inspired by the new Demon Hunter class in WoW. His battlecry affects all cards that are in the opponent's hand at the time he is played. They'll remain revealed until they are played (even if he dies), and cards drawn afterwards will remain hidden.
One of the first to join Illidan's crusade, Malethos has proven himself time and time again. His spectral sight is unrivaled; it is said he can even see his enemy's moves before they are made.
The Firedrakes have been hunted for millions of years due to the danger they cause. The last known Firedrakes are held in chains, with warriors all over the world trying to tame these beasts as their own. Legends have died and been created trying to tame these Firedrakes. No living beings have been known to actually tame these wild Firedrakes.
There was once a dwarf standing guard on the gates of Ironforge, whose sole presence was enough to make the orcs turn around, running away in fear the moment they saw him. His tall and massive nature, almost as high as a human, he towered over the enemies, casting his shadow on his frightened foes.
Flavour: He gives his enemies Volles Pfund aufs Maul.
First thing I'd like to say: that overload symbol took waaaay longer to make than it should have. But totally worth it. :D
So, the post will be rather long, so I'm going to put both the lore and card description in spoilers. But I will say, to make it absolutely clear, this card has a cost of overload: normal mana crystals will not work to play this card. You must be overloaded by 3 on your current turn to play this card. Anyway, fun stuff below:
Lore
Hemelvuur is a Storm Dragon from the Elemental Plane only previously discovered. Al'Akir previously had held an unrelenting command over these dragons, but with his death, they are now free of his influence. Hemelvuur, will grant his power to any mortal that asks nicely, and if there's anyone who knows how to sweet talk elementals, it's Shamans.
Card Description/interactions
So here's how this card works:
1. I mentioned it above but I'll mention it here too for clarity. His cost is in overloaded crystals (as the shoddy photoshoped card above illustrates). You cannot play this card with normal mana crystals. Additionally, they must be active: that is, they must be currently blocking your turn of playable mana.
2. What happens: Your mana crystals are all transformed into overloaded mana crystals. In other words, each one will have a lock on them. You will continue to gain crystals up to 10, but they will also be overloaded. This sounds bad, but here's the kicker: all of your cards now cost overloaded crystals! For example, Abusive sergeant, instead of costing a mana crystal, will cost an overload crystal, similar to Hemelvuur. This applies to any cards that are drawn, added to hand, in your hand, whatever, from now on, cards in your hand will cost overload. Essentially, you can play your cards normally, and most of your turns will be relatively normal, but there are a few cool interactions that happen:
3. Cool things: so this sounds kind of eh, a 3 OL 1/8 that makes you play out normal. But wait, there's more! Any cards that previously cost overload, instead of locking your crystals, will ramp them! For example, if you play a lightning bolt on turn 4, then the next turn you will have 6 mana to work with. Note that your mana won't go above ten, but if you play a lightning bolt on turn 10, you'll still have 10 crystals to work with next turn, instead of the usual 9.
4. Funny interactions: two cards will become immediately interesting and play out completely differently than before: if you play lava shock, you lose all of your crystals. Yeah. Bad idea. However, unbound elemental now gains +1/+1 off of every single card. Cool.
Hope you like the idea and my silly photoshop work. Enjoy!
Lore of the Crazed Anatomist: When Sargeras first turned against the Titans he needed allies.The Crazed Anatomist was once a great scientist of his planet. Sargeras corrupted him turning him against his people. The Anatomist used his intellect to mend together Sargeras's prisoners of war to make horrific monsters. At first he was Sargeras's top servant, only to be replaced by Kil'jaeden and Archimonde. He constantly plots of getting his position back.
Flavor Text in Collection: "Gnomes and Goblins can all agree; Richard Lightfoot is the main reason Humans are worthwhile"
Casting any spell will result in one mana coming back. Creates a strong Spell affinity and makes 1 mana spells, like spare parts, "free". Combos with Tempo Mage and Flamewaker. Does not add additional mana like Innervate does.
