After the sunwell destruction, Magister Sunheart quickly mastered the arts taught by Rommath, becoming one of the most fearsome battle mages that Quel'thalas has ever known. It's also said that his abilities to resist and absorb magic in the middle of melee combat impressed even Kael'thas Sunstrider. "You fight like my father - Anasterian. May the Sunwell empower you against all who oppose us"
Pst. I wish i had found a better image to suit the imaginary of this character, but this one is close enough.
Public Mod Note
(Asylum_Rhapsody):
UNDER REVIEW: Lacks unique game effect.
Since Fynnk was young she was very good at the whole mind-control thing; specially making everyone believe she was someone else. Eventually, the Tinkertown Royal Intelligence Agency became very interested in her abilities and contracted her as one of their finest spies. During an espionage mission on the Echo Isles her abilities proved to be not so effective when all the tribe members realized there was a 3 ft troll running around the island (turns out she only tested her powers in other gnomes). She was never seen again after that day...
Viviana Shaw, an elite Darnassus Assassin, is able to completely copy the abilities and appearances of anyone she has met, appearing indistinguishable from the real person
Just to clarify, Viviana Shaw doesn't appear to your opponent when you draw her.
The very presence of Mog'thaka the Disruptor causes all men to quake in fear! They cannot rally themselves to stand up against his might! Their cries will taper off into the night, as nothing will protect them from the Disruptor...
Overhealing means that whenever a character would be healed for an amount exceeding it's max health it would gain the remainder as bonus health. For example, if a priest used his hero power on a full health Aevis, she would become a 4/6. The stat line is balanced around the use of this card with 2 other full health minions on the board and circle of healing, giving an insane 4/16 worth of stats if you manage to pull off a four card combo that is fairly easily interacted with by your opponent.
Summon the hero to help, maybe the hero will help to summon a random class minion or use his/her spell to help you kill a minion or damage opponent's hero. The hero not include the hero you and opponent using.
These rare demons are created out of extreme magic storms in the nexus. They can vary in every size and appearance imaginable.
Gain attack on battlecry is not new, but combining it with loose health, results into a high risk/reward minion, able to have any balanced 5 mana cost stats possible, most of them non existent for the moment in hearthstone.
It's value is actually pretty balanced as it is a class legendary with 5 mana 5 attack 6 health on average.
Lore: Little is known about The Dopefish, except that it's always hungry. Not even Neptulon dares to face the beast. It eats whatever is available, although it prefer heroes. That's why it climbed and descended Blackrock Mountain. And yes, it is lava resistant.
Flavor: Swim swim hungry, swim swim hungry...
Mechanic explanation: Yes, it will end the game if it remains the only minion in play. If the heroes' HPs are equal, The Dopefish will eat its controller, since he's closer. And, there's no mechanics that do "destroy a hero", at least, without immediate replacement, and nothing does "destroy enemy hero".
I think this funny fish fits Hearthstone, although the original character is not mine, I've adapted it to fit the theme of ever-hungry beast feasting on the battlefield full of tasty morsels. And heroes.
Consume works like a pseudo destroy. It temporarily removes the targeted minion from the field and is hidden inside this card. If the minion has any on-going effect, the effect still triggers. It is not comparable to a silence effect. However, if you target an enemy minion with an ongoing effect, the effect still belongs to the enemy.
Example: Targeting an enemy Ragnaros the Firelord will still shoot out 8 damage to one of your characters during the end of his turn.
When this card is destroyed/ removed/ silenced, the consumed card is released back to its owner's field. If the field is full, the consumed card is destroyed.
A pseudo destroy/ protect card. Hope you vote for it.
Example:If this card attacks a 4/4,the 4/4 becomes a 1/1 and Verik becomes a 4/4.Then damage happens,and Verik will survive as a 4/3 while the other minion dies.
The card does not steal any abilities,however,it gets the minion current stats,so if it attacks a 2/5 minion with +2 attack, it will become a 4/5 and the attacked minion would become a 3/1 (a 1/1 with a buff that says "+2 attack")
Damage is dealt as normal after the effect triggers.
Damage is algo copied (if you attack a damaged minion with Verik,he would become a damaged minion).
Her ongoing effect is pretty powerful, but if your opponent doesn't have any Divine Shields, she's just an overcosted Chillwind Yeti. And if you have Divine Shields, then her effect is a drawback for you. Minions with both Divine Shield and Taunt will not be affected as harshly because enemy characters would have to attack them anyway.
Otia the Divine is a giant sea goddess who is known for trapping ships and sailors in unbreakable bubbles. Sometimes the bubble protects the ship against the weather and sea monsters, other times the bubbles can have disastrous effects on the people trapped inside, suffocating them as they run out of air, or even floating them high into the sky. Otia does this only for entertainment and does not care whether she ends up helping or hindering those who travel through her waters.
