure how many Overloads people would be using per game, though. With Zuluhed, I wanted to make a card that made Overload easier to use. Removing the penalty altogether isn't a good idea, I think, but changing it to something else could make for some advantages. I thought the Fel Reaver approach might work well. It activates for each Overloaded mana crystal, so a card with Overload: 2 would discard 4 cards. I thought the penalty would be too weak if it was just one card per Overload, and three seems like a lot. 2 seems like the sweet spot where it could screw you if you use it to much, but it is a good alternative to locking mana crystals for only a few.
Come Play Make the Keyword!!!
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Perhaps we were unclear. The second restriction only applies to the keyword you picked for the first. If you have other keywords beyond that, that's fine. Just at least one keyword must fit the criteria.
Kirin Tor Mage, for example. The relevant keyword is secret. The keyword appears in its card text, but it doesn't actually have or otherwise produce that keyword. Battlecry is completely outside of that.
And, yes, it has to be a real keyword.
Tkx for the clarifcatrion
one more card idea before dinner :P
Well, this is based from Tinkmaster Overspark, but with a Deathrattle restriction and a single outcome.
Thoughts?