Story
Born Richard Lightgale, son of a paladin, Richard excelled in studies rather than strength but lacked the magical skill to be a mage. Instead he turned to making machines like the gnomes of the alliance. He quickly became well known among all inventors after making a battery that was capable of being recharged efficiently by magic. He continued to wow Goblins and Gnomes alike with the inventions he brought to the yearly competitions. He changed his name to Lightfoot as he now travels the world of Azeroth searching for new materials to use in his inventions.
Among the best friends of Grand Apothecary Putress, were many lovely Forsaken. But one of them tended to stand out. Some even say Putress called her his 'darling'. Mortima Chamber was that woman. Known for the creation of many abominations and flesh giants, she altered the proporties of the fallen humans of Lordaeron to turn them into rampaging, mindless hulks. Her changes weren't very subtle, and weren't very directed, but she always knew there was something to make out of every little being she could get her hands on.
For the record: - Yes, Windfury minions instantly gain Charge if Mortima is played on the same turn, after them.
- Yes, your Divine Shield pops and becomes Taunt. If your Divine Shield is already popped and the keyword is in the card description, you still get Taunt, as the effect counts as a buff, and Taunt is a persistent effect. (If you do not believe this is possible, Warsong Commander does the same thing)
- Yes, Enrage, as a persistent effect, turns into a repeatable effect through Inspire.
- Yes, when any of these minions are returned to the hand, they will have their original keywords. Mortima's effect counts as a buff, and should be displayed as such to the affected minions.
Basically, if the stabfish is not killed by exactly one damage, he'll be resummoned with the total damage dealt minus one. And flavour wise, didja know that Starfish can regrow a completely new starfish from a torn off limb? Fun things, starfish.
Explanations: The aspect that Chimeria turns into depends on the number of cards you mulligan'd. If you Mulligan'd 0-1 then Chimeria is transformed into Aspect of Goat. If you mulligan'd 2 cards then Chimeria transforms into Aspect of Lion. If you mulligan'd 3+ then Chimeria transforms into Aspect of Dragon. This all takes place after the mulligan but before the game starts. This gives you some control on which aspect you'd like to have in your deck based on the Hero you are facing.
The Aspect of Goat is intended to combat aggro. It stops things like Stealth, Charge, Battlecries, Deathrattles, etc.. While it is in play. When it leaves play everything returns to normal.
The Aspect of Lion is intended to combat large minions. It's designed to be able to take down a Giant and live to fight another day.
The Aspect of Dragon is intended to combat swarm decks. When a minion is Ablaze it takes 1 damage at the end of each turn. Ablaze cannot stack and is removed by either silence, freezing, or healing.
Lore
----------------------
Chimeria is an Old God. She is the Goddess of retribution for the Sylvan realm. On occasion she will bless druids in good standing who are combating enemies of the forest with an Aspect of her vengeance. Only in the most dire of situations will she herself bare claw and fang in defense of the forest.
Ergreon Stoneblood was one of the most loyal warrior of Gilneas, before the Cataclysm breached Greymane's Wall. Leader of the Gilneas' Infantry, he fought against the Forsaken and the New Plague with duty and honor. His strenght and courage allowed many to escape the undead's massacre, while he covered the backlines with his elite guards 'till the very end. Gilneas shall never forget, even in its darkest hours, the light that can guide its people to their freedom.
So, basically the effect of this card allow you to play minions and spells using your Armor instead of mana; this means, of course, you are going to lose Armor depending on the mana cost of the card played. Pretty simple. If you can choose to spend Armor instead of mana (admitted that you managed to Armor up enough), the alternatives are presented like a Choose one layout, typical of druids:
While the effect itself isn't necessarily unique, applying it to your hero qualifies as different, I think! Let me know if I'm mistaken.
Update: Thanks for the upvotes so far!
Since I've not been removed, I'm guessing my card qualifies, which is cool. I was thinking this would be that card that could save you from the dreaded "double Kill Command" or "double fireball" combo for 10+ damage that is common in those types of games. It doesn't save you from Savage Roar combo but it can't be perfect for every scenario. Of course, it also means Priests cannot heal themselves!
