I forgot to add that the involved cards Dragon Egg and Angry Chicken also relates to this weeks theme. I prefer simple fun cards over the OP cards.
First off, that concept art is terrifying :P. I think the idea is a good and fun one. However, I don't think it to be the most playable of cards. Mainly due to the fact that the 2 existing eggs require you to destroy them, but the easter egg involves buffs. (no one wants a 1/1 angry chicken when you could potentially give it +5 attack) But overall, pretty cool card.
When making this card, I balanced it in the way that it would have great value for you, but could also be abused by the opponent.
Neither player can play minions safely without them being destroyed, because both sides can activate the effect. I also wanted to keep it out of Shadow word range due to the fact that the effect would otherwise not activate. Plus, it does have many different ways to get countered, so it isn't that unbalanced. And I wanted to avoid a Fireball weakness as well.
So in my opinion, it's balanced enough.
But what's your opinion? How should I re-balance it? Give me some feedback.
Rollback Post to RevisionRollBack
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
UPDATE: It has come to our attention that many folks don't understand how Enrage works. Enrage is apersistent effect, active continuously while a minion is damaged. It is NOT suitable or sensical for instantaneous effects. For example "Enrage: Draw a card." just doesn't function. It is as logical as a spell that said, for example, "Secret: Deal 2 damage.". That doesn't make any sense, it has no trigger, that's not how Secrets are formatted, that card doesn't work. This being the case, incorrect Enrage effects will be disqualified.
Sure, it just functions like a Flametongue Totem while Enraged (and I'd recommend wording it that way for consistency). It's definitely under-powered though. I'm sure you could bring the cost down to 4 and be fine, maybe even just make it a 4/4 for (4).
UPDATE: It has come to our attention that many folks don't understand how Enrage works. Enrage is apersistent effect, active continuously while a minion is damaged. It is NOT suitable or sensical for instantaneous effects. For example "Enrage: Draw a card." just doesn't function. It is as logical as a spell that said, for example, "Secret: Deal 2 damage.". That doesn't make any sense, it has no trigger, that's not how Secrets are formatted, that card doesn't work. This being the case, incorrect Enrage effects will be disqualified.
Seeing it's vanilla... and the stat upgrade is 2. Taking in that the adecent minions can trade favorable... I'd say it is either fine or could be a 3/5.
Rollback Post to RevisionRollBack
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
UPDATE: It has come to our attention that many folks don't understand how Enrage works. Enrage is apersistent effect, active continuously while a minion is damaged. It is NOT suitable or sensical for instantaneous effects. For example "Enrage: Draw a card." just doesn't function. It is as logical as a spell that said, for example, "Secret: Deal 2 damage.". That doesn't make any sense, it has no trigger, that's not how Secrets are formatted, that card doesn't work. This being the case, incorrect Enrage effects will be disqualified.
Sorry, could not resist. :-)
Love it! XD
EDIT: I am seriously considering no longer putting the current competition banner in my sig and instead just using that.
He's berserking because his favorite Yu-Gi-Oh! card has become a hard to get YCS Prize Card,
Summon: For Khaz Modan!
Attack: Take this, ye bastard!
It's Sen'jin Shieldmasta and Emperor Cobra combined, but instead of killing minions that he damages, he kills minions that damage him. So if a minion with Divine Shield dares to damage the thane, the thane kills that minion. Or if a minion affected with Bestial Roar damages him, it dies nonetheless.
TRIVIA:
This card's flavor text sorta reflects me, except in my case, I was depressed. I wanted Minerva, the Exalted Lightsworn not to be a YCS Prize Card, but noooooooo, they had to make her a YCS Prize Card, and I feel extremely bitter about it.
------FEEDBACK------
@Grumpy Gnome: Looks like Gnomish Experimenter has a friend. Seems balanced for a funsies card.
@Enrage Spreader: An interesting way in Enrage. The new statline is better.
I forgot to add that the involved cards Dragon Egg and Angry Chicken also relates to this weeks theme. I prefer simple fun cards over the OP cards.
First off, that concept art is terrifying :P. I think the idea is a good and fun one. However, I don't think it to be the most playable of cards. Mainly due to the fact that the 2 existing eggs require you to destroy them, but the easter egg involves buffs. (no one wants a 1/1 angry chicken when you could potentially give it +5 attack) But overall, pretty cool card.
Thanks for the feedback. I am aware of the fact that the eggs need buffs and the Angry Chicken as well, however once it is on the board i believe it can be a handfull for the opponent. It can be fun to build some sort of zoo deck around this card (it might fit in the warlock zoo deck)
He's berserking because his favorite Yu-Gi-Oh! card has become a hard to get YCS Prize Card,
Summon: For Khaz Modan!
Attack: Take this, ye bastard!
It's Sen'jin Shieldmasta and Emperor Cobra combined, but instead of killing minions that he damages, he kills minions that damage him. So if a minion with Divine Shield dares to damage the thane, the thane kills that minion. Or if a minion affected with Bestial Roar damages him, it dies nonetheless.
