Uh crap wrong topic, I guess I should review something now.
@Rakio The other guy is wrong you do fit the theme except Treants because they're not an official tribe I think. Scepter of Sargeras isn't bad, tho having played in this meta makes legendary weapons unthinkable. Breath of Fire is too similar to Dragon's Breath, try to think of a more interesting trigger or payoff. Rain Dance is my favorite I think, like a Far Sight effect without the draw that you can control; fits the class.
any thoughts on this :O , might be the smallest tribe, but still its a tribe
Extremely op. If we go by the Piranha Launcher standart, which technically summons 0 mana things, while this summons 2 mana things that Overload 1, that means your card should cost somewhere around 8 mana soooo yea it's too much value atm
adujusted the cost on it. so its 5 mana to equip it. and then over time it locks a total of 8 mana. for a total of 13 mana investment. , does this balance it out better or is it still to much ?
"Fel is fine, caution with the love. It can hurt."
"Uhmm... so warm."
maybe reword Fel in Love to this
[Take Control of an Enemy Minion. Then Take Damage equal to its mana cost]
Touch of lava feels op, lets say 14 minions are on the board, 168 armor off of one card. with two of these thats Max of 336 hp value with a possible board wipe. No deck other then like Mech'thun can come back from that. and if the warrior has any of his armor generating minions on the board, its even more. maybe tone down the effect abit, or make it so he cant cast it 3 times in one turn. and reduce the armor gain
"Fel is fine, caution with the love. It can hurt."
"Uhmm... so warm."
maybe reword Fel in Love to this
[Take Control of an Enemy Minion. Then Take Damage equal to its mana cost]
Touch of lava feels op, lets say 14 minions are on the board, 168 armor off of one card. with two of these thats Max of 336 hp value with a possible board wipe. No deck other then like Mech'thun can come back from that. and if the warrior has any of his armor generating minions on the board, its even more. maybe tone down the effect abit, or make it so he cant cast it 3 times in one turn. and reduce the armor gain
Rewording the card will be like:
I give another try with 'Touch the Lava':
Up from common to rare and up the cost to 4, so, 2 time in a turn dealing 2 damage and gain 1 armor each.
With 14 minions will be 28 armor (MAX) and clear a 4-life board (MAX). 2 times a game.
"Fel is fine, caution with the love. It can hurt."
"Uhmm... so warm."
maybe reword Fel in Love to this
[Take Control of an Enemy Minion. Then Take Damage equal to its mana cost]
Touch of lava feels op, lets say 14 minions are on the board, 168 armor off of one card. with two of these thats Max of 336 hp value with a possible board wipe. No deck other then like Mech'thun can come back from that. and if the warrior has any of his armor generating minions on the board, its even more. maybe tone down the effect abit, or make it so he cant cast it 3 times in one turn. and reduce the armor gain
Rewording the card will be like:
I give another try with 'Touch the Lava':
Up from common to rare and up the cost to 4, so, 2 time in a turn dealing 2 damage and gain 1 armor each.
With 14 minions will be 28 armor (MAX) and clear a 4-life board (MAX). 2 times a game.
I do like Fel in Love cause it does make use of the Warlock's self-sacrifice quite well. It does seem a bit too cheap for the cost as you can easily cast a Mind Control on a 5-cost minion like Zilliax. According to Life Tap, taking 2 damage typically gives a 1 mana reduction (All basic hero powers are worth 0 mana), so presuming that the average minion cost is around 5, you get a 2.5 mana reduction off of Mind Control. So maybe you should make it cost 7; it's not that bad if you kept it as-is at 6 mana. Also, it seems a bit weird for Warlock to sport a mechanic that's typically found mainly in Priest, but I digress. The flavour is quite cute tho. :3
Touch the Lava is a neat, balanced little control card, but as it currently stands, Warriors already have a lot of board clear and Control Warrior really doesn't need anymore support. So I'd go with the other card.
I updated Flow Like Water and Herald of Flame; still looking for opinions on the preferred submission.
FLW has more appropriate phrasing, although Divine Shield is not all that "Elementary". Might dump this one.
HoF has changed its mechanic from Discard to Reveal; that should put it better in line with the Mage's gameplay. Still think this one could be "all enemies" at 7 or 8-mana, and/or maybe you get to choose the revealed minion.
Got a vote for Primal Fury from Wailor, and now I'm thinking to roll the dice with that one considering it's the most unique of the three.