Time for some apocalypse
GtoSk
After the sunwell destruction, Magister Sunheart quickly mastered the arts taught by Rommath, becoming one of the most fearsome battle mages that Quel'thalas has ever known. It's also said that his abilities to resist and absorb magic in the middle of melee combat impressed even Kael'thas Sunstrider.
"You fight like my father - Anasterian. May the Sunwell empower you against all who oppose us"
Pst. I wish i had found a better image to suit the imaginary of this character, but this one is close enough.
Fynnk Mindtwist
Viviana Shaw, an elite Darnassus Assassin, is able to completely copy the abilities and appearances of anyone she has met, appearing indistinguishable from the real person
Just to clarify, Viviana Shaw doesn't appear to your opponent when you draw her.
Imgur Link: httrsonp://imgur.com/845X3e2
"SILENCE! ME KILL YOU!"
The very presence of Mog'thaka the Disruptor causes all men to quake in fear! They cannot rally themselves to stand up against his might! Their cries will taper off into the night, as nothing will protect them from the Disruptor...
Overhealing means that whenever a character would be healed for an amount exceeding it's max health it would gain the remainder as bonus health. For example, if a priest used his hero power on a full health Aevis, she would become a 4/6. The stat line is balanced around the use of this card with 2 other full health minions on the board and circle of healing, giving an insane 4/16 worth of stats if you manage to pull off a four card combo that is fairly easily interacted with by your opponent.
Summon the hero to help, maybe the hero will help to summon a random class minion or use his/her spell to help you kill a minion or damage opponent's hero. The hero not include the hero you and opponent using.
"Who called me!"
Gain attack on battlecry is not new, but combining it with loose health, results into a high risk/reward minion, able to have any balanced 5 mana cost stats possible, most of them non existent for the moment in hearthstone.
It's value is actually pretty balanced as it is a class legendary with 5 mana 5 attack 6 health on average.
The Dopefish
Lore: Little is known about The Dopefish, except that it's always hungry. Not even Neptulon dares to face the beast. It eats whatever is available, although it prefer heroes. That's why it climbed and descended Blackrock Mountain. And yes, it is lava resistant.
Flavor: Swim swim hungry, swim swim hungry...
Mechanic explanation: Yes, it will end the game if it remains the only minion in play. If the heroes' HPs are equal, The Dopefish will eat its controller, since he's closer. And, there's no mechanics that do "destroy a hero", at least, without immediate replacement, and nothing does "destroy enemy hero".
I think this funny fish fits Hearthstone, although the original character is not mine, I've adapted it to fit the theme of ever-hungry beast feasting on the battlefield full of tasty morsels. And heroes.
There is a lot of steak here...
Consume works like a pseudo destroy. It temporarily removes the targeted minion from the field and is hidden inside this card.
If the minion has any on-going effect, the effect still triggers. It is not comparable to a silence effect.
However, if you target an enemy minion with an ongoing effect, the effect still belongs to the enemy.
Example: Targeting an enemy Ragnaros the Firelord will still shoot out 8 damage to one of your characters during the end of his turn.
When this card is destroyed/ removed/ silenced, the consumed card is released back to its owner's field. If the field is full, the consumed card is destroyed.
A pseudo destroy/ protect card. Hope you vote for it.
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Example:If this card attacks a 4/4,the 4/4 becomes a 1/1 and Verik becomes a 4/4.Then damage happens,and Verik will survive as a 4/3 while the other minion dies.
Here's my entry! It's a Rogue Legend (4 drop 4/4) that gives your weapon the same effect as Emperor Cobra and Patient Assasin. Hope you guys like it!
"Poison Peter picked a peck of Wicked Knives..."
[img]http://i.imgur.com/uukJZpL.png[/img]
S16 Top 200 Legend NA | Beat ErA with DS/IF Priest | Mur-lock 4 life
Check out my entry in this week's Card Design Contest by clicking here! (Its called Spell Swipe)
Her ongoing effect is pretty powerful, but if your opponent doesn't have any Divine Shields, she's just an overcosted Chillwind Yeti. And if you have Divine Shields, then her effect is a drawback for you. Minions with both Divine Shield and Taunt will not be affected as harshly because enemy characters would have to attack them anyway.
Otia the Divine is a giant sea goddess who is known for trapping ships and sailors in unbreakable bubbles. Sometimes the bubble protects the ship against the weather and sea monsters, other times the bubbles can have disastrous effects on the people trapped inside, suffocating them as they run out of air, or even floating them high into the sky. Otia does this only for entertainment and does not care whether she ends up helping or hindering those who travel through her waters.
Image URL: http://s5.postimg.org/6gr7i30br/89b04ee4.png
As instructed, this is a new submission to replace my old one that did not qualify. If you're curious, click here for my old one.
Enjoy.
What stirs beneath the sands...
Sands of Ahn'Qiraj: A Custom Hearthstone Adventure
what you guys think? i think its perfect for shammys, and what they need to some overloaded cards like feral wolves be played again.
And submissions are now closed. Please take the next 24 hours to review the Submission Topic and up-vote your favorite entries! ^_^