6 attack means it can't just be BGH'd and 7 health means it has to be pinged with a fireball, so it's a little more annoying to remove.
Story: Inioth, daughter of Ysera, is a dragon born of magic and fire, and is summoned from the Emerald Dream to do your bidding. While within the protective aura of her presence, all magic is negated. When fallen in combat, Inioth's physical form may crumple, but her spirit soars back to the Dream to fly free.
Sorry if not "cannon" I don't know much about Ysera's backstory.
He only dies if recieve a instant lethal attack or spell,you cant kill him with lots of split damage. Description: Kink was a Alliance warrior that died fighting the scorge in the front lines, he was a very brave soldier and fight until his last whisper,the lich king turned him into a death knigth to fight againt his squad and kill all his friends,he left the battlefield after slaying his friends to only be seen again on the Grand Tournament to prove to all other soldiers that he still fight for the Alliance and he is not a traitor.
This may seem overpowered, but it is weak to silence and hard removal (but not BGH!). Stat-wise it is 3 less than Deathwing so I think it's balance. You can faceless it next turn too =)
Regina Stormmantle is a fearsome elemental shaman from the Darkspear Tribe. It's said her lightning storm strikes fear into all her enemies. It always rolls for 3!
This adds Overload (1) to the card text of all cards in both player's hands. If a card already has an overload cost greater than 1, it's overload cost is reduced to 1.
EDIT: I changed the effect to only affect the player's hands. I think it was a bit too powerful before and unfun.
Vault Keeper Marador is a Blood Elf mercenary with an affinity for treasure. His desire to be around all that glitters gold led him to become the protectorate of the treasure vaults below the Horde Keep. He stands watch day and night hoping for some ambitious knave to try and take even one coin from the hold. A formidable swordsman, he has been known to handily dispatch multiple foes who may try to pilfer loot from deep within the stronghold, be they enemy or friend.
This would make an interesting mechanic punish aggro, counter mill and fatigue, and just to slow the game down. Other draw mechanics like Acolyte of Pain, Sprint, etc. would still allow players to draw cards. Sorry if the lore doesn't make sense, never been a WoW guy. Passes the vanilla test and impacts both players.
Hah! The legacy continues! (You'll need to have at least seen my Pirate Hero class to understand the true, untapped, world-rending power of this card.)
EDIT: spelling.
EDIT 2: This guy needs a description.
Avast, ye mateys! It's the ruler of the seven seas! From we'rever the north winds blows, to the south breezes, there is none other fiercer than the forebear of the Gaspasser dynasty.
Where he would sail, he would plunder. Not one penny was safe from this fellow! He would take everything you had, even the shirt off yer back!
For two score and seven years, the winds blew ever in his favour. But, alas, this sorry tale takes a turn for the worse. The good Captain had a taste of his own medicine, the foul nectar of the demons, Pepto-Abysmal. And, as such, a terrible incident came to pass. It became known that the Captain was actually highly allergic to this substance.
Following that day, he was bed-ridden in a hospital, where he spent the rest of his life in peace; enjoying books, sipping a fine wine. But he was continually plagued with bowel disorders. Such was the price to pay, it seems, for his past misdeeds.
The story does not end there however.
So frightfully terrible was the Captain's condition, it passed on to his children, and his children's children. Alas, the Gaspasser dynasty's curse: Severe indigestion. It was due to this that the name "Gaspasser" was given to this glorious family of pirates.
Because is a Battlecry, this effect last forever, so you ALWAYS can see the top card from your deck and play around this.
inspired by the new Demon Hunter class in WoW. His battlecry affects all cards that are in the opponent's hand at the time he is played. They'll remain revealed until they are played (even if he dies), and cards drawn afterwards will remain hidden.
Life before death. Strength before weakness. Journey before destination.