I really love Primal Fury as it does buff Attack Druid, but I'm not particularly sure if the Attack lasts on your opponent's turn. If it does, then it is waaaay too strong. Otherwise, it might be a bit weak for its cost because I'm assuming you're gonna want to get 3 hits with this before you swap. So you can probably change its Cost to 3 like Shadowform; the Twinspell's copy would also be less of a major tempo loss if it was 3-Cost as well.
Divine Shield spells tend to stay in Paladin, and they rarely go anywhere else (with the exception being Elixir of Purity, which is hard to achieve and was likely chosen cause they ran out of options to pick :P). So I wouldn't use Flow Like Water.
Herald of Flame is a nice parallel to Dragon's Fury, and the flavour seems really sweet. It also fits nicely into Khadgar Dragon Mage, and that is undoubtedly one of my favourite decks from the rotation, so that gets an instant thumbs up. However, it does seem a bit powerful though when compared to Flamestrike and Excavated Evil because you tend to have mostly >4-Attack minions in Control Mage nowadays with Mountain Giant, Kalecgos, Crowd Roaster, Astromancer, Twilight Drake, and so forth, so you may want the card to affect ALL minions. This is definitely the card to choose though.
Here's my cards if ye wanna criticize em. :3
Reminders of what Dragon's Fury and Dragon's Breath are (with new expac logo) are below. I wanted to complete the 5-Cost Dragon Spell Mega-cycle with a Rare card with a reference to Dragoncaller Alanna. :3
Shaman exclusive 4 mana 3/2 weapon, flavor text: while equipped, your minions cost (1) less.
References murlocs, I thought it would be cool to have a card that synergises with murlocs considering how the murloc shaman theme was pushed a little in RoS. it works a lot like scargil with the whole mana reduction thing, but you can also swing for 3 extra damage whenever you don't need the effect anymore or if you need to contest the board more or even maybe for lethal if you have it. Plus it's much harder for your opponent to deal with a weapon rather than a 4/4 because they need to specifically run weapon removal.
My card obviously is connected to pirates in flavor. My question is, do you all think it is easy to understand or should the text be reworded. I mean for you to summon the opponents revealed minion under your control if it has lower attack than your revealed minion
"Fel is fine, caution with the love. It can hurt."
"Uhmm... so warm."
maybe reword Fel in Love to this
[Take Control of an Enemy Minion. Then Take Damage equal to its mana cost]
Touch of lava feels op, lets say 14 minions are on the board, 168 armor off of one card. with two of these thats Max of 336 hp value with a possible board wipe. No deck other then like Mech'thun can come back from that. and if the warrior has any of his armor generating minions on the board, its even more. maybe tone down the effect abit, or make it so he cant cast it 3 times in one turn. and reduce the armor gain
Rewording the card will be like:
I give another try with 'Touch the Lava':
Up from common to rare and up the cost to 4, so, 2 time in a turn dealing 2 damage and gain 1 armor each.
With 14 minions will be 28 armor (MAX) and clear a 4-life board (MAX). 2 times a game.
I do like Fel in Love cause it does make use of the Warlock's self-sacrifice quite well. It does seem a bit too cheap for the cost as you can easily cast a Mind Control on a 5-cost minion like Zilliax. According to Life Tap, taking 2 damage typically gives a 1 mana reduction (All basic hero powers are worth 0 mana), so presuming that the average minion cost is around 5, you get a 2.5 mana reduction off of Mind Control. So maybe you should make it cost 7; it's not that bad if you kept it as-is at 6 mana. Also, it seems a bit weird for Warlock to sport a mechanic that's typically found mainly in Priest, but I digress. The flavour is quite cute tho. :3
Touch the Lava is a neat, balanced little control card, but as it currently stands, Warriors already have a lot of board clear and Control Warrior really doesn't need anymore support. So I'd go with the other card.
any thoughts on this :O , might be the smallest tribe, but still its a tribe
none of these cards fit the theme.
you are supposed to make your card themed around a tribe, without actually giving it synergy with that tribe.
for example, Tidal Surge, features a murloc, but has nothing to do with murlocs.
Rejoice, for even in death, you have become children of Thanos.
Uh crap wrong topic, I guess I should review something now.
@Rakio
The other guy is wrong you do fit the theme except Treants because they're not an official tribe I think. Scepter of Sargeras isn't bad, tho having played in this meta makes legendary weapons unthinkable. Breath of Fire is too similar to Dragon's Breath, try to think of a more interesting trigger or payoff. Rain Dance is my favorite I think, like a Far Sight effect without the draw that you can control; fits the class.
