i have all the cards that go in the deck, i wouldnt mind some free dust, got screwed in the pack opening, FTP and got 40 packs with gold. 1 legendary , the shitty shaman one that summons eggs
This meta is still new, and its introduced alot of good stuff, Gala Shaman is just an easy build, its powerful because we dont understand enough of the new cards yet.
if anything id say to nerf in shaman, would be that invoke twice card, just make it like 6 instead of five. still good, but slows the deck down.
isnt this only good though if you can cheat it out ?
since to play this and a spell would take 10 mana. why not just play the spell ?
is the only real benifit is that you technically get a 5/5 attached to your spell ? but its still at the cost of two cards.
i dont see this card realistically living to your next turn in many cases. also other then pyroblast, are there even any cards worth playing along with this ?
I wonder what happenes to this in quest shaman or with any card that doubles the battcry , does it replace two cards, or does it just negate its own effect ?
You guys calling this card trash are all looking at it the wrong way, this card is an extra copy of Murloc Warleader. the overload condition is extrmely easy to meet.
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evolving Mogu just became somewhat better now.
just put it in a murloc lackey shaman deck, and get yourself some easy early 10 drops.
1
inb4 "nerfs" do nothing but create awareness of an even stronger deck that people just have not noticed yet
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i havent seen any of them that dont run the quest.
maybe at higher tier play ? im only at 14 atm
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they would only really have to change it on the Invoke twice card.
maybe make it a death rattle instead, or bring back inspire.
Inspire: Invoke Gala twice. would be more fair i think
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did they say what they are changing ?
i have all the cards that go in the deck, i wouldnt mind some free dust, got screwed in the pack opening, FTP and got 40 packs with gold. 1 legendary , the shitty shaman one that summons eggs
1
I think its just over played not over powered
This meta is still new, and its introduced alot of good stuff, Gala Shaman is just an easy build, its powerful because we dont understand enough of the new cards yet.
if anything id say to nerf in shaman, would be that invoke twice card, just make it like 6 instead of five. still good, but slows the deck down.
1
this is like a none issue, the meta is changing in just a few days
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0 or 4 mana King crushes mind you. because of that spider that reduces a beast in your hand by 5.
play that spider on 6, and this card on 7. turn 8 you have 16 charge damage.
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isnt this only good though if you can cheat it out ?
since to play this and a spell would take 10 mana. why not just play the spell ?
is the only real benifit is that you technically get a 5/5 attached to your spell ? but its still at the cost of two cards.
i dont see this card realistically living to your next turn in many cases. also other then pyroblast, are there even any cards worth playing along with this ?
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does it work with echo ?
if the only minion you have in hand is echo
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I wonder what happenes to this in quest shaman or with any card that doubles the battcry , does it replace two cards, or does it just negate its own effect ?
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and then when it dies it summons a giant octopuss that draws you 8
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You guys calling this card trash are all looking at it the wrong way, this card is an extra copy of Murloc Warleader. the overload condition is extrmely easy to meet.
This card could fit into a murloc deck.
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so silence priest otk it is
Maybe there as Miracle Silence Priest otk on the way
2
wait, is this broken in paladin ? play that card that switches a minions cost with a spell.
best case you play a 1drop 5/5 that summons at the very least 1 10 drop