The Firedrakes have been hunted for millions of years due to the danger they cause. The last known Firedrakes are held in chains, with warriors all over the world trying to tame these beasts as their own. Legends have died and been created trying to tame these Firedrakes. No living beings have been known to actually tame these wild Firedrakes.
"His daddy always told him that money beats any opponent. He took his words to the letter."
Basically, when this minion deals damage, he instead puts that many coins in the hands of the minion's owner or the hero itself.
There was once a dwarf standing guard on the gates of Ironforge, whose sole presence was enough to make the orcs turn around, running away in fear the moment they saw him. His tall and massive nature, almost as high as a human, he towered over the enemies, casting his shadow on his frightened foes.
Flavour: He gives his enemies Volles Pfund aufs Maul.
Edit: Added bigger picture.
First thing I'd like to say: that overload symbol took waaaay longer to make than it should have. But totally worth it. :D
So, the post will be rather long, so I'm going to put both the lore and card description in spoilers. But I will say, to make it absolutely clear, this card has a cost of overload: normal mana crystals will not work to play this card. You must be overloaded by 3 on your current turn to play this card. Anyway, fun stuff below:
Lore
Hemelvuur is a Storm Dragon from the Elemental Plane only previously discovered. Al'Akir previously had held an unrelenting command over these dragons, but with his death, they are now free of his influence. Hemelvuur, will grant his power to any mortal that asks nicely, and if there's anyone who knows how to sweet talk elementals, it's Shamans.
Card Description/interactions
So here's how this card works:
1. I mentioned it above but I'll mention it here too for clarity. His cost is in overloaded crystals (as the shoddy photoshoped card above illustrates). You cannot play this card with normal mana crystals. Additionally, they must be active: that is, they must be currently blocking your turn of playable mana.
2. What happens: Your mana crystals are all transformed into overloaded mana crystals. In other words, each one will have a lock on them. You will continue to gain crystals up to 10, but they will also be overloaded. This sounds bad, but here's the kicker: all of your cards now cost overloaded crystals! For example, Abusive sergeant, instead of costing a mana crystal, will cost an overload crystal, similar to Hemelvuur. This applies to any cards that are drawn, added to hand, in your hand, whatever, from now on, cards in your hand will cost overload. Essentially, you can play your cards normally, and most of your turns will be relatively normal, but there are a few cool interactions that happen:
3. Cool things: so this sounds kind of eh, a 3 OL 1/8 that makes you play out normal. But wait, there's more! Any cards that previously cost overload, instead of locking your crystals, will ramp them! For example, if you play a lightning bolt on turn 4, then the next turn you will have 6 mana to work with. Note that your mana won't go above ten, but if you play a lightning bolt on turn 10, you'll still have 10 crystals to work with next turn, instead of the usual 9.
4. Funny interactions: two cards will become immediately interesting and play out completely differently than before: if you play lava shock, you lose all of your crystals. Yeah. Bad idea. However, unbound elemental now gains +1/+1 off of every single card. Cool.
Hope you like the idea and my silly photoshop work. Enjoy!
She changes the rule of the game. Try to suicide.
Lore of the Crazed Anatomist: When Sargeras first turned against the Titans he needed allies.The Crazed Anatomist was once a great scientist of his planet. Sargeras corrupted him turning him against his people. The Anatomist used his intellect to mend together Sargeras's prisoners of war to make horrific monsters. At first he was Sargeras's top servant, only to be replaced by Kil'jaeden and Archimonde. He constantly plots of getting his position back.
Edited to fulfill requirements
Flavor Text in Collection: "Gnomes and Goblins can all agree; Richard Lightfoot is the main reason Humans are worthwhile"
Casting any spell will result in one mana coming back. Creates a strong Spell affinity and makes 1 mana spells, like spare parts, "free". Combos with Tempo Mage and Flamewaker. Does not add additional mana like Innervate does.