Extremely op. If we go by the Piranha Launcher standart, which technically summons 0 mana things, while this summons 2 mana things that Overload 1, that means your card should cost somewhere around 8 mana soooo yea it's too much value atm
DELETE
I am not sure.What tribe is this card referencing? I dont see any undead, pirates usually dont dig in land either.
adujusted the cost on it. so its 5 mana to equip it. and then over time it locks a total of 8 mana. for a total of 13 mana investment. , does this balance it out better or is it still to much ?
I have 2 options to submit. wich one is better?
"Fel is fine, caution with the love. It can hurt."
"Uhmm... so warm."
maybe reword Fel in Love to this
[Take Control of an Enemy Minion. Then Take Damage equal to its mana cost]
Touch of lava feels op, lets say 14 minions are on the board, 168 armor off of one card. with two of these thats Max of 336 hp value with a possible board wipe. No deck other then like Mech'thun can come back from that. and if the warrior has any of his armor generating minions on the board, its even more. maybe tone down the effect abit, or make it so he cant cast it 3 times in one turn. and reduce the armor gain
Rewording the card will be like:
I give another try with 'Touch the Lava':
Up from common to rare and up the cost to 4, so, 2 time in a turn dealing 2 damage and gain 1 armor each.
With 14 minions will be 28 armor (MAX) and clear a 4-life board (MAX). 2 times a game.
I do like Fel in Love cause it does make use of the Warlock's self-sacrifice quite well. It does seem a bit too cheap for the cost as you can easily cast a Mind Control on a 5-cost minion like Zilliax. According to Life Tap, taking 2 damage typically gives a 1 mana reduction (All basic hero powers are worth 0 mana), so presuming that the average minion cost is around 5, you get a 2.5 mana reduction off of Mind Control. So maybe you should make it cost 7; it's not that bad if you kept it as-is at 6 mana. Also, it seems a bit weird for Warlock to sport a mechanic that's typically found mainly in Priest, but I digress. The flavour is quite cute tho. :3
Touch the Lava is a neat, balanced little control card, but as it currently stands, Warriors already have a lot of board clear and Control Warrior really doesn't need anymore support. So I'd go with the other card.
I really love Primal Fury as it does buff Attack Druid, but I'm not particularly sure if the Attack lasts on your opponent's turn. If it does, then it is waaaay too strong. Otherwise, it might be a bit weak for its cost because I'm assuming you're gonna want to get 3 hits with this before you swap. So you can probably change its Cost to 3 like Shadowform; the Twinspell's copy would also be less of a major tempo loss if it was 3-Cost as well.
Divine Shield spells tend to stay in Paladin, and they rarely go anywhere else (with the exception being Elixir of Purity, which is hard to achieve and was likely chosen cause they ran out of options to pick :P). So I wouldn't use Flow Like Water.
Herald of Flame is a nice parallel to Dragon's Fury, and the flavour seems really sweet. It also fits nicely into Khadgar Dragon Mage, and that is undoubtedly one of my favourite decks from the rotation, so that gets an instant thumbs up. However, it does seem a bit powerful though when compared to Flamestrike and Excavated Evil because you tend to have mostly >4-Attack minions in Control Mage nowadays with Mountain Giant, Kalecgos, Crowd Roaster, Astromancer, Twilight Drake, and so forth, so you may want the card to affect ALL minions. This is definitely the card to choose though.
Here's my cards if ye wanna criticize em. :3
Reminders of what Dragon's Fury and Dragon's Breath are (with new expac logo) are below. I wanted to complete the 5-Cost Dragon Spell Mega-cycle with a Rare card with a reference to Dragoncaller Alanna. :3
Shaman exclusive 4 mana 3/2 weapon, flavor text: while equipped, your minions cost (1) less.
References murlocs, I thought it would be cool to have a card that synergises with murlocs considering how the murloc shaman theme was pushed a little in RoS. it works a lot like scargil with the whole mana reduction thing, but you can also swing for 3 extra damage whenever you don't need the effect anymore or if you need to contest the board more or even maybe for lethal if you have it. Plus it's much harder for your opponent to deal with a weapon rather than a 4/4 because they need to specifically run weapon removal.
An example of the use of this card would be turning a Sen'jin Shieldmasta from a 3/5 into a 7/1.
How is this card’s balance? i know posted it already in submission, but would like to hear it!
I like elementals and totems.
My card obviously is connected to pirates in flavor. My question is, do you all think it is easy to understand or should the text be reworded. I mean for you to summon the opponents revealed minion under your control if it has lower attack than your revealed minion
I think you're right. Go with Fel in Love.
I missed the submission topic by a couple hours...