TRIVIA:
This card's flavor text sorta reflects me, except in my case, I was depressed. I wanted Minerva, the Exalted Lightsworn not to be a YCS Prize Card, but noooooooo, they had to make her a YCS Prize Card, and I feel extremely bitter about it.
------FEEDBACK------
@Grumpy Gnome: Looks like Gnomish Experimenter has a friend. Seems balanced for a funsies card.
@Enrage Spreader: An interesting way in Enrage. The new statline is better.
More to come.
Wording is too long and you use the word minion too much. Maybe you could use Emperor Cobra's wording as an example.
How about: "Taunt. Destroy any minion that damages this minion". Its simpler and I think it explains the effect you had in your card.
The problem here is the priest, because on turn two he gives it power word: shield and later with divine spirit and inner fire, it could be an almost immortal 12/12. Of course it's not that easy, but it's possible.
The problem here is the priest, because on turn two he gives it power word: shield and later with divine spirit and inner fire, it could be an almost immortal 12/12. Of course it's not that easy, but it's possible.it's possible.
Minions that are beefed up by a Divine Spirit + Inner Fire combo are not typically killed by trading minions into them. They're removed via hard removal, BGH, or simply Silenced.
He's berserking because his favorite Yu-Gi-Oh! card has become a hard to get YCS Prize Card,
Summon: For Khaz Modan!
Attack: Take this, ye bastard!
It's Sen'jin Shieldmasta and Emperor Cobra combined, but instead of killing minions that he damages, he kills minions that damage him. So if a minion with Divine Shield dares to damage the thane, the thane kills that minion. Or if a minion affected with Bestial Roar damages him, it dies nonetheless.
TRIVIA:
This card's flavor text sorta reflects me, except in my case, I was depressed. I wanted Minerva, the Exalted Lightsworn not to be a YCS Prize Card, but noooooooo, they had to make her a YCS Prize Card, and I feel extremely bitter about it.
------FEEDBACK------
@Grumpy Gnome: Looks like Gnomish Experimenter has a friend. Seems balanced for a funsies card.
@Enrage Spreader: An interesting way in Enrage. The new statline is better.
More to come.
Wording is too long and you use the word minion too much. Maybe you could use Emperor Cobra's wording as an example.
How about: "Taunt. Destroy any minion that damages this minion". Its simpler and I think it explains the effect you had in your card.
Thank you.
A few questions, though?
1. Does it qualify? It DOES involve taking damage, but only from minions.
2. Is it balanced? I mean, it CAN kill Ragnaros during "Die, insect" with its effect.
He's berserking because his favorite Yu-Gi-Oh! card has become a hard to get YCS Prize Card,
Summon: For Khaz Modan!
Attack: Take this, ye bastard!
It's Sen'jin Shieldmasta and Emperor Cobra combined, but instead of killing minions that he damages, he kills minions that damage him. So if a minion with Divine Shield dares to damage the thane, the thane kills that minion. Or if a minion affected with Bestial Roar damages him, it dies nonetheless.
TRIVIA:
This card's flavor text sorta reflects me, except in my case, I was depressed. I wanted Minerva, the Exalted Lightsworn not to be a YCS Prize Card, but noooooooo, they had to make her a YCS Prize Card, and I feel extremely bitter about it.
------FEEDBACK------
@Grumpy Gnome: Looks like Gnomish Experimenter has a friend. Seems balanced for a funsies card.
@Enrage Spreader: An interesting way in Enrage. The new statline is better.
More to come.
Wording is too long and you use the word minion too much. Maybe you could use Emperor Cobra's wording as an example.
How about: "Taunt. Destroy any minion that damages this minion". Its simpler and I think it explains the effect you had in your card.
Thank you.
A few questions, though?
1. Does it qualify? It DOES involve taking damage, but only from minions.
2. Is it balanced? I mean, it CAN kill Ragnaros during "Die, insect" with its effect.
1. The effect triggers when it's damaged so yeah. The rules don't specify the source of the damage.
2. It is a 2/5 with an upgraded "poison effect" which is fine if you look at Maexxna. It also has taunt which makes that "poison" more effective. I think is fine as it is. A Shield masta with less attack but kills anything that touches it.
The problem here is the priest, because on turn two he gives it power word: shield and later with divine spirit and inner fire, it could be an almost immortal 12/12. Of course it's not that easy, but it's possible.it's possible.
Minions that are beefed up by a Divine Spirit + Inner Fire combo are not typically killed by trading minions into them. They're removed via hard removal, BGH, or simply Silenced.
The problem here is the priest, because on turn two he gives it power word: shield and later with divine spirit and inner fire, it could be an almost immortal 12/12. Of course it's not that easy, but it's possible.it's possible.
Minions that are beefed up by a Divine Spirit + Inner Fire combo are not typically killed by trading minions into them. They're removed via hard removal, BGH, or simply Silenced.