Story
Born Richard Lightgale, son of a paladin, Richard excelled in studies rather than strength but lacked the magical skill to be a mage. Instead he turned to making machines like the gnomes of the alliance. He quickly became well known among all inventors after making a battery that was capable of being recharged efficiently by magic. He continued to wow Goblins and Gnomes alike with the inventions he brought to the yearly competitions. He changed his name to Lightfoot as he now travels the world of Azeroth searching for new materials to use in his inventions.
Check out some Super Smash Brothers Cards
Among the best friends of Grand Apothecary Putress, were many lovely Forsaken. But one of them tended to stand out. Some even say Putress called her his 'darling'. Mortima Chamber was that woman. Known for the creation of many abominations and flesh giants, she altered the proporties of the fallen humans of Lordaeron to turn them into rampaging, mindless hulks. Her changes weren't very subtle, and weren't very directed, but she always knew there was something to make out of every little being she could get her hands on.
For the record:
- Yes, Windfury minions instantly gain Charge if Mortima is played on the same turn, after them.
- Yes, your Divine Shield pops and becomes Taunt. If your Divine Shield is already popped and the keyword is in the card description, you still get Taunt, as the effect counts as a buff, and Taunt is a persistent effect. (If you do not believe this is possible, Warsong Commander does the same thing)
- Yes, Enrage, as a persistent effect, turns into a repeatable effect through Inspire.
- Yes, when any of these minions are returned to the hand, they will have their original keywords. Mortima's effect counts as a buff, and should be displayed as such to the affected minions.
He waits. He lurks. His vengeance will be swift.
Basically, if the stabfish is not killed by exactly one damage, he'll be resummoned with the total damage dealt minus one. And flavour wise, didja know that Starfish can regrow a completely new starfish from a torn off limb? Fun things, starfish.
Explanations: The aspect that Chimeria turns into depends on the number of cards you mulligan'd. If you Mulligan'd 0-1 then Chimeria is transformed into Aspect of Goat. If you mulligan'd 2 cards then Chimeria transforms into Aspect of Lion. If you mulligan'd 3+ then Chimeria transforms into Aspect of Dragon. This all takes place after the mulligan but before the game starts. This gives you some control on which aspect you'd like to have in your deck based on the Hero you are facing.
The Aspect of Goat is intended to combat aggro. It stops things like Stealth, Charge, Battlecries, Deathrattles, etc.. While it is in play. When it leaves play everything returns to normal.
The Aspect of Lion is intended to combat large minions. It's designed to be able to take down a Giant and live to fight another day.
The Aspect of Dragon is intended to combat swarm decks. When a minion is Ablaze it takes 1 damage at the end of each turn. Ablaze cannot stack and is removed by either silence, freezing, or healing.
Lore
----------------------
Chimeria is an Old God. She is the Goddess of retribution for the Sylvan realm. On occasion she will bless druids in good standing who are combating enemies of the forest with an Aspect of her vengeance. Only in the most dire of situations will she herself bare claw and fang in defense of the forest.
Galavant Animation
My submission! Upvote if you enjoy!
Ergreon Stoneblood was one of the most loyal warrior of Gilneas, before the Cataclysm breached Greymane's Wall. Leader of the Gilneas' Infantry, he fought against the Forsaken and the New Plague with duty and honor. His strenght and courage allowed many to escape the undead's massacre, while he covered the backlines with his elite guards 'till the very end.
Gilneas shall never forget, even in its darkest hours, the light that can guide its people to their freedom.
So, basically the effect of this card allow you to play minions and spells using your Armor instead of mana; this means, of course, you are going to lose Armor depending on the mana cost of the card played. Pretty simple.
If you can choose to spend Armor instead of mana (admitted that you managed to Armor up enough), the alternatives are presented like a Choose one layout, typical of druids:
While the effect itself isn't necessarily unique, applying it to your hero qualifies as different, I think! Let me know if I'm mistaken.
Update: Thanks for the upvotes so far!