True
It's also worth noting that crazy combos exist like that throughout Hearthstone, and yet you rarely see them happen, simply because you need the three card and the perfect condition in order to pull it off.
First off, that concept art is terrifying :P. I think the idea is a good and fun one. However, I don't think it to be the most playable of cards. Mainly due to the fact that the 2 existing eggs require you to destroy them, but the easter egg involves buffs. (no one wants a 1/1 angry chicken when you could potentially give it +5 attack) But overall, pretty cool card.
When making this card, I balanced it in the way that it would have great value for you, but could also be abused by the opponent.
Neither player can play minions safely without them being destroyed, because both sides can activate the effect.
I also wanted to keep it out of Shadow word range due to the fact that the effect would otherwise not activate.
Plus, it does have many different ways to get countered, so it isn't that unbalanced.
And I wanted to avoid a Fireball weakness as well.
So in my opinion, it's balanced enough.
But what's your opinion? How should I re-balance it? Give me some feedback.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
UPDATE: It has come to our attention that many folks don't understand how Enrage works. Enrage is apersistent effect, active continuously while a minion is damaged. It is NOT suitable or sensical for instantaneous effects. For example "Enrage: Draw a card." just doesn't function. It is as logical as a spell that said, for example, "Secret: Deal 2 damage.". That doesn't make any sense, it has no trigger, that's not how Secrets are formatted, that card doesn't work. This being the case, incorrect Enrage effects will be disqualified.
Sure, it just functions like a Flametongue Totem while Enraged (and I'd recommend wording it that way for consistency).
It's definitely under-powered though. I'm sure you could bring the cost down to 4 and be fine, maybe even just make it a 4/4 for (4).
Sorry, could not resist. :-)
Seeing it's vanilla... and the stat upgrade is 2. Taking in that the adecent minions can trade favorable... I'd say it is either fine or could be a 3/5.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Love it! XD
EDIT: I am seriously considering no longer putting the current competition banner in my sig and instead just using that.
Hah! An excellent card, now if only it was able to be submitted into a competition. You easily would have had my vote, so, here it is. +1
Glad you like it.
Well, I guess I have to come up with another, valid idea.
He's berserking because his favorite Yu-Gi-Oh! card has become a hard to get YCS Prize Card,
Summon: For Khaz Modan!
Attack: Take this, ye bastard!
It's Sen'jin Shieldmasta and Emperor Cobra combined, but instead of killing minions that he damages, he kills minions that damage him. So if a minion with Divine Shield dares to damage the thane, the thane kills that minion. Or if a minion affected with Bestial Roar damages him, it dies nonetheless.
TRIVIA:
This card's flavor text sorta reflects me, except in my case, I was depressed. I wanted Minerva, the Exalted Lightsworn not to be a YCS Prize Card, but noooooooo, they had to make her a YCS Prize Card, and I feel extremely bitter about it.
------FEEDBACK------
@Grumpy Gnome: Looks like Gnomish Experimenter has a friend. Seems balanced for a funsies card.
@Enrage Spreader: An interesting way in Enrage. The new statline is better.
More to come.
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.
Seems okay to me.
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Thanks for the feedback. I am aware of the fact that the eggs need buffs and the Angry Chicken as well, however once it is on the board i believe it can be a handfull for the opponent. It can be fun to build some sort of zoo deck around this card (it might fit in the warlock zoo deck)
Wording is too long and you use the word minion too much. Maybe you could use Emperor Cobra's wording as an example.
How about: "Taunt. Destroy any minion that damages this minion".
Its simpler and I think it explains the effect you had in your card.
The problem here is the priest, because on turn two he gives it power word: shield and later with divine spirit and inner fire, it could be an almost immortal 12/12. Of course it's not that easy, but it's possible.
Minions that are beefed up by a Divine Spirit + Inner Fire combo are not typically killed by trading minions into them. They're removed via hard removal, BGH, or simply Silenced.
Thank you.
A few questions, though?
1. Does it qualify? It DOES involve taking damage, but only from minions.
2. Is it balanced? I mean, it CAN kill Ragnaros during "Die, insect" with its effect.
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.
1. The effect triggers when it's damaged so yeah. The rules don't specify the source of the damage.
2. It is a 2/5 with an upgraded "poison effect" which is fine if you look at Maexxna. It also has taunt which makes that "poison" more effective. I think is fine as it is. A Shield masta with less attack but kills anything that touches it.
True
It's also worth noting that crazy combos exist like that throughout Hearthstone, and yet you rarely see them happen, simply because you need the three card and the perfect condition in order to pull it off.
I can't decide between these two!
<Yep, the hero's damage is preserved in the enemy's turn.
<If he receives fatal damage it turns into a 0/x, but you just have to hit him again to kill him.
I'm worried about something. Wasn't the idea of Broll used in a previous week? Please tell me if it was.