Since I've not been removed, I'm guessing my card qualifies, which is cool. I was thinking this would be that card that could save you from the dreaded "double Kill Command" or "double fireball" combo for 10+ damage that is common in those types of games. It doesn't save you from Savage Roar combo but it can't be perfect for every scenario. Of course, it also means Priests cannot heal themselves!
6 attack means it can't just be BGH'd and 7 health means it has to be pinged with a fireball, so it's a little more annoying to remove.
Story: Inioth, daughter of Ysera, is a dragon born of magic and fire, and is summoned from the Emerald Dream to do your bidding. While within the protective aura of her presence, all magic is negated. When fallen in combat, Inioth's physical form may crumple, but her spirit soars back to the Dream to fly free.
Sorry if not "cannon" I don't know much about Ysera's backstory.
Here is my card. Its here: http://www.hearthcards.net/mycards/?cards=2069
He only dies if recieve a instant lethal attack or spell,you cant kill him with lots of split damage.
Description:
Kink was a Alliance warrior that died fighting the scorge in the front lines, he was a very brave soldier and fight until his last whisper,the lich king turned him into a death knigth to fight againt his squad and kill all his friends,he left the battlefield after slaying his friends to only be seen again on the Grand Tournament to prove to all other soldiers that he still fight for the Alliance and he is not a traitor.
This may seem overpowered, but it is weak to silence and hard removal (but not BGH!). Stat-wise it is 3 less than Deathwing so I think it's balance. You can faceless it next turn too =)
Link Removed: http://2p.com/2515754_1/The-Pacific-Rim-Inspired-WoW-Video-Includes-Giant-Mecha-PvP-Battle-and-More-by-EdwardsLin.htm
Imgur link
Regina Stormmantle is a fearsome elemental shaman from the Darkspear Tribe. It's said her lightning storm strikes fear into all her enemies. It always rolls for 3!
This adds Overload (1) to the card text of all cards in both player's hands. If a card already has an overload cost greater than 1, it's overload cost is reduced to 1.
EDIT: I changed the effect to only affect the player's hands. I think it was a bit too powerful before and unfun.
[img]http://i.imgur.com/xfkrCub.png[/img]
Vault Keeper Marador is a Blood Elf mercenary with an affinity for treasure. His desire to be around all that glitters gold led him to become the protectorate of the treasure vaults below the Horde Keep. He stands watch day and night hoping for some ambitious knave to try and take even one coin from the hold. A formidable swordsman, he has been known to handily dispatch multiple foes who may try to pilfer loot from deep within the stronghold, be they enemy or friend.
This would make an interesting mechanic punish aggro, counter mill and fatigue, and just to slow the game down. Other draw mechanics like Acolyte of Pain, Sprint, etc. would still allow players to draw cards. Sorry if the lore doesn't make sense, never been a WoW guy. Passes the vanilla test and impacts both players.
Hah! The legacy continues! (You'll need to have at least seen my Pirate Hero class to understand the true, untapped, world-rending power of this card.)
EDIT: spelling.
EDIT 2: This guy needs a description.
Avast, ye mateys! It's the ruler of the seven seas! From we'rever the north winds blows, to the south breezes, there is none other fiercer than the forebear of the Gaspasser dynasty.
Where he would sail, he would plunder. Not one penny was safe from this fellow! He would take everything you had, even the shirt off yer back!
For two score and seven years, the winds blew ever in his favour. But, alas, this sorry tale takes a turn for the worse. The good Captain had a taste of his own medicine, the foul nectar of the demons, Pepto-Abysmal. And, as such, a terrible incident came to pass. It became known that the Captain was actually highly allergic to this substance.
Following that day, he was bed-ridden in a hospital, where he spent the rest of his life in peace; enjoying books, sipping a fine wine. But he was continually plagued with bowel disorders. Such was the price to pay, it seems, for his past misdeeds.
The story does not end there however.
So frightfully terrible was the Captain's condition, it passed on to his children, and his children's children. Alas, the Gaspasser dynasty's curse: Severe indigestion. It was due to this that the name "Gaspasser" was given to this glorious family of pirates.
Their original family name was Smith.